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Atypical-Abbie

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King Fog's Arrogant Archduke


Level 1 DARK

0/0

Fiend/Flip

FLIP: Special Summon 1 "King Fog" from your Hand, Deck or GY, or that was Banished. Also, if this card was flipped Face-Up during the Battle Phase: End the Battle Phase.

This card gains 1100 ATK and DEF for each "King Fog" you control.

 

 

Spell-Eyes Trap Dragon

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Spell-Eyes Trap Dragon

Continuous Trap

Special Summon this card as an Effect Monster (Level 8/DARK/Dragon/ATK 0/DEF 2500). (This card is also still a Trap.) The first time a Spell is activated each turn while this card is an Effect Monster, it gains 3000 ATK until the end of that turn.

 

Next: Phantom Protector

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Phantom Protector

DARK - Level 1 - Zombie/Tuner/Effect - 400/0

If your opponent Summons a monster with a Quick Effect, you can reveal this card in your hand: Banish that Summoned monster, then Special Summon this card from your hand. Your opponent cannot activate cards or effects in response to this effect or its activation. If your opponent activates a card or effect that would destroy or banish 2 or more cards simultaneously, you can banish this card from your Graveyard: Negate the activation, and banish that card face-down. You can only activate 1 effect of "Phantom Protector" per turn, and only once per turn.

 

Crystal-Cut Blade - Lightning

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Crystal-Cut Blade - Lightning

Equip Spell Card

A monster equipped with this card has its ATK increased by 500 and will also be treated as Thunder-Type Monster. If a monster equipped with this card is removed from the field, you can Special Summon this card as a Effect Monster (Thunder-Type/LIGHT/Level 4/1500 ATK/0 DEF). While treated as an Effect Monster, this card gains the following effect:

  • "Crystal-Cut Blade" Monsters you control cannot be targeted by Spell Cards, except "Crystal-Cut Blade" Spell Cards.

 

Next: Crystal-Cut Blade - Blaze

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Uhh . . . immunity to Spell targeting is aggressively stupid for an Equip-centric archetype. Maybe an exclusion clause for archetype members?

 

Crystal-Cut Blade - Blaze

Equip Spell

A monster equipped with this card gains 500 ATK, and is treated as FIRE-Attribute. If a monster equipped with this card destroys your opponent's monster by battle: You can add 1 "Crystal-Cut" card from your Deck to your hand. If a monster equipped with this card is removed from the field: You can Special Summon this card as an Effect monster (Pyro-Type/FIRE/Level 4/1500 ATK/0 DEF) with the following effect:

●"Crystal-Cut Blade" monsters you control cannot be destroyed or targeted by your opponent's Trap Cards.

 

Crystal-Cut Blade - Gust

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Uhh . . . immunity to Spell targeting is aggressively stupid for an Equip-centric archetype. Maybe an exclusion clause for archetype members?

 

That was pretty dumb of me. What happened is that originally the effect would be immunity to destruction but I changed it to immunity to targeting without actually rereading what I had wrote. Fixed it now

 

Crystal-Cut Blade - Gust

Equip-Spell Card

A monster equipped with this card gains 500 ATK, and is treated as also being a WIND Attribute. If a monster with the same Attribute as the one equipped with this card is summoned to your side of the field, you can add one "Crystal-Cut Blade" card from your Deck to your hand and equip it to that monster. If a monster equipped with this card is removed from the field: you can Special Summon this card as an Effect Monster (Beast-Type/WIND/Level 4/1500 ATK/0 DEF) with the following effect:

  • When a monster is summoned to your side of the field, you can return a card your opponent controls to their hand. If there are no cards your opponent's side of the field, you can return one card in their hand to the bottom of the deck. This effect can be activated up to two times per turn.

Next: Crystal-Cut Blade - Dusk

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Crystal-Cut Blade - Dusk

Equip Spell

A monster equipped with this card gains 500 ATK, and is treated as DARK-Attribute, in addition to its original Attribute. Once per turn, if your opponent Summons a monster with the same Attribute as the equipped monster: You can destroy the Summoned monster, then draw 1 card. If a monster equipped with this card leaves the field: You can Special Summon this card as an Effect monster (Spellcaster-Type/DARK/Level 4/1500 ATK/0 DEF) with the following effects:

●You can target 1 "Crystal-Cut Blade" Equip Spell Card in your Graveyard, except "Crystal-Cut Blade - Dusk" (Quick Effect): Equip that target to a face-up monster you control. You can only activate this effect of "Crystal-Cut Blade - Dusk" once per turn.

●Once per turn, if this card is equipped with an Equip Card and it is not the first turn of the Duel: This card can immediately declare an attack.

