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Atypical-Abbie

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Hall of Speaking Mirrors 

Spell/Field

During each Player Standby Phase: The turn player reveals all cards in their hand, then the non-turn player

selects 1 card among the revealed cards, for the rest of the turn, the selected card and cards with the same name

than the selected card cannot be played.

 

Next: Dimensional Collapse (Extra Deck Removal (like mega zaborg))

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Knight of the Savage Earth

Rank 4 | EARTH | Warrior | Xyz

3 Level 4 EARTH monsters

(1) If this card attacks while it has Xyz Material, your opponent cannot activate cards or effects until the end of the Damage Step.

(2) Once per turn: You can detach 1 Xyz Material from this card and target 1 monster on the field; negate its effects until the end of this turn.

 

2600 | 1800

 

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Next card:

 

Majespecter Revolt

(Self-explanatory, support Majespecters)

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Just so you know, Majespecters do not have Extra Deck members (they do however have a Level 6 Main Deck in Unicorn).

It would've helped you immensely if you took a quick look on the Wikia to see what they can do, then designed the card accordingly.

 

(S/T blocking works, though it is still a Cold Wave for them; and recall that it got banned.)

 

http://yugioh.wikia.com/wiki/Majespecter

 

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Anyway...

 

Bright Wing Sky Guardian

Level 5 | LIGHT | Fairy

(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

(2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

2200 / 800

 

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Next card:

 

Performapal Master Magician

(Should be an Extra Deck for P-Pals; also make sure you know what you're doing. If you don't know what Performapals are, then look it up on the Wikia or one of Black's threads in Decks)

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Performapal Master Magician

Rank 4 LIGHT Spellcaster

2 Level 4 Pendulum monsters

When a "Performapal" card you control is destroyed: Detach an Xyz Material from this card and place 1 "Performapal" Pendulum monster fron your Graveyard face-up in your Extra Deck. When this card is destroyed: You can target 1 card in a Pendulum Zone, and declare a number from 1 to 8: it's Pendulum Scale becomes equal to that number.

2000/1000

 

Performage Cannonball King

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Performage Cannonball King

FIRE ******

Spellcaster/Effect

If you take effect damage, you can Special Summon this card from your Hand. You can only Special Summon "Performage Cannonball King" once per turn this way. Twice per turn, you can reduce this card's level by 1 to inflict 300 damage to both players.

2000/1600

 

CAPTCHA'D!

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CAPTCHA'D


Quick-Play Spell


Target 1 monster on the field; return it to the Deck, face-up. When that monster is drawn: discard 1 card; Special Summon it to your side of the field. 


 


Next: Twilight Dragolitch (like Night Dragolitch but chaos-themed)


 


Also @Sakura I dunno what you're talking about that card looks great. Since the specters are pends, they go to the extra deck basically whenever they leave the field. That card is way more than viable.


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[spoiler= Goddamnit, just skip me]

CAPTCHA'D!

Quick-Play Spell

Both players reveal the name of any monster in their hand. The opposing player must then say the exact card text of that monster's effect. If any word is incorrect, that monster is immediately Special Summoned, ignoring Summoning conditions. Once this effect resolves, the current turn ends.

[My god, this would make tournament play atrocious.]

 

Invocation of Prophetic Rites

 

 

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Twilight Draglitch

Level 4

Light/dragon

ATK:1400 def:1200

 

Cannot be normal summoned/set. Must be special summoned by banishing 1 dragon type monster from your graveyard. You can only control 1 "Twilight Dragolitch". Once per turn: You can send 1 LIGHT and 1 DARK monster from your deck to the graveyard; this card gains 1000 ATK.

 

Galaxy Supernova

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Galaxy Supernova

Spell

Target 1 "Galaxy" monster you control with over 1000 ATK.  Destroy it, then apply the following effect depending on the destroyed monster's original ATK.

1000-1999: Destroy 1 random card in your opponent's Hand.

2000-2999: Destroy 2 random cards in your opponent's Hand.

3000-3999: Destroy 3 random cards in your opponent's Hand.

4000+: Destroy and banish all cards in your opponent's Hand.

 

Nanotech Redesign

(a generic machine-type boost card)

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Also @Sakura I dunno what you're talking about that card looks great. Since the specters are pends, they go to the extra deck basically whenever they leave the field. That card is way more than viable.

 

Yeah, I temporarily forgot about that fact [even though I play them rather often on YGOPro]; they'll probably have the resources to P-Summon them normally and not need this much (unless someone Swaying Gazes them or something).

