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Stax-a-million

FIRE *

Scale: 0<>0

Pyro/Pendulum/Effect

PE: When this card is activated: return all Fusion, Synchro, Xyz, and Link monsters from your GY into your Deck, also, shuffle all your banished cards into your Deck, then, inflict 200 damage to your opponent for each card added to your Extra Deck by this effect.

ME: While this card is face-up in your Extra Deck: You can make your opponent declare 1 card type (Fusion, Synchro, Xyz, or Link); send 1 random face-down card from your Extra Deck to the GY, then, if it is the declared card type, draw 1 card and you can destroy 1 card on the field, otherwise, add this card to your hand. You can only use this effect of "Stax-a-million" once per turn.

200/100

 

Next: Kuriboh-peep

 

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21 hours ago, Tinkerer said:

Stax-a-million

FIRE *

Scale: 0<>0

Pyro/Pendulum/Effect

PE: When this card is activated: return all Fusion, Synchro, Xyz, and Link monsters from your GY into your Deck, also, shuffle all your banished cards into your Deck, then, inflict 200 damage to your opponent for each card added to your Extra Deck by this effect.

ME: While this card is face-up in your Extra Deck: You can make your opponent declare 1 card type (Fusion, Synchro, Xyz, or Link); send 1 random face-down card from your Extra Deck to the GY, then, if it is the declared card type, draw 1 card and you can destroy 1 card on the field, otherwise, add this card to your hand. You can only use this effect of "Stax-a-million" once per turn.

200/100

 

Next: Kuriboh-peep

 

Kuriboh-peep

EARTH

☆☆

Fairy/Effect

This card's effect can be activated from your hand. During either player's turn if you would take damage (Battle or Effect) from your opponent, you can send one card from your Main Deck to the GY which has either "Kuriboh" or "Scapegoat" in its card name. This card gains the effect of the discarded card. If this card is sent to the GY, you can banish one "Kuriboh" or "Scapegoat" card from your GY; Special Summon this card in face up DEF position. 

 

ATK: 300                   DEF: 2000

 

Next: Technodon

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  • 3 weeks later...

Name: Technodon.

Card-Type: Monster.

Attribute: EARTH.

Types: Cyberse / Link / Effect.

Link Arrows: ➡️ and ⬅️.

ATK/Link: 2200 / 2.

Materials: Up to 2 Cyberse and/or Machine monsters.

(This card is also always treated as a DARK Machine monster.) If this card is Link Summoned: You can reveal 1 Cyberse or Machine monster in your hand. Then, you can either Special Summon it or Special Summon 2 Cyberse and/or Machine monsters from your hand or Deck with Levels lower than the revealed monster. During either player's turn, if a Cyberse or Machine monster you control or in your hand would be removed from the field by a card effect, or its effects would be negated (Quick Effect): You can banish 2 Cyberse or Machine monsters from your Deck or GY; negate that effect, and if you do, banish that card face-down. You can only use each effect of "Technodon" once per turn, unless this card is (co-)linked to other cards or is in the center Monster Zone, in which case you can use each effect up to twice per turn.

Next: Archfiend's Correspondence.

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12 hours ago, Terms of Service said:

Name: Technodon.

Card-Type: Monster.

Attribute: EARTH.

Types: Cyberse / Link / Effect.

Link Arrows: ➡️ and ⬅️.

ATK/Link: 2200 / 2.

Materials: Up to 2 Cyberse and/or Machine monsters.

(This card is also always treated as a DARK Machine monster.) If this card is Link Summoned: You can reveal 1 Cyberse or Machine monster in your hand. Then, you can either Special Summon it or Special Summon 2 Cyberse and/or Machine monsters from your hand or Deck with Levels lower than the revealed monster. During either player's turn, if a Cyberse or Machine monster you control or in your hand would be removed from the field by a card effect, or its effects would be negated (Quick Effect): You can banish 2 Cyberse or Machine monsters from your Deck or GY; negate that effect, and if you do, banish that card face-down. You can only use each effect of "Technodon" once per turn, unless this card is (co-)linked to other cards or is in the center Monster Zone, in which case you can use each effect up to twice per turn.

Next: Archfiend's Correspondence.

Archfiend's Correspondence 

Quick-Play Spell 

During your opponent's Battle Phase, you can banish one monster from your hand, field or GY; Special Summon one "Archfiend" monster from either your Main Deck or Extra Deck with either the same ATK or DEF of the banished monster ignoring its summoning conditions. You can only activate this effect once per turn.

 

Next:

Plot Switch

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Name: Plot Switch.

Card-Type: Trap.

Property: Normal.

