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Atypical-Abbie

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Purpose of the Storm

Continuous Spell

During each of your End Phases, send the top card of your Deck to the Graveyard or destroy this card. Each time a card(s) leaves the field by the effect of a WIND monster you control: You can target 1 card on the field; that target is sent to the same place as the removed card(s)

 

Consolidation Agent

Must be a spell or trap card that supports multi Monster-Type decks in some way (but not a pot of dichotomy clone/rip-off)

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Consolidation Agent

Continuous Trap

Once per turn, you can Special Summon 1 monster from your hand or Deck of equal or lesser Level to a monster you control- the monster you select cannot be the same Type as a monster you already control. During each of your End Phases, send the top card of your Deck to the Graveyard or destroy this card.

 

Viral Negative (must be a card that creates Tokens somehow the exact opposite of another monster on the field.)

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Viral Negative

Spell/Normal

 

Select 1 monster on the field: Special Summon 1 "Negative Token". This Token's ATK is equal to the selected monster's DEF, and it's DEF is equal to the selected monster's ATK. It's type and attribute are the same as the selected monster, and it gains the selected monster's effect (If any).

 

Next: Combustion Fusion

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Combustion Fusion

Spell

Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an FIRE Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If a FIRE Fusion Monster you control is destroyed (by battle or by card effect) and is sent to the Graveyard, you can Banish this card from your Graveyard; target 1 card on the field: destroy it.

 

Red Nova Archfiend (Must be a Synchro that requires 2 Tuners)

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  • 1 month later...

Oh dear, the thread died. Zombie Master, come forth! *Woo-ooo-woo*

 

All is silent in the Graveyard. The pale-faced moon peers gloomily over the fallen, mourning the lost Posts and Topics of YCM. But suddenly, a deep rumbling resonates from the tombstones, and a Thread's clawing hand bursts through the earth. It scrabbles for purchase, and, grasping its own headstone, heaves itself from the earth, the very carved stone that announced its death allowing it to be free and live again. And so, Zaziuma's Create a Card Game Thread is reborn!

 

I'm resurrecting this thing if anyone's interested.

 

Red Nova Archfiend

 

Lv12 - DARK - Dragon/Synchro/Effect - 4500/4000

 

2 Tuners + 1 DARK Dragon-Type Synchro monster

 

This card loses 500 ATK for each other card you control. At the start of your Battle Phase: destroy all cards you control, except this card, then destroy cards your opponent controls, up to the number of cards destroyed. When your opponent activates a card or effect that targets a card(s) on the field, you can banish this card; negate the effect and destroy that card. During the next End Phase: Special Summon this card banished by this effect.

 

Next card: Jinzo - Exalted

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Jinzo- Exalted

DARK - Level 8 - Machine/Synchro/Effect - 3000/2200

1 Tuner + "Jinzo"

As long as this monster is face-up on the field, all Trap Cards are negated. Up to twice per turn, you can select one Spell Card- it is treated as a Trap Card. When this monster is sent to the Graveyard, Special Summon 1 "Jinzo" from your hand or Deck.

 

Advance of the Cosmos

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I was wondering when someone would revive this.

 

Anyway...

 

Advance of the Cosmos

Spell/Continuous

 

Once per turn: You can pay 800 Life Points; Special Summon 1 of your banished monsters. You cannot Special Summon other monsters the turn you activate this card's effect, also any battle damage you inflict this turn is halved.

 

 

Basically need to slap the restrictions on, otherwise DaD/Rulers and other banish happy Decks will OTK like no end.

 

 

Next card: Blazing Eyes Fusion Dragon

(See Odd-Eyes, Dark Rebellion and Clear Wing from Arc-V; that should give you a clue on what to make here)

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Next card: Blazing Eyes Fusion Dragon

(See Odd-Eyes, Dark Rebellion and Clear Wing from Arc-V; that should give you a clue on what to make here)

come on Sakura... the prediction is for a monster with Violent or Violence in the name to be the fusion dragon.... :\ 

How about Blazing Violence Fusion Dragon? I kinda like the sound of that..

