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Atypical-Abbie

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Fortune Lady Monsoon

WATER

Level 8

Spellcaster

ATK:2200

DEF:2200

"Fortune Lady Water" + 1 "Fortune Lady" monster

Must first be Fusion Summoned by banishing the above cards you control (You do not use "Polymerization"). Once per turn, during either player's turn, when a "Fortune Lady" monster is Special Summoned (except this card), you can draw 1 card. When this card is destroyed (either by battle or by card effect), you can Special Summon up to 2 of your banished "Fortune Lady" monsters.

 

Next card:Fortunate Lady

 

Requirements:Must be a quick-Spell card that protects "Fortune Lady" monster(s).

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Fortunate Lady

Quick Play

Activate when a "Fortune Lady" monster you control is targeted or would be destroyed. Banish that monster then Special Summon 1 "Fortune Lady" monster from your deck with the level equal to the monster when it was on the field. During your next Standby Phase, add the banished monster to your Hand.

 

 

Cleopatriarch

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Cleopatriarch

EARTH *

Spellcaster/Effect

ATK/0 DEF/0

Lore: The turn after this card is Normal or Special Summoned, you can tribute this card; Special Summon 1 "Obelisk the Tormentor", "Slifer the Sky Dragon", or "The Winged Dragon of Ra"; Its ATK is halved, its effects are negated, it cannot attack, and it is banished during the End Phase. You can only summon 1 "Cleopatriarch" per duel.

 

Next Card: Trumpeter, Herald of Disaster + Ritual Spell Card.

Requirements: Must be a level 10 LIGHT Ritual Fiend-Type monster with an effect(s) that summons either LIGHT or Fiend monsters.

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Trumpeter, Herald of Disaster

**********

LIGHT / Fiend

Can be Ritual Summoned with "The Dark from Heavens". Up to twice per turn, if a Spell/Trap card is Set from the hand to the field or activated: You can Special Summon 1 LIGHT or Fiend-type monster from your Graveyard, then apply 1 of these effects;

-All monsters you control with the same Attribute and Type as the Summoned monster gain 500 ATK;

-For the rest of this turn, that monster cannot be destroyed by battle or by your opponent's card effects.

2700/2500

 

The Dark from Heavens

Ritual Spell

This card is used to Ritual Summon "Trumpeter, Herald of Disaster" from your hand. You must also Tribute monsters you control and/or from your hand whose combined Levels is 10 or more. If you Tribute a LIGHT Fiend-type monster(s) for this card's effect, you can make those monster(s) Level double its original.

 

 

>>>Broken Mirrors (Spell/Trap Card that does something with monsters that share the same name on the field)

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Broken Mirrors

Continuous Trap

Once per turn, if your opponent controls a monster with the same name as a face-up monster you control, you can pay 800 LP to take control of that monster. You cannot conduct your Battle Phase the turn you use this effect.

 

 

>>>>Must be a Dragon-type monster that supports Blue-Eyes.

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Spirit of Blue-eyes

LIGHT ****

Dragon/Tuner

While this card is in your Hand, it's name is treated as "Blue-Eyes White Dragon". If this card is Special Summoned, you can declare 1 or 8. This card's level becomes the declared level, then you can Special Summon 1 "Blue-Eyes White Dragon" from your Deck. This card cannot attack.

2000/0

 

Orre-acle Clay

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Orre-acle Clay

***

EARTH / Rock

When exactly 1 monster in either player's Graveyard is targeted by a card effect: You can banish this face-up card you control; Special Summon that monster to your side of the field. When it leaves the field, return this banished card in the same Battle Position it was. You can only use the effect of "Orre-acle Clay" once per turn.

0/2000

 

 

>>>Sonic Hedgehog (Ritual Support Monster Card)

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Sonic Hedgehog

Level 1

EARTH

Beast-Type

ATK:500

DEF:500

When this card is Normal Summoned, you can add 1 LIGHT or DARK Ritual Monster from your Deck to your hand. This card can be treated as an entire Tribute for the Ritual Summon of a LIGHT or DARK monster; if you do, the Ritual Monster cannot attack this turn. When this card is destroyed by battle, you can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.

