The Nyx Avatar Posted July 18, 2015 Report Share Posted July 18, 2015 Nostalgic ValueNormal Spell CardBanish 1 Normal Spell Card from your Graveyard with a different name. During your 2nd Standby Phase after this card's activation, activate the banished Spell's effect or banish 1 card your opponent controls. Next card:Shinigami Symphony Maestro Mortis Link to comment Share on other sites More sharing options...
Draconus297 Posted July 18, 2015 Report Share Posted July 18, 2015 Nostalgic ValueContinuous Trap Activate this card when one of your cards would be destroyed- banish it instead. During your third Standby Phase after this card was activated, destroy this card and shuffle your Banished Zone into your Deck. DAMNIT. Now there's something that will murder my autocorrect. I hope that this isn't a part of an existing archetype . . . Shinigami Symphony Maestro Mortis DARK - Level 7 - Fiend/Pendulum/Effect - 2100/3000 - Scale 8Pendulum Effect: Once per turn, you can Pendulum Summon a Fiend-Type monster from your Banished Zone. If, during your Standby Phase, your other Pendulum Zone is unoccupied, you can Special Summon this monster in Defense Position. Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a monster card, your opponent must banish cards from the top of their Deck face-down equal to the Level or Rank of the banished monster. If this monster would be destroyed, banish it instead. Dirge to the Ancient One Link to comment Share on other sites More sharing options...
Tinkerer Posted July 18, 2015 Report Share Posted July 18, 2015 Nostalgic ValueSpellActivate if your Graveyard has 10 or more cards in it. Discard 1 card, Special Summon the monster at the bottom of your Graveyard. Destroy it during your next Standby Phase. Edit: Damn... Double ninja'd... Dirge to the Ancient OneCounter TrapIf a card effect is activated while you control a level 7 or higher monster, send the monster you control to the Graveyard; destroy up to 2 cards your opponent controls. Metamorphic Pressure(rock SS support) Link to comment Share on other sites More sharing options...
Draconus297 Posted July 18, 2015 Report Share Posted July 18, 2015 Metamorphic Pressure Normal TrapActivate when you have 5 or more Rock-Type monsters in your Graveyard. Special Summon 1 Rock-Type monster from your hand or Deck with a Level equal or lesser than the number of Rock-Type monsters in your Graveyard, ignoring Summoning conditions. A monster Special Summoned by this effect cannot attack this turn. Infinite Power Link to comment Share on other sites More sharing options...
ÆƵ– Posted July 18, 2015 Report Share Posted July 18, 2015 Infinite PowerContinuous Trap CardAll Gemini monsters you control gain 500 ATK. Once per turn, when you Normal Summon a Gemini Monster as an Effect Monster: you can target 1 Gemini monster in your Graveyard; add that target to your hand. Next: Reaction Workshop (Reactor support preferable but your choice~) Link to comment Share on other sites More sharing options...
Vitral Posted July 18, 2015 Report Share Posted July 18, 2015 Reaction Workshop|TRAP| ContinuousOnce per turn, when you Normal Summon a "Reactor" monster, you can target 1 "Reactor" monster with a different name in your Graveyard; Special Summon it. It cannot attack and its effects are negated until the end of this turn. When your opponent draws a card except during their Draw Phase; Inflict 800 damage. Cards destroyed by the effects of a "Reactor" monster or "Flying Fortress SKY FIRE" have their effects negated and cannot be activated in response to monster effects.Harmonic Descent Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 18, 2015 Report Share Posted July 18, 2015 Harmonic DescentSpell If you would tribute monsters for the Ritual Summon of a LIGHT monster, you can tribute monsters your opponent controls. Herald of Unlimited Perfection Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted July 18, 2015 Report Share Posted July 18, 2015 Goddammit, we already have an Ultimate Herald...! Herald of Unlimited Perfection Level 0 - LIGHT - Fairy/Fusion/Effect - 3000/4000 1 Fairy-Type Ritual monster + 2 Fairy-Type monsters (This card's original Level is always treated as 12.) Must first be Special Summoned (from your Extra Deck) by returning the above cards you control to the hand. (You do not use "Polymerization".) During either player's turn, when your opponent would Normal or Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Summon or activation, and if you do, destroy that card. When this card is destroyed and sent to the Graveyard, you can target Fairy-Type Normal monster and 1 Ritual Spell card in your Graveyard; add those targets to your hand. Next Card: Perfectly Ultimate Obedient Fiend Must have no restrictions, but a stringent Special Summon requirement. This must be hard but feasible to achieve! Link to comment Share on other sites More sharing options...