 

(This is what happens when I write stuff at 2 am...)

 

It's actually good though (maybe we'll get something like that in 907, but we shall see).

 

Anyway...

 

[spoiler=Ninja'd]

Galaxy Supernova

Spell | Normal

You can only activate 1 "Galaxy Supernova" per Duel.

(1) Target 1 "Galaxy-Eyes" Xyz Monster you control; double its ATK, also it is unaffected by your opponent's card effects this turn.

(2) During the End Phase: Destroy the targeted monster; take damage equal to that monster's original ATK.

 

(It should reflect how a supernova dies off, but yeah it's also a OTK weapon for 62/107 and their Xyz. Kind of like Power Bond.)

 

 

 

Nanotech Redesign

Spell

Target 1 Machine-Type monster; it gains 200 ATK x its Level/Rank.

 

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Next card:

 

Multiple Mask Change

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Multiple Mask Change

Normal Spell

This card is always treated as "Mask Change". Activate this card only if you control 2 or more "HERO" monsters. Send all "HERO" monsters you control to the Graveyard, and Special Summon an equal number of "Masked HERO" monsters from your Extra Deck to the number of cards sent by this effect. If you activate this card, you cannot conduct your Battle Phase this turn.

 

I almost feel that would break Masked HEROs. Not sure, though.

 

Nightmare Serpent

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U.A. Cheer Squad

Level 4 EARTH

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Cheer Squad". You can only Special Summon "U.A. Cheer Squad" once per turn this way. When this card is Normal Summoned, you can Special Summon 1 "U.A." monster, from your hand, except "U.A. Cheer Squad"; ignoring it's Summoning Conditions. During the turn you activate this effect, you can only Summon "U.A." monsters (even if this card leaves the field).

1900 ATK/ 900 DEF

 

U.A. Goal Tender

UA Hockey Team, woot!

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U.A. Goal Tender

Warrior-Type/EARTH/Level 7/ATK 1600/DEF 2600
You can Special Summon this card (from your hand) by returning 1 face-up "U.A." monster you control to the hand. You can only Special Summon 1 "U.A." Goal Tender once per turn this way.Cannot be destroyed by battle. During Battle Phases, this card is unaffected by effect of other monster's effect. When your opponent's monster declares a direct attack OR target a face-up "U.A." monster for attacks: You can Reveal this card in your hand; Special Summon this card, and if you do, switch the attack target to this card.

 

Next Card: Fluffal Dragon (High Level fluffal main deck monster)

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I don't really know what Fluffals need, so here goes nothing

Fluffal Dragon

Level 7 LIGHT

Dragon/Effect

You can Special Summon this card (from your hand) by banishing a "Frightfur" monster from your Graveyard. Once per turn: You can banish up to two "Frightfur" monsters from your Graveyard; this card's original ATK becomes the combined original ATKs of the monsters you banished until your opponent's next End Phase.

0/0

 

Dark Contract with Pandora's Box

D/D support.

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Dark Contract with Pandora's Box

Cont Trap

During each of your Standby Phases, you take 1000 damage. Once during either player's turn, when a face-up D/D/D monster you control is destroyed and sent to the Graveyard by your opponent's card effect: You can Special Summon 1 D/D monster from your Deck in Attack Position, and its effects are negated.

 

Next: Hi-Speedroid Kusarigainer

(Must be a Speedroid Synchro)

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Hi-Speedroid Kusarigainer

Level 7 | WIND | Machine | Synchro

1 Tuner + 1 or more non-Tuner monsters

You can only use 1 "Hi-Speedroid Kusarigainer" effect per turn, and only once per turn.

(1) You can target 1 card on the field; while this card remains face-up on the field, negate its effects.

(2) During either player's turn: You can target 1 monster your opponent controls; change its battle position. That monster's battle position cannot be changed until the end of the turn,

 

2400 | 2100

 

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Bujin Fukurokuju

(Should complement Bujin Hiruko, as in the only Pendulum Bujins currently have now)

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Bujin Fukurokujo

Pendulum, Scale 6, Level 4

P eff: Once per turn, you can return 1 of your banished "Bujin" monsters to your Graveyard. When a "Bujin" Xyz Monster is Special Summoned from your Extra Deck, you can banish this card: Draw 1 card.

M: A servant of Hiruko, his own desires are unknown to his master...

1700/100

 

Next card: Kuriblast

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