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Atypical-Abbie

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Secrets of Eternity

Continuous Spell

You can only control 1 "Secrets of Eternity". You can only activate 1 effect of "Secrets of Eternity" per turn, and only once that turn. If a monster would be destroyed by battle, you can: It is not destroyed, and you gain Life Points equal to its ATK. After this effect resolves, that monster cannot be destroyed by battle or card effects, and if it was your opponent's monster, you take control of it. If that monster would leave the field: You can banish this card; it does not leave the field, but its effects are negated and its ATK and DEF become 0. If that monster changes controllers, you take damage equal to its ATK, and Special Summon 1 "Eternal Token" (LIGHT/Level 8/Fairy/ATK ? DEF?) with ATK and DEF equal to the damage you took. If this card is destroyed and sent to the Graveyard: Banish 2 "Secrets of Eternity" from your hand, Deck, or Graveyard; Both players gain life points equal to the total ATK or DEF (whichever total is higher) of all monsters on the field.

 

Next card: The Duelist Advent

No requirements.

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Pandora City

Field Spell

Once per turn, during their Main Phase 1, the turn player may excavate the top card of their deck. They may place it on the top or bottom of their deck. If the excavated card was a monster, they may Special Summon 1 LIGHT, Fiend-type monster from their Hand or Graveyard.

 

 

Elemental HERO Breeze

 

(Wind-type E-HERO)

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Elemental HERO Breeze

WIND, Warrior-type, Level 4, ATK 1000, DEF 1200

If this card is sent to the Graveyard, target 1 face-up card on the field, return that target to the owner's hand.

If this card is Summoned, target 1 "HERO" monster in your Graveyard, return that target to the hand. You can only use one effect of "Elemental HERO Breeze" per turn and only once that turn.

 

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The Carousel of Life

Must be a continuous spell/trap that plays with LPs and Graveyard

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The Carousel of Life

Continuous Spell

Once per turn, during your Main Phase 1, if you have more LP than your opponent, you may pay life points equal to the difference to Special Summon 1 monster from your Graveyard whose ATK is equal to or less than the amount you paid. Once per turn, you ring your opponent's Main Phase 1, you can banish 1 monster from your Graveyard then gain LP equal to that monster's level x400.

 

 

PsyChick (no restriction)

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PsyChick

Continuous Trap

Special Summon this card as an effect monster (Psychic-Type/EARTH/Level 2/ATK 400/DEF 400). (This card is still treated as Trap Card.) While this card is an effect monster: This card is cannot be targeted for attacks (Your opponent can attack directly if this is the only monster you control). If this card is targeted with a card effect: Destroy it and inflict 800 damage to the controller of the card effect that target this card.

 
 
Raidraptor Smiling Lanius
(must be dark winged beast)
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PsyChick

Level 3

WIND

Psychic-Type

ATK:1050

DEF:1050

When this card is Normal Summoned, you can Special Summon 1 Psychic-Type monster from your hand or Graveyard; it cannot declare an attack. You can banish this card from your Graveyard to Special Summon 1 Psychic-Type monster that is banished or in your Graveyard; you cannot Summon other monsters the turn you activate this effect.

 

Wait, never mind. Someone beat me to it.

 

Raidraptor Smiling Lanius

Level 4

Winged Beast

DARK

ATK:0

DEF:0

While you only control 1 monster, you can Special Summon this card from your hand or Graveyard of it is a "Raidraptor" monster with a different name.

 

Next card:Lamia's Temple

 

Requirements:Must Special Summon Reptile-Type monsters from your hand or Graveyard with a low cost at best.

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Cosmo Blazer

Level 9

Pyro

FIRE

ATK: 3000 DEF: 200

 

You can Normal Summon this card without Tributing, but its original ATK will become 0. When this card is Normal Summoned, you can Special Summon any number of "Cosmo Blazer" monsters from your hand, Deck or Graveyard in face-up Defense Position. You cannot Summon monsters from your Extra Deck this turn, except Rank 9 Xyz Monsters. While you control no monsters, you can Special Summon this card from your Graveyard and any number of "Cosmo Blazer" monsters from your hand, Deck, or Graveyard, and if you do, their original ATK will become 0; you cannot Summon other monsters this turn except Level/Rank 9 monsters.

 

Next card: Night Cry of the Forest

 

Requirements: Must Special Summon Beast-Type monsters.

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Night Cry of the Forest

Continuous Trap

When your opponent declares an attack, you can banish 1 Beast-type monster from your Graveyard to negate that attack. During your Main Phase 2, you can send this face-up card to the Graveyard to Special Summon 1 of your banished Beast-type monsters.

 

 

Fission Maester Ion

 

(Has to be a monster that counters the fusion mechanic)

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Sheath of the Undead

Quick-play Spell Card

When one of your Zombie monsters would be destroyed, destroy all non-Zombie monsters on the field.