evil cucumber Posted July 18, 2015 Report Share Posted July 18, 2015 Perfectly Ultimate Obedient Fiend**********DARK Fiend/Special Summon/EffectCannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by Tributing 3 DARK monsters you control. When this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. At the start of the Damage Step, if this card battles a Special Summoned monster: You can target 2 cards on the field; destroy them.3500/3000 >>>Urgent Pendulum (trap that supports pendulums) Link to comment Share on other sites More sharing options...
Tojin Posted July 18, 2015 Report Share Posted July 18, 2015 Urgent PendulumNormal TrapActivate this card only when you have two Pendulum Monsters in your Pendulum Zones and your opponent declares a direct attack. Immediately after this effect resolves: Pendulum Summon, then pay 800 LP for each monster you summon this way. You can only activate 1 "Urgent Pendulum" per turn. Next card: Precipitation. (Must support WATER monsters.) Link to comment Share on other sites More sharing options...
Draconus297 Posted July 18, 2015 Report Share Posted July 18, 2015 Precipitation Continuous Spell When a WATER monster you control is sent to the Graveyard, place 1 Drop Counter on this card. Once per turn, you can Special Summon 1 WATER monster from your hand and remove Drop Counters equal to that monster's Level from this card. Planned Obsolescence Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted July 18, 2015 Report Share Posted July 18, 2015 Planned Obsolescence Trap/Normal Target 1 monster you control; during the End Phase of the turn this card was activated, destroy it, and if you do, add 1 monster with the same Type and Attribute, but with a higher ATK and Level. During your opponent's Standby Phase, you can banish this card from your Graveyard; Set 1 "Planned Obsolescence" from your Deck. Next Card: Largo Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 18, 2015 Report Share Posted July 18, 2015 LargoLevel 1EARTHFIend-TypeATK:600DEF:900When this card is Normal Summoned, you can target 1 monster your opponent controls; this card gains ATK equal to that target's original ATK. When this card is destroyed by battle, you can Special Summon 1 Level 1 monster from your hand or Graveyard with a different name. When this card is destroyed by a card effect, you can banish 1 monster your opponent controls. Next card:Last Onslaught of the Marmaids Link to comment Share on other sites More sharing options...
GarlandChaos Posted July 19, 2015 Report Share Posted July 19, 2015 Last Onslaught of the MarmaidsNormal Trap CardLore: You can only activate this card if you control 2 or fewer "Mermail" monsters. All "Mermail" monsters you control can attack your opponent directly this turn. Next card: Argorok, the Twilit Dragon.Requirements: Must be a boss monster based off of this: http://zelda.wikia.com/wiki/Argorok Link to comment Share on other sites More sharing options...
Tinkerer Posted July 19, 2015 Report Share Posted July 19, 2015 Argorok, the Twilit DragonDARK 8*Dragon/EffectThis card is also treated as a LIGHT monster. You can Special Summon this card (from your Hand) if the number of LIGHT and DARK monsters in your Graveyard is the same. If this card is in defense position, it cannot be destroyed. If this card is in attack position, it can attack all monsters your opponent controls.3000/3000 Gruesome Reflection Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 19, 2015 Report Share Posted July 19, 2015 Gruesome ReflectionFiend/FireATK: ? Def: ? When your opponent inflicts damage to your LP by a direct attack: You can Special Summon this card. The original ATK and DEF of this card becomes double the amount of damage you took. This card cannot be destroyed by battle or by monster effects. Black Luster Knight Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 19, 2015 Report Share Posted July 19, 2015 Black Luster KnightLevel 1EARTHWarrior-TypeATK:300DEF:250When this card is Normal Summoned, you can add 1 "Black Luster Soldier" Ritual Monster or "Black Luster Ritual" from your Deck or Graveyard to your hand. This card can be treated as an entire Tribute for the Ritual Summon of "Black Luster Soldier". Next card:Esile, the Child Prodigy Link to comment Share on other sites More sharing options...
