Sir Yamiegg Posted July 12, 2015 Report Share Posted July 12, 2015 Conscription of the Overlord Spell/Normal Add 1 monster that cannot be Special Summoned except by its own effect from your Deck to your hand. You can only activate 1 "Conscription of the Overlord" per turn. You cannot Special Summon a monster(s), except a Level 7 or higher monster(s), the turn you activate this card. Next Card: Father Anyone remember this show? (From Codename KND) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 12, 2015 Report Share Posted July 12, 2015 Oh, hell yeah I do. FatherLevel 8Fire/PyroATK:2900 def:2300 When this card is special summoned: Inflict 300 damage to your opponent. Once per turn: You can target 1 monster your opponent controls; it loses 500 ATK until the End Phase. Next card: The Delightful Children From Down The Lane Link to comment Share on other sites More sharing options...
GarlandChaos Posted July 12, 2015 Report Share Posted July 12, 2015 The Delightful Children from Down the LaneQuick-Play Spell CardLore: Special Summon "Delightful Child Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position to your opponent's side of the field equal to the number of their empty Monster Zones. These tokens cannot attack, change their battle position, or be destroyed by battle. While you control a "Delightful Child Token", you can Special Summon 1 "Father" from your hand or Graveyard. Next Card: Arngrim, the Einherjar Mercenary.Requirements: Must be based off this: http://valkyrieprofile.wikia.com/wiki/Arngrim Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 12, 2015 Report Share Posted July 12, 2015 Arngrim, the Einherjar MercenaryLevel 5EARTHWarriorATK:2000DEF:2000While your opponent controls a Special Summoned monster, you can Normal Summon this card without Tributing. This card is unaffected by the effects of Trap Cards the turn it is Summoned. Once per turn, you can pay 500 Life Points to destroy 1 card on the field; neither player can activate card effects in response to this effect or card effects in the Graveyard this turn. While you control no other monsters, this card's original ATK and DEF are 2600. Next card:Lala, The Huntress of Death Requirements:Must be based off this:http://dailylifewithamonstergirl.wikia.com/wiki/Lala Link to comment Share on other sites More sharing options...
GarlandChaos Posted July 12, 2015 Report Share Posted July 12, 2015 Lala, the Huntress of DeathDARK ****Fiend/Effect400/400Lore: You take no damage from battles involving this card. If this card attacks an opponent's monster, after damage calculation, destroy that monster. If this card is targeted for an attack, its ATK becomes 0. If this card's ATK becomes less than its original ATK, destroy it. You can only control 1 "Lala, the Huntress of Death". Next Card: Steel Sword Slash.Requirements: Must be a Signature Move Spell Card for Celtic Guardian. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 13, 2015 Report Share Posted July 13, 2015 Steel Sword SlashNormal SpellOnly activate this card when "Celtic Guardian" is face-up on your side of the field. Destroy one monster your opponent controls with more than 1400 ATK. "Celtic Guardian" cannot declare an attack the turn you activate this card. Registry of Purity(should be an utterly unforgiving trap card to archetype decks) Link to comment Share on other sites More sharing options...
Forest Fire Posted July 13, 2015 Report Share Posted July 13, 2015 *was in text box, typing thing flashing.**hits backspace**page refreshes*kek Registry of PurityContinuous TrapEffects that would search the Deck or Graveyard for card(s) are negated, if that effect specifies a part of a card name(s) for that search. Monsters cannot be Summoned if they share a part of their name (longer than 3 letters) with a monster already on the field. Next: Supreme End DragonMust be a level 10 sychro evolution of Dark End, similar to Beelze -> Beelzeus Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted July 13, 2015 Report Share Posted July 13, 2015 Supreme End Dragon Lv10 - DARK - Dragon/Synchro/Effect - 3600/3100 1 Tuner + 2 or more non-Tuner DARK monstersOnce per turn: You can send any number of cards your opponent controls to the Graveyard, and if you do, this card loses 500 ATK and DEF for each sent. Monster effects that activate in the Graveyard are negated. Next Card: Forbidden Relic Must be in keeping with the theme of the Forbidden series - e.g. a Quick-Play Spell Card that manipulates ATK. Based on the holy relics of Christianity. Link to comment Share on other sites More sharing options...
