Horu Posted June 30, 2020 Report Share Posted June 30, 2020 Shark Bait Water Fish/Effect Lv1 500/0 If a monster you control would be destroyed by battle or a card effect: You can discard this card from your hand instead. Shark Tank Link to comment Share on other sites More sharing options...
Tinkerer Posted June 30, 2020 Report Share Posted June 30, 2020 Shark Tank Continuous Spell When this card is activated: You can Special Summon 1 Fish monster from your hand. If a WATER Xyz monster you control destroys an opponent's monster by battle: You can draw 1 card. During the Battle Phase, if a Fish monster(s) is sent to your GY: You can target 1 of them; send this card to the GY, and if you do, Special Summon that target and increase its Level by up to 4 and its ATK by 800. You can only control 1 "Shark Tank". Wanderlust Warlord Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted July 2, 2020 Report Share Posted July 2, 2020 sorry wrong place Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted July 2, 2020 Report Share Posted July 2, 2020 Wanderlust Warlord Level 10 ATK: 3400/DEF: 2000 Warrior/Fiend/Effect You must tribute 1 level 6 or higher Fiend-Type monster to normal summon. If this card is attacked, negate the attack & destroy the attacking monster, your opponent then discards 1 random card from their hand. You can only activate this effect once per turn. Next: HERO Team Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 2, 2020 Report Share Posted July 2, 2020 HERO Team Normal Spell Reveal 1 "Elemental HERO" Fusion Monster in your Extra Deck; add "Elemental HERO" monsters with different names from your Deck to your hand, up to the number of Fusion Materials on that revealed monster, but the next monster you Special Summon this turn must be that revealed monster. Otherwise, you cannot Special Summon monsters for the rest of the turn. You can banish this card from your GY, then discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. You can only activate 1 "HERO Team" per turn. N/C: Skyrocket Warrior Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted July 3, 2020 Report Share Posted July 3, 2020 Skyrocket Warrior ATK: 1800/DEF: 1500 WIND Warrior/Machine/Effect Once per turn: Discard 1 card, special summon 1 “Junk” or “Warrior” Monster from your Deck, you cannot special summon Monsters for the rest of the turn, except “Junk” or “Stardust” Synchro Monsters. Next: “Red-Eyes Triple-Burn Dragon“ (Must be a fusion monster that requires 3 Red-Eyes Black Dragons) Link to comment Share on other sites More sharing options...
Tinkerer Posted July 3, 2020 Report Share Posted July 3, 2020 2 hours ago, Gradget Gaming091 said: (Must be a fusion monster that requires 3 Red-Eyes Black Dragons) There is no such thing, there's only "Red-Eyes B. Dragon" Red-Eyes Triple-Burn Dragon DARK 11* Dragon/Fusion/Effect "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" If this card is Fusion Summoned using "Polymerization", this card is unaffected by the effects of monsters with less ATK. Once per turn: You can banish 1 Level 4 or lower monster, 1 Level 5 or 6 monster, and 1 Level 7 or higher monster from your GY, and if you do, this card gains ATK equal to the total Levels of the banished monsters x 100 until the End Phase. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half this card's ATK. 3600/3000 Set Fire to the Rain Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 3, 2020 Report Share Posted July 3, 2020 Set Fire to the Rain Continuous Spell Activate only if you control an "Alchemic Magician" and/or "Downerd Magician". Once per turn, during your opponent's Standby Phase: Your opponent takes 300 damage for each WATER monster they control and 500 damage for each "Umi" they control. You can discard 1 card: negate the effects of all WATER face-up monsters on the field until the end of this turn. If you don't control an "Alchemic Magician" and/or "Downerd Magician", destroy this card. *first time I made an anti-WATER support. It pained my heart. Next: Corona-Vaccine Injection Fairy Fily Link to comment Share on other sites More sharing options...
