morrisoni4 Posted May 7, 2020 Report Share Posted May 7, 2020 Uhh... @Gradget Gaming091 Did you read the rules of this game? You're supposed to use the prompt at the end of the last person's post ("1-800-MONSTER", in this case), then give your own when you're done. If you're just making your own cards, this is the wrong place. That goes in the main Casual Card Design forum. Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 7, 2020 Report Share Posted May 7, 2020 i know it's rude to just skip a person, but they clearly haven't read the rules or/and care about them "1-800-MONSTER" (SPELL) [Quick-Play Spell Card] Activate only when your opponent Special Summons a monster from their hand, Deck or GY and they control the monster with the highest ATK on the field. Special Summon from your hand or Deck 1 monster with ATK equal to or higher than the monster with the highest ATK on your opponent's side of the field, but its effects are negated and it cannot attack during this turn. You can use "1-800-MONSTER" only once per turn. Next: Gigafang Rattleviper Link to comment Share on other sites More sharing options...
Tinkerer Posted May 7, 2020 Report Share Posted May 7, 2020 Gigafang Rattleviper FIRE 8* Reptile/Tuner/Effect If a monster your opponent controls would be destroyed by a card effect: You can banish that monster instead of sending it to the GY; Special Summon this card from your hand or GY, but banish it if it leaves the field. You can only Special Summon "Gigafang Rattleviper" once per turn this way. You can target 1 monster your opponent controls; reduce this card's Level by that target's Level, Rank, or Link Rating, and if you do, destroy that target. If this card battles a monster whose Level/Rank/Link Rating is higher than this card's Level, banish this card. 2700/200 Vile Incinerator Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 7, 2020 Report Share Posted May 7, 2020 AH! Dang you, Redro, you ninja'd me! Oh well.... "Vile Incinerator" Level 4/Fiend/Flip/Effect/FIRE/500/1400 FLIP: Target one monster you control and one monster your opponent controls, destroy them both, then, if you do, both you and your opponent take damage equal to the combined ATK and DEF of the destroyed monsters. Next: "Joker's Wild" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 7, 2020 Report Share Posted May 7, 2020 Joker's Wild Normal Spell Activate only if you control a "Batman's Archnemesis - Joker". Reveal the top card of your Deck, then apply 1 of the following effects based on the type of card (Monster, Spell, or Trap) of the card revealed. *Monster: Special Summon 1 Clown's Token, whose Level, Attribute, Type, ATK and DEF is equal to the revealed card, but destroy it during the End Phase. *Spell: Discard 1 card, then activate the revealed card's effect. *Trap: Target 1 Trap in your GY: Set it, but banish it when it leaves the field. You can only use this effect of "Joker's Wild" once per turn. Next: The strongest Cat in the World Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 7, 2020 Report Share Posted May 7, 2020 Here goes: (credit: "My Roomate is a cat", 2015)The Strongest Cat in the World (EARTH) Level 4 / [Beast / Pendulum / Normal ] ATK / 800 DEF/2100 Scales [13<>] [13<>] When the young lady of the household was still a child, she was attacked by a stray dog, but this brave and selfless tomcat intervened and saved her. The little girl called him "Choonosuke-sama, the Strongest Cat in the World" and smothered him with love and affection ever since, much to his displeasure. He is aloof and mysterious. but also might have great potential."Pendulum Effect: You can only Pendulum Summon 1 monster at a time. This effect cannot be negated. Next: Metaphys Muka Muka Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 7, 2020 Report Share Posted May 7, 2020 "Metaphys Muka Muka" Level 10/Wyrm/Effect/LIGHT/2000/2500 Gains 1000 ATK/DEF for every banished "Metaphys" monster. You can banish this card, Special Summon one of your banished "Metaphys" monsters. If this card is Summoned by the effect of a "Metaphys" monster: this card gains 1500 ATK. Next: "Deranged Magician" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 7, 2020 Report Share Posted May 7, 2020 Deranged Magician Level 7 DARK Spellcaster / Fusion / Effect 1 Dark Magician + 1 Mad Archfiend Must be Fusion Summoned with the above Fusion Materials. Gains 500 ATK for each "Dark Magician Girl" on the field or in either player's GY. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn: You can pay 1000 LP, then target 1 Spell in your opponent's GY; activate that target's effect, but you cannot activate other Spells Cards for the rest of this turn. 2700 / 2000 Next: The Princess is throwing a Tantrum Link to comment Share on other sites More sharing options...
