Friend of Justice Posted May 28, 2020 Report Share Posted May 28, 2020 Hysterically Serious Earnest Madman Equip Spell Equip only to a Warrior, Fiend, or Fairy Type monster. All other monsters on the field have their ATK become 499 higher than the equipped monster's. The Equipped monster can only be targeted by an attack from a monster with 500 or more ATK than it. If a card or effect activates that would increase a monsters ATK: Destroy this card, and if you do; Destroy all cards on the field: The both players gain 499 LP and Special Summon 1 Monster from their GY's, but their effects are negated, and they lose 499 ATK. You can only use each effect of "Hysterically Serious Earnest Madman" once per turn. Next: "Oh no! He's going to Jump! Don't do it!" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 28, 2020 Report Share Posted May 28, 2020 lol, this is getting out of control xD. Anywho: Oh no! He's going to Jump! Don't do it! Quick-Play Spell Activate immediately after the effect of a monster on the field that Tributes itself as cost to activate its effect resolves. Apply 1 of the following effects based on the owner of that Tributed monster. You: Special Summon that Tributed monster, and if you do, negate its effect until the end of this turn. Opponent: Special Summon 1 "Fainted Creature Token" with the same Type, Attribute, Level/Rank/Link Rating and ATK/DEF as the Tributed monster to your opponent's side of the field in Defense Position, and if you do, your opponent cannot Special Summon for the rest of this turn. Fainted Creature Tokens cannot be Tributed or used as material. Next: Dramatic Crossroads of Destiny Link to comment Share on other sites More sharing options...
Bluvista Posted May 29, 2020 Report Share Posted May 29, 2020 Jesus christ Ally. That Equip Spell is crazy. Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 29, 2020 Report Share Posted May 29, 2020 I'll take this prompt. Dramatic Crossroads of Destiny (SPELL) Field Spell Card Each time a monster is Summoned, the player that Summoned it tosses a coin four times and either of the following effects is applied according to the number of heads: 4: The monster cannot be destroyed by battle and is unaffected by card effects that would remove it from the field until the End Phase. 3: The monster is banished. Return the monster to the field during the End Phase. 2: The monster can attack twice during each Battle Phase this turn. 1 or less: The monster is returned to the hand. Next: Luminous Field - Ray Caelesti Crystallum Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 29, 2020 Report Share Posted May 29, 2020 I don't know why, but this sound like a terrifyingly powerful card xD Here it goes: Luminous Field - Ray Caelesti Crystallum Field Spell When this card is activated: You can add 1 LIGHT Fairy or Spellcaster monster from your Deck to your hand. Once per turn, during your opponent's Standby Phase: Fiend or Zombie monsters your opponent controls lose 300 ATK. During your Main Phase 1, if only your opponent controls a monster: You can Special Summon 1 monster from your opponent's GY, also it becomes LIGHT and Fairy or Spellcaster, and if you do, negate that monster's effect, also it cannot be used as material during this turn. If this card is destroyed by your opponent's card effect, destroy all LIGHT monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed this way, and if you do that, your opponent skips their next Battle Phase. Next: Drug Dealer Fairy Mily Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 30, 2020 Report Share Posted May 30, 2020 Drug Dealer Fairy Mily lv 4 DARK Fairy/Effect This card gains 500 ATK and DEF for each card in your opponents hand. Once per turn: Your opponent can pay 2000 LP; your opponent draws 1 card. If this card is sent from the field to the GY: You can Special Summon 1 "Drug Dealer Fairy Mily" from your Deck. You can only use this effect of "Drug Dealer Fairy Mily" once per turn. ATK/1000 DEF/1000 Next: I don't know what we are Talking About Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 30, 2020 Report Share Posted May 30, 2020 I don't know what we are Talking About Continuous Spell During either player's Main Phase, the turn player can declare 1 type of card (Monster, Spell, or Trap), then reveal 1 card in their opponent's hand, and if it is not of the declared type, that player shuffles that card into their Deck. During either player's End Phase: The turn player can declare 1 type of card (Monster, Spell, or Trap), then reveal the top card of their opponent's Deck, and if it is not of the declared type, banish it. Either player can only use 1 "I don't know what we are Talking About" effect per turn, and only once that turn. Next: Spectral Amphitheatre Link to comment Share on other sites More sharing options...
AstralStarZero Posted June 9, 2020 Report Share Posted June 9, 2020 Spectral Amphitheatre Continuous Spell Card When this card is activated: add 1 Spirit Monster from your Deck to your hand. During your Main Phase, if you Normal Summoned a Spirit Monster this turn, you can: Immediately after this effect resolved Normal Summon 1 Spirit Monster from your hand (You can only gain this effect once per turn). During the End Phase: you can target cards in your GY equal to the number of Spirit Monsters you control; shuffle them into your deck. You can only control 1 “Spectral Amphitheatre”. N/C: Red-Eyes Symbiote (When I mean by Symbiote, it’s by a theory I have that the Red-Eyes is an artificial creation that bonds with other creatures, hence why we have things like Red-Eyes Gearfried) Link to comment Share on other sites More sharing options...