Lystern Posted July 12, 2020 Report Share Posted July 12, 2020 Corona-Vaccine Injection Fairy Fily DARK Fairy/Effect Level 4 - 1800/800 When this card is Summoned: Gain 400 LP for each card in GYs. As long as this card is face-up on the field; both players have to pay 1000 LP for Special Summon of a monster. If this card is destroyed: Both players take 2000 damage. Aleph Null Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 13, 2020 Report Share Posted July 13, 2020 Aleph Null Normal Spell Target 1 face-up card on the field with it’s effects negated; it’s effects are no longer negated, then negate the effect of 1 other face-up card on the field. Spellbinding Gaia the Fierce Knight Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted July 14, 2020 Report Share Posted July 14, 2020 Spellbinding Gaia the Fierce Knight DARK Level 7 Synchro ATK: 3400/DEF: 2800 1 level 3 or lower Tuner + 1 “Gaia the Fierce Knight” monster. When this monster attacks a Spellcaster or Dragon-Type monster, change it’s Battle Position & inflict piercing damage. If this card attacks directly, draw 1 card, if it is a Spellcaster-Type monster, draw 3 cards & discard 1 card. If this monster is destroyed by battle, Special Summon 1 “Gaia the Fierce Knight” or 1 Spellcaster-Type monster from your GY. Next: Junk Magician (Must be a Tuner Spellcaster monster which supports both tuners, synchros & Spellcaster monsters.) Link to comment Share on other sites More sharing options...
Tinkerer Posted July 15, 2020 Report Share Posted July 15, 2020 Junk Magician EARTH ** Spellcaster/Tuner/Effect During your Main Phase: You can discard this card; activate 1 of the following effects. - Send 1 Tuner or 1 Spellcaster monster from your Deck to the GY whose Level equals the number of Tuner monsters with different names in your GY. - Send 1 Synchro monster from your Extra Deck to your GY whose Level is equal to or less than the total Levels of all Tuner monsters in your GY with different names. You can only use the effect of "Junk Magician" once per turn. 300/1500 Potion of Blood, Sweat, and Tears Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 15, 2020 Report Share Posted July 15, 2020 Potion of Blood, Sweat and Tears Quick-Play Spell Discard 1 card, Tribute 1 monster and pay 1000 LP; for the rest of this turn, cards you control cannot be targeted by your opponent's card effects. If there's a FIRE, an EARTH and a WATER monster in your GY, your opponent cannot activate cards and effects in response to this effect's activation. During the turn this effect is activated, if two or more of your cards are destroyed by your opponent, they discard 1 card, Tribute 1 monster and take 1000 damage, and if they cannot, target 2 cards in your GY, and if you do, Special Summon 1 of those targets and return the other target to the hand, also gain 1000 LP. Next: Kit Kat Kitty Cat, the Catastrophic Catalyst Link to comment Share on other sites More sharing options...
AstralStarZero Posted July 16, 2020 Report Share Posted July 16, 2020 Kit Kat Kitty Cat, the Catastrophic Catalyst Level 10 EARTH Beast/Effect If you activate a dice rolling effect: you can Special Summon this Card (from your hand). Each time your opponent activates a card or effect, Roll a six-sided die and apply the result. • 1: Destroy all Cards you control. • 2: Destroy 1 Card in your hand • 3: Destroy 1 Card in the Main Monster Zone • 4: Destroy 1 Card in the Spell/Trap Zone • 5: Destroy 1 random Card in your opponent’s hand. • 6: Destroy all cards your opponent controls. ATK/2500 DEF/3000 Next: Toon Rerun Link to comment Share on other sites More sharing options...
Tinkerer Posted July 16, 2020 Report Share Posted July 16, 2020 Toon Rerun Equip Spell Activate this card by targeting 1 Toon monster in your GY; Special Summon it (ignoring its Summoning Conditions), and equip it with this card. If you control "Toon World" the equipped monster can attack the turn it was Summoned. You can only activate 1 "Toon Rerun" per turn. Lone Star Type-V Link to comment Share on other sites More sharing options...
Benachu666 Posted July 29, 2020 Report Share Posted July 29, 2020 Lone Star Type-V **** attribute; fire type; machine atk; 1700 def; 2300 effects; when this monster is normal summoned, you may add a machine monster from your deck to your hand. you may discard this card from your hand(quick effect); your opponent takes 500 damage for every fire attribute monster you control. while this card is on the field and your opponent summons a monster, you may discard a fire attribute monster from your hand(quick effect); negate the summon and your opponent takes damage equal to half the combined attack and defence of the said monster. new card; tell me why i don't like mondays Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 29, 2020 Report Share Posted July 29, 2020 @Benachu666 you might be interested in knowing there's a Dark theme for the site, you can accede it in the forum index, at the bottom. Btw, your card if OP as hell, but this is just a game, so np xD. Tell me why I don't like Mondays DARK Level 7 Fairy / Effect You can Special Summon this card (from your hand) to a zone between a "Sundays should have a Pause Button" and a "Tuesday would be cuter is it were Friday" monsters you control. This card can make a second attack during each Battle Phase, but if you do, pay 1000 LP. If this card is destroyed by battle or a card effect: You can add 1 "Thank God Monday ended at last" from your Deck to your hand. 2200 / 1800 Next: Diamond-Shaped Cubic Pyramid Link to comment Share on other sites More sharing options...