 

Next Card: Skeletal Violinist of the Dead.

Level 6 Ritual monster who can switch control of monsters.

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da6CFf8.jpg

 

LORE:This card is used to Ritual Summon "Skeletal Violinist of the Dead". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. If "Skeletal Violinist of the Dead" would be banished or destroyed, you can banish this card from your Graveyard instead.
 

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LORE:You can Ritual Summon this card with "Strings of the Departed". Once per turn, you can banish the top card of your Deck; switch control of 1 monster you control with 1 monster your opponent controls (you choose). While you control an opponent's monster, this card cannot declare an attack. If this card would be destroyed by a card effect, you can pay 1000 Life Points instead.

Next card:Poltergeist Princess

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Poltergeist Princess

Dark ****

Zombie/Effect

ATK/ 1200 DEF/ 1600

Lore: Once per turn, you can add one "Poltergeist Token"(Zombie/Dark/ATK 0/DEF 0) to your opponent's side of the field. If a monster your opponent controls would destroy a monster you control, you can tribute as many "Poltergeist Tokens" they control as possible to inflict 500 Life Points of damage per token. This card cannot attack the turn you activate this effect.

 

Next Card: Yamato Takeru, Hero of Kusanagi.

8-Star Ritual Monster that has an effect pertaining to enemy Plant-type monsters.

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Yamato Takeru, Hero of Kusanagi

WIND 8*

Winged-beast/Ritual/Effect

You can Ritual Summon this card with "Yamato's Ritual Pyre". When this card is Ritual Summoned, you can destroy a number of plant-type monsters your opponent controls up to the number of monsters used to summon this card. Then you may Special Summon monsters used for this card's summon up to the number of cards destroyed with this effect. This card is unaffected by spell effects.

2900/2700

 

Yamato's Ritual Pyre

Ritual Spell

This card is used to Summon "Yamato Takeru, Hero of Kusanagi". You must also tribute monsters whose total levels equal 8 or more. Once per duel, you may banish this card from your Graveyard. This turn, you may use opponent's monsters as tributes for a Ritual Summon.

 

 

Yorrick Skullface

 

(fiend-type monster with an EARTH benefiting effect)

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Lef3iK2.jpg

 

LORE:You can shuffle 1 of your banished EARTH monsters into your Deck to Special Summon this card from your hand; it cannot declare an attack this turn. EARTH monsters (except EARTH Machine-Type monsters) are unaffected by your opponent's Trap effects. While you control an EARTH monster with a different name, this card gains 300 ATK and DEF. Once per turn, you can target 1 non-EARTH monster on the field; its effects are negated (even in the Graveyard).

 

Next card:Autarch of Snakes

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Autarch of Snakes

DARK 6*

Reptile/Effect

If this card is tribute summoned by tributing a Reptile-type monster, randomly discard 1 card from your opponent's Hand. If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Vennominon the King of Poisonous Snakes" from your Hand or Graveyard, ignoring summoning conditions.

2400/1000

 

 

Bolo boy

 

(a low level hand trap)

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Bolo Boy

 

Monster / Effect / ** / DARK / Warrior / 700 ATK / 500 DEF

 

During either player's turn, when  a Spell/Trap Card is activated: You can send this card from your hand to the Graveyard; destroy that card on the field.

 

Next: Bolo Girl

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Bolo Girl

LIGHT **

Warrior/Effect

During either player's turn, when a Spell/Trap is activated: You can send this card from your Hand to the Graveyard; negate that card's effect and return it to the hand.

500/700

 

 

Iron Blacksmith Sen

 

(Effect has to do with equips)

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Infamous Marksman

WIND *****

Warrior/Effect

Once per turn, you can pay 500 LP and declare a card name. If that card is in your opponent's Hand, remove it from play until their next End Phase. This card cannot attack monsters.

2000/1000

 

 

Battle Conductor

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Battle Conductor

Level 4

EARTH

Warrior-Type

ATK:1400 DEF:1400

While this card is face-up on the field or in the Graveyard, this card is also treated as a Machine-Type monster. When this card is Normal Summoned, you can Special Summon 1 Level 10 Machine-Type monster from your hand. Once per turn, you can target 1 Machine-Type monster you control; this card's Level becomes equal to that monsters Level until the End Phase.

 

Next card:Destiny HERO - Fate

Requirements:Must Summon "Destiny HERO" monsters much easier than already existing cards for the archetype.

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Destiny HERO - Fate

DARK ***

When this card is Normal Summoned you can activate 1 of the following effects:

-Discard 1 Effect monster. Special Summon 1 banished "Destiny HERO" monster, ignoring summoning conditions.

-Send 1 "Destiny HERO" monster from your Deck to the Graveyard. You can Normal Summon 1 additional time this turn (Except Destiny HERO - Fate).

900/500

 

 

Candle of Mirrors

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