 

Blazing Violence Fusion Dragon

Level 4  WIND 

Dragon/Fusion/Effect

2500 ATK /2000 DEF

2 WIND Dragon-Type monsters 

When your opponent activates a card whose effect would affect this card, you may banish a Fusion Material used to Fusion Summon this card from your Graveyard; and if you do, target that card: Negate that target's effects and destroy it. 

 

meh. :\

next: Infernoid Kalat. 

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Infernoid Kalat

FIRE/5/FiendEffect

2400/1300

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 other "Infernoid" monster from your hand or Graveyard, while the combined Levels/Ranks equal 8 or less. All "Infernoid" monsters you control cannot be destroyed by battle or card effect except this card. Once per turn: You can shuffle 1 banished "Infernoid" monster into the deck.

 

Next card, Holy Lord of Death's Heart.

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Holy Lord of Death's Heart

 

Lv0 - LIGHT - Fiend/Effect - 0/4500

 

(This card is always treated as a Level 1 monster.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 face-up DARK monsters you control, and cannot be Special Summoned by other ways. Once per turn, you can banish all monsters from your Graveyard; this card gains ATK equal to its current DEF, until your opponent's next End Phase.Neither player can activate Spell/Trap cards during the Battle Phase.

 

Next Card: Cxyz Chaos Fortress Enterblighter (from Phantom Fortress Enterblathnir)

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Cxyz Chaos Fortress Enterblighter

Rank 10 WIND Machine

Xyz/Effect

3 Level 10 monsters

Once per turn you can, target 1 card you opponent control, hand or graveyard: Banish it. If this card has Phantom Fortress Enterblathnir as Xyz material it gains this effect:

  • Once per turn, you can banish the top two cards of your opponents deck. This card cannot attack the turn you activate this effect.

Year Magician - Hitotsu

Must be a level 6 or lower Pendulum Spellcaster with scales of 1.

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You forgot the ATK/DEF for the card.

 

Year Magician - Hitotsu

 

Lv2 - DARK - Spellcaster/Pendulum/Tuner/Effect - 100/2100 - Scale 1/1

 

This card cannot be used as a Synchro Material monster except for the Synchro Summon of a DARK and/or Spellcaster-Type Synchro monster. During either player's turn, you can target 1 face-up monster you control; banish it, and if you do, Special Summon this card from your hand or Pendulum Zone in face-up Attack Position. During your next Standby Phase after you activated this effect, you can target 1 of your banished Spellcaster-Type monsters: Special Summon that target. You can only Special Summon 1 "Year Magician - Hoitsu" per turn. 

 

Next Card: Tiki Rising (must be a Trap monster that supports Trap monsters)

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Tiki Rising

Continuous Trap

Activate this card only if you take 2000 or more damage in 1 turn. Summon 1 "Riser Tiki Token" (EARTH - Level 3 - Rock - 800/2000) in Defense Position. As long as this card is face-up on the field, increase the ATK and DEF of all Tokens by 800.

 

Keeper of the Mystical Orchard (should be an Xyz monster that supports Plants.)

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Tiki Rising

Continuous Trap

Activate this card only if you take 2000 or more damage in 1 turn. Summon 1 "Riser Tiki Token" (EARTH - Level 3 - Rock - 800/2000) in Defense Position. As long as this card is face-up on the field, increase the ATK and DEF of all Tokens by 800.

 

Keeper of the Mystical Orchard (should be an Xyz monster that supports Plants.)

that's not a trap monster, trap monsters Special Summon themselves.

 

Keeper of the Mystical Orchard

R4 Earth Warrior

2 Level 4 Plant and/or Warrior monsters

Once per Turn, during either players turn, you can detach 1 XYZ material and discard 1 card, Plant-Type monsters you control cannot be destroyed by battle or card effects this turn.

