GarlandChaos Posted July 20, 2015 Report Share Posted July 20, 2015 Armed Dragon LV12WIND ************Dragon/Effect4000/3500Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or deck) by Tributing 1 "Armed Dragon LV10" you control immediately after activating its effect during your Main Phase 2, and only during your Main Phase 2. You can discard all cards in your hand: Destroy all other cards on the field and inflict 500 damage to your opponent for each card destroyed. Next Card: Stallord, the Twilit Fossil.Requirements: Must be a boss monster based off of this: http://zelda.wikia.com/wiki/Stallord Link to comment Share on other sites More sharing options...
Tinkerer Posted July 20, 2015 Report Share Posted July 20, 2015 Stallord, the Twilit FossilDARK 6*Zombie/EffectThis card is also treated as a LIGHT monster. You can Special Summon this card (from your Hand) if the number of LIGHT and DARK monsters in your Graveyard is the same. If this card is in your Graveyard, you may banish 1 LIGHT and 1 DARK monster from your Graveyard to special summon this card and 1 Staltroop Token (DARK, level 4, Zombie-type, ATK 500, DEF 2000). You can only use this effect of "Stallord, the Twilit Fossil" once per turn and only 3 times per duel.2400/800 Dark Contingency Link to comment Share on other sites More sharing options...
evil cucumber Posted July 20, 2015 Report Share Posted July 20, 2015 Dark ContingencyContinuous SpellOnce per turn, if 2 or more DARK monsters are sent to your Graveyard: You can add 1 of those monsters to your hand. During each of your End Phases: Send the top 3 cards from your Deck to the Graveyard. >>>Golden Cage (s;t that takes control of an ED monster(s)) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 20, 2015 Report Share Posted July 20, 2015 Golden CageTrap/CounterWhen your opponent Special Summons a monster(s) from the Extra Deck: Pay 1000 LP and target 1 of those monsters; take control of that target. Next card: Rank-Up-Magic: Extreme Force Link to comment Share on other sites More sharing options...
Cosmo. Posted July 20, 2015 Report Share Posted July 20, 2015 Rank-Up Magic: Extreme ForceQuick-play SpellTarget 1 Xyz monster you control, destroy all the cards on your side of the field, then Special Summon 1 Xyz monster from your Extra Deck that is up to 2 Ranks higher than the target. The monster summoned by this effect cannot attack. ---------------------------------------- Strength of the Witches Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 20, 2015 Report Share Posted July 20, 2015 Next card:Vampire Gunman Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 21, 2015 Report Share Posted July 21, 2015 Vampire GunmanLevel 6Dark/ZombieATK: 2100 DEF: 0 If a card is destroyed by the effect of "Vampire Kingdom": You can discard this card; Destroy 1 card on the field. If a Zombie-Type monster is sent to the Graveyard by your opponent(by battle or card effect): You can banish this card from your Graveyard; Special Summon 1 other Zombie-Type monster from your Graveyard. Next Card: Malefic Toon Dragon Link to comment Share on other sites More sharing options...
evil cucumber Posted July 21, 2015 Report Share Posted July 21, 2015 [spoiler=-_-]Vampire Gunman***Zombie FIRE1300 / 400If this card is in your Graveyard and you control no monsters: You can pay any multiples of 100 Life Points(max. 800); Special Summon this card, then inflict damage to your opponent equal to the amount of Life Points you paid. You can only use this effect of "Vampire Gunman" once per turn. Malefic Toon Dragon**********Dragon/Toon/Special Summon DARK2800/2000Cannot be Normal Summoned/Set. Can only be Special Summoned (from your hand) by banishing the top 3 cards face-down from your Deck and cannot be Special Summoned by other ways. If there is no face-up Field Spell and "Toon World" on the field, destroy this card. This card cannot attack the turn it is Summoned. This card can attack your opponent directly. Your opponent cannot activate cards or effects during the Battle Phase. >>>Gem Melting Zone (s;t that tributes monster(s) to do something) Link to comment Share on other sites More sharing options...
Vitral Posted July 21, 2015 Report Share Posted July 21, 2015 Gem Melting Zone|SPELL| Field"Gem Knight" monsters you control gain 600 ATK and lose 900 DEF. Once per turn, during either players turn: You can tribute 1 "Gem Knight" monster; During the next Standby Phase: Special Summon 1 "Gem Knight" Fusion Monster from your Extra Deck, ignoring its Summoning Conditions. (This is treated as a Fusion Summon). During the end of the turn: Destroy all face-up Fusion Monsters on either side of the Field.Piranha(must be a level 1 monster with a annoying or downright broken effect) Link to comment Share on other sites More sharing options...
Cosmo. Posted July 21, 2015 Report Share Posted July 21, 2015 PiranhaDARK | Fish | * | ATK 100 | DEF 0When this card leaves the field, banish face-down the top card of your opponent's deck, then Special Summon this card. ----------------------------- The Coven is Formed Link to comment Share on other sites More sharing options...
Vitral Posted July 21, 2015 Report Share Posted July 21, 2015 The Coven is Formed|SPELL| Normal Activate only if you control a level 5 or higher Spellcaster-type monster. Pay half of your Life Points: Special Summon up to 2 level 4 or lower Spellcaster-type monster(s) but their effects are negated. You cannot Summon monsters the turn you activate this card, except Spellcaster-type monsters. Oblivion Sister(must be a Chaos Anti-Support) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 21, 2015 Report Share Posted July 21, 2015 Oblivion SisterCounter Trap If a card would be banished by a card effect: Negate that effect and banish the card. Next card: Penguin Feeding Frenzy Link to comment Share on other sites More sharing options...
