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Atypical-Abbie

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Manifestation of Fear

Level 1 | DARK | Fiend-Type | ATK 0 | DEF 0

As long as this card is face-up on the field, your opponent cannot declare an attack. This card gains 300 ATK for each monster in your opponent's Graveyard.

 

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Lunar Ruins

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Lunar Ruins

Field Spell Card

Once per turn, you can Special Summon 1 "Moon" monster from your hand or Graveyard. Your neither player can activate the effects of LIGHT or DARK monsters when they are Summoned or sent to the Graveyard.

 

A.R.M. the Almighty Mech

Requirements:Must be a Level/Rank 10 Machine-Type monster.

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A.R.M. the Almighty Mech

EARTH **********

Machine/Xyz/Effect

ATK/0 DEF/0

3 Level 10 EARTH Machine-Type monsters

Cannot be destroyed by battle. Cannot be targeted or destroyed by card effects. During each of your Standby Phases, you must pay 1000 Life Points or banish this card, regardless of its own effect. Once per turn, you may target up to 3 monsters in either player's Graveyard and banish them; this card gains ATK and DEF equal to half the total combined ATK and DEF of both monsters until your opponent's next End Phase.

 

Next card: Dokuroizo the Fabled Grim Reaper.

Requirements: Must be a LIGHT attribute retrained counterpart of Dokuroizo the Grim Reaper.

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This is a combination of two things I like:Reaper and Fabled.

 

Dokuroizo the Fabled Grim Reaper

Level 5

LIGHT

Fiend

ATK:2500

DEF:800

1 "Fabled" Tuner + "Dokuroizo the Grim Reaper"

When this card is Synchro Summoned, you can destroy 1 card on the field, ignoring its effects. While your opponent controls more cards than you, this card cannot be targeted or destroyed by your opponent's card effects. While this card is in your Graveyard, all "Fabled" and "Dokuroizo the Grim Reaper" monsters you control gain 200 ATK and DEF.

 

Next card:Shadow Nymph

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Robowar

Continuous Spell Card

During either player's Battle Phase, both players must tribute all monsters on their side of the field and Special Summon as many Machine-type monsters from their hand or deck as possible in attack position. Neither player takes battle damage for the rest of the turn and all Machine-type monsters on the field are banished during the end phase.

 

Next Card: Thanatos, Death's Advocate.

Requirements: Must be a high level DARK Ritual monster.

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********

Fairy/DARK

Once per turn, during either player's turn: You can target 1 face-up monster; place 1 Death Counter on it. (Monsters with Death Counter lose 1000 ATK for each Death Counter on it and have all its effects negated.) If this card would be destroyed, you can remove 1 Death Counter from an opponent's monster instead.

2600/1300

 

Should i make a ritual spell too...oh well

 

[spoiler=Spell]

Rise of the Fallen One

Ritual Spell

This card is used to Ritual Summon "Thanatos, Death's Advocate" from your hand. You must also Tribute monsters you control and/or from your hand whose combined Levels is 8 or more. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 Level 8 Fairy-type monster from your Deck to your hand.

 

 

 

>>>Ritual Beast Spirit

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Ritual Beast Spirit

Normal Spell Card

Activate 1 of the following effects:

Add 1 "Ritual Beast" monster from your Deck to your hand.

 

Activate while you control at least 1 "Ritual Beast" monster; destroy Spell/Trap cards on the field equal to the number of "Ritual Beast" monsters you control (max:3).

 

Next card:Subspace Worm of Fate

Requirements:Must be a Wyrm-Type monster.

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Subspace Worm of Fate

 

Lv8 - LIGHT - Wyrm/Effect - 2600/0

 

When this card is Summoned, you can banish it; add 1 Wyrm-Type monster from your Deck to your hand, also Special Summon it during your next Standby Phase. If this card is banished by its own effect: shuffle it into the Deck. At the end of the Battle Phase, you can banish this card; banish 1 Spell/Trap card and 1 monster your opponent controls.

 

Next Card:

 

Garbage Truck

 

Must be a Level 7 or higher Machine-Type monster

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Garbage Truck

Level 10

Machine-Type

EARTH

ATK:3000

DEF:2000

While you control no monsters, you can Special Summon this card from your hand; if you do, this card's original ATK and DEF are halved. When this card is Tribute Summoned, you can Special Summon 1 Level 10 Machine-Type monster from your Graveyard.

