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Atypical-Abbie

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Deadly Transformation

Normal Spell

Activate only during your Main Phase 1. Fusion Summon 1 Fusion Monster from your Extra Deck using monsters in your hand or field as materials, but if you do, during your End Phase, take damage equal to the combined ATK of the monsters used as materials unless the monster Fusion Summoned by this card's effect inflicts battle damage to your opponent during this turn's Battle Phase. The monster Fusion Summoned by this card's effects is unaffected by your opponent's Trap effects during the turn it is Summoned.

 

Next: Injection Demon Annie

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“Injection Demon Anne”

Level 8 WIND Fusion [Fiend]

(ATK: 1500/DEF: 2500)


You can tribute 2 Spellcaster & 2 Fiend normal monsters to special summon this card (you can also fusion summon instead, but you when you send fusion materials for this card to the GY, they are banished instead, until this card leaves the field. When the banished fusion materials leave the Banished Zone, they are shuffled into the Deck. This card cannot be destroyed by Dragon & Fairy effect monsters while on the field. If this card’s effect is negated, it does not leave the field & gains 2000 ATK until your opponent’s 2nd End Phase after activation, this effect cannot be negated. You can only activate each effect of “Injection Demon Anne” once per turn & 3 times per duel.

Next: Life Destroyer

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Thanks, @Gradget Gaming091.

 

Life Destroyer

Continuous Spell

Once per turn: You can Tribute 1 monster you control (except Tokens); inflict damage to your opponent equal to the Level/Rank/Link Rating of the Tributed monster x 200. If your opponent Summons or Sets a card in the same column as this card, inflict 500 damage to your opponent. You can only control 1 "Life Destroyer".

 

Next: The Slacker Magician goes out! 

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The Slacker Magician goes out!
Quick-Play Spell
Target 1 Xyz monster you control; Special Summon from your Extra Deck, 1 monster with the same Type as that monster you control that is either 1 Rank higher, OR requires 1 more material, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.). It gains this effect.
● This card gains 200 ATK for each Xyz Material attached to it.
If an Xyz monster you control would be destroyed by battle or card effect,  you can banish this card from your GY instead.


Next:
Marduvaal, the Upriser
Must be a non-DARK Fiend monster

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"Marduval, the upriser"

Lvl.8

Light

Feind

2800/2000

Effect: 

This card cannot be destroyed by card effects, Once per turn this card can target one of your opponents monsters and destroy it, if it does you can summon it from your opponents graveyard to your field 

Next: Ramaiel the fallen

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Ramaiel the Fallen
lv 3 DARK
Fairy/Effect
If you control a DARK Fairy Monster, you can Special Summon this card (from your hand). You can only Special Summon "Ramaiel the Fallen" once per turn this way. During each players End Phase while this card is in your GY: Inflict 300 points of damage to your opponents LP.
ATK/300 DEF/1300

Next: Number Hunting

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Number Hunting (TRAP)

Activate when your opponent Summons an Xyz Monster; Special Summon 1 "Numeral Hunter" from your hand, Deck or GY, increase it's ATK and DEF by 500, and if your opponent's monster Summoned is a "Number" Xyz Monster, you can also add 1 "Galaxy Eyes Photon Dragon" from your Deck or GY to your hand.

 

Next: Petrify 

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“Petrify”

Continuous Trap

When a Fairy-Type monster targets 1 DARK or Fiend-Type Monster you control (this includes attacks & card effects), negate the attack & special summon that Fairy monster in DEF position & equip this card to it, the special summoned monster cannot be destroyed by battle or change it’s battle position, until your opponent’s 2nd End Phase after activation. If this card is destroyed, destroy the equipped card. If the equipped card is destroyed, destroy this card.

Next: “Phantom Reaper - Excaliburn“

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So Zombie version of Heroic Champion - Excalibur then.

Phantom Reaper - Excaliburn
Rank 4 DARK
Zombie/Xyz/Effect
2 Level 4 Zombie Monsters
Gains 200 ATK for each Zombie Monster in your GY. If this card destroys a Monster by Battle: You can detach 1 Xyz Material from this card; inflict 2000 points of damage to your opponent. You can only use this effect of "Phantom Reaper - Excaliburn" once per turn.
ATK/2000 DEF/0


Next: Fusion Link

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"Fusion Link"

Continuous Spell

Once per turn: If you control a Fusion Monster in the Extra Monster Zone; You can Link Summon a Link Monster to that Extra Monster Zone, move that Fusion Monster to a Main Monster Zone that Link Monster points to.

 

Next: "Railgun Shot"

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Railgun Shot

Continuous Trap

When a Rank 10 or higher Xyz monster is Special Summoned, inflict 600 damage to your opponent. Once per turn, you can target 1 Rank 10 or higher EARTH Machine-Type Xyz monster you control, special summon 1 "Rail Token" (EARTH Machine ??ATK/??DEF) That token's Level is always equal to the Rank of the targeted XYZ monster. That token's ATK and DEF are always equal to the original ATK and DEF of the targeted monster's. When a "Rail Token" leaves the field, inflict 600 damage to your opponent. 

"Wicked Judgement Executioner" 

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Wicked Judgement Executioner (DARK)

Level 7 [Spellcaster/Effect]

Must first be Special Summoned (from your hand) by destroying 1 "Engraver of the Mark" you control. If you activate the effect of "Engraver of the Mark" and target a face-up card on the field: you can banish this card from your hand and target that same card; return this banished card to your hand during the End Phase and if you do, destroy the target. This card's ATK becomes 1000 x the number of cards destroyed by the effect of "Wicked Judgement Executioner" during this duel. You can only control 1 "Wicked Judgement Executioner". 

