Flash Flyer - Sakura Posted August 11, 2015 Report Share Posted August 11, 2015 Juragedo #2Level 6 | DARK | FiendYou can only use each effect of "Juragedo #2" once per turn.(1) During either player's turn, when a monster declares an attack: You can Special Summon this card from your hand and target 1 monster you control; that monster gains 1500 ATK until the End Phase.(2) During either player's turn: You can Tribute this card; monsters you control gain 1000 ATK until the end of this turn. 2000 | 1600 -----Next card: Number C86: Heroic Champion - Berserk Rhongomyiad Link to comment Share on other sites More sharing options...
Hexanort Posted August 11, 2015 Report Share Posted August 11, 2015 Number C86: Heroic Champion - Berserk RhongomyiadWarrior/Type/Earth/Rank 5/ ATK 2000/DEF 2000 Your opponent cannot Set Monsters.Once per turn: You can detach 1 Xyz Material from this card; This card can attack all monstersyour opponent control once each, also if this card attack a Defense Position monster, inflict piercing battle damage to your opponent. Ifthis card has "Number 86: Heroic Champion - Rhongomiant as an Xyz Material this card gains the following effect:-This card gains each original effect of monster(s) with different names that are attached to this card as Xyz Materials. next card Number Ci101: Silent Honor ABYSS Link to comment Share on other sites More sharing options...
Forest Fire Posted August 11, 2015 Report Share Posted August 11, 2015 Number Ci101: Silent Honor ABYSSRank 6 WATERAqua/Xyz/EffectWhen a "Number C101 Silent Honor DARK" you control is destroyed: You can Xyz Summon this card from your Extra Deck, by using it as the Xyz Material. As long as this card has an Xyz material, it is unaffected by other card effects. This card gains 1000 attack for each Xyz Material attached to it. During each of your Standby Phases: You can negate all other card effects on the field; then you gain 1000 LP per Xyz Material attached to this card. Once per turn, during either players turn: Your opponent changes control of a face-up monster they control; attach it to this card as a face-up Xyz Material. If that monster was an Xyz Monster: Attach any Xyz Materials attached to it to this card as Xyz Materials, then attach a number of monsters equal to the number of Xyz materials attached to this card from your hand or Graveyard as Xyz materials. Once per turn, during either players turn: You can detach an Xyz material from this card; attach all other cards on the field to this card as Xyz Materials. Any Xyz Materials of Xyz Monsters are also attached to this card as Xyz Materials.ATK: 4000 / DEF: 4000 Next: Number Ci39: Utopic Doom Kaiser Link to comment Share on other sites More sharing options...
evil cucumber Posted August 12, 2015 Report Share Posted August 12, 2015 Number Ci39: Utopic Doom Kaiser******LIGHT Dragon/Xyz/Effect4 Level 6 monstersOnce per Duel, if an Xyz Monster you control with a "Number 39: Utopia" attached to it as Xyz Material is destroyed: You can Xyz Summon this card by using that monster. If you do: You take 2000 damage. When this card is Xyz Summoned: Until the next turn's End Phase, all monsters your opponent controls will be changed to face-down Defense Position. Once per turn, if you take damage: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it, and if you do, banish it.3700 / 3000 Full Moon Beam (must do something with Set cards and a clause that doesnt allow them to be activated in response) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 12, 2015 Report Share Posted August 12, 2015 Full Moon BeamCounter Trap Only activate this card if a DARK monster you control would be destroyed by your opponent's card effect. Negate that effect and flip that card face-down. Then, banish all Set cards on the field. No Set cards can activate their effects in response to this card. Trinity- Maid Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 12, 2015 Report Share Posted August 12, 2015 LORE:Pendulum Effect:Negate the effects of all LIGHT and DARK monsters on the field. During each of your End Phases, pay 800 Life Points or destroy this card.Monster effect:When this card is Normal Summoned:You can Special Summon 1 Level 5 or higher Fairy or Fiend-Type monster from your Graveyard.Next card:Trinity-Student Link to comment Share on other sites More sharing options...
Draconus297 Posted August 12, 2015 Report Share Posted August 12, 2015 Trinity- Student LIGHT - Level 1 - Spellcaster/Pendulum/Effect - 300/300 - Scale 0Pendulum Effect: Negate the effects of EARTH and WIND monsters on the field. During each of your End Phases, pay 800 Life Points or destroy this card. Monster Effect: When this monster is Normal Summoned: You can Normal Summon again this turn, except "Trinity- Student" Trinity- Lord Link to comment Share on other sites More sharing options...