 

Crystal-Cut Blade - Wave

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Crystal-Cut Blade - Wave 

Equip Spell

A monster equipped with this card gains 500 ATK, and can also be treated as WATER Attribute. Once per turn, if a WATER monster you control other than equipped monster destroyed and sent to GY: Gain LP equal to destroyed monster's ATK. If a monster equipped with this card leaves the field: You can Special Summon this card as an Effect monster (Psychic-Type/WATER/Level 4/1500 ATK/0 DEF) with the following effects:

●You can target 1 "Crystal-Cut Blade" Equip Spell Card in your Graveyard, except "Crystal-Cut Blade - Wave" (Quick Effect): Equip that target to a face-up monster you control. You can only activate this effect of "Crystal-Cut Blade - Wave" once per turn.

●Once per turn, discard 1 card from your hand to target 1 monster in your GY; Special Summon it. That monster gains 500 ATK and DEF.

 

Crystal-Cut-Blade - Tremor

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Crystal-Cut Blade - Tremor

Equip Spell

A monster equipped with this card gains 500 ATK, also it is treated as EARTH-Attribute. If your opponent Special Summons exactly 1 monster with less ATK than the equipped monster: The equipped monster can, immediately after this effect resolves; attack the Summoned monster. You can only activate this effect of "Crystal-Cut Blade - Dusk" once per turn. If a monster equipped with this card leaves the field: You can Special Summon this card as an Effect monster (Rock-Type/EARTH/Level 4/1500 ATK/0 DEF) with the following effects:

●Once per turn, if your opponent Summons exactly 1 monster from their Extra Deck: You can send 1 Equip Spell card from your Deck to the Graveyard; return that Summoned monster to the Extra Deck, also your opponent cannot Summon monsters with that name this turn.

●You can target 1 "Crystal-Cut" Equip Spell in your Graveyard, except "Crystal-Cut Blade - Tremor": Special Summon that target as an Effect monster, with the Type, Attribute, Level, ATK, DEF, and effects declared in its text. You can only activate this effect of "Crystal-Cut Blade - Tremor" once per turn.

 

Wise Crystal-Cut Blader

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Wow is this archetype an amusing mess.  Love it!

 

Wise Crystal-Cut Blader

WIND ****

Warrior/Effect

When this card is Summoned: Add 1 "Crystal-Cut" Equip Spell from your Deck to your hand.  If this card battles a monster with the same Attribute: Destroy that monster at the start of damage calculation, then this card can declare a second attack.  (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Fusion Summon, Xyz Summon, or Link Summon 1 monster from your Extra Deck using monsters you control as material, including at least 1 "Crystal-Cut" monster.

1500/0

 

Sensei of Crystal-Cut Bladers (make it an Extra Deck monster, preferably a Fusion)

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Sensei of Crystal-Cut Bladers

LIGHT *******

Fusion/Warrior/Effect

1 or more "Crystal-Cut Blade" Effect Monsters

Must be Special Summoned by returning its materials to the bottom of the deck (This card does not use "Polymerization"). If any of the materials used to Fusion Summon this card were equipped with "Crystal-Cut Blade" Spell Cards, you can equip them to this card. This card is unaffected by the effects of monsters whose Types and Attributes match this card's. If this card would be removed from the field, you can equip it to a "Crystal-Cut Blade" monster you control, and this card's effect becomes the following:

  • A monster equipped with this card has its ATK increased by 500, and can also be treated as a LIGHT Attribute. When a LIGHT Monster you control destroy an opponent's monster by battle: Draw 1 card.

 

Next: One Thousand Crystal-Cut Blades

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One Thousand Crystal-Cut Blades

Normal Spell

Add up to 1 each of a "Crystal-Cut Blade" Equip Spell from your Deck and/or Graveyard to your hand. You can banish this card from your Graveyard: Special Summon 1 "Crystal-Cut Blade" monster from your Deck or Graveyard. You can only activate 1 effect of "One Thousand Crystal-Cut Blades" per turn, and only once that turn.

 

Crystal-Cut Bladesmith

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Dynamic Dynamo's Dynamite

Continuous Trap

The first monster Summoned each turn is destroyed. If a monster(s) on the field is destroyed: Place 1 Counter on this card. Once per turn, you can remove any number of Counters from this card (min. 1) to target 1 monster in your Graveyard whose ATK is equal to the number of Counters removed x100 (Quick Effect): Special Summon that target in face-up Attack Position with its effects negated, also it cannot be used as Material for a Summon this turn. If this face-up card is sent from the field to the Graveyard: You can inflict damage to your opponent equal to the number of Counters on this card x100, then destroy all monsters your opponent controls with ATK less than or equal to the damage inflicted.

 

Gastraptor

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Gastraptor

FIRE Level 6

Dinosaur/Effect

2200/900

Once per turn, during either player’s turn, when a Dinosaur-type monster you control is destroyed: Destroy 1 monster on the field, then this card gains 100 ATK.

