Draconus297 Posted September 18, 2018 Report Share Posted September 18, 2018 Leeyani's BiddingContinuous TrapWhen this card is activated: You can Special Summon 1 "Empress Leeyani" from your hand, Deck, or Graveyard. If your opponent discards a card(s): Inflict 400 damage to your opponent, then gain 400 LP for each card discarded. Your opponent cannot select "Empress Leeyani" as an attack target. Empress Leeyani Link to comment Share on other sites More sharing options...
SnowBunny Posted September 18, 2018 Report Share Posted September 18, 2018 Empress LeeyaniLevel 7 | WIND | Spellcaster | EffectATK 2200 | DEF 2200When this card is Special Summoned: Each player draws 2 cards, then discards 2 cards. If this card inflicts damage to your opponent by a direct attack: Your opponent discards 1 card, then if they control no monsters, they draw 1 card. If this card is destroyed and sent to the GY: Add 1 "Leeyani" card from your Deck to your hand, except "Empress Leeyani". You can only use this effect of "Empress Leeyani" once per turn. Servant of Leeyani Link to comment Share on other sites More sharing options...
Lystern Posted September 18, 2018 Report Share Posted September 18, 2018 Servant of LeeyaniWINDSpellcaster/EffectLevel 3 - 800/800 If this card is added from Deck to your hand: Special Summon it, then draw 1 card(You can gain this effect once per turn.). If this card is sent from field to GY by your opponent's attacking monster or card effect: Inflict 100 damage for each card in your opponent's hand.--------------Enchantress of Leeyani Link to comment Share on other sites More sharing options...
SnowBunny Posted September 19, 2018 Report Share Posted September 19, 2018 Enchantress of LeeyaniLevel 4 | WIND | Spellcaster | EffectATK 1500 | DEF 1500While you control "Enchantress of Leeyani", your opponent cannot target "Empress Leeyani" with card effects. Each time you draw a card(s): Inflict 200 damage to your opponent and you gain 200 LP. If this card is destroyed and sent to the GY: Each player draws 1 card. ~~~~~~~~~~ Leeyani's Palace Link to comment Share on other sites More sharing options...
Draconus297 Posted September 19, 2018 Report Share Posted September 19, 2018 Leeyani's PalaceField Spell Once per turn, during either player's turn: You can Special Summon 1 "Leeyani" monster from your Graveyard. While your LP are higher than your opponent's, "Leeyani" monsters you control gain ATK equal to their Level x200. While you control "Empress Leeyani", if your opponent activates a monster effect: Your opponent must discard 1 card, otherwise that effect is negated. Handmaiden of Leeyani Link to comment Share on other sites More sharing options...
Tinkerer Posted September 19, 2018 Report Share Posted September 19, 2018 Handmaiden of LeeyaniWIND **Spellcaster/Flip/EffectFLIP: draw 1 card. If that card is a "Leeyani" card, you can Special Summon it or activate it from your hand, and if you do, draw 1 additional card.Once per turn (Quick Effect): you can target 1 "Leeyani" monster you control; banish this card from your GY and tribute that monster, and if you do, Special Summon 1 "Empress Leeyani" from your hand or GY, but destroy it during the End Phase.600/600 Robes of the Warlock Link to comment Share on other sites More sharing options...
Draconus297 Posted September 19, 2018 Report Share Posted September 19, 2018 Robes of the WarlockEquip SpellEquip only to a Spellcaster-Type monster with a Level. If the equipped monster attacks your opponent's monster: Your opponent can banish 1 card each from their hand and Graveyard, face-down, otherwise you can Special Summon 1 monster from your hand or Deck of the same Attribute and Level as the equipped monster. During either player's turn (Quick Effect): You can return this card to your hand and banish the equipped monster until the end of the turn; draw 1 card. You can only activate each effect of this card's name once per turn. Triple-Shot Barrage Link to comment Share on other sites More sharing options...
RedHood0122 Posted September 20, 2018 Report Share Posted September 20, 2018 Triple-Shot BarrageContinuous TrapYou can target 1 card your opponent controls. Toss a coin 3 times, destroy the card if two of the results are heads. When this card is destroyed: you can Special Summon 1 "Barrel Dragon" from your Deck, Hand, or GY. Rogue HERO Link to comment Share on other sites More sharing options...