ATK/?  DEF/0



NEXT: Pyrotech Mech - Ganryu

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Pyrotech Mech - Ganryu

FIRE 6*

Pyro/Effect

You can Normal Summon this card without Tributing.  If you do, during each End Phase: You take 800 damage.  If this card destroys an opponent's monster by battle, your opponent takes any effect damage you would take from card effects this turn.

2400/1400

 

Thrash Compactor

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Thrash Compactor

Continuous Spell

You can Tribute 1 "Junk" monster you control; Special Summon 1 "Compacted Junk Token" (Rock/EARTH/Level 5/ATK 0/DEF 3000). If you control a monster your opponent owns: You can Tribute that monster; Special Summon 1 "Energy Cube Token" (Thunder/Tuner/LIGHT/Level 5/ATK 3000/DEF 0). You cannot use Tokens Special Summoned by this card's effects as material for the turn they're Special Summoned. You can only use each effect of "Thrash Compactor" once per turn.

 

Next: Ghost Girl Party

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“Ghost Girl Party”

Field Spell

All Fairy-Type normal monsters on your side of the field cannot be destroyed by battle & Fiend-Type monsters on your side of the field return to the owner’s hand when destroyed & do not leave the field when destroyed by card effects. When this card leaves the field, all Fairy & Fiend-Type normal monsters currently on your side of the field gain this card’s effect, until your opponent’s End Phase on his/her next turn. You can only activate the GY effect of “Ghost Girl Party” once per turn.

Next: Ally Controller

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Ally Controller

Monster

DARK/Machine/Effect

Level 8

If there are at least 2 "Ally of Justice" monsters on the field, you can Special Summon this monster from your hand. All other "Ally of Justice" monster you control gain the following effects:

- This card can also activate these effects when your opponent controls a monster that is not DARK Attribute.

- This card cannot be targeted or destroyed by the effects of non-DARK monsters. 

This card cannot be destroyed by battle or by your opponents cards or effects while you control another "Ally of Justice" monster. 

ATK: 2000 

DEF: 2000

Next: "Enemy of Justice"

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Well, this sounds like wanting to be a counterpart to Ally of Justice, but since it doesn't have a particular name, I'll make something a lil' more generic.

Enemy of Justice

DARK

Level 3

Fiend / Tuner / Effect

If this card battles a LIGHT monster: Destroy that monster. This card's ATK becomes the number DARK monster in your GY with a different name than all other monsters in your GY x 300. If your opponent Special Summons a LIGHT monster while this card is in your GY; you can discard 1 card; Special Summon this card, but banish it if it is used as material for a Synchro or Xyz Summon.

ATK ? / DEF 1200

 

Next: Black Damsel with Eyes of Blue

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“Black Damsel with Eyes of Blue”

DARK level 5 Tuner/Effect

Can only be normal summoned by tributing 1 “Eyes of Blue” Tuner monster, this card becomes LIGHT attribute while in the Main Monster Zone. When this card is normal summoned, special summon 1 “Eyes of Blue” monster from your Deck. If it is a Tuner monster, activate it’s normal summon effect. You can banish 1 Tuner monster from your GY to special summon this card. If you do, special summon 1 “Blue-Eyes“ monster from your hand, GY or Deck. You can only activate each effect of “Black Damsel with Eyes of Blue” once per turn.

Next: “Black Magician Dragonic Wrath“

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(Note: Made a slight edit from prompt as Black Magician is Dark Magicians Japanese name if thats alright.)

Dark Magician Dragonic Wrath
lv 7 DARK
Spellcaster/Effect
You can Special Summon this card (from your hand) by banishing 1 Spellcaster Monster in your GY. You can only Special Summon "Dark Magician Dragonic Wrath" once per turn this way. This cards name is treated as "Dark Magician" while on the field or in your GY. You can only activate the following effects of "Dark Magician Dragonic Wrath" once per turn.
* If this card is Normal or Special Summoned: Add 1 "The Eye of Timaeus" from your Deck to your hand.
* You can banish this card from your GY; Special Summon 1 "Celtic Guard" monster from your Deck and add 1 "Legend of Heart" from your Deck to your hand.
ATK/2500 DEF/2100

Next: Expansion Synchro

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Expansion Synchro

Field Spell

The Levels of all Synchro Monsters in your Extra Deck can be treated as their original Level or their original level +1. Once per turn: You can Special Summon 1 "Synchro Aura Token" (Cyberse/LIGHT/Level 1(ATK 0/DEF/ 0) in an adjacent zone to a Synchro Monster you control. If this card is destroyed by your opponent's card effect: You can banish 1 Synchro Monster from your GY, face-down, and if you do, Special Summon 1 Tuner Monster and 1 non-Tuner monster from your GY whose combined Levels are equal to the Level of that banished monster.

 

Next: Melodious' Grand Concerto

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Melodious Grand Concerto
Field Spell Card
Increase the ATK and DEF of all LIGHT Fairy Monsters you control by 400. You can only activate the following effects of "Melodious Grand Concerto" once per turn.
* You can Special Summon 1 "Melodious" Monster from your Hand in Defense Position.
* If a "Melodious" Fusion Monster is Fusion Summoned: Draw 1 Card.

Next: Wild Hunt
 

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