Lystern Posted June 10, 2020 Report Share Posted June 10, 2020 Red-Eyes Symbiote DARK Cyberse/Effect Level 1 - 0/0 Once per turn, during either player's Battle Phase; if you control another "Red-Eyes" monster, you can Special Summon this card from your hand. Immediately after this effect resolves, Link Summon a "Red-Eyes" monster by using monsters from your field, including this card. Red-Eyes Symbiotic Dragon (refer to above card please) Link to comment Share on other sites More sharing options...
Tinkerer Posted June 11, 2020 Report Share Posted June 11, 2020 Red-Eyes Symbiotic Dragon DARK Links: E W S Cyberse/Link/Effect 3 Monsters If this card is Link Summoned using a "Red-Eyes" monster(s) as Material: Inflict 800 damage to your opponent. If this card is Link Summoned using a Normal monster(s) as Material: Inflict 800 damage to your opponent. If this card is Link Summoned using a Level 7 or higher monster(s) as Material: Inflict 800 damage to your opponent. If this card is destroys an opponent's monster by battle OR if this card is destroyed by battle: You can Set 1 "Red-Eyes" Spell/Trap from your Deck, also it can be activated this turn. You can only Special Summon "Red-Eyes Symbiotic Dragon" once per turn. 2400/LINK-3 Darkness Ivy Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted June 11, 2020 Report Share Posted June 11, 2020 Darkness Ivy DARK Level 7 Plant / Synchro / Effect 1 DARK Tuner monster + 1+non Tuner Plant monsters If this card is Synchro Summoned: You can target 1 monster your opponent controls; that card cannot attack, be Tributed or used as material until the end of your next turn. Gains 200 ATK for each Plant monster in your GY. When your opponent declares an attack: You can change the attack target to this card. If this card is destroyed by your opponent's card effect: You can Special Summon 1 "Darkness Weed Token" (Plant/DARK/Level 4/ATK 0/DEF 2000) to your opponent's field. This Token cannot be Tributed or used as material. During your Standby Phase, inflict 500 damage to your opponent for each Darkness Weed Token your opponent controls. You can only use each effect of "Darkness Ivy" once per turn. ATK 2400 / DEF 2200 Next: Paradise is in my hand Link to comment Share on other sites More sharing options...
AstralStarZero Posted June 11, 2020 Report Share Posted June 11, 2020 Paradise is in my Hand Continuous Spell Card Activate only at the start of Main Phase 1. Both players shuffle their entire hand into their deck and add as many Field Spells from their Deck to the hand as possible. Field Spells cannot be activated. Next: Elemental HERO Neos Paladin Link to comment Share on other sites More sharing options...
Yuya-Kun Posted June 12, 2020 Report Share Posted June 12, 2020 Elemental HERO Neos Paladin Level 8 DARK Warrior/Fusion/Effect "Dark Magician" + "Elemental HERO Neos" You can also Special Summon this card from the Extra Deck, by banishing the above Fusion Materials from the GY or field. Once per turn (Quick Effect): When a Spell/Trap card is activated, you can send 1 Spell/Trap card that lists "Dark Magician" or "Elemental Hero Neos" in it's card text from the Deck to the GY. Gains 100 ATK and DEF for each Spell and Trap card on the field or in the GY. During the next End Phase after this card was Summoned: Return this card to the Extra Deck, and if you do, Special Summon 1 each of your banished "Dark Magician" or "Elemental HERO" Monsters. 3000/2500 Number 39: Fallen Stardustopia Dragon (can it be an Xyz or Synchro please?) Link to comment Share on other sites More sharing options...
morrisoni4 Posted June 14, 2020 Report Share Posted June 14, 2020 "Number 39: Fallen Stardustopia Dragon" Rank 4/Dragon/Xyz/Effect/LIGHT/2600/2500 4 level 4 Monsters You can also Special Summon this card using one Tuner monster and one or more non-Tuner monsters whose total levels equal exactly 8. Once per turn, when any player's monster declares an attack, you can negate that attack, change the attacking monster to Defense Position, and inflict damage to your opponent equal to that monster's Level x the number of Materials on this card x 100. Once per turn, during your End Phase: detach one Material from this card. Next: "Number -39: Dystopia" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted June 14, 2020 Report Share Posted June 14, 2020 Number 39: Dystopia DARK Rank 4 Warrior / Xyz / Effect 2 Level 4 monsters When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation. Once per turn: You can banish 1 Warrior monster from your GY; your opponent cannot add cards to the hand, except by drawing them, until the end of the next turn. If this card is targeted by a card effect while it has no material: Destroy this card. ATK 2500 / DEF 2000 Next: Child Kidnapping Fairy Yuly Link to comment Share on other sites More sharing options...
morrisoni4 Posted June 14, 2020 Report Share Posted June 14, 2020 Goodness... Okay. "Child Kidnapping Fairy Yuly" Level 4/Fairy/Effect/DARK/1000/1500 Once per turn, you can target one Level 4 or lower Spellcaster or Warrior monster your opponent controls, take control of that target until your Standby Phase. Next: "Goblin Assassination Squad" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted June 14, 2020 Report Share Posted June 14, 2020 Goblin Assassination Squad EARTH Warrior / Effect If this card is Normal Summoned: You can target 1 Defense Position monster your opponent controls with an ATK lower than this card; destroy it. If this card attacked this turn, return this card to the hand during the End Phase, and if you do, the first time your opponent declares an attack during the next turn, the attacking monster is destroyed. ATK 1200 / DEF 600 Next: Illegal Steroids Injection Fairy Lancy Link to comment Share on other sites More sharing options...
