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Atypical-Abbie

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Plague Doctor

DARK - Level 4 - Spellcaster/Effect - 1700/400

During every Draw Phase, place 1 Plague Counter on all face-up non-DARK monsters on the field. Monsters with Plague Counters on them cannot activate effects that target monsters without Plague Counters. When this monster leaves the field, inflict 100 points of damage to your opponent's Life Points for every Plague Counter on the field.

 

Quickdraw

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Relinquishment

Equip Spell

This card can only be equipped to "Relinquished" or "Thousand-Eyes Restrict". The equipped monster is unaffected by your opponent's card effects. If the equipped monster has a monster equipped to it by its own effect, you can banish that monster to inflict it's original ATK to your opponent's Life Points.

 

Malicious Cannoner (should mesh with Malicious Musketeer above)

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Malicious Cannoner

Level 5

Fire/warrior

ATK: 1800 def: 1100

 

If you control "Malicious Musketeer": You can Special Summon this card from your hand. You can only special summon "Malicious Cannoner" this way once per turn. Once per turn: You can tribute 1 monster in your hand or extra deck; Inflict halve of that monster's ATK to your opponent. If this card is sent to the graveyard to activate "Malicious Musketeer": halve the DEF of all monsters on the field.

 

Next card: Serial Shadow Spell

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Serial Shadow Spell

Continuous Trap

During each Battle Phase, target the monster with the highest ATK on the field: flip that target face-down. Monsters flipped face-down by this effect cannot be flipped face-up as long as this card is face-up on the field. Either player can pay 700 Life Points during their 1st Main Phase to flip this card face-down.

 

Last Shot at Victory

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Reaper's Order

Continuous Spell

During each player's End Phase, the turn player sends one monster they control to the Graveyard. The effects of the monster they send are negated while in the Graveyard.

 

Cleric of the Forward Order.

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Cleric of the Forward Order
Psychic-Type/EARTH/Level 4

ATK 800/DEF 1400

If your Life Points are lower than your opponent's: You can Special Summon this card (from your hand), then gain 1000 Life Points, you cannot Normal Summon/Set monster during the turn this card is Special Summoned this way.During your Main Phase, If this card is in your Graveyard after being sent there from the Monster Zone: You can gain 500 Life Points. You can only activate this effect of "Cleric of the Forward Order" once per turn.

 

Next Card: Number Mage (main deck monster that support number xyz monsters)

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Number Mage

Level 4

Spellcaster/Light

ATK: 1200 def: 1400

 

If this card is attached to a "Number" XYZ, it gains the following effect:

 

"This card cannot be destroyed by card effects. You can use this card and 1 other monster you control to XYZ summon 1 "Number" XYZ monster from your extra deck."

 

Next card: Pendulum Mirror Force

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Pendulum Mirror Force

Trap/Counter

When your opponent monster declares an attack while you control 2 card in your Pendulum Zones: Destroy all attack position your opponent control

whose Level/Rank is between (exclusive) the Pendulum Scales of cards in your Pendulum Zones.

 

next card: ZeXal Bond

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I'll leave these two below, as I was making them before getting ninja'd twice.

Actual card will be directly after.

 

[spoiler=Pendulum Mirror Force]

Pendulum Mirror Force

Trap | Normal

When an opponent's monster declares an attack while you control a Pendulum Monster and both of your Pendulum Zones are occupied: Destroy all monsters your opponent controls.

 

 

 

[spoiler=ZeXal Bond]

ZeXal Bond

Spell | Equip

Activate only by equipping to a "Number" monster. It gain ATK and DEF equal to the combined ATK and DEF of other "Number" monsters on the field. If the equipped monster activates an effect that detaches Xyz Materials: You can detach 1 material from another "Number" Xyz Monster you control instead.

 

 

 

Kolapse

Spell | Normal

You can only activate 1 "Kolapse" per turn.

(1) Activate by targeting 1 Level 5 or higher "Kozmo" monster you control. Destroy all monsters on the field with equal or lesser ATK than the target, except for "Kozmo" monsters you control. 