Tinkerer Posted July 19, 2015 Report Share Posted July 19, 2015 Esile, the Child ProdigyLIGHT *Psychic/Tuner/EffectIf this card is used to Synchro Summon a Synchro monster, you can return this card to your Hand. If this card is banished, you can target 1 banished Psychic-type monster and Special Summon it. You can only use each effect of "Esile, the Child Prodigy" once per turn.400/250 Qwerty Processor(make it a unique searcher monster for a "Qwerty" archetype) Link to comment Share on other sites More sharing options...
ÆƵ– Posted July 19, 2015 Report Share Posted July 19, 2015 Qwerty ProcessorLIGHT/ Level 2Machine/ EffectOnce per turn: you can reveal 1 "Qwerty" monster in your hand; shuffle that target into the Deck, and if you do, Special Summon 1 "Qwerty" monster from your Deck with a different name. If this card is destroyed by an opponent's card and sent to the Graveyard: you can shuffle 1 other "Qwerty" monster from your Graveyard into the Deck. 1200 ATK/ 1200 DEF Next Up: Statuette of Exile (Banish Rock support would be nice but whatevs ¯\_(ツ)_/¯ ) Link to comment Share on other sites More sharing options...
Forest Fire Posted July 19, 2015 Report Share Posted July 19, 2015 Statuette of ExileQuick-Play SpellAt the beginning of the End Phase, if a card(s) were banished by an effect, if there are cards in a Graveyard with the same name as one of those banished cards; target any number of them, banish those targets. You can only activate 1 "Statuette of Exile" per turn. Aromage AjwainAroma tuner DARK and level 5. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 19, 2015 Report Share Posted July 19, 2015 Next card:Lich of Tartarus Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted July 19, 2015 Report Share Posted July 19, 2015 # Next Card: Obelisk the Progenitor (evolved version of Obelisk the Tormentor) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 19, 2015 Report Share Posted July 19, 2015 Obelisk the ProgenitorLevel 12Divine/Divine BeastATK: 4000 def: 4000 Cannot be Normal Summoned/Set. Can only be Summoned by banishing 3 DIVINE monsters from your Deck. Cannot be Tributed. Cannot be targeted or destroyed by card effects. This card's summoning cannot be negated. This card's effect cannot be negated. Once per turn: You can pay halve your LP; This card can attack directly and no other monsters can attack the turn this effect is activated. Gaia the Fierce Dragon MasterMust be a fusion of Gaia the Dragon Champion and Gaia the Force of Earth Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 20, 2015 Report Share Posted July 20, 2015 Gaia the Fierce Dragon MasterLevel 10 | WIND | Dragon | Fusion"Gaia the Dragon Champion" + "Gaia Knight, the Force of Earth"A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Cannot be destroyed or targeted by your opponent's card effects. 3500 | 2800 ----Next card: Grand Skyship HōkūleʻaShould be a Level 8 Synchro that involves absorbing the effect of 1 of its Synchro Material monsters as its own. Don't worry about the name part, although if you need to know, it's named for the Hawaiian word for Arcturus in the Big Dipper. [spoiler=Side notes about the name]You should c/p the name if you make it written; otherwise if you opt to make it in the cardmaker, try to retain the diacritical marks (because it means something else without them and the ʻokina [looks like an apostrophe]). Circumflexed vowels (they have carets over them, like this: ô) and the apostrophe mark are perfectly fine as substitutes, because cardmaker font doesn't support long vowels + stuff for whatever reason. Otherwise, you can just write them as regular vowels. (I have to be slightly critical about this, because of how the language/vocabulary works) Link to comment Share on other sites More sharing options...
evil cucumber Posted July 20, 2015 Report Share Posted July 20, 2015 Grand Skyship Hōkūleʻa********Machine WIND1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 monster in either Graveyard that was used as a Synchro Material Monster; this card gains that monster's original effects. While this card is face-up on the field, destroy all monsters with the same name as that target.2800/2100 >>>Armed Dragon LV12 Link to comment Share on other sites More sharing options...
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