The Nyx Avatar Posted August 18, 2015 Report Share Posted August 18, 2015 Four-Winged DragonLevel 4WINDDragonATK:1700DEF:200During your Main Phase: You can discard any number of cards from your hand; Special Summon this card from your hand, and if you do, increase or decrease this card's Level equal to the number of cards you discarded. Next card:Elzaim, the Ljnar Empress Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 18, 2015 Report Share Posted August 18, 2015 I'm assuming you meant Lunar Empress Elzaim, the lunar empressLight/fairyLevel 8ATK: 3000 def: 2000 This card can be tribute summoned with 1 LIGHT monster. Once per turn: You can special summon 1 fairy-type monster from your hand with a level lower than 4. Acidic Mirror Force Link to comment Share on other sites More sharing options...
Draconus297 Posted August 18, 2015 Report Share Posted August 18, 2015 Acidic Mirror ForceNormal TrapActivate only when your opponent's monster declares an attack. Negate the attack, and send cards from the top of your opponent's Deck to the Graveyard equal to the number of face-up monsters they control. Hall of Speaking Mirrors Link to comment Share on other sites More sharing options...
Hexanort Posted August 18, 2015 Report Share Posted August 18, 2015 Hall of Speaking Mirrors Spell/FieldDuring each Player Standby Phase: The turn player reveals all cards in their hand, then the non-turn playerselects 1 card among the revealed cards, for the rest of the turn, the selected card and cards with the same namethan the selected card cannot be played. Next: Dimensional Collapse (Extra Deck Removal (like mega zaborg)) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 18, 2015 Report Share Posted August 18, 2015 Dimensional CollapseCounter TrapActivate only when your opponent Special Summons one or more monsters. Banish 1 random card from your opponent's Extra Deck. Crystalline Sylph Link to comment Share on other sites More sharing options...
Hellion083 Posted August 18, 2015 Report Share Posted August 18, 2015 Crystalline SylphWind/fairy/effect/****1300/900Once per turn select a number of spell or trap card on the field equal to the number of gem beast/gem Knights on your side of the field and return them to the the hand Knight of the savage earth Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 18, 2015 Report Share Posted August 18, 2015 Knight of the Savage EarthRank 4 | EARTH | Warrior | Xyz3 Level 4 EARTH monsters(1) If this card attacks while it has Xyz Material, your opponent cannot activate cards or effects until the end of the Damage Step.(2) Once per turn: You can detach 1 Xyz Material from this card and target 1 monster on the field; negate its effects until the end of this turn. 2600 | 1800 ----Next card: Majespecter Revolt(Self-explanatory, support Majespecters) Link to comment Share on other sites More sharing options...
Hellion083 Posted August 18, 2015 Report Share Posted August 18, 2015 Majespecter RevoltQuickplay spellcardSpecial Summon 1 level 6 or lower "Majespecter" Monster from your Extra Deck. Your opponent cannot activate Spell or Trap cards until the End Phase. Bright Wing,Sky Gaurdian. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 18, 2015 Report Share Posted August 18, 2015 Just so you know, Majespecters do not have Extra Deck members (they do however have a Level 6 Main Deck in Unicorn).It would've helped you immensely if you took a quick look on the Wikia to see what they can do, then designed the card accordingly. (S/T blocking works, though it is still a Cold Wave for them; and recall that it got banned.) http://yugioh.wikia.com/wiki/Majespecter -----Anyway... Bright Wing Sky GuardianLevel 5 | LIGHT | Fairy(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).(2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. 2200 / 800 -----Next card: Performapal Master Magician(Should be an Extra Deck for P-Pals; also make sure you know what you're doing. If you don't know what Performapals are, then look it up on the Wikia or one of Black's threads in Decks) Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 18, 2015 Report Share Posted August 18, 2015 Performapal Master MagicianRank 4 LIGHT Spellcaster2 Level 4 Pendulum monstersWhen a "Performapal" card you control is destroyed: Detach an Xyz Material from this card and place 1 "Performapal" Pendulum monster fron your Graveyard face-up in your Extra Deck. When this card is destroyed: You can target 1 card in a Pendulum Zone, and declare a number from 1 to 8: it's Pendulum Scale becomes equal to that number.2000/1000 Performage Cannonball King Link to comment Share on other sites More sharing options...
