AstralStarZero Posted March 16, 2019 Report Share Posted March 16, 2019 Red-Eyes Time WizardLevel 2 DARK Spellcaster/Effect(Quick-Effect): You can discard this card; "Red-Eyes" monsters or DARK Dragon monsters you control that lists "Red-Eyes" in its card texts you control cannot be destroyed by battle or card effects until the End Phase, also any effect damage you take this turn is reduced to 0 instead. Once per turn, you can Toss a coin and call it. If you call it right: Send all monsters on the field except "Red-Eyes" monsters to the GY and inflict damage equal to half the total original ATK of the monsters sent to the GY. If you call it wrong, send all monsters you control to the GY and take damage equal to half the combined original ATK of the monsters sent to the GY. ATK/500 DEF/400 Next:Red-Eyes Hunter with Fangs Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 25, 2019 Report Share Posted March 25, 2019 Red-Eyes Hunter with FangsDARK/Warrior-Type Flip Effect Monster/Level 3/700 ATk/1000 DEF Lore: You can discard this card; add 1 "with Chain" Trap from your Deck to your hand. You can only use this effect of "Red-Eyes Hunter with Fangs" once per turn. If this card was flipped face-up, it cannot be destroyed by battle, also during each End Phase, you can Special Summon 1 "Red-Eyes" monster from your hand with a different Level from the Effect Monsters in your GY. NEXT UP: Rush to Market Link to comment Share on other sites More sharing options...
Stripper Posted March 27, 2019 Report Share Posted March 27, 2019 Rush to the MarketNormal TrapSet up to 2 "Emergency Provisions" directly from your Deck. They can be activated the turn they were Set. Next: Photosynthesia Link to comment Share on other sites More sharing options...
Lystern Posted March 27, 2019 Report Share Posted March 27, 2019 PhotosynthesiaQuick-play Spell All Plant monsters you control 200 ATK and DEF for each Plant monsters you control, and if they are also WIND, gains 400 ATK and DEF for each Plant monsters you control instead.-------------- Winds of the Galepetal Link to comment Share on other sites More sharing options...
Tinkerer Posted March 27, 2019 Report Share Posted March 27, 2019 Winds of the GalepetalContinuous SpellWhen this card is activated, destroy all WIND Plant monsters you control, and if you do, place 1 Flower Counter on this card for each. All WIND Plant monsters you control gain 200 ATK for each Flower Counter on this card. Once per turn: You can remove 2 Flower Counters from this card and target 1 WIND Plant monster in your GY; Special Summon that target, but destroy it during the End Phase. Enter the Wolfgang Link to comment Share on other sites More sharing options...
Draconus297 Posted March 27, 2019 Report Share Posted March 27, 2019 Enter the Wolfgang Continuous Spell Once per turn, if a Beast-Type monster(s) is sent to the Graveyard: Special Summon 1 "Wolf Pack Token" (EARTH/Level 1/Beast-Type/ATK 500/DEF 0). Each time a "Wolf Pack Token" is Summoned, or battles: Place 1 Wolfgang Counter on this card. "Wolf Pack Tokens" gain 200 ATK and DEF for each Wolfgang Counter on this card. If a "Wolf Pack Token" destroys your opponent's monster by battle: Draw 1 card, and if the drawn card is a Beast-Type monster, you can reveal it to place 2 Wolfgang Counters on this card. This card with Wolfgang Counters on it cannot be destroyed by your opponent's card effects. Knight of Nights Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 28, 2019 Report Share Posted March 28, 2019 When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower LIGHT or DARK Warrior monster from your hand. You can banish this card from your GY; send 1 LIGHT or DARK Warrior monster from your Deck to the GY. You can only activate this effect of "Knight of Nights" once per turn. Otherworldly Mantis Link to comment Share on other sites More sharing options...
Lystern Posted March 28, 2019 Report Share Posted March 28, 2019 Otherworldly MantisDARKInsect/Link/EffectLink 3 - ATK 2500S / W / E 2+ Insect monsters, including at least 1 DARK monsterOnce per turn, this card cannot be destroyed battle. (Quick Effect): Send 1 Insect monster you control or from your hand to the GY; this card gains ATK equal to sent monster's Level x 200, but other monsters you control cannot attack during the turn you activate this effect. If this card is destroyed: Target 1 monster that sent to GY by this card's effect from your GY, Special Summon it.----------------------A Very Strange Event (im out of ideas on names, sorry) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 30, 2019 Report Share Posted March 30, 2019 Arcana Mefist Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 30, 2019 Report Share Posted March 30, 2019 Arcana MefistLIGHT/Fairy-Type Synchro Effect Monster/Level 8/2800 ATK/1300 DEF Lore: 1 Tuner + 1+ non-Tuner monstersYour opponent must pay 300 LP to Special Summon a monster(s). All monsters your opponent controls lose 300 ATK for each card you control. Once per turn, if a monster effect is activated while your opponent controls more cards than you do: You can negate the activation, and if you do, inflict 300 damage to your opponent. NEXT UP: Fairywitch Whirlwind Link to comment Share on other sites More sharing options...