 

Space Mermaid

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Space Mermaid

Level 4 | WATER | Aqua

You can banish 1 WATER monster in your Graveyard; add 1 WATER monster from your Deck to your hand. If this card leaves the field: You can target 1 of your banished WATER monsters; Special Summon that monster, and if you do, its effects are negated. You can only activate 1 "Space Mermaid" effect per turn, and only once that turn.

 

1500 | 1400

 

 

Number iC107: Neo Galaxy-Eyes Chaotic Tachyon Dragon

Requirements: Incorporate a similar summoning method to what iC1000 does, and of course, make sure it has something to do with Neo Tachyon (and its base form).

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Overlord of the Ice Barrier

WATER **********

Dragon/Fusion/Effect

ATK/3000 DEF/3000

Lore: 2 "Ice Barrier" Synchro Monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, you can Special Summon 1 "Ice Barrier" monster from your hand or Graveyard. "Ice Barrier" monsters you control are unaffected by your opponent's card effects. This card gains ATK and DEF equal to the number of "Ice Barrier" monsters on the field during your Standby Phase.

 

Next card: Magma Dragoon, Traitorous Hunter.

Requirements: Must be a FIRE attribute Machine-Type monster with an effect that also treats it as a Dragon-Type monster at all times.

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Magma Dragoon, Traitorous Hunter

Level 8

FIRE

Machine

ATK:2500

DEF:2500

(This card is always treated as a Dragon-Type monster) When your opponent Special Summons a monster, you can Special Summon this card from your hand. While this card is face-up on the field, neither player can Special Summon monsters.

 

Next card:Mask Merchant

Requirements:Must support already existing "Mask" cards in a similar fashion to "Traptrix".

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Mask Merchant

DARK ***

Insect/Flip/Effect

FLIP: Add 1 "Mask" card (except a "Mask Change" card) from your Deck to your Hand.

For every face-up "Mask" Spell or Trap card on the field, your monsters gain 500 ATK and piercing.

1300/1900

 

Greed Golem

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Phantom Joker

DARK ****

Spellcaster/Effect

If this card is targeted, destroy this card and banish it. If this card is banished this way, you can Special Summon this card during your next Standby Phase and increase its ATK by 500.

2000/0

 

Bursting Point

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Gwen, the Legendary Crusader

EARTH 9*

Warrior/Synchro/Effect

You can only control 1 "Gwen, the Legendary Crusader". Once per turn, you can discard 1 card to destroy 1 card on the field. This cards cannot attack directly the turn you use this ability.

3400/2350

 

Dreidel Dynamite

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Dreidel Dynamite

LIGHT

Level 1

Rock

ATK:100

DEF:100

Once per turn, you can roll a six-sided die; this card gains the following effects based on the number:

1:Destroy this card.

2:This card gains ATK equal to the highest ATK monster your opponent controls.

3:Draw 1 card.

4:Destroy 1 card on the field.

5:Inflict 1000 damage to your opponent.

6:Gain 1000 Life points.

 

Next card:System Restart

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System Restart

Trap Card

Both player's LP is now 8000. Return all cards in both player's field, Graveyard and hands to the deck. You can only activate 1 "System Restart" per duel.

 

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Fortune Lady Twilight

Must be a Fortune Lady fusion monster

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Fortune Lady Twilight

Fusion Monster

DARK

Spellcaster

Level 7

ATK:0

DEF:3000

2 "Fortune Lady" monster

You can only control 1 face-up "Fortune Lady Twilight". Must first be Special Summoned by banishing the above cards you control (you do not use "Polymerization). "Fortune Lady" monsters cannot be targeted or destroyed by card effects. Once per turn, you can shuffle 1 of your banished "Fortune Lady" monsters into your Deck; this card gains that monster's effect(s) until the End Phase.

 

Next card:Fortune Lady Darkfire

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Fortune Lady Darkfire

DARK

Spellcaster

Level 7

ATK: 2800

DEF: 200

2 "Fortune Lady" monsters

Must first be Special Summoned by banishing the above cards you control (you do not use "Polymerization"). Once per turn, you can target 1 card on the field, banish that target then inflict damage to it's owner equal to it's ATK. If this card destroys a monster by battle, you must banish 1 monster you control.

 

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Fortune Lady Monsoon

Must be a WATER Fortune Lady fusion

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