Naidraug Posted September 20, 2018 Report Share Posted September 20, 2018 Rogue HERODARKLevel 51900/900Warrior/EffectIf you control no monsters, or only "HERO" monsters, you can Special Summon this card from your hand, and get an additional Normal Summon of a "HERO" monster this turn in addition to your Normal Summon/Set, but you cannot Special Summon monsters from the Extra Deck this turn, except "HERO" monsters. ----- Slight of Draw Link to comment Share on other sites More sharing options...
JessicaMuddy Posted September 20, 2018 Report Share Posted September 20, 2018 [spoiler=Rogue HERO]Rogue HEROLevel 4DARK/Warrior/Effect If you control this card, you cannot Special Summon monsters from the Extra Deck, except Fusion monsters. You can reveal this card in your hand: Special Summon 1 "HERO" monster from your hand to your opponent's side of the field, then you can choose 1 of the following effects.- Add 1 "Polymerization" from your Deck to your hand.- Discard 1 card and add 1 "Super Polymerization" from your Deck to your hand.You can only use this effect of "Rogue HERO" once per turn. Slight of DrawSPELLAdd 1 of your banished cards to your hand, then banish 1 card from your hand. You can banish this card from your GY: Add 1 of your banished cards to your hand, then banish 1 card from your hand, except "Slight of Draw". Next: Bully the Bully Link to comment Share on other sites More sharing options...
SnowBunny Posted September 20, 2018 Report Share Posted September 20, 2018 [spoiler=]Slight of DrawQuick-Play SpellActivate this card only during your Draw Phase after you drew it for your Normal Draw. Banish your entire hand, then draw cards equal to the number of cards you banished. During the End Phase: Send your hand to your GY, then add the cards you banished with this card's effect to your hand. ~~~~~~~~~~ Diplomatic Immunity RIP/skip for now Link to comment Share on other sites More sharing options...
Perry Ellis. Posted September 20, 2018 Report Share Posted September 20, 2018 Bully the BullyEARTH | Level 1 | Warrior | EffectOnce per turn, you can reveal 1 monster in your hand, make this card's level become that same of the revealed monster until the end of your opponent's next turn. This card gains the following effects depending upon what level it is:2-4: our opponent cannot add monster's to the hand with a level lower than this card. 5-6: During each End Phase, destroy all monsters our opponent controls with a level higher than this card.7-9: Monsters in the Extra Monster Zone that your opponent controls cannot activate card effects10+: Your opponent cannot activate cards or card effects in response to the activation of an effect or Summon of a monster with a Level less than this card you control. Next up: Big Corp. Manic Manager (I was thinking for card art, a monster based on Micheal Scott) Link to comment Share on other sites More sharing options...
Lystern Posted September 21, 2018 Report Share Posted September 21, 2018 Big Corp. Manic ManagerEARTHWarrior/EffectLevel 6 - 2400/1000 If you control no monsters, you can Special Summon this card from your hand. When you do: Send 1 "Big Corp." Spell/Trap card from your hand to the GY. You can use this effect of "Big Corp. Manic Manager" once per turn. During the End Phase, if you activated any Spell/Trap card that targets this card: Destroy 1 Spell/Trap card on the field. ---------------------Big Corp. Hasty Assistant Link to comment Share on other sites More sharing options...
Krashkube Posted September 21, 2018 Report Share Posted September 21, 2018 Big Corp. Hasty AssistantEARTH | Warrior | Level 3 | EffectIf you control a Level 5 or higher "Big Corp." monster, you can Special Summon this card (from your hand). If you do: Send 1 "Big Corp." monster from your hand to the GY. During the End Phase, if you activated a Spell/Trap card that targets a "Big Corp." monster you control: Draw 1 card.1000/1500 Big Corp. Downsizing Link to comment Share on other sites More sharing options...
Naidraug Posted September 22, 2018 Report Share Posted September 22, 2018 Big Corp. DownsizingNormal SpellTarget 1 "Big Corp." monster you control; send the targeted monster to the GY in the End Phase, then Special Summon 2 or more "Big Corp." monsters from your Deck whose combined levels are equal to or lower than the targeted monster's level. You can only activate 1 "Big Corp. Downsizing" once per turn. ----- Big Corp. Charming Marketer Link to comment Share on other sites More sharing options...
AstralStarZero Posted September 26, 2018 Report Share Posted September 26, 2018 Big Corp. Charming MarketerLevel 2 EARTH WarriorIf you control no Monsters, you can Special Summon this card from your Hand. If you do: Send 1 "Big Corp." card from your Hand to the GY. During the End Phase, if you activated a Spell/Trap that targets a "Big Corp." Monster you control, target 1 Monster your opponent controls; Take control of it. You can only activate each effect of "Big Corp. Charming Marketer" once per turn. Next:Neo-Spacian Bloom Dandylion Link to comment Share on other sites More sharing options...
