The Nyx Avatar Posted August 22, 2015 Report Share Posted August 22, 2015 Dark of the NightNormal Spell CardActivate while there are 3 or more DARK monsters in either player's Graveyard. Special Summon 1 DARK monster from your hand or Banished Zone. A monster Special Summoned by this effect is unaffected by Trap Effects this turn. Next card:Salem Witch Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 22, 2015 Report Share Posted August 22, 2015 Salem WitchDark/SpellcasterLevel 6ATK: 2300 def: 1800 You can special summon this card to your opponent's side of the field by Tributing 1 monster they control. The controller of this card may not draw cards, except during the draw phase. Kozmo Coolflyer Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 22, 2015 Report Share Posted August 22, 2015 Kozmo CoolflyerMachine, level 6 LIGHTWhen this card is Summoned, target 1 monster your opponent controls: it loses 800 ATK. When this card is destroyed and sent to the Graveyard: you can banish it to Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.2450/1100 Underworld Ocean Link to comment Share on other sites More sharing options...
Draconus297 Posted August 22, 2015 Report Share Posted August 22, 2015 Underworld OceanContinuous Spell Once per turn, you can send 1 monster you control to the Graveyard to Special Summon 1 monster from your Graveyard that is the same Attribute, but a different Type than the sent monster. A monster Special Summoned this way has all of its effects negated until the End Phase of the turn it was Summoned. If a monster Special Summoned by this effect is destroyed, banish it instead. Requisition of Extension Link to comment Share on other sites More sharing options...
Tinkerer Posted August 23, 2015 Report Share Posted August 23, 2015 Requisition of ExtensionCounter TrapActivate when a card effect targets a monster you control. That effect is negated. During the next End Phase, banish this card from your Graveyard and target the monster that was targeted by the negated effect. This card's effect becomes the negated card's effect. (Wow, this is confusing... If anyone can come up with an easier way to say what I'm trying to get at, be my guest) Dr. Saurus (Normal Pendulum with a Dr. Seuss style flavor text) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 23, 2015 Report Share Posted August 23, 2015 Dr. Saurus LIGHT - Level 6 - Dinosaur/Pendulum - 1200/2900 - Scale 9Pendulum Effect: If a monster you control that has higher DEF than ATK battles, increase its ATK by its DEF during the Damage Step only.Monster Lore: This dinosaur was very fatAnd could not help it when he satAll that got too close was flat, flat, FLAT. Following the Cask(Should reference The Cask of Amontillado, the Edgar Allan Poe short story). Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 23, 2015 Report Share Posted August 23, 2015 Normal Spell CardIf a monster you control was destroyed (either by battle or by card effect) your previous turn: Increase your opponent's Life Points by 500 and target 1 monster on the field; during your next Standby Phase, send the target to the Graveyard (even if it is no longer on the field). Next card:Eyeless Jack Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 23, 2015 Report Share Posted August 23, 2015 Eyeless JackLevel 6Dark/fiendATK: 2300 def: 1700 If this card is sent to the graveyard, banish it instead. On the second End Phase of this card being banished: target 1 monster your opponent controls; banish it and special summon this card. You can only use this effect of "Eyeless Jack" once per turn. Chase YoungFrom Xiaolin Showdown Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 24, 2015 Report Share Posted August 24, 2015 Chase YoungLevel 6 DARK Warrior2400/2100When this card battles with a monster, negate the effects of that monster unless it is a LIGHT monster. Negate the effects of all Equip Spells. Next card: Raidraptors - Strafe Condor(Must be a Raid Raptor Xyz monster) Link to comment Share on other sites More sharing options...
Hexanort Posted August 25, 2015 Report Share Posted August 25, 2015 Raidraptors - Strafe CondorWinged Beast/Xyz/DARK/Effect/Rank 4/ATK 2200/DEF 22002 Level 4 DARK Monsters.Once during either player's turn: You can Detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster on the field; Change that target's Battle Position,and if you do, Negate its effect until the End Phase.Xyz Monster that is Xyz Summoned by using thiscard as Xyz Material are unaffected by effects of monsters that was Special Summoned from the Extra Deck. Next: D/D/D Howling Gale King Alexander (Lv 10 D/D/D Synchro Monster) Link to comment Share on other sites More sharing options...
Forest Fire Posted August 25, 2015 Report Share Posted August 25, 2015 D/D/D Howling Gale King AlexanderLevel 10 WINDFiend/Synchro/Effect1 or more "D/D" Tuner monsters + 1 or more non-Tuner monstersOnce per turn, when an attack is declared involving this card: You can target 1 other "D/D" card or "Dark Contract" card you control; return it to the hand, and if you do, return a card on your opponent's side of the field to it's owner. If the returned card was a monster; this card gains ATK equal to the returned monster's original ATK and is unaffected by other card effects until the end of the turn.3500 ATK/ 2000 DEF D/D/D Oblivion Flame King Temujin Ragnarok (Level 10 D/D/D Fusion Monster) Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 26, 2015 Report Share Posted August 26, 2015 D/D/D Oblivion Flame King Temujin RagnarokFusion, Fiend, FIRE, level 102 D/D/D monstersWhen this card is Special Summoned: Add 1 D/D monster from your Deck to your hand. Once per turn, during either player's turn, you can discard 1 card: Activate the effect of 1 "Covenant" card in your Graveyard, and if you do: Take 1000 damage.3000/2700 Moonlight Black Badger(Must be a main deck monster for Serena's Moonlight deck) Link to comment Share on other sites More sharing options...
shadowsapex Posted August 26, 2015 Report Share Posted August 26, 2015 Moonlight Black BadgerLvl 4, 1200/500, DARK, Beast-WarriorWhen this card is Normal Summoned: You can target 1 face-up monster on the field; decrease that target's ATK by 1200, then you can add a "Moonlight" monster from your deck to your hand with less ATK than that target. Silent Pain Link to comment Share on other sites More sharing options...
