ÆƵ– Posted September 4, 2015 Report Share Posted September 4, 2015 Hook of Old GloryNormal TrapThis card is always treated as a "with Chain" card. Target 1 "with Chain" Normal Trap card in your Graveyard, except "Hook of Old Glory"; this card's effect becomes the effect of that card. During either player's turn: you can banish this card from your Graveyard and target 1 "with Chain" card in your Graveyard; activate that card. You can only activate 1 "Hook of Old Glory" effect per turn. Next: Spear with Chain (must be a normal trap card that can equip to a monster to provide 500 ATK and something else) Link to comment Share on other sites More sharing options...
Draconus297 Posted September 4, 2015 Report Share Posted September 4, 2015 Spear with ChainNormal TrapEquip this card to one monster your opponent controls: Increase its ATK by 500. The equipped monster's effects are negated. During each of your End Phases, increase your Life Points by the equipped monster's ATK. Arc Welding Link to comment Share on other sites More sharing options...
Forest Fire Posted September 4, 2015 Report Share Posted September 4, 2015 Arc Welding Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Blazing Explosion Link to comment Share on other sites More sharing options...
Darj Posted September 4, 2015 Report Share Posted September 4, 2015 Blazing ExplosionTrap CardType: NormalTarget 1 face-up Pyro-Type monster you control and 2 cards your opponent controls; destroy all three targets, and if you do, both players take damage equal to half the total original ATK of the destroyed monster(s). Next:Crumbling SkiesMust involve in some way (affect, support, require, etc.) WINDs, Thunders, Winged Beasts and/or Fairies. Link to comment Share on other sites More sharing options...
Tinkerer Posted September 4, 2015 Report Share Posted September 4, 2015 Crumbling SkiesContinuous TrapThunder, Winged-Beast, and Fairy-type monsters are switched to defense position during the turn they are Summoned and their DEF is reduced to 0. During your Standby Phase, pay 800 LP or destroy this card. Skilled HERO Magician Link to comment Share on other sites More sharing options...
Draconus297 Posted September 4, 2015 Report Share Posted September 4, 2015 Skilled HERO Magician EARTH - Level 4 - Spellcaster/Effect - 1800/1800When a Spell Card is activated, place 1 Spell Counter on this card. You can send this monster you control with 3 or more Spell Counters to the Graveyard: Special Summon 1 Level 7 or lower "HERO" monster from your hand, Deck, or Graveyard, except "Skilled HERO Magician". Psychokinetic Sorcerer Link to comment Share on other sites More sharing options...
Darj Posted September 5, 2015 Report Share Posted September 5, 2015 Psychokinetic SorcererAttribute: EARTHType: Psychic/Synchro/EffectLevel: 5ATK: 2200DEF: 20001 Psychic-Type Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned: You can target 1 face-up card on the field; banish it, and if you do, banish 1 card from your Deck with the same card type (Monster, Spell, or Trap) as that target. During your 2nd Standby Phase after this effect's activation, return that target to the field, and add to your hand the card banished from the Deck by this effect. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by a card effect: Special Summon 1 EARTH Psychic-Type Tuner monster from your Deck or Graveyard. It cannot be destroy by battle or by card effects this turn. Next:Hellbound ArkadenasMust be a FIRE/Fiend Synchro or Xyz monster. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 5, 2015 Report Share Posted September 5, 2015 Hellbound ArkadenasFIRELevel 7FiendATK:2900DEF:200Negate the effects of all Trap Cards. Once per turn: You can pay 800 Life Points to target 1 card on the field; destroy it. When this card leaves the field: You can halve the ATK and DEF of all monsters on the field. Next Card:The Dog of the Baskervilles Requirements:Must be a high Level DARK monster Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 5, 2015 Report Share Posted September 5, 2015 Next card: This defeat leads to victoryCannot be a win condition. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 5, 2015 Report Share Posted September 5, 2015 This Defeat Leads to Victory Counter Trap Activate only when your Life Points reach 0. Your Life Point total becomes 4000: then, draw 2 cards. Your opponent cannot inflict damage to your Life Points for the remainder of the current turn. Improper Placement (Requirement: must be a card where the art could logically be an extremely confused Goblin Attack Force) Link to comment Share on other sites More sharing options...
Forest Fire Posted September 5, 2015 Report Share Posted September 5, 2015 Improper Placement Equip Spell While this card is equipped to a monster you control, your opponent gains control of that monster; also during each of your opponent's Standby Phases, you gain 1000 life points. next: Emrakul, the Aeons Torn Turn an MtG card (Emrakul, to be specific) into a yugioh monster. must be an effect monster whose effects relate to it's powers in MtG Link to comment Share on other sites More sharing options...