Draconus297 Posted March 30, 2019 Report Share Posted March 30, 2019 Fairywitch WhirlwindField Spell If you Normal Summon a "Fairywitch" monster: You can add 1 "Fairywitch" monster of a different name than that Normal Summoned monster from your Deck to your hand. Once per turn, if you Special Summon a "Fairywitch" monster: You can banish 1 card in the same column as that Special Summoned monster. If your opponent Special Summons a monster(s): You can Special Summon 1 "Fairywitch" monster from your Graveyard with equal or lesser ATK than the monster your opponent Summoned. You can only activate this effect of "Fairywitch Whirlwind" once per turn. Fairywitch Cantrae Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 30, 2019 Report Share Posted March 30, 2019 Fairywitch Cantrae WIND - Level 2 - Fairy/Effect - 1000/1000 If you control no monsters: You can Special Summon this card from your hand. You can Tribute this card; add 1 "Fairywitch" Spell from your Deck to your hand. You can only activate this effect of "Fairywitch Cantrae" once per turn. Fairywitch Adeleine Link to comment Share on other sites More sharing options...
Lystern Posted March 30, 2019 Report Share Posted March 30, 2019 Fairywitch AdeleineWINDFairy/Tuner/EffectLevel 3 - 400/1400 Once per turn, you can shuffle 1 "Fairywitch" Spell/Trap card from your GY to your Deck; Special Summon this card from your hand. When Special Summoned this way: Normal Summon 1 "Fairywitch" monster, in addition to your Normal Summon/Set.(You can gain this effect once per turn.)----------------Fairywitch Prinna Link to comment Share on other sites More sharing options...
Tinkerer Posted March 30, 2019 Report Share Posted March 30, 2019 Fairywitch PrinnaWIND ***Fairy/Tuner/EffectWhen this card is Normal Summoned: You can target 1 "Fairywitch" card in your GY; add it to your hand. If this card leaves the field, you can either: Add 1 "Fairywitch Prinna" from your Deck to your hand OR: Special Summon 1 "Fairywitch Prinna" from your hand.1500/500 Fairywitch Well Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 31, 2019 Report Share Posted March 31, 2019 Fairywitch WellContinuous SpellIf the only monsters you control are "Fairywitch" monsters, your opponent cannot activate monster effects during your Main Phase. You can target 1 monster your opponent controls in the same column as a "Fairywitch" monster you control; it loses ATK equal to the "Fairywitch" monster's ATK. If this card is destroyed by an opponent's card effect: You can Special Summon 1 "Fairywitch" monster from your Deck, but its ATK becomes 0 and its effects are negated. You can only activate each effect of "Fairywitch Well" once per turn. Fairywitch Rapier Link to comment Share on other sites More sharing options...
Horu Posted March 31, 2019 Report Share Posted March 31, 2019 Fairywitch RapierEquip Spell CardThis card can only be equipped to a "Fairywitch" monster. The ATK of the equipped monster becomes 0. The equipped monster can declare an additional attack for each face-up "Fairywitch" monster you control. During Damage Calculation: The ATK of the equipped monster is equal to the number of "Fairywitch" monsters you control x500. Battle Damage inflicted by the equipped monster is reduced to 0. Instead, inflict damage to your opponent equal to the number of "Fairywitch" monsters in your GY x300. Fairywitch Crusader Link to comment Share on other sites More sharing options...
Draconus297 Posted March 31, 2019 Report Share Posted March 31, 2019 Fairywitch CrusaderWIND - Level 5 - Fairy/Effect - 2500/0You can Normal Summon this card without Tributing, but if you do, this card loses 700 ATK. If you Summon a monster from the Extra Deck using only "Fairywitch" monsters as Material: You can Special Summon this card from your Graveyard in Defense Position. You can only Summon 1 "Fairywitch Crusader" this way per turn. If this card is Normal or Special Summoned while you control a face-up "Fairywitch" Spell Card: You can shuffle 1 card from your hand into your Deck, then draw 1 card. Fairywitch Darim Link to comment Share on other sites More sharing options...
Arimetal Posted March 31, 2019 Report Share Posted March 31, 2019 Fairywitch DarimDARKLV 3Fairy/Effect1000 / 800While you control a face-up "Fairywitch" Spell Card, you can tribute this monster; Special Summon 1 "Fairywitch" monster from your Deck in face-up Defense Position. If you Special Summoned a Normal Monster with this effect: Special Summon 1 "Fairywitch" monster from your GY, except "Fairywitch Darim". I like how all over the place this archetype is tbh. Also felt like you guys weren't giving og fairywitch enough love. Fairywitch, Destiny Change! Link to comment Share on other sites More sharing options...