Tojin Posted August 12, 2015 Report Share Posted August 12, 2015 Trinity- Lord LIGHT - Level 5 - Fiend/Pendulum/Effect - 2300/0 - Scale 6Pendulum Effect: Negate the effects of FIRE and WATER monsters on the field. During each of your End Phases, pay 800 Life Points or destroy this card. Monster Effect: When this monster is Normal Summoned, you can target one "Trinity" monster in your Pendulum Zone: Normal Summon it. If this card would be destroyed, you can choose to send it to the Graveyard instead of the Extra Deck. Next card: Holy Trinity. Must support the previous 3 Trinity cards (Maid, Student, and Lord). Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 12, 2015 Report Share Posted August 12, 2015 Holy TrinityNormal Spell CardAdd 1 "Trinity" monster from your Deck to your hand. Next card:Trinity-Priestess Link to comment Share on other sites More sharing options...
Draconus297 Posted August 12, 2015 Report Share Posted August 12, 2015 Trinity- PriestessLIGHT - Level 5 - Fairy/Pendulum/Effect - 0/2300 - Scale 6Pendulum Effect: The effects of monsters you control cannot be negated. During each of your End Phases, pay 800 Life Points or destroy this card. Monster Effect: When this monster is Normal Summoned: Target 1 "Trinity" monster in your Extra Deck and Special Summon it. If this card would be destroyed, you can send it to an unoccupied Pendulum Zone instead of the Extra Deck. Power of the Trinity (support Spell/Trap for the "Trinity" set) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 12, 2015 Report Share Posted August 12, 2015 Power of the TrinityContinuous Spell Card"Trinity" monsters you control are unaffected by your opponent's Trap effects. "Trinity" monsters on the field gain 200 ATK and DEF for each face-up "Trinity" card in your Extra Deck. During each of your End Phases: Pay 500 Life Points or destroy this card Next card:Punishment of the Trinity Link to comment Share on other sites More sharing options...
Draconus297 Posted August 12, 2015 Report Share Posted August 12, 2015 Punishment of the Trinity Continuous Trap You can only activate this card if you control 2 or more face-up "Trinity" cards. If a card effect would force you to pay Life Points, take an equivalent amount of Life Points from your opponent instead. If, during your End Phase, you do not control any "Trinity" monsters: Destroy this card. Mercy of the Trinity Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 12, 2015 Report Share Posted August 12, 2015 Mercy of the TrinityQuick-Play SpellOnce, during either player's Damage Step:If you would take Battle Damage, you gain Life Points equal to the damage you would have taken. You must control a face-up "Trinity" monster to activate this effect. Blade of the Trinity Link to comment Share on other sites More sharing options...
Tojin Posted August 12, 2015 Report Share Posted August 12, 2015 Blade of the TrinityQuick-play SpellTarget one face-up "Trinity" monster you control. Until the end of your next turn, it gains 300 ATK, also apply its Pendulum Effect as if it occupied a Pendulum Zone. (If you would target "Trinity- Maid" with this cards effect, the effects of "Trinity" monsters you control are not negated.) Next card: Destruction of the Trinity. Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 12, 2015 Report Share Posted August 12, 2015 Destruction of the TrinityTrap Destroy all face-up "Trinity" cards, then send cards from your opponent's hand to the Graveyard equal to the number of monsters destroyed. Your opponent takes no damage until their the End Phase of the next turn. Buster Blaster Link to comment Share on other sites More sharing options...
Hexanort Posted August 12, 2015 Report Share Posted August 12, 2015 Buster BlasterMachine-Type/Union/Earth/Level 1/ATK 0/DEF 0 Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with same monster type as the destroyed monter (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead). Number Ci103: Ragnabsolute Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 12, 2015 Report Share Posted August 12, 2015 Number iC103: RagnabsoluteRank 6 | WATER | Fairy | Xyz4 Level 6 monsters(1) Must be Special Summoned by its own effect and cannot be Special Summoned by other ways.(2) When a "Number C103: Ragnafinity" you control is destroyed: You can Xyz Summon this card from your Extra Deck, by using it as the Xyz Material.(3) Cannot be targeted or destroyed by your opponent's card effects.(4) Once per turn, during either player's turn, if the ATK or DEF of 1 of your opponent's monsters changes: You can inflict damage to your opponent equal to the difference between its previous ATK or DEF and current ATK or DEF, then banish it.(5) Once per turn, during either player's turn: You can target 1 monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK or DEF and its current ATK or DEF (the higher of the two). 3300 | 2800 Next card: Number iC105: Battlin' Boxer Shooting Star Caestus Link to comment Share on other sites More sharing options...