Tinkerer Posted August 18, 2015 Report Share Posted August 18, 2015 Performage Cannonball KingFIRE ******Spellcaster/EffectIf you take effect damage, you can Special Summon this card from your Hand. You can only Special Summon "Performage Cannonball King" once per turn this way. Twice per turn, you can reduce this card's level by 1 to inflict 300 damage to both players.2000/1600 CAPTCHA'D! Link to comment Share on other sites More sharing options...
ÆƵ– Posted August 18, 2015 Report Share Posted August 18, 2015 CAPTCHA'DQuick-Play SpellTarget 1 monster on the field; return it to the Deck, face-up. When that monster is drawn: discard 1 card; Special Summon it to your side of the field. Next: Twilight Dragolitch (like Night Dragolitch but chaos-themed) Also @Sakura I dunno what you're talking about that card looks great. Since the specters are pends, they go to the extra deck basically whenever they leave the field. That card is way more than viable. Link to comment Share on other sites More sharing options...
Draconus297 Posted August 18, 2015 Report Share Posted August 18, 2015 [spoiler= Goddamnit, just skip me]CAPTCHA'D!Quick-Play Spell Both players reveal the name of any monster in their hand. The opposing player must then say the exact card text of that monster's effect. If any word is incorrect, that monster is immediately Special Summoned, ignoring Summoning conditions. Once this effect resolves, the current turn ends.[My god, this would make tournament play atrocious.] Invocation of Prophetic Rites Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 18, 2015 Report Share Posted August 18, 2015 Twilight DraglitchLevel 4Light/dragonATK:1400 def:1200 Cannot be normal summoned/set. Must be special summoned by banishing 1 dragon type monster from your graveyard. You can only control 1 "Twilight Dragolitch". Once per turn: You can send 1 LIGHT and 1 DARK monster from your deck to the graveyard; this card gains 1000 ATK. Galaxy Supernova Link to comment Share on other sites More sharing options...
Tinkerer Posted August 18, 2015 Report Share Posted August 18, 2015 Galaxy SupernovaSpellTarget 1 "Galaxy" monster you control with over 1000 ATK. Destroy it, then apply the following effect depending on the destroyed monster's original ATK.1000-1999: Destroy 1 random card in your opponent's Hand.2000-2999: Destroy 2 random cards in your opponent's Hand.3000-3999: Destroy 3 random cards in your opponent's Hand.4000+: Destroy and banish all cards in your opponent's Hand. Nanotech Redesign(a generic machine-type boost card) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 18, 2015 Report Share Posted August 18, 2015 Also @Sakura I dunno what you're talking about that card looks great. Since the specters are pends, they go to the extra deck basically whenever they leave the field. That card is way more than viable. Yeah, I temporarily forgot about that fact [even though I play them rather often on YGOPro]; they'll probably have the resources to P-Summon them normally and not need this much (unless someone Swaying Gazes them or something). (This is what happens when I write stuff at 2 am...) It's actually good though (maybe we'll get something like that in 907, but we shall see). Anyway... [spoiler=Ninja'd]Galaxy SupernovaSpell | NormalYou can only activate 1 "Galaxy Supernova" per Duel.(1) Target 1 "Galaxy-Eyes" Xyz Monster you control; double its ATK, also it is unaffected by your opponent's card effects this turn.(2) During the End Phase: Destroy the targeted monster; take damage equal to that monster's original ATK. (It should reflect how a supernova dies off, but yeah it's also a OTK weapon for 62/107 and their Xyz. Kind of like Power Bond.) Nanotech RedesignSpellTarget 1 Machine-Type monster; it gains 200 ATK x its Level/Rank. ----Next card: Multiple Mask Change Link to comment Share on other sites More sharing options...
Draconus297 Posted August 18, 2015 Report Share Posted August 18, 2015 Multiple Mask ChangeNormal Spell This card is always treated as "Mask Change". Activate this card only if you control 2 or more "HERO" monsters. Send all "HERO" monsters you control to the Graveyard, and Special Summon an equal number of "Masked HERO" monsters from your Extra Deck to the number of cards sent by this effect. If you activate this card, you cannot conduct your Battle Phase this turn. I almost feel that would break Masked HEROs. Not sure, though. Nightmare Serpent Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 19, 2015 Report Share Posted August 19, 2015 Nightmare SerpentLevel 3Dark/ReptileATK 1300 def 1200 While this card is in the graveyard, DARK monsters may be summoned with 1 less tribute. U.A. Cheer SquadUA cheerleaders FTW! Link to comment Share on other sites More sharing options...