Draconus297 Posted August 26, 2015 Report Share Posted August 26, 2015 Silent PainContinuous Spell During each of your Standby Phases, inflict damage to both players' Life Points equal to half the ATK of all face-up monsters they control. During either player's Draw Phase, either player can pay half their Life Points to destroy this card. Longshot Marksman Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 26, 2015 Report Share Posted August 26, 2015 Long shot MarksmanLevel 2ATK: 1100 def: 0Warrior/wind If your opponent activates a normal spell card: you can discard this card; negate that card's activation and destroy it. During your End Phase: Return this face-up monster to your hand. Luca, Lightsworn Missionary Link to comment Share on other sites More sharing options...
shadowsapex Posted August 27, 2015 Report Share Posted August 27, 2015 Luca, Lightsworn MissionaryLvl 4, 1300/1500, LIGHT, SpellcasterOnce per turn: You can target 1 card in your opponent's Graveyard and 1 "Lightsworn" card in your Graveyard; shuffle both targets into the deck. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. Chaos Rainbow Dragon Link to comment Share on other sites More sharing options...
evil cucumber Posted August 28, 2015 Report Share Posted August 28, 2015 Chaos Rainbow Dragon*Dragon/Effect DARKCannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 or more face-up cards from either player's Spell/Trap Card Zones to the Graveyard and cannot be Special Summoned by other ways. When you do: Take 1000 damage for each card sent. This card can make attacks on monsters for each card that was sent to the Graveyard for its Summon during each Battle Phase.4000/0 Candy Candy Candy Link to comment Share on other sites More sharing options...
Draconus297 Posted August 28, 2015 Report Share Posted August 28, 2015 Candy Candy CandyContinuous Spell When your opponent Special Summons a monster, increase your Life Points by its combined ATK and DEF. One Shot at Glory Link to comment Share on other sites More sharing options...
evil cucumber Posted August 28, 2015 Report Share Posted August 28, 2015 One Shot at GloryQuick SpellActivate only during the Battle Step in which 2 monsters are battling. If your opponent's Life Points are reduced to 0 by the end of that battle, you win the match. Otherwise, you lose the match. Toon Realm Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 28, 2015 Report Share Posted August 28, 2015 Toon RealmContinuous spell Pay 1000 LP; During your draw phase, instead of drawing, you can add 1 "Toon" card from your deck or graveyard to hand. If your opponent declares a direct attack: Special summon 1 "Toon" monster from your hand, ignoring its summoning conditions and negate the attack and end the battle phase. Kozmo CitadelBase it on the Galactic Senate in Star Wars Link to comment Share on other sites More sharing options...
evil cucumber Posted August 28, 2015 Report Share Posted August 28, 2015 Kozmo Citadel******LIGHT Machine/EffectDuring the turn this card was Special Summoned by a "Kozmo" card effect, "Kozmo" monsters you control cannot be destroyed by your opponent (by battle or card effect). Your opponent cannot target other "Kozmo" monsters for an attack. If this card is destroyed and sent to the Graveyard: You can banish this card; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.1400 / 2600 Karma Shot Link to comment Share on other sites More sharing options...
Hexanort Posted August 28, 2015 Report Share Posted August 28, 2015 Karma ShotTrap/normalDiscard 1 card; Banish 1 random card from your opponent's hand. During the turn your opponent add cards(s) from their deck to hand by card effects, You can activate this card from your hand. Next: Xyz Link (generic card that allow you to xyz summon using opponent monster) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 28, 2015 Report Share Posted August 28, 2015 Xyz LinkQuick-Play Spell Activate only when your opponent Summons a monster with the same Level as a monster you control. Special Summon, from your Extra Deck, 1 Xyz monster with the same Rank as the Summoned monster's Level, using your monster and your opponent's monster as Xyz Materials. Frigid Trap Hole Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 28, 2015 Report Share Posted August 28, 2015 Xyz LinkNormal Spell CardWhile your opponent controls a Rank 3 or higher Xyz Monster and you control no monsters: You can Xyz Summon a Rank 6 or higher Xyz Monster from your Extra Deck using an Xyz Monster and its materials that your opponent controls. Never mind. Frigid Trap HoleNormal Trap CardWhen your opponent Summons a WATER monster: You can target that monster; banish it. Next card:Harvester of the Ice Barrier Requirements: Must easily Summon "Ice Barrier" monster(s). Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 28, 2015 Report Share Posted August 28, 2015 Harvester of the Ice BarrierLevel 2 WATER AquaWhen this card is Normal Summoned, you can reveal 1 "Ice Barrier" monster from your hand, and if you do: target opponent 's monster loses ATK equal to the Level of the revealed monster, and you can Special Summon the revealed monster in Defense Position.400/1200 Gimmick Trunk( must support Gimmick Puppets) Link to comment Share on other sites More sharing options...
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