GarlandChaos Posted July 13, 2015 Report Share Posted July 13, 2015 Forbidden RelicQuick-Play Spell CardLore: Target 1 monster you control: Its ATK is doubled, but your opponent takes control of it until their next End Phase. Next Card: Mechanized Melee.Requirements: Must be a Signature Move Spell Card for Ancient Gear Golem. Link to comment Share on other sites More sharing options...
goodfusion Posted July 13, 2015 Report Share Posted July 13, 2015 Mechanized MeleeQuick-Play Spell Card If an "Ancient Gear Golem" you control destroys a monster by battle: That monster gains 500 ATK for each "Ancient Gear" monster you control, also it can make a second attack on an opponent's monster, and if it does, your opponent cannot activate Monster effects until the end of the Damage Step. At the end of the Battle Phase, you can target 1 "Ancient Gear" monster in your Graveyard whose Level is less than or equal to the number of monsters destroyed by battle this turn: Special Summon it in Defence Position. -------------------- New card: Diligent DefenceMust be a Signature Move Spell or Trap for "Big Shield Gardna" and "Mid Shield Gardna" Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 14, 2015 Report Share Posted July 14, 2015 Diligent DefenseNormal Spell CardActivate while you control a face-up "Big Shield Gardna" or "Mid Shield Gardna". "Gardna" monsters cannot be targeted or destroyed by card effects this turn and all face-up Attack Position monsters your opponent controls are banished. Next card:Manifestation of Pestilence Requirements:Must be a DARK monster that inhibits your opponent or your opponent's monsters. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 14, 2015 Report Share Posted July 14, 2015 Pestilence of Darkness Dark/fiendLevel 6ATK: 2300 def: 2000 Each player must discard 1 card from their hand during each Standby Phase. Yeah, that's all I got. Next card:Exodia's Chosen One Suprise me with it Link to comment Share on other sites More sharing options...
Tinkerer Posted July 14, 2015 Report Share Posted July 14, 2015 Exodia's Chosen OneDARK 10*Spellcaster/EffectThis card cannot be Normal Summoned/Set. This card can only be Special Summoned (from your Hand) if there is at least 1 "Forbidden One" monster in your Graveyard. This card's ATK and DEF equals the number of "Forbidden One" monsters in your Graveyard x800. This card gains further effects if the following cards are in the Graveyard:-"Exodia the Forbidden One": this card cannot be destroyed by battle.-"Right Leg of the Forbidden One": this card cannot be targeted or destroyed by Spell effects.-"Left Leg of the Forbidden One": this card cannot be targeted or destroyed by Trap effects.-"Right Arm of the Forbidden One": this card cannot be targeted or destroyed by Monster effects.-"Left Arm of the Forbidden One": When this card destroys a monster in battle, draw 1 card.?/? Fixer Elixir Link to comment Share on other sites More sharing options...
GarlandChaos Posted July 14, 2015 Report Share Posted July 14, 2015 Fixer ElixirNormal Spell CardLore: You can only activate this card if "Mooyan Curry", "Red Medicine", "Goblin's Secret Remedy", and "Dian Keto the Cure Master" are in your Graveyard. Gain 8000 Life Points. Next Card: Igknight Tommy.Requirements: Make it a non-boss Igknight monster that keeps with the current theming of the Igknights (i.e. Level 3, 4, 5, or 6 Normal Pendulum with Scale 2 or 7 that can destroy itself and another Igknight in a Pendulum Zone to search a FIRE Warrior from the deck). Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 14, 2015 Report Share Posted July 14, 2015 This is so going to be copy+pasted, but here goes nothing. Igknight TommyLevel 6 | FIRE | Warrior | 7/7PS: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. The de facto captain of the Igknights, his weapon causes insurmountable destruction to not only his enemies, but his comrades as well. 2400 | 2000 (Scale chosen at 7/7 to be a counterpart for Caliber, the other Level 6.) --------Next card: U.A. Strike Wing Aside from the usual "support U.A" thing, make sure you design its effect and stuff around that of an ice hockey forward.(Doing this, because it's probable that CORE-EN will do hockey members for them) Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted July 14, 2015 Report Share Posted July 14, 2015 U.A. Strike Wing Level 4 - EARTH - Warrior/Effect - 2400/200 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Strike Wing". You can only Special Summon "U.A. Strike Wing" once per turn this way. When this card is Normal Summoned: you can Special Summon 1 "U.A." monster from your hand, but it cannot attack this turn. When this card declares an attack: you can Special Summon 1 "U.A." monster from your Deck in Attack Position. This card cannot declare an attack unless you control 2 or more face-up Attack Position monsters. Did I do good? :D Next Card: Do the LAA!!! Must be a potentially game-breaking card for Kuribohs. Don't make its conditions too strenuous. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 14, 2015 Report Share Posted July 14, 2015 Do The LAA!Spell Discard 1 Light monster and 1 Dark monster; Add 3 "Kuri" cards from your Deck to Hand. Number 174: Galaxy-Eyes Supercharge Hydra Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 14, 2015 Report Share Posted July 14, 2015 Number 174: Galaxy-Eyes Supercharge HydraRank 8LIGHTReptileATK:3200DEF:12003 Level 8 LIGHT monstersYou can also Xyz Summon this card using a Rank 8 "Galaxy Eyes" monster and its Xyz Materials. This card is unaffected by your opponent's Trap Effects. Other monsters you control cannot declare an attack. If this card would leave the field, you can detach 1 Xyz Material from this card instead. Once per turn, you can detach 1 Xyz Material from this card; increase this card's ATK by 1000 until the End Phase. When this card is destroyed by battle, you can pay 1000 Life Points; banish all other monsters on the field. Next card:Millennium Vampire Rip Van Winkle Requirements:Must a DARK Zombie-Type monster that's able to attack all monsters your opponent controls once each. The rest is up to you. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 14, 2015 Report Share Posted July 14, 2015 Millennium Vampire Rip Van Winkle DARK - Level 6 - Zombie/Effect - 3200/0If you control no DARK monsters, you can Special Summon this monster from your hand. If this monster begins your Battle Phase in Attack Position, it must attack all face-up monsters your opponent controls. If this monster attacked during your Battle Phase, switch it to Defense Position during your End Phase. Beyond Mere Combat (Should cripple your attacking capacity, but be extremely worth it) Link to comment Share on other sites More sharing options...
GarlandChaos Posted July 14, 2015 Report Share Posted July 14, 2015 Beyond Mere CombatQuick-Play Spell CardLore: All monsters you control lose 2500 ATK but can attack your opponent directly twice this turn. Next Card: From Nobody to Hero.Requirements: Must have something to do with changing monsters' archetypes to HEROes. The rest is up to you. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 14, 2015 Report Share Posted July 14, 2015 Ninja'd by Garland. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 15, 2015 Report Share Posted July 15, 2015 From Nobody to HeroQuick Play SpellTarget 1 level 1 "Kuri" monster you control and declare an attribute. That monster's name changes to "KuriHERO" and it's attribute becomes the declared attribute. If a "KuriHERO" is used as a material for a fusion summon while this card is in your Graveyard, you can pay 500 LP to add this card to your Hand. You can only use this effect of "From Nobody to Hero" once per turn. Omacron the Magna Warrior Link to comment Share on other sites More sharing options...
Draconus297 Posted July 15, 2015 Report Share Posted July 15, 2015 Omacron the Magna Warrior LIGHT - Level 8 - Machine/Effect - 3400/1200Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 3 "Magnet Warrior" monsters you control to the Graveyard. If this monster would be sent to the Graveyard, banish it instead. When this monster is banished, Special Summon 2 "Magnet Warrior" monsters from your Graveyard. Crumbling Tower (should in some way nudge your opponent to Deck out) Link to comment Share on other sites More sharing options...
ÆƵ– Posted July 15, 2015 Report Share Posted July 15, 2015 Crumbling TowerEARTH/ Level 5Rock/ EffectWhile this card is face-up on the field, neither player can target monsters for effects unless they send the top 3 cards of their Deck to the Graveyard. If this card is destroyed by your opponent's card (either by battle or card effect): you can send 1 Rock-Type monster from your Deck to the Graveyard; Your opponent sends cards from the top of their Deck to the Graveyard equal to the Level of the sent monster.1600 ATK/ 2400 DEF Next card to be made: Scent of Destruction (Aroma support would be nice but is not mandatory) Link to comment Share on other sites More sharing options...
Tojin Posted July 15, 2015 Report Share Posted July 15, 2015 Scent of DestructionContinuous TrapOnce per turn, when you gain LP, you can target one Spell/Trap card on the field; destroy it. Once per turn, if your LP is higher than your opponent's, you can add one "Aroma" monster from your Graveyard to your hand. You can only control 1 face-up "Scent of Destruction." Next card: Mirror Night Reflection. Link to comment Share on other sites More sharing options...
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