Tinkerer Posted July 21, 2015 Report Share Posted July 21, 2015 Penguin Feeding FrenzyQuick PlayReveal a "Penguin" monster in your Hand. Then, send a number of Fish-type monsters from your Deck to your Graveyard equal to the level of that "Penguin" monster. Special Summon that monster in face-up attack position or face-down defense position. Super Robo Gambit(must relate to Robolady/Roboyarou and/or their Super forms). Link to comment Share on other sites More sharing options...
Tojin Posted July 21, 2015 Report Share Posted July 21, 2015 Super Robo GambitNormal TrapSelect and activate one of the following effects.If you control a face-up "Robolady", Special Summon a "Super Robolady" from your Extra Deck by sending your face-up "Robolady" to the Graveyard. (This Summon is treated as a Fusion Summon.)If you control a face-up "Roboyarou", Special Summon a "Super Roboyarou" from your Extra Deck by sending your face-up "Roboyarou" to the Graveyard. (This Summon is treated as a Fusion Summon.)If you control a face-up "Super Robolady" or "Super Roboyarou", Special Summon a "Super Robolady" or "Super Roboyarou" from your Extra Deck (whichever you do not control). (This Summon is treated as a Fusion Summon.)All monsters summoned by this card's effect gain 1000 ATK and cannot be targeted by card effects. You can only activate one "Super Robo Gambit" per turn. Next card: Clear the Air. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 21, 2015 Report Share Posted July 21, 2015 Clear the AirNormal Spell CardNegate the effects of all face-up cards on the field until the End Phase, then pay 100 Life Points for each card negated. Next card:Legend of the Wasteland Link to comment Share on other sites More sharing options...
evil cucumber Posted July 21, 2015 Report Share Posted July 21, 2015 Legend of the WastelandNormal SpellTarget 1 monster that was Special Summoned from the Graveyard; Special Summom 1 monster from your hand or Main Deck, whose name is the same as that monster. >>>Juggler Archfiend (Make it a Pendulum monster for that archetype) Link to comment Share on other sites More sharing options...
Tinkerer Posted July 22, 2015 Report Share Posted July 22, 2015 Juggler ArchfiendLIGHT ***Scale: 2/2Fiend/Pendulum/EffectPendulum Effect: If a fiend-type monster(s) is Special Summoned, inflict 500 damage to your opponent for each of them. You can only use this effect of "Juggler Archfiend" once per turn.Monster Effect: You can tribute this card to target 1 fiend-type monster in your Graveyard. Place it in your Pendulum Zone. It's scale is equal to it's level.1000/800 Next Card: 9001% Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 22, 2015 Report Share Posted July 22, 2015 9001%Normal Trap CardActivate when your opponent Special Summons a monster. Declare 1 card name; if that card is in your opponent's Extra Deck, your opponent must banish 1 copy of it. Next card:The Penumbra of Wyverns Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 22, 2015 Report Share Posted July 22, 2015 The Penumbra of WyvernsSpell Send 1 "Wyvern" monster from your Deck to the Graveyard and banish 1 "Wyvern" monster in your Graveyard. Next card: Ruby of the Pharoh Link to comment Share on other sites More sharing options...
Tinkerer Posted July 22, 2015 Report Share Posted July 22, 2015 Ruby of the PharaohTrapIf this set card is destroyed, draw a card. The person who destroyed this set card must then discard a card. If this card is activated, shuffle it face-up into your Deck. If this face-up card is drawn, you may discard it to set 1 Trap Card from your Deck to your side of the field. Stone Idol Link to comment Share on other sites More sharing options...
Tojin Posted July 22, 2015 Report Share Posted July 22, 2015 Stone IdolLevel 4EARTH/Rock/Effect1700/1000 This card cannot be Normal Summoned or Set. You can activate this card as a Continuous Spell. When a face-up Rock-type monster you control is destroyed by an opponent's card (whether by battle or by card effect) while this card is treated as a Continuous Spell, you can Special Summon this card. When this card is summoned this way, it gains 300 ATK. You can only activate one "Stone Idol" per turn. Next card: Titenic (the typo is on purpose.) Link to comment Share on other sites More sharing options...
Draconus297 Posted July 22, 2015 Report Share Posted July 22, 2015 TitenicCounter TrapActivate this card when your opponent Summons a monster with 2000 or more ATK: Banish it, and both players take damage equal to its ATK. After this effect resolves, discard 1 card. Infernal Metronome Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted July 22, 2015 Report Share Posted July 22, 2015 Infernal Metronome Trap/Continuous When a monster effect is activated: place 1 Beat Counter on this card. You can remove 4 Beat Counters from this card; negate the effects of all face-up monsters your opponent controls. Next Card: Raremetal Robo Roboyada Must be a Level 12 Fusion monster with the following materials: Super Roboyarou + Robolady OR Super Robolady + Roboyarou Link to comment Share on other sites More sharing options...
Tinkerer Posted July 23, 2015 Report Share Posted July 23, 2015 Raremetal Robo RoboyadaEARTH 12*Machine/Fusion/EffectSuper Roboyarou + Robolady OR Super Robolady + RoboyarouThis is uneffected by card effects (except its own). This card gains ATK equal to the combined ATK of all "Roboyarou" monsters and "Robolady" monsters in your Graveyard.1600/900 Golden Abyss Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 23, 2015 Report Share Posted July 23, 2015 Golden AbyssContinuous Spell If a monster would be sent from either playrer's Dexk to the Graveyard, shuffle 1 monster in that player's Graveyard into their deck instead. Malefic Intervention Must allow Malefic monsters to banish a card in your opponent's extra deck for their summoning conditions. Link to comment Share on other sites More sharing options...
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