Forest Fire Posted August 19, 2015 Report Share Posted August 19, 2015 U.A. Cheer SquadLevel 4 EARTHYou can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Cheer Squad". You can only Special Summon "U.A. Cheer Squad" once per turn this way. When this card is Normal Summoned, you can Special Summon 1 "U.A." monster, from your hand, except "U.A. Cheer Squad"; ignoring it's Summoning Conditions. During the turn you activate this effect, you can only Summon "U.A." monsters (even if this card leaves the field).1900 ATK/ 900 DEF U.A. Goal TenderUA Hockey Team, woot! Link to comment Share on other sites More sharing options...
Hexanort Posted August 19, 2015 Report Share Posted August 19, 2015 U.A. Goal TenderWarrior-Type/EARTH/Level 7/ATK 1600/DEF 2600You can Special Summon this card (from your hand) by returning 1 face-up "U.A." monster you control to the hand. You can only Special Summon 1 "U.A." Goal Tender once per turn this way.Cannot be destroyed by battle. During Battle Phases, this card is unaffected by effect of other monster's effect. When your opponent's monster declares a direct attack OR target a face-up "U.A." monster for attacks: You can Reveal this card in your hand; Special Summon this card, and if you do, switch the attack target to this card. Next Card: Fluffal Dragon (High Level fluffal main deck monster) Link to comment Share on other sites More sharing options...
Forest Fire Posted August 19, 2015 Report Share Posted August 19, 2015 I don't really know what Fluffals need, so here goes nothingFluffal DragonLevel 7 LIGHTDragon/EffectYou can Special Summon this card (from your hand) by banishing a "Frightfur" monster from your Graveyard. Once per turn: You can banish up to two "Frightfur" monsters from your Graveyard; this card's original ATK becomes the combined original ATKs of the monsters you banished until your opponent's next End Phase.0/0 Dark Contract with Pandora's BoxD/D support. Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 19, 2015 Report Share Posted August 19, 2015 Dark Contract with Pandora's BoxCont TrapDuring each of your Standby Phases, you take 1000 damage. Once during either player's turn, when a face-up D/D/D monster you control is destroyed and sent to the Graveyard by your opponent's card effect: You can Special Summon 1 D/D monster from your Deck in Attack Position, and its effects are negated. Next: Hi-Speedroid Kusarigainer(Must be a Speedroid Synchro) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 19, 2015 Report Share Posted August 19, 2015 Hi-Speedroid KusarigainerLevel 7 | WIND | Machine | Synchro1 Tuner + 1 or more non-Tuner monstersYou can only use 1 "Hi-Speedroid Kusarigainer" effect per turn, and only once per turn.(1) You can target 1 card on the field; while this card remains face-up on the field, negate its effects.(2) During either player's turn: You can target 1 monster your opponent controls; change its battle position. That monster's battle position cannot be changed until the end of the turn, 2400 | 2100 -----Bujin Fukurokuju(Should complement Bujin Hiruko, as in the only Pendulum Bujins currently have now) Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 19, 2015 Report Share Posted August 19, 2015 Bujin FukurokujoPendulum, Scale 6, Level 4P eff: Once per turn, you can return 1 of your banished "Bujin" monsters to your Graveyard. When a "Bujin" Xyz Monster is Special Summoned from your Extra Deck, you can banish this card: Draw 1 card.M: A servant of Hiruko, his own desires are unknown to his master...1700/100 Next card: Kuriblast Link to comment Share on other sites More sharing options...
Draconus297 Posted August 19, 2015 Report Share Posted August 19, 2015 KuriblastNormal TrapActivate this card only if you have 5 or more monsters with "Kuri" in their name in your Graveyard. Send all monsters on the field in Attack Position to the Graveyard. Vicious Tempest PLEASE STOP WITH THE ARCHETYPE SUPPORT! Link to comment Share on other sites More sharing options...
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