Tinkerer Posted June 15, 2020 Report Share Posted June 15, 2020 Illegal Steroids Injection Fairy Lancy (TCG Name: Injection Fairy PEDdy) EARTH *** Spellcaster/Effect This card's ATK cannot be changed except by this card's own effect. This card inflicts piercing damage. Once per battle, when this card declares an attack, during damage calculation (Quick Effect): Pay LP equal to half this card's ATK; double this card's ATK. 400/1500 Incense of the Divine Link to comment Share on other sites More sharing options...
morrisoni4 Posted June 16, 2020 Report Share Posted June 16, 2020 "Incense of the Divine" Normal Trap Tribute one "Obelisk the Tormentor", "The Winged Dragon of Ra" and "Slifer the Sky Dragon", Special Summon one "Holactie the Creator of Light", ignoring its Summoning Conditions. You may only use one "Incense of the Divine" per Duel. Next: "White Shadow Soldier" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted June 17, 2020 Report Share Posted June 17, 2020 White Shadow Soldier WIND Level 8 Fiend / Effect Must be Special Summoned from your hand or GY in a zone between a DARK and a LIGHT monster. If this card is Special Summoned: You can send 1 LIGHT and 1 DARK monster from your Deck or hand to the GY. While this card is between a DARK and a LIGHT monster, it cannot be targeted by card effects. If this card is between a Synchro and an Xyz Monster, this card gains the following effect: *Cannot be destroyed by battle or card effects. You can only Special Summon "White Shadow Soldier(s)" once per turn. ATK 2600 / DEF 0 Next: Adult Movies Fairy Luly Link to comment Share on other sites More sharing options...
AstralStarZero Posted June 17, 2020 Report Share Posted June 17, 2020 Adult Movies Fairy Luly/R-Rated Lullaby Level 3 EARTH Fairy/Effect If this card is destroyed by battle, Target 1 Monster your opponent controls: equip it to that monster. While this card is equipped to a Monster on the field, if the equipped monster battles an opponent’s monster, the equipped monster loses ATK equal to the original ATK of the opponent’s monster. If the Equipped Monster’s ATK is 0 while this card is equipped to that monster, destroy the equipped monster. ATK/300 DEF/1200 Next: Cornered Opponent Link to comment Share on other sites More sharing options...
Yuya-Kun Posted June 18, 2020 Report Share Posted June 18, 2020 Cornered Opponent Quick-Play Spell If your opponent controls more monsters than you, target 1 Monster in their GY, Special Summon it, and if you do, that monster cannot attack, it's effects are negated, and during the Standby Phase of the turn this card was activated, destroy all Monsters your opponent controls. You can only activate 1 "Cornered Opponent" per turn Shrine of The Egyptain Gods (lets make them good) Link to comment Share on other sites More sharing options...
AstralStarZero Posted June 19, 2020 Report Share Posted June 19, 2020 Shrine of the Egyptian Gods Continuous Spell Card During your Main Phase, you can Normal Summon 1 DIVINE monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn). If you Normal Summon a DIVINE Monster, You can apply 1 of these effects; ● Draw 2 cards. ● Special Summon 2 "Disciple Tokens" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Gain 2000 LP. You do not have to activate the effects of Special Summoned DIVINE monsters you control that would send them to the Graveyard during the End Phase. Next: Chaos Gaia the Fierce Knight Link to comment Share on other sites More sharing options...
Tinkerer Posted June 25, 2020 Report Share Posted June 25, 2020 Chaos Gaia the Fierce Knight EARTH 7* Warrior/Effect Cannot be Normal Summoned/Set. You can Special Summon this card from your hand by tributing up to 3 monsters you control. For each monster Tributed for the Summon of this card, you can send the top card from your Deck to the GY, and if you do, change the battle position of 1 monster your opponent controls. While you have a LIGHT monster(s) in your GY, this card cannot be destroyed by card effects. While you have a DARK monster(s) in your GY, this card gains piercing, also it cannot be destroyed by battle. 2300/2100 Collapse Synchron Link to comment Share on other sites More sharing options...
AstralStarZero Posted June 30, 2020 Report Share Posted June 30, 2020 Collapse Synchron Level 2 EARTH Machine/Effect During your Main Phase: you can reveal 1 “Warrior” Synchro Monster from your Extra Deck; Special Summon Monsters from your Deck whose combined levels are equal to the revealed monster’s level -2, with their effects negated, but the Zones they were Special Summoned into cannot be used for another monster until the end of this turn. You can only use this effect of “Collapse Synchron” once per turn. A Synchro Monster that used this card as Synchro Material cannot be destroyed by battle. ATK/200 DEF/700 next: Shark Bait Link to comment Share on other sites More sharing options...
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