2100/1600

 

Dawnbreaker the Sovereign Sword

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Dawnbreaker the Sovereign Sword

Spell Equip

The equipped monster gains 600 ATK. If the equipped monster battles a monster Special Summoned from the Extra deck, at the start of damage calculations; double the equipped monsters original ATK. If this card is destroyed and sent to your graveyard, you can banish 1 card from your graveyard: Special Summon this card as a Normal monster (Level 4/LIGHT/1600 ATK/1600 DEF).

 

CXyz Castel, the Skyblaster Cannoner (from Castel, the Skyblaster Musketeer.) 

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NINJA!

 

CXyz Castel, the Skyblaster Cannoner

WIND - Rank 5 - Winged Beast/Xyz/Effect - 2400/1800

3 Level 5 monsters

Once per turn, during your Main Phase, if your opponent does not control any face-up monsters: destroy all monsters your opponent controls. If this monster has "Castel, the Skyblaster Musketeer" as an Xyz Material, it gains the following effect:

-Detach 1 Xyz Material from this card to flip 1 monster your opponent controls face-down, ignoring card effects.

 

Artificial Cyclone (a Spell/Trap destruction card with some absurdly useful secondary effect)

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Artificial Cyclone

Normal Trap

Target 1 Spell/Trap card on each side of the field; destroy those cards, then, if the destroyed cards were the same type (Spell or Trap): Shuffle 1 card from your Graveyard into your Deck, then draw 1 card and skip your next Battle Phase.

 

Acolyte of the Forbidden One

Must be attractive to Exodia users and somehow make Exodia Decks less annoying to their opponents

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I don't particularly care for Exodia nowadays (then again, I haven't cared about it since DM), but let's see.

 

Acolyte of the Forbidden One

Level 1/DARK/Spellcaster

 

You can discard this card; add 1 "the Forbidden One" card from your Deck or Graveyard to your hand, except "Acolyte of the Forbidden One". You cannot add other cards to your hand the turn you activate this effect.

 

0 ATK / 0 DEF

 

Basically, ditch this to retrieve one of the main parts at the expense of not adding more that turn.

Realistically, you can use this to get back a part that you either had to use for defensive reasons, or if it somehow landed up in the Graveyard for whatever reason.

 

 

Anyway, let's see you design this card.

Make sure you know how to write effects properly + know how Deck works.

 

Mecha Phantom Beast Toryugirin

(Should be a Rank 8 or higher Xyz Monster and capable of supporting MPBs greatly)

 

http://en.wikipedia.org/wiki/Kawasaki_Ki-45

http://en.wikipedia.org/wiki/Kirin

 

(For reference)

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  • 4 weeks later...

Mecha Phantom Beast Toryugirin

Rank 10 / WIND / Machine

2 Level 10 Machine-type monsters

Once per turn, if a Token is Special Summoned to your side of the field: You can detach 1 Xyz Material from this card, then target 1 card on the field; banish it. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can target 1 other "Mecha Phantom Beast" monster you control; Special Summon from your Graveyard, 1 "Mecha Phantom Beast" monster whose Level is less than or equal to the target's Level/Rank, then destroy that target.

2700 / 2100

 

 

Alien Strategist (Level 4 Tuner Reptile that can boost synchro summons in Aliens)

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Alien Strategist

LIGHT/4/ReptileTuner

?/?

When this card is Normal Summoned: Place 2 A-Counters on this card. This card gains 500 ATK and DEF for each A-Counter on this card. When a Spell Card is activated: Place 1 A-Counter on this card. Once per turn: You can remove any number of A-Counters from this card; Special Summon 1 Alien Tribute Token. (LIGHT/?/Reptile/0/0) This tokens level is equal to the removed A-Counters.

 

The Great Medicine Man of the Northern Tribe

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The Great Medicine Man of the Northern Tribe

 

Lv3 - EARTH - Spellcaster/Effect - 100/2100

 

During your turn, if you took damage this turn, you can discard this card; gain 2000 Life Points, and if you do, draw 1 card. During either player's turn: you can banish this card from your Graveyard, then target 1 face-up monster on the field whose current ATK is different to its original ATK; apply the appropriate effect.

