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Atypical-Abbie

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Conscription of the Overlord

 

Spell/Normal

 

Add 1 monster that cannot be Special Summoned except by its own effect from your Deck to your hand. You can only activate 1 "Conscription of the Overlord" per turn. You cannot Special Summon a monster(s), except a Level 7 or higher monster(s), the turn you activate this card.

 

Next Card:

 

Father

 

last_boss_father_by_zgul_osr1113.jpg

 

Anyone remember this show? (From Codename KND)

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Oh, hell yeah I do.

 

Father

Level 8

Fire/Pyro

ATK:2900 def:2300

 

When this card is special summoned: Inflict 300 damage to your opponent. Once per turn: You can target 1 monster your opponent controls; it loses 500 ATK until the End Phase.

 

Next card: The Delightful Children From Down The Lane

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The Delightful Children from Down the Lane

Quick-Play Spell Card

Lore: Special Summon "Delightful Child Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position to your opponent's side of the field equal to the number of their empty Monster Zones. These tokens cannot attack, change their battle position, or be destroyed by battle. While you control a "Delightful Child Token", you can Special Summon 1 "Father" from your hand or Graveyard.

 

Next Card: Arngrim, the Einherjar Mercenary.

Requirements: Must be based off this: http://valkyrieprofile.wikia.com/wiki/Arngrim

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Arngrim, the Einherjar Mercenary

Level 5

EARTH

Warrior

ATK:2000

DEF:2000

While your opponent controls a Special Summoned monster, you can Normal Summon this card without Tributing. This card is unaffected by the effects of Trap Cards the turn it is Summoned. Once per turn, you can pay 500 Life Points to destroy 1 card on the field; neither player can activate card effects in response to this effect or card effects in the Graveyard this turn. While you control no other monsters, this card's original ATK and DEF are 2600.

 

Next card:Lala, The Huntress of Death

 

Requirements:Must be based off this:http://dailylifewithamonstergirl.wikia.com/wiki/Lala

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Lala, the Huntress of Death

DARK ****

Fiend/Effect

400/400

Lore: You take no damage from battles involving this card. If this card attacks an opponent's monster, after damage calculation, destroy that monster. If this card is targeted for an attack, its ATK becomes 0. If this card's ATK becomes less than its original ATK, destroy it. You can only control 1 "Lala, the Huntress of Death".

 

Next Card: Steel Sword Slash.

Requirements: Must be a Signature Move Spell Card for Celtic Guardian.

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Steel Sword Slash

Normal Spell

Only activate this card when "Celtic Guardian" is face-up on your side of the field. Destroy one monster your opponent controls with more than 1400 ATK. "Celtic Guardian" cannot declare an attack the turn you activate this card.

 

Registry of Purity

(should be an utterly unforgiving trap card to archetype decks)

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*was in text box, typing thing flashing.*

*hits backspace*

*page refreshes*

kek

 

Registry of Purity

Continuous Trap

Effects that would search the Deck or Graveyard for card(s) are negated, if that effect specifies a part of a card name(s) for that search. Monsters cannot be Summoned if they share a part of their name (longer than 3 letters) with a monster already on the field.

 

Next: Supreme End Dragon

Must be a level 10 sychro evolution of Dark End, similar to Beelze -> Beelzeus 

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Supreme End Dragon

 

Lv10 - DARK - Dragon/Synchro/Effect - 3600/3100

 

1 Tuner + 2 or more non-Tuner DARK monsters
Once per turn: You can send any number of cards your opponent controls to the Graveyard, and if you do, this card loses 500 ATK and DEF for each sent. Monster effects that activate in the Graveyard are negated.
 
Next Card:
 
Forbidden Relic
 
Must be in keeping with the theme of the Forbidden series - e.g. a Quick-Play Spell Card that manipulates ATK. Based on the holy relics of Christianity.
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Mechanized Melee

Quick-Play Spell Card

 

If an "Ancient Gear Golem" you control destroys a monster by battle: That monster gains 500 ATK for each "Ancient Gear" monster you control, also it can make a second attack on an opponent's monster, and if it does, your opponent cannot activate Monster effects until the end of the Damage Step. At the end of the Battle Phase, you can target 1 "Ancient Gear" monster in your Graveyard whose Level is less than or equal to the number of monsters destroyed by battle this turn: Special Summon it in Defence Position.

 

--------------------

 

New card: Diligent Defence

Must be a Signature Move Spell or Trap for "Big Shield Gardna" and "Mid Shield Gardna" 

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Diligent Defense

Normal Spell Card

Activate while you control a face-up "Big Shield Gardna" or "Mid Shield Gardna". "Gardna" monsters cannot be targeted or destroyed by card effects this turn and all face-up Attack Position monsters your opponent controls are banished.

 

Next card:Manifestation of Pestilence

 

Requirements:Must be a DARK monster that inhibits your opponent or your opponent's monsters.

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Exodia's Chosen One

DARK 10*

Spellcaster/Effect

This card cannot be Normal Summoned/Set. This card can only be Special Summoned (from your Hand) if there is at least 1 "Forbidden One" monster in your Graveyard. This card's ATK and DEF equals the number of "Forbidden One" monsters in your Graveyard x800. This card gains further effects if the following cards are in the Graveyard:

-"Exodia the Forbidden One": this card cannot be destroyed by battle.

-"Right Leg of the Forbidden One": this card cannot be targeted or destroyed by Spell effects.