(2) Any battle damage your opponent takes this turn is halved.

 

Next card:

 

Odd-Eyes Monochromic Dragon

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Odd-Eyes Monochromatic Dragon

LIGHT 7*

Dragon/Effect

You can Normal Summon this card with no tributes. If you do, it's ATK becomes 1500 until your opponent's next End Phase. You can Special Summon this card (from your Hand or Graveyard) by destroying 1 "Odd-Eyes" monster you control except "Odd-Eyes Monochromatic Dragon". If this card is destroyed and sent to your Graveyard, you can send 1 "Odd-Eyes" monster from your Deck to the Graveyard to add 1 monster with the same name from your Deck to your Hand.

2500/2000

 

Mega Plasmaball

(fusion of Mega Thunderball & Plasma Ball)

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Mega Plasmaball

WIND *****

ATK: 1650/ DEF: 1500

Thunder/Fusion/Effect

Lore: "Mega Thunderball" + "Plasma Ball"

Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack your opponent directly. Your opponent's monsters must attack this card, if able.

 

Next Card: Saikouyashi.

Requirements: Must be a fusion of Yashinoki and Snakeyashi.

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Saikouyashi
Level 6 | EARTH | Plant | Fusion
"Snakeyashi" + "Yashinoki"
When this card is Fusion Summoned: You can target 1 card your opponent controls; negate its effects.
 
1800 | 1800
 
Next card:
 
Twilight Elite Commander - Sanseiryu
(黄昏の上忍サンセイリュウ)

 

Should have something to do with Ninjas, and be stronger than Nichirin.

http://yugioh.wikia.com/wiki/Twilight_Stealth_Commander_-_Nichirin

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I'm not familiar with how Ninjas play, but oh well. YOLO

 

Twilight Elite Commander - Sanseiryu

Warrior/Light

Level 7

ATK: 2700 def: 1800

 

When this card is Summoned: You can set 1 "Ninjestu Art" Spell/Trap card from your deck. Once per turn: You can tribute this card: Special Summon 2 "Ninja" monsters from your Hand.

 

Flying Spaghetti Monster

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Flying Spaghetti Monster

*******

Fiend/Synchro/Effect WIND

2300 / 2600

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can place 1 Spaghetti Counter on each face-up monster your opponent controls. Once per turn: You can target 1 monster with Spaghetti Counter on it; switch control of it. This card cannot attack the turn you activate this eff. (Monsters with Spaghetti Counters have their control switched during each player's End Phase.)

 

 

Cutie Revolution

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Cutie Revolution

Continuous Trap

Only activate this card if the only monsters you control are LIGHT monsters Level 4 or lower. Select 2 Phases of your opponent's turn- your opponent cannot conduct those Phases as long as this card is face-up on the field. If, during your Standby Phase, you control no face-up LIGHT monsters, destroy this card.

 

Spot Welding

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Spot Welding

Equip Spell

You can only equip this card to a monster you control. Once per turn, during your Main Phase, you can send 2 equip spell cards from your Hand or Deck to the Graveyard. This card's effect becomes the effect of 1 of those equip spells until your next Standby Phase. This card counts as 2 Equip Spells.

 

Moon Mirror Gardna

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Spot Welding

Continuous Spell

When a monster attacks another monster in the same column, negate all the effects(including in the Graveyard) of the attack target until the end of the Damage Step.

 

Moon Mirror Gardna

****

Rock/Effect

When this card is Normal Summoned: You can change this card to Defense Position, then Special Summon 1 "Gardna" monster from your Deck. You can only Special Summon monsters in Defense Position during the turn you activate this effect. Cannot be destroyed by battle with a non-EARTH monster.

0/2000

 

 

Advance Finish (must have an eff that triggers during an End Phase)

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Advance Finish

Normal Trap

Activate this card only during your own Standby Phase. Target one monster you control and destroy it. During the End Phase of the turn this card was activated, Special Summon the monster you destroyed with this effect, with double the ATK and DEF it had when it was destroyed. This effect ignores Summoning Conditions.

 

Chained Coffin

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