Darj Posted May 8, 2020 Report Share Posted May 8, 2020 The Princess is throwing a Tantrum Counter Trap When a monster effect is activated while you control a "Princess" monster: Negate the activation, and if you do, shuffle that card into the Deck, also monsters cannot activate their effects until the end of this Phase, except "Princess" monsters. You can banish this card from your GY; add 1 "Princess" monster from your Deck, GY, or among your banished cards, to your hand. You can only use 1 "The Princess is throwing a Tantrum" effect per turn, and only once that turn. Next: Silver of Soul Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 8, 2020 Report Share Posted May 8, 2020 "Silver of Soul" Continuous Spell Any time a monster is Tributed: gain 1000 LP. When you would Tribute a monster, you may Tribute an opponent's monster instead, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this effect. You can only activate this effect of "Silver of Soul" once per turn. Next: "Lake of Fire" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 8, 2020 Report Share Posted May 8, 2020 Lake of Fire Field Spell Once per turn, during the Standby Phase: The turn player takes 500 damage unless they control a FIRE monster. All monsters on the field become Pyro. Once per turn: You can Tribute 1 monster you control; Special Summon 1 "Flaming Remnant Token" (Pyro/FIRE/Level 3/ATK 0/DEF 2000). If your opponent destroys a Flaming Remnant Token, your opponent takes 1000 damage. Next: Jibanyan, the Charming Youkai Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted May 8, 2020 Report Share Posted May 8, 2020 11 hours ago, morrisoni4 said: Uhh... @Gradget Gaming091 Did you read the rules of this game? You're supposed to use the prompt at the end of the last person's post ("1-800-MONSTER", in this case), then give your own when you're done. If you're just making your own cards, this is the wrong place. That goes in the main Casual Card Design forum. Oh sorry, I’ll try to do that next time Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 8, 2020 Report Share Posted May 8, 2020 "Jibanyan, the Charming Yo-Kai" Level 5/Beast/Effect/2300/2500 If a monster you control is destroyed by battle with a Machine monster, you can Special Summon this card. Once per turn, during your Standby Phase: Place one Soultimate Counter on this card. You can remove any number of Soultimate Counters from this card (min. 3), target 1 monster your opponent controls. This turn, that monster cannot be destroyed by battle a number of times equal to the number of Soul Counters you removed -1. This card must attack that target during every Battle Phase this turn once for every Soul Counter removed by this effect. Next: "Four-Alarm FIRE" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 8, 2020 Report Share Posted May 8, 2020 Four-Alarm FIRE Quick-play Spell Activate when your opponent Summons a FIRE monster OR inflicts effect damage to your LP. Special Summon 1 "Firefighter Cat Squad Token" (Beast/WATER/Level 6/ATK 2000/DEF 2000), and if you do, apply 1 of the following effects depending on the action performed by your opponent: *Summon a FIRE monster: Negate that Summon, and if you do, destroy that monster. *Inflict damage to your LP: Gain LP equal to the damage you received, then inflict damage to your opponent equal to half the damage you received. Next: Alcoholic Kindergartener Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 9, 2020 Report Share Posted May 9, 2020 not thrilled by the idea and thought process that went behind it xD it's an archetype nowAlcoholic Kindergarteners - Ethan Nole (FIRE) Level 2 [ Beast-Warrior / Effect ] ATK/ ? DEF/ 0 When this card battles, toss a coin; if you call it right this card's ATK becomes the same as the ATK of the monster with the highest ATK on the field until the end of the Damage Step, otherwise that attack becomes a direct attack to a player's LP. (The name is based on Ethanol - C2H6O, the alcohol in grown-up drinks) Next: Flying Submarine Strike - Torpnado!!! Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 9, 2020 Report Share Posted May 9, 2020 "Flying Submarine Strike - Torpnado!!" Normal Spell Target one "Submersible Carrier Aero Shark" or WATER Machine monster you control, destroy all other monsters on the field. Next: "Overdrawn at the Blood Bank" Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted May 9, 2020 Report Share Posted May 9, 2020 “Overdrawn at the Blood Bank” Counter Trap If your opponent destroys a EARTH monster this turn, destroy it. If you do, special summon the destroyed EARTH monster in ATK position. It’s DEF becomes 0 & it gains ATK equal to it’s original DEF. Next: “Link Quarantine” Link to comment Share on other sites More sharing options...