Tojin Posted September 5, 2015 Report Share Posted September 5, 2015 Emrakul, the Aeons TornLevel 12DARK/Fairy/Effect3500/3500This card cannot be Special Summoned or Set. This card cannot be Normal Summoned, except by Tributing 5 monsters you control. At least 1 monster tributed to summon this card must be level 9 or higher. This card's summon and effects cannot be negated. During the End Phase of the turn this card was summoned, you can activate this effect: skip your opponent's next turn. You can only activate this effect once per Duel. If this card attacks, your opponent must tribute 6 cards they control (or all cards they control if they control less than 6). If this card is sent to the Graveyard, you can shuffle all cards in your Graveyard back into your Deck. You can only control 1 face-up "Emrakul, the Aeons Torn." Next card: Stonehenge (must be a field spell). Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 5, 2015 Report Share Posted September 5, 2015 StonehengeField spell Ritual spell cards cannot be negated. Once per turn: the turn player can add 1 ritual monster from their deck to hand, then special summon it by discarding 1 ritual monster from their hand. Next card: Kozmo Rancid Beast(Rancor from Jabba's Palace) Link to comment Share on other sites More sharing options...
Darj Posted September 6, 2015 Report Share Posted September 6, 2015 Kozmo Rancid BeastAttribute: LIGHTType: Reptile/EffectLevel: 6ATK: 2500DEF: 1600If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. Next:Cyber BreakdownMust be a splashable Trap Card, preferably, but not necessarily, with a removal effect. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 6, 2015 Report Share Posted September 6, 2015 Cyber Breakdown Counter Trap Activate only when the monster you control with the highest ATK would be destroyed: banish it instead, and if you do, banish all monsters your opponent controls with less ATK than the monster that would have been destroyed. Essential Fusion Link to comment Share on other sites More sharing options...
Tojin Posted September 6, 2015 Report Share Posted September 6, 2015 Essential FusionContinuous SpellTarget 1 Fusion Monster you control, then banish the fusion materials listed on that card from your Graveyard. When the targeted monster leaves the field, if the monsters banished by this card's effect are still banished: you can Special Summon 1 Fusion Monster from your Graveyard or Extra Deck that lists the banished monsters as fusion materials, then destroy this card. (This summon is treated as a Fusion Summon.) Sedanroid (Must be roid support). Link to comment Share on other sites More sharing options...
Tinkerer Posted September 7, 2015 Report Share Posted September 7, 2015 SedanroidEARTH ****Machine/EffectIf this card is Summoned: you can send 1 "roid" monster from your Deck to the Graveyard. You can Normal Summon 1 "roid" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn)500/1400 Jump-Static Link to comment Share on other sites More sharing options...
Draconus297 Posted September 7, 2015 Report Share Posted September 7, 2015 Jump-StaticContinuous Trap Whenever a card would be returned to your hand from your field or Graveyard, inflict 400 points of damage to your opponent's Life Points. Fiendish Pillar Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 7, 2015 Report Share Posted September 7, 2015 Fiendish PillarContinuous Trap Only this card can be targeted by card effects. This card cannot be destroyed by card effects. Bandit's Secret Stash Link to comment Share on other sites More sharing options...
Tinkerer Posted September 7, 2015 Report Share Posted September 7, 2015 Bandit's Secret StashSpellTribute 1 level/rank 2 or lower monster you control. Draw a number of cards equal to that monster's level/rank on the field. Jolting Experience Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 8, 2015 Report Share Posted September 8, 2015 Jolting ExperienceNormal Trap CardWhen a Thunder-Type monster you control is destroyed by a card effect: You can pay 500 Life Points to target 1 card on the field; banish it. Next card:Mint Maid Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 8, 2015 Report Share Posted September 8, 2015 Mint MaidPendulum/Spellcaster/LightLevel 3Scale 2ATK: 1100 def: 1500 P- The pendulum summon of "Magician" monsters cannot be negated. Any monster pendulum summoned is returned to hand during the end phase of that turn. M- You can tribute this card; Special summon 1 level 5 or lower pendulum monster from your hand. You can only use this effect of "Mint Maid" once per turn. Next card- Stele, The Iron Monarch Link to comment Share on other sites More sharing options...
Tinkerer Posted September 8, 2015 Report Share Posted September 8, 2015 Stele, The Iron MonarchEARTH ******Machine/EffectWhen this card is Tribute Summoned: banish 2 random cards from your opponent's Extra Deck.2400/1000 Talon Stroke Link to comment Share on other sites More sharing options...
~Faytl~ Posted September 8, 2015 Report Share Posted September 8, 2015 Talon StrokeSpellDiscard 1 Winged-Beast-Type monster: Winged-Beast-Type monsters you control gain ATK equal to half the ATK of the discarded monster, until the End Phase. You can banish this card in your Graveyard: Target Winged-Beast-Type monster cannot be destroyed this turn. Ironpelt Ursa Link to comment Share on other sites More sharing options...
Draconus297 Posted September 8, 2015 Report Share Posted September 8, 2015 Ironpelt Ursa EARTH - Level 3 - Beast/Tuner/Effect - 900/1600Once per turn, if this monster is attacked: negate the attack, and Special Summon 1 Level 3 or lower Beast-Type monster from your Graveyard, but its effects are negated. Blade Leg Scorpion Link to comment Share on other sites More sharing options...
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