When your opponent activates a card effect that targets a face-up monster(s) you control: Negate that effect, and if you do, switch control of those targeted monsters with your opponent. During the turn this card is activated, neither player can declare an attack. You can only activate 1 "Plot Switch" per turn.

Next: Gaia Gearglider.

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7 hours ago, Terms of Service said:

Name: Plot Switch.

Card-Type: Trap.

Property: Normal.

When your opponent activates a card effect that targets a face-up monster(s) you control: Negate that effect, and if you do, switch control of those targeted monsters with your opponent. During the turn this card is activated, neither player can declare an attack. You can only activate 1 "Plot Switch" per turn.

Next: Gaia Gearglider.

Gaia Gearglider

WIND

☆☆☆☆☆☆☆☆

Machine/Fusion/Effect

"Gaia the Fierce Knight" + "Ancient Gear Wyvern"

This card is also treated as a Warrior-type monster while on the field. Once per turn, if your opponent targets this card with a card effect, you can either pay 1500LP or tribute 2 "Gearglider" tokens to negate it. Neither player can activate card effects in response to this card's attack. If this card destroyed one of your opponent's monsters by battle, during the end of that Battle Phase Special Summon 2 "Gearglider" tokens (Machine/WIND/Level 2/ATK? /DEF?) in ATK position with ATK & DEF equal to half of the destroyed monster's ATK. "Gearglider" tokens cannot be used as material for Link, Synchro, or Tribute Summons. 

ATK: 3200           DEF: 2500

 

Next:

SwapawS

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SwapawS

DARK **

<Picture shows a little mole with round, rimless glasses, a toupee, and a cheeky smile playing the cup-and-ball game. The observer is handing them a couple gold coins.>

Beast/Effect

When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card you control is tributed: You can target 2 monsters (1 on each field); switch control of those monsters.

800/800

 

Next: Isle in the Storm's Eye

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10 hours ago, Tinkerer said:

SwapawS

DARK **

<Picture shows a little mole with round, rimless glasses, a toupee, and a cheeky smile playing the cup-and-ball game. The observer is handing them a couple gold coins.>

Beast/Effect

When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card you control is tributed: You can target 2 monsters (1 on each field); switch control of those monsters.

800/800

 

Next: Isle in the Storm's Eye

IsleintheStormsEye.jpeg.thumb.png.fa091ed521290f80ed1bcfbddf8a15cd.png

Isle in the Storm's Eye

Field Spell

During each Main Phase 1, place one Storm counter on all cards on the field including this card. Cards with Storm counters cannot be targeted by S/T or monster effects. During each of your End Phases, either pay 500LP or destroy this card. During every third End Phase of the duel since this card was activated, banish all cards from the field that has less than three Storm counters then remove all other counters on the field. Gain 300LP for each counter removed by this effect. 

 

Next:

Seducing Aura

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1 hour ago, Problamatico said:

IsleintheStormsEye.jpeg.thumb.png.fa091ed521290f80ed1bcfbddf8a15cd.png

Isle in the Storm's Eye

Field Spell

During each Main Phase 1, place one Storm counter on all cards on the field including this card. Cards with Storm counters cannot be targeted by S/T or monster effects. During each of your End Phases, either pay 500LP or destroy this card. During every third End Phase of the duel since this card was activated, banish all cards from the field that has less than three Storm counters then remove all other counters on the field. Gain 300LP for each counter removed by this effect. 

 

Next:

Seducing Aura

Seducing Aura

Normal Spell Card

Change all monster on the field to face-up Attack Position, also Flip Effects are not activated at this time. This turn, each time monster is destroyed by battle, the controller of the destroyed monster Draw 1 card for each destroyed monster in the GY. Both player takes no battle damage until the end of this turn.SeducingAura.thumb.jpeg.c8b8b69ed76146dd0b4a0a2d762a1361.jpeg

Next : Ultrafiend Horror Calamity

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Ultrafiend Horror Calamity

Level 9 DARK Fiend Synchro

3550/ATK 2800/DEF

1 DARK Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned. While this card remains on the field, all LIGHT monsters cannot attack, have their effects negated, and have their ATK reduced to 0. Once per turn, you can search your deck for a DARK monster with 2000 or less ATK, add it to your hand, than shuffle the deck. You cannot conduct your Battle Phase the same turn you use the effect.


Next: Soda Mecha

Ultrafiend Horror Calamity .png

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On 7/18/2023 at 9:59 PM, Yuma Kaiba said:

Seducing Aura

Normal Spell Card

Change all monster on the field to face-up Attack Position, also Flip Effects are not activated at this time. This turn, each time monster is destroyed by battle, the controller of the destroyed monster Draw 1 card for each destroyed monster in the GY. Both player takes no battle damage until the end of this turn.SeducingAura.thumb.jpeg.c8b8b69ed76146dd0b4a0a2d762a1361.jpeg

Next : Ultrafiend Horror Calamity

It would be better as a quick play spell, but still pretty good.