Vitral Posted August 13, 2015 Report Share Posted August 13, 2015 Number iC105: Battlin' Boxer Shooting Star CaestusFIRE | Warrior / Xyz / Effect | ****** ATK 3100 DEF 24005 Level 6 monsters (1)When a "Number C105: Battlin' Boxer Comet Cestus" is destroyed: You can Xyz Summon this card from the Extra Deck, by using it as a Xyz Material.(2)Cannot be targeted by card effects.(3)Cannot be destroyed by battle.(4)If this card would be destroyed by a card effect, it gains 400 ATK instead.(5)During either players Battle Step, when this card battles: You can send the top card of your Deck to the Graveyard; negate the effects of the opponent's monster and if you do; Inflict damage equal to the destroyed monster's ATK.i² = -1(Must be a Number i support) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 13, 2015 Report Share Posted August 13, 2015 i^2=-1Equip Spell Equip only to a "Number i" monster, ignoring that monster's card effects. If the monster equipped with this card is destroyed, you can Special Summon 2 "Number" monsters 1 Rank lower than the equipped monster from your Graveyard. Celestial Arrow Link to comment Share on other sites More sharing options...
~Faytl~ Posted August 13, 2015 Report Share Posted August 13, 2015 Oh. My bad. I completely forgot Buster Blaster was already a card XD Celestial ArrowQuick playDestroy 1 face-up Spell Card, then, if the destroyed card was not sent to the Graveyard: Destroy another face-up Spell Card. Next card: Slifer's Acolyte (in the same vein as Ra's Dsiciple) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 13, 2015 Report Share Posted August 13, 2015 Slifer's Acolyte FIRE - Level 4 - Fairy/Effect - 850/850When this monster is Summoned: Special Summon up to two "Slifer's Acolyte" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of DIVINE monsters. Soul of Dark Corruption Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 13, 2015 Report Share Posted August 13, 2015 Soul of Dark CorruptionLevel 2DARKFiendPendulum Scale:1ATK:1200DEF:200Pendulum Effect:You cannot Pendulum Summon monsters, except Level 2 monsters. This effect cannot be negated. Monster Effect: When this card is Normal Summoned: You can pay 1000 Life Points; banish 1 card on the field. When this card is destroyed (either by battle or by card effect): You can pay 1000 Life Points; take control of 1 Level/Rank 4 or lower monster on the field. When this card is banished: You can draw 1 card. Next Card:Relinquishing the Penumbra Requirements:Must inhibit LIGHT and DARK monsters/monster effects. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 13, 2015 Report Share Posted August 13, 2015 Soul of Dark CorruptionDARK ****Spellcaster/UnionYou can Special Summon this card if there are both LIGHT and DARK monsters in your Graveyard. Once per turn: you can equip this to a LIGHT monster you control as an Equip spell OR Unequip it to Special Summon this card in face-up attack position. While equipped to a monster by this effect, the equipped monster becomes DARK and gains 1000 ATK during the damage step when it battles a LIGHT monster. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Edit: Ninja'd... Relinquishing the PenumbraTrapTribute 1 Normal monster to activate this card. Negate the effects of LIGHT and DARK monsters this turn. Once per turn, while this card is in your Graveyard, if a Normal monster you control would be destroyed, you can banish this card to destroy 1 LIGHT or DARK monster instead. Terratiger(give it some kind of bonus with field spells) Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 13, 2015 Report Share Posted August 13, 2015 TerratigerEARTHBeast/Effect4/1700/1000If this card destroys a monster by battle: Add 1 Field Spell Card from the Deck or your Graveyard to your hand. If you control a Field Spell Card, you can draw 1 card instead. TerrateriumA Field Spell that supports Beast-types Link to comment Share on other sites More sharing options...
Draconus297 Posted August 13, 2015 Report Share Posted August 13, 2015 TerratigerEARTH - Level 4 - Beast/Effect - 1700/1400If you control a Field Spell Card, select and activate one of the following effects:This monster's original ATK becomes 2100.This monster is unaffected by your opponent's Spell and Trap Cards. Son of a ninja. TerrateriumField Spell Activate the following effects based on the number of cards in your hand:1-2: Beast-Type monsters can attack your opponent's Life Points directly. 3-4: Beast-Type monsters you control are unaffected by your opponent's card effects.5+: You can Normal Summon Level 5 and higher Beast-Type monsters without Tributing. Gleam of the Dragon's Eye Link to comment Share on other sites More sharing options...
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