morrisoni4 Posted May 10, 2020 Report Share Posted May 10, 2020 "Ladies First!" Trap Card Tribute one Winged-Beast "Harpie" monster, Special Summon one "Harpie Lady Sisters" from your Deck (this is treated as a Special Summon with "Elegant Egotist"). Next: "False Spell" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 10, 2020 Report Share Posted May 10, 2020 False Spell DARK Level 1 Cyberse / Effect Cannot be targeted for attacks while you control a Spell/Trap. When your opponent would destroy 1 Spell/Trap you control (Quick Effect): You can Set this card in one of your unused Spell & Trap Zones, then shuffle on the field all of your Set Spell/Traps, and if you do, your opponent can target again 1 of your Spell/Traps to destroy it. If this card Set in your Spell & Trap Zones is targeted by your opponent's card effect: Your opponent takes 2000 damage, also, after that, Special Summon this card. 700 / 300 ^Yeah, this was weird, it needs to go to Experimental Mechanics >_<. Next: D/D/D Dementia Demonic Doppelgänger Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted May 10, 2020 Report Share Posted May 10, 2020 “D/D/D Dementia Demonic Doppelgänger” Level 10 Fusion 3 level 5 or higher “D/D/D” monsters. When a card effect would target 1 “D/D” or “D/D/D” monster, negate it & destroy it. If you do, special summon 1 Fiend-Type monster from your Deck & fusion summon 1 “D/D/D” monster by banishing materials from your GY (including the card you just special summoned). If you activate this effect, this card cannot be destroyed by battle, until the End Phase. You can only activate each effect of “D/D/D Dementia Demonic Doppelgänger” once per turn. Next: “Divine Parsath Kuriboh” Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 10, 2020 Report Share Posted May 10, 2020 "Dvine Parsath Kuriboh" Level 1/Fiend/Effect/LIGHT/300/200 If you would take battle damage from an opponent's monster: You can discard this card, you gain that many LP instead. Next: "Rescue Flare" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 10, 2020 Report Share Posted May 10, 2020 Rescue Flare Normal Spell Activate only if you control 1 monster. Target up to 2 of your Lv 4 or lower banished monsters; during your next Standby Phase, Special Summon that target(s) in Defense Position in Monster Zone(s) adjacent to that monster you control, and if you do, the Special Summoned monster(s) is unaffected by your opponent's card effects until the end of this turn. Next: Apple of Enlightenment Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 11, 2020 Report Share Posted May 11, 2020 "Apple of Enlightenment" Normal Trap When a monster you control battles an opponent's monster: Tribute one LIGHT monster, send one "Forbidden" Quick-Play Spell from your Deck to the GY, this effect becomes that card's effect when activated.During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, Special Summon one LIGHT monster from your Deck or hand. Next: "Blitz Boomerang" Link to comment Share on other sites More sharing options...
Bluvista Posted May 11, 2020 Report Share Posted May 11, 2020 Blitz Boomerang Continuous Trap If there is not a monster on both sides of the field, destroy this card. While this card is on the field, all effect damage you would take is infiicted to your opponent instead. When your opponents monster's ATK or DEF changes, inflict damage to your opponent equal to the difference between their monster's original ATK or DEF and their current. "Voltagnic Drago" Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 11, 2020 Report Share Posted May 11, 2020 "Voltagnic Drago" Level 6/Dragon/Effect/WIND/2000/2000 Once per turn, this card cannot be destroyed by battle. Neither player takes any battle damage from battles involving this card. When this card battles an opponent's monster, at the end of the Damage Step: Inflict damage to your opponent equal to this card's ATK. Next: "Heart of Arrogance" Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 11, 2020 Report Share Posted May 11, 2020 Heart of Arrogance (SPELL) [Equip Spell Card] Equip only to a monster you control. The equipped monster is unaffected by and cannot be targeted by the monster effects of your opponent's monster with lower Level/Rank/Link than itself. If the equipped monster is a "Heartless" monster, the "Heartless" portion of its name is replaced by "Heartbound" and also gains 1450 ATK. When this card is removed from the field; send it to the bottom of your Deck and take 1450 damage. NEXT: Dimension-Splitting Sword Slash Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 11, 2020 Report Share Posted May 11, 2020 "Dimension-Splitting Sword Slash" Normal Trap If you control a Warrior monster: Shuffle all banished monsters into their respective Decks. Next: "Dead Weight" Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 11, 2020 Report Share Posted May 11, 2020 Dead Weight (TRAP) [Continuous Trap Card] If your opponent controls 2 or more monsters apply the following effect during each Battle Phase: The ATK of your opponent's monster with the highest ATK (their choice if tied) is decreased by the DEF of their monster with the lowest ATK (your choice if tied) until the end of the Battle Phase You can control only 1 face-up "Dead Weight". Next: Dark Aromage Siffran Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 11, 2020 Report Share Posted May 11, 2020 Dark Aromage Siffran DARK Level 4 Plant / Effect While your LP are higher than your opponent's, Aromage monsters you control cannot be destroyed by your opponent's card effects. Once per turn, if you gain LP: Inflict 500 damage to your opponent, and if you do, this card is treated as a Tuner monster until the end of the turn, also you cannot Special Summon monsters from the Extra Deck, except "Dark Aromage" monsters, for the rest of this turn. ATK 1900 / DEF 600 Next: B/B/B Blistering Blue Beast Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 12, 2020 Report Share Posted May 12, 2020 "B/B/B Blistering Blue Beast" Level 7/Beast/Fusion/Effect/FIRE/2000/2500 "Flame Tiger" + "Soul Tiger" You can Tribute 2 monsters (Quick Effect), Special Summon this card from your GY. If this card leaves the field: Special Summon one "Flame Swordsman" monster from your GY. Next: "Fire in the Hole!" Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 12, 2020 Report Share Posted May 12, 2020 Fire in the Hole Quick-Play Spell Card Discard 1 FIRE Monster; destroy all monsters your opponent control whose DEF are equal or less than the ATK of the discarded card. Next: Mastering the Elements Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted May 12, 2020 Report Share Posted May 12, 2020 God dammit Thomas Zero! Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted May 12, 2020 Report Share Posted May 12, 2020 “Mastering the Elements” Continuous Spell When a FIRE, WATER, WIND or EARTH monster is special summoned, add 1 monster from your Deck with the same attribute as the special summoned monster. Next: Millennium Kingdom Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 12, 2020 Report Share Posted May 12, 2020 @Gradget Gaming091 Don't forget to put in a prompt for the next person. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 12, 2020 Report Share Posted May 12, 2020 Millennium Kingdom Field Spell When this card is activated, you can add 1 Level 5 or higher Normal monster from your GY to your hand. You can Normal Summon Level 5 or higher Normal monsters with 1 less Tribute. If a Normal monster you control destroys a monster by battle: Draw 1 card. You can only activate 1 "Millennium Kingdom" per turn. Next: Serenity Now! Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 12, 2020 Report Share Posted May 12, 2020 Serenity Now! Quick-Play Spell Activate only if you control a LIGHT monster. Target 1 DARK monster your opponent controls; shuffle it into the Deck, and if you do, Special Summon 1 LIGHT monster from your Deck, also, after that, Synchro Summon using monsters you control as materials, and if you do that, skip this turn's Battle Phase. If this card is in your GY: You can banish this card, then target 1 face-up monster your opponent controls; change it to face-up Defense Position. Next: Eria meets Gigobyte Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 12, 2020 Report Share Posted May 12, 2020 "Eria Meets Gigobyte" If you control "Eria the Water Charmer", Special Summon 1 Level 1 WATER monster from your hand. You can banish this card from your GY, Tribute one "Eria the Water Charmer" and one "Gigobyte", and if you do, Special Summon one "Familiar-Possessed - Eria" and one "Jigabyte" from your hand. Next: "Uneasy Alliance" Link to comment Share on other sites More sharing options...
Bluvista Posted May 13, 2020 Report Share Posted May 13, 2020 Uneasy Alliance Continuous Spell If both you and your opponent have the same amount of LP, cards on the field cannot be destroyed. If a players LP changes, destroy this card, and inflict 1000 damage to the player with the higher LP. "Terms of Service" Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 13, 2020 Report Share Posted May 13, 2020 Terms of Service (TRAP) Continuous Trap Card Each time your opponent Special Summons exactly 1 monster: you can pay 500 LP and target the monster Summoned; your opponent selects one of the following effects to apply: The target cannot attack, be Tributed or used as Material for a Fusion, Link, Synchro or Xyz Summon. The target cannot be Set or activate its effect(s) and its effects on the field are negated. Your opponent cannot Summon any monsters with the same Type and/or Attribute as the target. If this card would be destroyed while there are unoccupied Spell/Trap Card Zones on their side of the field, your opponent gains control of it instead. NEXT: Saambell's Familiar Totem Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 13, 2020 Report Share Posted May 13, 2020 Saambell's Familiar Totem lv 2 WIND Rock/Tuner/Effect If this card is Special Summoned: Special Summon 2 "Totem Tokens" (Rock/EARTH/Level 1/ATK 100/DEF 100). These tokens cannot be tributed or be used as Link Material for a Link Summon. You can only use this effect of "Saambell's Familiar Totem" once per turn. ATK/300 DEF/300 Next: Saambell the Sacred Summoner Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted May 13, 2020 Report Share Posted May 13, 2020 “Saambell the Sacred Summoner” Level 3 WIND Effect When this card is special summoned, add 1 “Familiar” monster from your Deck or GY to your hand. If this monster is normal summoned or flip summoned, add 1 “Familiar Fusion” to your hand. Next: Familiar Fusion Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 13, 2020 Report Share Posted May 13, 2020 "Familiar Fusion" Trap Card Tribute one "Charmer" monster and one Level 2 monster you control with the same Attribute, Special Summon one "Familiar-Possessed" monster with the same Attribute as the Tributed monsters from your hand (this is treated as being Summoned by its own effect). Next: "Deadly Transformation" Link to comment Share on other sites More sharing options...
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