 

(Gastric, as in stomach + Raptor)

 

Synchro Shenanigans

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Synchro Shenanigans

Normal Trap

If a Synchro monster(s) you control is destroyed (by battle or by card effect), you can Special Summon one of those monster(s), also that monster is treated as a tuner, and up to 2 level 4 or lower non-tuner monster(s) from your GY, and if you do, immediately after this Effect resolves Synchro Summon a monster from your Extra Deck by using those monsters. If Synchro monster would be destroyed by a monster Effect, you can banish this card from your GY instead. You can only use effect of “Synchro Shenanigans” once per turn.

 

Next:

Athenalope The Tenured Scholastimal

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Figured going for an incremental ATK gain effect followed by effects that let you reach the threshold in increments would hearken to both Perry's choice for Attributes and mine to see Great Nature in Yugioh. Or just more Beast monsters in general.

 

SO HERE IT COMES.

 

Athenalope_The_Tenured_Scholastimal.png

 

Athenalope the Tenured Scholastimal
WIND/Beast-Type Fusion Effect Monster/Level 9/2700 ATK/2700 DEF
Lore: 2+ Beast monsters whose total Levels/Ranks exactly equal 9
If the ATK of a monster(s) is changed so the ATK of each of those monsters become 3000 or higher (Quick Effect): You can draw 1 card. You can only use this effect of "Athenalope The Tenured Scholastimal" up to twice per turn. Once per turn, if this card's ATK is 3000 or less: You can target monsters on the field, up to the number of Fusion Materials used to Fusion Summon this card; those monsters cannot be sent to the GY by card effects, until the end of the next turn, also this card gains 100 ATK for each targeted card.
 
 
NEXT UP (and continuing in the art of naming the monsters after gods and goddesses of crafts): 
 
Ukariaepetus the Titanic Scholastimal
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Ukariaepetus the Titanic Scholastimal

EARTH | Level 5 | Beast | Effect

If the attack of a monster is changed so that it equals 2000 or more, You can Special Summon this card from your hand or GY. When this card is targeted by a card effect or Attack, increase this card’s attack by 200. Monster(s) whose current attack points are higher than their original cannot be destroyed by battle. You can only activate each effect of “Ukariaepetus the Titanic Scholastimal“ once per turn.

1900/2200

 

Friggoat the Aspiring Scholastimal

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Friggoat the Aspiring Scholastimal

WATER

Beast/Effect

Level 4 - 1400/1400

 

If the ATK of a monster is changed so that it equals 2000 or more: You can Special Summon this card from your hand or GY. If this card is Summoned this way: Increase this card's ATK by 300. Negate the effects of monsters your opponent controls that has ATK equal to or less than this monster's ATK. You can use these effects of "Friggoat the Aspiring Scholastimal" once per turn.

----------------------------------

 

Metisnake the Wisdomatic Scholastimal

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  • 3 weeks later...

Metisnake the Wisdomatic Scholastimal

2/FIRE/Beast/1000/500

(Quick Effect): You can discard this card; all Beast monsters you currently control gain 500 ATK until the end of this turn. If the ATK of a monster changes so that it now has 2000 or more ATK, while this card is in your hand or GY: You can Special Summon this card. You can only use each effect of “Metisnake the Wisdomatic Scholastimal” once per turn.

 

Next: Sekerabbit the Principled Scholastimal

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  • 1 month later...

I'm here to break up the archetype, but I'll finish this one out, poorly or otherwise. I looked up Seker and he seems to be associated with the dead. Also a hawk, but when has being the wrong animal ever stopped Yu-Gi-Oh? Figured this archetype would want its own Fusion card anyway.

Sekerabbit, the Principled Scholastimal

DARK

Beast

Level 1

ATK 0/DEF 0

Effect: If this card is in your GY when the ATK of a Beast monster you control is changed so that it has 2000 or more ATK, Special Summon this card to your side of the field in face-up Defense Position. (Quick Effect): Once per turn and only once that turn, while this face-up card on the field has been Special Summoned by its own effect, you can Fusion Summon 1 Beast Fusion monster from your Extra Deck using this monster and other Beast monsters you control as material.

 

------------------------------------------------------------------------------

Next up:

Wrong Move

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Supersoaker Beast
WATER 7*
Beast/Effect
You can banish 2 WATER monsters from your GY to Special Summon this card from your hand.  When this card is Normal or Special Summoned: Place 2 Aqua Ammo Counters on this card.  (Monsters with an Aqua Ammo Counter on them gain 500 ATK for each counter, but their effects are negated).  (Quick Effect): You can move 1 Aqua Ammo Counter from this card to another monster on the field; double this card's ATK until the End Phase of the next turn.  You can only use this effect of "Supersoaker Beast" once per turn.
1400/2100

Dark Hyacinth

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