Draconus297 Posted March 31, 2019 Report Share Posted March 31, 2019 Fairywitch, Destiny Change!Normal Spell When this card is activated, declare the name of 1 "Fairywitch" card, except "Fairywitch, Destiny Change!". If a card with the declared name is added to your hand by a card's effect while this card is in your Graveyard, you can reveal it and banish this card from your Graveyard: Draw 1 card, then you can either:●Normal Summon 1 "Fairywitch" monster (you still have your Normal Summon this turn).●Destroy all face-up monsters your opponent controls.You can only activate each effect of "Fairywitch, Destiny Change!" once per turn. Fairywitch Queen Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 31, 2019 Report Share Posted March 31, 2019 Huh, was not expecting something I started off as a Spell to have this much work put into Archetyping it. Ah well, time to close it off right. Fairywitch Queen DARK/Spellcaster-Type Synchro Effect Monster/Level 8/2800 ATK/ 3000 DEF Lore: 1 Tuner + 1+ non-Tuner "Fairywitch" monstersFor this card's Synchro Summon, you can treat 1 "Fairywitch" you control as a Tuner. When you do: You can draw 1 card and reveal it, and if it is a Spell, draw 1 more card. Up to twice per turn, if a monster your opponent controls activates its effect (Quick Effect): The turn player's opponent chooses 1 of these effects for you to activate (but you cannot apply that effect for the rest of the turn.• Negate that activation.• That monster's ATK becomes 0, also this card is unaffected by that monsters' effects.• Send 1 monster your opponent controls or in their hand (their choice). NEXT UP: Botanical Dinosaur Link to comment Share on other sites More sharing options...
Lystern Posted March 31, 2019 Report Share Posted March 31, 2019 (Fairywitch already has 2 tuners, but anyway...) Botanical DinosaurEARTHPlant/EffectLevel 8 - 1500/1500 (This card can also be treated as Dinosaur monster.)Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 2 Plant monsters with different Attributes from your GY. During your turn, if this card is only Plant monster you control(Quick Effect): Target 1 Plant monster from your GY; equip it to this card. This card gains 100 ATK and DEF for each combined Levels of equipped monsters. Once per turn, send 1 monster equipped to this card; this turn, this card can attack all monsters your opponent controls, once each.---------------------- Stellarknight Andromeda Link to comment Share on other sites More sharing options...
Arimetal Posted March 31, 2019 Report Share Posted March 31, 2019 (fyi, my card is key to turboing out that synchro) Stellarknight AndromedaDARKR0Warrior / Xyz / Effect0 / 46002 "Stellarknight" Xyz monsters, except "Stellarknight Andromeda"(This card's original Rank is always treated as 1.)During the turn you Xyz Summon this card, you cannot Special Summon monsters, except for "tellarknight" monsters. This card's summon cannot be negated. Your opponent cannot activate cards or effect in response to this card's summon. If this card is Xyz Summoned: Destroy all other cards on the field. If this card is sent from the field to the GY: Special Summon it, then Xyz Summon 1 "Stellarknight" Xyz monster from your Extra Deck, except for "Stellarknight Andromeda", using this card as Xyz Material. What a big ass... Rank-Up-Magic Synchro Force Link to comment Share on other sites More sharing options...
Draconus297 Posted April 3, 2019 Report Share Posted April 3, 2019 Rank-Up-Magic Synchro ForceQuick-Play Spell Select and activate 1 of the following effects:●Target 1 Xyz monster you control with the same Type as a Synchro monster currently on the field or in the Graveyard: Special Summon 1 Xyz monster from your Extra Deck or Graveyard whose Attribute is the same as the target's whose Rank is exactly 1 higher than the target's, using the target as Material (This is treated as an Xyz Summon, and transfer the target's Materials to the Summoned monster). Then, immediately move the Summoned monster to a Main Monster Zone. ●Target 1 Synchro monster you control: Special Summon, from your Extra Deck or Graveyard, 1 Xyz monster whose Rank is exactly 2 lower than the target's Level, of the same Type as the target, using the target and this card as Xyz Material (This is treated as an Xyz Summon). Then, immediately move the Summoned monster to a Main Monster Zone..You can only activate 1 "Rank-Up-Magic Synchro Force" per turn. Maelstrom Curse Link to comment Share on other sites More sharing options...
Tinkerer Posted April 3, 2019 Report Share Posted April 3, 2019 Maelstrom CurseTrapBanish 1 card from your opponent's GY that was sent there by a Spell/Trap you controlled. Cards your opponent controls with that card's name have their effects negated. Your opponent cannot activate cards or effects with that banished card's name for the rest of the duel. Eye of the Tycoon Link to comment Share on other sites More sharing options...
Arimetal Posted April 5, 2019 Report Share Posted April 5, 2019 Eye of the TycoonNormal Spell CardDestroy all Spell and Trap cards on the field, then your opponent draws 1 card for each Spell or Trap card destroyed by this effect. D/D/D Forbidden King Adolf Link to comment Share on other sites More sharing options...
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