Darj Posted May 9, 2020 Report Share Posted May 9, 2020 Link QuarantineContinuous Trap The effects of linked monsters on the field are negated. Zones that Link Monsters points to cannot be used. If a Link monster is banished: Destroy this card and all monsters Link monsters points to. Next: Synchronized Exceed Link to comment Share on other sites More sharing options...
TheWanderingMist Posted May 9, 2020 Report Share Posted May 9, 2020 Synchronized Exceed Normal Trap Effect: Pay half your LP. Target 1 Synchro monster and 1 Tuner Synchro monster you control whose Levels are 6 or lower. Special Summon 1 Xyz Monster from your Extra Deck whose Rank is equal to the combined Levels of those monsters and attach those monsters and this card to it as Xyz Materials (this is treated as an Xyz Summon). You can banish this card from your GY: Until the end of your opponent's next turn, Xyz monsters cannot be Tributed nor used as Material for a Summon. Next: Paper Clip Party Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 9, 2020 Report Share Posted May 9, 2020 "Paper Clip Party" Trap Tribute one Level 5 or lower Machine monster, special Summon a number of "Paper Clip Tokens" (Machine/DARK/Level 1/ATK 1500/DEF 0) equal to that monster's Level. You can destroy any number of "Paper Clip Tokens" you control, Xyz Summon a Rank 1 Machine Xyz Monster from your Extra Deck using Machine monsters from your hand as Material equal to the number of "Paper Clip Tokens" destroyed. Next: "Divided We Fall" Link to comment Share on other sites More sharing options...
Gradget Gaming091 Posted May 10, 2020 Report Share Posted May 10, 2020 “Divided We Fall” Quick-Play Spell Remove from play half of the total monsters currently on the field (you can choose what monsters to banish, this card can target monsters in either player’s Main Monster & Extra Monster Zones) & apply these effects depending on how many monsters that were removed from play by this effect: • 1 or more: Special summon 1 level 5 or higher monster from either GY. • 3 or more: Your opponent cannot attack with level 8 or higher monsters. • 5: Your opponent cannot Special summon monsters from the Main Deck or the Extra Deck. During your Standby Phase, pay 200 LP or remove this card from play & return every card currently in either removed from play zone to their owner’s Decks. Next: “Mechanical Destruction Zone” Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 10, 2020 Report Share Posted May 10, 2020 That's more like it! Alright: "Mechanical Destruction Zone" Field Spell All monsters on the field become Machine. The turn player can Tribute one Machine monster to destroy one card their opponent controls. Once per turn: The turn player can Special Summon the last monster that was Tributed by this card's effect from the GY. Next: "Anti-Venom" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 10, 2020 Report Share Posted May 10, 2020 Anti-Venom Quick-Play Spell When your opponent's inflicts effect damage to your LP: You can target 1 monster your opponent controls whose ATK is equal or higher than the damage you took; destroy that target, and if you do, gain LP equal to the effect damage you took. Next: Poppolina, the Acrobatic Beauty Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 10, 2020 Report Share Posted May 10, 2020 "Poppolina, the Acrobatic Beauty" Continuous Trap Special Summon this card as an Effect Monster (Warrior-Type/WIND/Level 5/ATK 2000/DEF 1500). (This card is also still a Trap Card.) While this card is an Effect Monster: Once per turn, you can pay 1000 LP, activate one of these effects: This card can attack directly this turn. This card can attack twice during each Battle Phase this turn. Until your opponent's End Phase, this card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Next: "Netherworld Life Barrier" Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted May 10, 2020 Report Share Posted May 10, 2020 Holy moly, Poppolina ended up being pretty nasty xD Netherworld Life Barrier Continuous Spell While you control a Fiend monster, any battle damage you receive becomes 0. If your opponent would inflict damage to your LP, you can Tribute 1 Fiend monster you control instead. You can target 1 Level 4 or lower Fiend monster in your GY; banish it, face-down, and if you do, Special Summon 1 Fiend monster from your Deck with the same name as the banished monster. You can only use this effect of "Netherworld Life Barrier" once per turn. Next: Ladies First! Link to comment Share on other sites More sharing options...
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