  • If that monster's current ATK is higher than its original ATK: banish it until the next Phase.
  • If that monster's current ATK is lower than its original ATK: change it to face-up Attack Position, also it gains 1500 ATK, until your next End Phase.

 

Next Card: Radiant Rainbow Dragon (must be a generic Rank 4 Xyz monster that supports Crystal Beasts)

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  • 2 weeks later...

Radiant Rainbow Dragon

Rank 4 LIGHT Dragon

Xyz/Effect

2 Level 4 monsters

Once per turn; you can place 1 monster card from your hand into your Spell/Trap Zone as a Continuous Spell card. This card gains 300 ATK for each Face-up Spell and Trap card on the field. You can detach 1 Xyz material from this card to target 1 level 4 or lower monster in your graveyard: Special Summon it with its effects negated. You can only use this effect of "Radiant Rainbow Dragon" once per turn. If this card is destroyed while it has no Xyz material; target up to two "Crystal Beast" monsters in your graveyard: Special Summon them.

 

Nasodian Queen, EVE

Must be a level 8 monster that supports machines.

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Radiant Rainbow Dragon

Rank 4 LIGHT Dragon

Xyz/Effect

2 Level 4 monsters

Once per turn; you can place 1 monster card from your hand into your Spell/Trap Zone as a Continuous Spell card. This card gains 300 ATK for each Face-up Spell and Trap card on the field. You can detach 1 Xyz material from this card to target 1 level 4 or lower monster in your graveyard: Special Summon it with its effects negated. You can only use this effect of "Radiant Rainbow Dragon" once per turn. If this card is destroyed while it has no Xyz material; target up to two "Crystal Beast" monsters in your graveyard: Special Summon them.

 

Nasodian Queen, EVE

Must be a level 8 monster that supports machines.

You forgot to give an ATK/DEF value for yours.

 

Anyway, I'll do yours.

 

Nasodian Queen, EVE

Level 8 | LIGHT | Machine | Effect

 

Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 3 Machine-Type monsters in your Graveyard. Once per turn, during either player's turn, if another Machine-Type monster you control would be targeted by your opponent's card effect: You can pay 800 LP; negate the activation of that effect, and if you do, destroy it. You can only control 1 "Nasodian Queen, EVE".

 

2500 / 2100

 

 

Next card:

 

Elemental HERO Pendulum Star

 

(As name implies, should be a HERO Pendulum Monster with obvious support roles)

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Elemental HERO Pendulum Star

LIGHT/Warrior/Pendulum/Level 5/Scale 7/ATK 2200/DEF 2000

 

Pend Eff:

While you control a "HERO" Fusion Monster, you can make this card's scale 1. Once per turn, you can substitute 1 "HERO" monster you control for any 1 Fusion Material listed on a "HERO" Fusion Monster (all other Fusion Materials must be correct).

 

Effect:

Once per turn, you can shuffle 1 of your banished "HERO" monsters into the Deck; banish 1 "HERO" monster from your hand or Graveyard, then draw 1 card. You cannot Special Summon monsters the turn you use this effect, except Fusion Monsters from the Extra Deck.

 

Next Card:

"Lock Picking!"

Must be anti-anti-meta (is that even a thing?)

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Next Card:

"Lock Picking!"

Must be anti-anti-meta (is that even a thing?)

No. It's just the meta trying to beat the anti-meta. If such a thing were to exist, that is. As far as I know, non-meta, 'anti-anti-meta' cards don't exist. 

 

Any who. No, is also what i have to say to the idea. To make something to only counter anti-meta and nothing else it would have to be worded so specifically that no one would actually play it for the shear amount of text needed for such a thing to exist. Also it would have no versatility in use. People like things that can be used other ways than they were meant to be.

 

Lock Picking!

Counter Trap

When your opponent activates a Spell/Trap that would cause a Spell/Trap you activated to be negated, negate that Spell/Trap.

 

That would be the sorta thing your looking for, I think

 

Viper Helios

A FIRE Dragon-Type that somehow does not support any one archetype, but does have a useful effect. : P 

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