morrisoni4 Posted July 29, 2020 Report Share Posted July 29, 2020 "Diamond-Shaped Cubic Pyramid" Level 4/Rock/Effect/1500/1900 Once per turn, you can banish one Rock monster from your Deck, Special Summon one Rock monster with a different name from your Deck. Next: "Where Am I?" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 29, 2020 Report Share Posted July 29, 2020 long time no see around the game, @morrisoni4 ^_^ Where Am I? Normal Trap When a monster you control is targeted for an attack or would be affected by card effect: shuffle that card into your Deck, face-up, and if you do, negate the attack or activation. If this card is in your GY: you can banish this card; count the number of cards on top of the face-up card if your Deck, and if the declared number is equal to that number of cards, you win the Duel. Can you imagine ^ this? I have a feeling this effect can be abused terribly by the right cards... I wonder. Next: Hydrokinetic Flame Link to comment Share on other sites More sharing options...
Benachu666 Posted August 4, 2020 Report Share Posted August 4, 2020 Hydrokinetic Flame spell; quickplay you may activate this card if you control a light, fire or water monster on your side of the field. discard a monster card from your hand that is light, fire or water and has a different attribute then the face up monster, special summon from your deck a monster that is light, fire or water and has a different attribute then the monster that is face up and the monster you discarded. then destroy up to 3 of your opponents cards. ''Sundays should have a Pause Button'' is the next one, lets make it a monster, please Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted August 15, 2020 Report Share Posted August 15, 2020 Sundays should have a Pause Button Level 4 DARK Fairy/Effect ATK: 1100/DEF: 900 If a “Tuesday would be cuter is it were Friday” monster is on the Field, Special Summon this card. If this card is Special Summoned this way, add 1 “Tell me why I don’t like Mondays” monster from your Deck to your Hand. You can only activate the effect of “Sundays should have a Pause Button” once per turn. Next: Tuesday would be cuter is it were Friday (it must be a effect monster) Link to comment Share on other sites More sharing options...
Lystern Posted August 18, 2020 Report Share Posted August 18, 2020 Tuesday would be cuter is it were Friday LIGHT Fairy/Effect Level 2 - 400/1400 Once per turn, if all monsters you control are Fairy monsters(min 1), you can Special Summon this card from your hand. When you do: Send 1 Fairy monster from your Deck to GY. Next: Renmants of the World Chalice Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted August 19, 2020 Report Share Posted August 19, 2020 Remnants of the World Chalice Quick-Play Spell When a Link-3 or lower “World Chalice” monster or a level 8 or higher “World Chalice” Extra Deck monster is banished from the GY send it to the GY & return the Materials used to Special Summon that monster to the Deck & shuffle it. You can banish this card from the GY, Special Summon 1 Link-5 “World Chalice” monster or 2 level 12 or lower “World Chalice” monsters from your GY. NEXT: Weekday Everyday (Must be a Quick play spell which supports “Tell me why I don’t like Mondays”, “Sundays should have a Pause Button” & “Tuesday would be cuter is it were Friday”.) Link to comment Share on other sites More sharing options...
Marslaven Posted August 20, 2020 Report Share Posted August 20, 2020 Weekday Everyday Quick-Play Spell If you control 1 "Sundays should have a Pause Button" or "Tuesday would be cuter is it were Friday", Special Summon the other specified monster and and add 1 "Tell me why I don't like Mondays" from your Deck to your Hand. Next: Astroglyphics (Preferably a Spell card, but otherwise go nuts.) Link to comment Share on other sites More sharing options...
Tinkerer Posted August 20, 2020 Report Share Posted August 20, 2020 Astroglyphics Spell Target 1 face-up Pendulum monster in your Extra Deck; send cards from the top of your Deck to the GY equal to the scale of that monster. You can place any Pendulum monsters sent to your GY this way face-up in your Extra Deck instead, then, shuffle the target to your Deck. You can only activate 1 "Astroglyphics" per turn. Fathoms of Fear Link to comment Share on other sites More sharing options...
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