 

Next card:Twinkle Knight

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Twinkle Knight 

Level 3

Warrior/Light

ATK: ?

DEF: ?

 

This card's original ATK/DEF is equal than its Level x500. During your Main Phase 1: You can increase this card's Level by 1. During your opponent's turn: You can reduce this card's Level by 1; If you do, select and apply one of the following effects:

-This card is unaffected by other card effect for the rest of the turn.

-This card cannot be destroyed by battle this turn.

 

 

Ultimate Performance

(support to peforma- archetype (pal and mage))

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Ultimate Performance

Spell/Normal

 

Target up to 4 "Performa" monsters in your Graveyard; Special Summon those targets; also, they gain 800 ATK. During the End Phase, take 3000 damage.

 

(More on the lines of Yuya's Deck, since I don't think Dennis needs any more, considering Clowns are already their own engine)

 

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Circulating of the Sun and Moon

(I leave this card's details up to you)

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Circulation of the Sun and Moon
Spell/Continuous
Activate 1 of these effects, you can only activate the effects of "Circulation of the Sun and Moon" once per turn.

  • If you have 2 or more LIGHT monsters and no DARK in your Graveyard: Shuffle 1 LIGHT monster from your Graveyard to your Deck, and if you do; Send 1 DARK monster from your hand or Deck to the Graveyard.
  • If you have 2 or more DARK monsters and no LIGHT in your Graveyard: Shuffle 1 DARK monster from your Graveyard to your Deck, and if you do; Send 1 LIGHT monster from your hand or Deck to the Graveyard.

 

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Number Z -62: Void-Eyes Last Wave Dragon

(must be a DARK Dragon Xyz)

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Number Z -62: Void-Eyes Last Wave Dragon

Rank 1

DARK

Dragon

ATK:?

DEF:?

2 or more Level 1 monsters

When this card is Xyz Summoned, this card's original ATK and DEF are equal to the number of Xyz Materials attached to it; this effect cannot be negated. Once per turn, you can detach 1 Xyz Material from this card; return 1 card on the field to the bottom of the respective owner's Deck. This card cannot declare an attack the turn you activate this effect.

 

Next card:Subspace Rip

 

Requirements:Must inhibit Xyz Monsters.

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Old King Coal, Grubby Boiler Monarch

FIRE

Level 6

Rock

ATK:2400

DEF:1000

When this card is Tribute Summoned, banish up to 2 cards on the field; during the End Phase, return 1 of those banished cards to the field. When this card is Special Summoned, you can add 1 Pyro or Rock-Type monster from your Deck or Graveyard to your hand.

 

Next card:Segador, the Swordsman of Chaos

Requirements:Must be a high Level Warrior-Type monster

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Segador, The Swordsman of Chaos

Level 9 | DARK | Warrior | ATK 3500 | DEF 0 |

This card cannot be Normal Summoned/Set. This card can be Special Summoned by banishing 1 LIGHT and 1 DARK monster from your Graveyard. If this card attacks a defense position monster, this card inflicts piercing damage. After this card attacks, move this card to Defense Position.

 

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Luna, the Demon Maiden

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It would help if X-Sabers had access to Accel Synchros; right now, they have Levels 5-7, 9.

Synchro Tuners that exist currently have little/no synergy, but let's see how this goes.

 

XXX-Saber Gottoms The Swordsmaster

Level 12 | EARTH | Beast-Warrior | Synchro

1 Tuner Synchro Monster + 1 or more non-Tuner EARTH Synchro Monsters

Must be Synchro Summoned and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When this card is Synchro Summoned: Your opponent discards 1 random card from their hand for every "X-Saber" monster you control. Your opponent's hand size limit becomes 4. This card is unaffected by your opponent's Spell/Trap Cards. When this card leaves the field: Target 1 "X-Saber" monster in your Graveyard; Special Summon that target.