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Soda Mecha [Water]

[Cyberse/ Link / Effect]

ATK/2600  [Link Rating 3]

2+ WATER monsters with different names
If a monsters is Special Summoned to a zone(s) this card point to: Inflict 1000 damage to your opponent LP. While you control a monsters in your zone this card point to, this card cannot be targeted for an attack or by card effect. If this card on the field destroyed and sent to the GY, you can add 1 WATER monster from your Deck to your hand.

SodaMecha.thumb.jpeg.203dbee3e8a9de58f32079fbac45fdbf.jpeg

Next : Steve, the Golden Warrior

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Lollipop Queen [EARTH]

Level 7 Fairy-type monster

ATK/2400 DEF/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by Shuffling 2 EARTH monster you control into the Deck. While you have no monster in your GY, this card gains 600 ATK and DEF, also if attack a Defense Position monster inflict piercing Battle Damage to your opponent. If this card leave from field, Banish instead.

 

Next : Mr. Adenium Arabicum

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Mr. Adenium Arabicum

Level 5 WIND Pyschic


ATK/ 2000 DEF/ 2300

Effect: If you control no monsters and your opponent controls, at least, 1 monster on their side of the field, Special Summon from your hand face-up. While this card remains on the field, all Spell cards cannot be activated and all current Spell cards have their effects negated.

Next: Smallfry

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Dragorror, the Divine Catastrophe Dragon

Rank 8 EARTH Dragon XYZ Monster

ATK/ 3600 DEF/3000

3 Level 8 Dragon monsters
This card cannot be Special Summon/Set. It cannot be placed face-down. When this card is summoned onto the field, destroy all other cards on the field. Once per turn, you may detach 1 materiel from this card to Special Summon from your hand or GY a Level 7 or lower Dragon monster onto your side of the field. All other Dragon monsters you control gain 300 ATK and DEF as long as this card remains on the field. When this card is destroyed; Special Summon an Level 8 Dragon monster face-up on your side of the field, ignoring summoning conditions.

Next: Black Ink Disaster

Dragorror, the Divine Catastrophe Dragon.png

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16 hours ago, Yuma Kaiba said:

Black Ink Disaster

[Normal Trap Card]

When DARK monster you control destroyed by battle or by card effect; both players discard all cards in their hands, then Draw the same number of card depending to the discarded card.

Next : Mecha Snapdragon

Mecha Snapdragon

FIRE

☆☆☆☆☆☆☆

Plant/Synchro/Effect 

1 Machine-type Tuner monster + 1 or more non-Tuner Plant-type monsters

This card is also treated as a Machine-type monster. If this card is Special Summoned, banish one Machine-type or Plant-type monster from your deck then shuffle it. If this card leaves the field, add the banished card to your hand. Once per turn, if your opponent activates a S/T effect, you can banish one Machine-type or Plant-type monster from your hand to negate it. 

ATK:2200              DEF:2800

 

Next: Sea Bandit Buccaneer 

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Sea Bandit Buccaneer [WATER]

[Machine/Link/Effect]

ATK/2400   Link Rating 3  ↙ ⬇ ↘

2+ Machine-type monster

When a Coin Toss is performed, you can choose the result (involving a multiple coin flips). Each time Coin Toss performed, this card gains 200 ATK. If this card destroyed and sent to the GY, you can Special Summoned 1 Machine-type monster from your hand.

Next : Beastvora Vasilias Ton Liontarion

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Beastvora Vasilias Ton Liontarion

Level 2 EARTH Beast Warrior

ATK/1000 DEF/100

Effect: This monster cannot be destroyed by battle during Battle Phase. If a card effect activates while this card is on the field, you can negate it's activation, and if you do, destroy it.

Next: The Boy Goes Home

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1 hour ago, Zelse Archer said:

Beastvora Vasilias Ton Liontarion

Level 2 EARTH Beast Warrior

ATK/1000 DEF/100

Effect: This monster cannot be destroyed by battle during Battle Phase. If a card effect activates while this card is on the field, you can negate it's activation, and if you do, destroy it.

Next: The Boy Goes Home

I thought in my imagination it would be a boss monster. Very hard to find that name. But this card effect is good enough for level 2.

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15 minutes ago, Yuma Kaiba said:

I thought in my imagination it would be a boss monster. Very hard to find that name. But this card effect is good enough for level 2.

I will be real. It toke some thinking of how I'd want to go about it. So, I went for a more lower level approach akin to something more cutesy. I imagined it to be just a small critter with a very long name/title.

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