-"Left Leg of the Forbidden One": this card cannot be targeted or destroyed by Trap effects.

-"Right Arm of the Forbidden One": this card cannot be targeted or destroyed by Monster effects.

-"Left Arm of the Forbidden One": When this card destroys a monster in battle, draw 1 card.

?/?

 

Fixer Elixir

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Fixer Elixir

Normal Spell Card

Lore: You can only activate this card if "Mooyan Curry", "Red Medicine", "Goblin's Secret Remedy", and "Dian Keto the Cure Master" are in your Graveyard. Gain 8000 Life Points.

 

Next Card: Igknight Tommy.

Requirements: Make it a non-boss Igknight monster that keeps with the current theming of the Igknights (i.e. Level 3, 4, 5, or 6 Normal Pendulum with Scale 2 or 7 that can destroy itself and another Igknight in a Pendulum Zone to search a FIRE Warrior from the deck).

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This is so going to be copy+pasted, but here goes nothing.

 

Igknight Tommy

Level 6 | FIRE | Warrior | 7/7

PS: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

 

The de facto captain of the Igknights, his weapon causes insurmountable destruction to not only his enemies, but his comrades as well.

 

2400 | 2000

 

(Scale chosen at 7/7 to be a counterpart for Caliber, the other Level 6.)

 

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Next card: U.A. Strike Wing

 

Aside from the usual "support U.A" thing, make sure you design its effect and stuff around that of an ice hockey forward.

(Doing this, because it's probable that CORE-EN will do hockey members for them)

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U.A. Strike Wing

 

Level 4 - EARTH - Warrior/Effect - 2400/200

 

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Strike Wing". You can only Special Summon "U.A. Strike Wing" once per turn this way. When this card is Normal Summoned: you can Special Summon 1 "U.A." monster from your hand, but it cannot attack this turn. When this card declares an attack: you can Special Summon 1 "U.A." monster from your Deck in Attack Position. This card cannot declare an attack unless you control 2 or more face-up Attack Position monsters.

 

Did I do good? :D

 

Next Card:

 

Do the LAA!!!

 

Must be a potentially game-breaking card for Kuribohs. Don't make its conditions too strenuous.

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Number 174: Galaxy-Eyes Supercharge Hydra

Rank 8

LIGHT

Reptile

ATK:3200

DEF:1200

3 Level 8 LIGHT monsters

You can also Xyz Summon this card using a Rank 8 "Galaxy Eyes" monster and its Xyz Materials. This card is unaffected by your opponent's Trap Effects. Other monsters you control cannot declare an attack. If this card would leave the field, you can detach 1 Xyz Material from this card instead. Once per turn, you can detach 1 Xyz Material from this card; increase this card's ATK by 1000 until the End Phase. When this card is destroyed by battle, you can pay 1000 Life Points; banish all other monsters on the field.

 

Next card:Millennium Vampire Rip Van Winkle

 

Requirements:Must a DARK Zombie-Type monster that's able to attack all monsters your opponent controls once each. The rest is up to you.

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Millennium Vampire Rip Van Winkle

DARK - Level 6 - Zombie/Effect - 3200/0

If you control no DARK monsters, you can Special Summon this monster from your hand. If this monster begins your Battle Phase in Attack Position, it must attack all face-up monsters your opponent controls. If this monster attacked during your Battle Phase, switch it to Defense Position during your End Phase.

 

Beyond Mere Combat

(Should cripple your attacking capacity, but be extremely worth it)

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Beyond Mere Combat

Quick-Play Spell Card

Lore: All monsters you control lose 2500 ATK but can attack your opponent directly twice this turn.

 

Next Card: From Nobody to Hero.

Requirements: Must have something to do with changing monsters' archetypes to HEROes. The rest is up to you.

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From Nobody to Hero

Quick Play Spell

Target 1 level 1 "Kuri" monster you control and declare an attribute. That monster's name changes to "KuriHERO" and it's attribute becomes the declared attribute. If a "KuriHERO" is used as a material for a fusion summon while this card is in your Graveyard, you can pay 500 LP to add this card to your Hand. You can only use this effect of "From Nobody to Hero" once per turn.

 

Omacron the Magna Warrior

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Omacron the Magna Warrior

LIGHT - Level 8 - Machine/Effect - 3400/1200

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 3 "Magnet Warrior" monsters you control to the Graveyard. If this monster would be sent to the Graveyard, banish it instead. When this monster is banished, Special Summon 2 "Magnet Warrior" monsters from your Graveyard.

 

Crumbling Tower (should in some way nudge your opponent to Deck out)

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Crumbling Tower

EARTH/ Level 5

Rock/ Effect
While this card is face-up on the field, neither player can target monsters for effects unless they send the top 3 cards of their Deck to the Graveyard. If this card is destroyed by your opponent's card (either by battle or card effect): you can send 1 Rock-Type monster from your Deck to the Graveyard; Your opponent sends cards from the top of their Deck to the Graveyard equal to the Level of the sent monster.

1600 ATK/ 2400 DEF

 

Next card to be made: Scent of Destruction (Aroma support would be nice but is not mandatory)

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Scent of Destruction

Continuous Trap

Once per turn, when you gain LP, you can target one Spell/Trap card on the field; destroy it. Once per turn, if your LP is higher than your opponent's, you can add one "Aroma" monster from your Graveyard to your hand. You can only control 1 face-up "Scent of Destruction."

 

Next card: Mirror Night Reflection.

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