 

4000 | 3500

 

Kept it close to XX-Saber Gottoms's effect, except it triggers on summoning and imposes a smaller hand restriction. Some protection effect so it doesn't die prematurely, although Castel can still take it out [although you float something when it goes].

 

Obvious use is with X-Sabers (although Naturias can probably run this, if they have space to afford a Synchro Tuner).

 

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Next card:

 

Masked HERO Wildfire

 

Requirements: Should be FIRE and have a better effect than Goka (that card sucks).

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Masked HERO Wildfire

Level 6

FIRE

Fusion

Warrior

ATK:2500

DEF:2000

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned, you can destroy all cards on the field; your opponent cannot activate card effects in response to this effect or in the Graveyard this turn. During the End Phase, while you control no monsters, you can pay 1000 Life Points; Special Summon this card from your Graveyard, ignoring its Summoning conditions.

 

Next card:Destiny HERO - Purge

 

Requirements: Must be able to Fusion Summon Destiny End Dragoon in a similar fashion to Furnimal/Fluffal Owl and/or Special Summon Destiny HERO monsters from the Deck or Graveyard easily.

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Destiny HERO-Purge

Level 3

Warrior/ DARK

ATK: 500 DEF: 1200

 

This card cannot be Special Summoned. When is card is Summoned: You can tribute this card; Add 2 "Destiny HERO" monsters from your Deck to Hand. Once: You can reveal 1 "Destiny" Fusion monster from your Extra Deck; Discard the monsters listed on it and Special Summon it(this is considered a Fusion Summon). This card must be in the Graveyard to activate and resolve this effect.

 

Yeah, that's not really good, but hey.

 

A Yosenju tuner monster.

 

Requirements: Must have an effect that triggers when Normal Summoned by the Kamas. Must be level 3.

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You're supposed to give a name, but oh well.

 

Yosenju Kogamaitachi

Level 3 | WIND | Beast-Warrior | Tuner

You can only use the (1) and (2) effects of "Yosenju Kogamatachi" once per turn.

(1) When this card is Normal Summoned due to a "Yosenju" monster's effect: You can add 1 "Yosenju" card from your Deck or Graveyard to your hand, except "Yosenju Kogamatachi".

(2) If a "Yosenju" monster returns to your hand during the End Phase: You can target 1 card your opponent controls; return it to the hand.

 

1200 | 800

 

Kogamaitachi translates to "child kamaitachi" in Japanese (since it is technically a child version of the other ones).

 

 

This time, I'm trying out the Japanese version of OCG, since it does clear up a lot of the OPT issues we got with PSCT (and makes it more concise).

 

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Next card:

 

Voltic Kirin

 

Requirements: Should have an effect that supports milling the opponent's Deck.

See Voltic Kong / Bicorn if you need an idea.

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Monster Toaster

Level 3

FIRE

Machine/Tuner

ATK:1000

DEF:1000

When your opponent Special Summons a monster, you can Special Summon this card from your hand or Graveyard, and if you do, banish your opponent's Special Summoned monster; if you do, this card cannot be used as a Synchro Material this turn. You can only activate this effect once per turn, and only once during that turn.

 

Next card:The Fabled Mantercore

 

Requirements: Must be a Level 4 or lower LIGHT Beast-Type monster that has an effect that activates when it's discarded (and a good one).

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The Fabled Mantercore (Manticore, unless you intended for the name to be that way)

Level 4 | LIGHT | Beast

 

If this card is discarded due to a card effect: You can target 1 LIGHT monster in your Graveyard; Special Summon that target. If you control another "Fabled" monster: You can pay 800 LP; this card is treated as a Tuner monster until the End Phase.

 

1500 | 500

 

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Next card:

 

Satellarknight Aldebaran

 

Should support the Deck, but the rest of the design is up to you.

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