Naidraug Posted September 26, 2018 Report Share Posted September 26, 2018 Neo-Spacian Bloom DandylionLIGHTLevel 3600/800Plant/EffectWhen this card is Normal Summoned; you can set 1 Spell/Trap card from your hand or GY (it can be activated this turn). If this card is sent to the GY, you can add 1 "Neo-Spacian" monster from your Deck to your hand, except "Neo-Spacian Bloom Dandylion". ------ Fusion Genetics Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted September 26, 2018 Report Share Posted September 26, 2018 Fusion GeneticsSpell CardOnce per turn, you can target 1 Fusion monster on the field, then declare an Attribute, Type, and Level, the targeted monster becomes the declared Attribute, Type and Level. Once per turn, if this card is in your GY, (except during the turn it was sent there), you can banish this card, then Special Summon 1 Fusion monster from your GY.===================================================== Death By Departure Link to comment Share on other sites More sharing options...
Tinkerer Posted September 27, 2018 Report Share Posted September 27, 2018 Death by DepartureQuick-play SpellTarget 1 monster on the field. When that target leaves the field, destroy it and send it to the GY. If destroyed by this effect: the target is treated as if it were destroyed by battle. Wicked Tendrils Link to comment Share on other sites More sharing options...
Ἄργος Πανόπτης Posted September 27, 2018 Report Share Posted September 27, 2018 Wicked TendrilsContinuous trapActivate this card by paying 2000 LP and selecting a monster on the field: that card can't change position or be destroyed, also this card can't leave the field until that card is on the field. When that monster attacks: destroy one other random card on its controller's field. When that card is Tributed or used as Material for the summoning of a monster: banish that summoned monster then banish this card face down. There can only be one "Wicked Tendrils" face up on the field. Stock Exchange Link to comment Share on other sites More sharing options...
Naidraug Posted September 27, 2018 Report Share Posted September 27, 2018 Stock ExchangeNormal SpellShuffle all cards in your hand back into the Deck, then draw cards equal to the amount of cards in your opponent's hand. You can only activate 1 "Stock Exchange" per turn. ----- Elemental HERO Bloom Neos(See "Neo-Spacian Bloom Dandelion" a few posts up.) Link to comment Share on other sites More sharing options...
8bit Moonside Posted September 28, 2018 Report Share Posted September 28, 2018 Elemental HERO Bloom NeosLevel 7 | LIGHT | Warrior | Fusion/Effect2500 / 2000"Elemental HERO Neos" + "Neo-Spacian Bloom Dandelion"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can set 1 Spell/Trap card from your Hand (it can be activated this turn), and if you do, you can target 1 set Spell/Trap card your opponent controls: return it to your opponent's Hand. During the End Phase: Shuffle this card into the Extra Deck. Infinite Infection Virus Link to comment Share on other sites More sharing options...
FourEyesIsAFish Posted September 28, 2018 Report Share Posted September 28, 2018 Infinite Infection Virus Normal TrapTribute 1 DARK Monster with 2000 or more ATK and 2000 or more DEF, your opponent takes no damage until the end of the next turn, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK or 1500 DEF, and destroy up to 3 monsters with 1500 or more ATK or 1500 or more DEF in their Deck. Override Link to comment Share on other sites More sharing options...
Lystern Posted September 30, 2018 Report Share Posted September 30, 2018 OverrideQuick-play Spell Double the ATK of all Cyberse monsters you control, but banish them during End Phase. You can only activate 1 "Override" per turn.--------------Divine Artifact - Holy Grail Link to comment Share on other sites More sharing options...
Perry Ellis. Posted September 30, 2018 Report Share Posted September 30, 2018 Divine Artifact - Holy GrailNormal SpellTarget 1 "Noble Knight" monster you control, Special Summon "Noble Knight" monster(s) from your deck equal to the Level/Rank/Link of that monster. "Noble Knight" monster(s) Special Summoned by this effect cannot be destroyed by card effects. You can banish this card from your GY (except the turn this card was sent to the GY), add 1 "Noble Knight" monster and 1 "Noble Arms" Equip Spell form your GY or Deck to your hand. You can only use this card's first effect once per duel. Divine Artifact - Djin's Lamp Link to comment Share on other sites More sharing options...
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