AstralStarZero Posted September 5, 2018 Report Share Posted September 5, 2018 Revival TraumaContinous Trap CardOnce per turn, the turn player can activate this effect: Special Summon 1 Monster from their GY, and if they do, lose LP equal to that monster's ATK, also, it cannot be used as Material this turn. Next:Shiranui Shinobi Link to comment Share on other sites More sharing options...
Draconus297 Posted September 6, 2018 Report Share Posted September 6, 2018 Shiranui ShinobiFIRE - Level 4 - Zombie/Effect - 1700/0If this card is Summoned: You can banish 1 Zombie-Type monster with 0 DEF from your Deck, then add it to your hand during the End Phase. You can banish 1 Zombie-Type monster from your Graveyard: Return 1 monster your opponent controls to its owner's hand, and if you do; you can Special Summon 1 "Shiranui" monster from your hand or Graveyard. If this card is banished, you can target 1 banished Zombie-Type monster, except "Shiranui Shinobi": Special Summon that target. You can only activate each effect of this card's name once per turn. Double Detonator Draw Link to comment Share on other sites More sharing options...
JessicaMuddy Posted September 6, 2018 Report Share Posted September 6, 2018 Double Detonation DrawSPELL/Quick-PlayIf you control 2 FIRE monsters: Draw 2 cards, then destroy cards you control, equal to the number of cards drawn by this effect. You can only activate 1 "Double Detonation Draw" per turn. A simple effect, but it'd work pretty well with Fire Kings and the like. Next: Free at Last! Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 6, 2018 Report Share Posted September 6, 2018 Free at Last!Trap CardWhen a monster you control is destroyed (by battle or card effect): Target up to 2 face-up cards on the field; banish them. Next: Jewel Witch Link to comment Share on other sites More sharing options...
JessicaMuddy Posted September 6, 2018 Report Share Posted September 6, 2018 Jewel WitchLevel 3/EARTH/Spellcaster/Effect If this card is Normal or Special Summoned: You can Special Summon 1 Rock monster from your hand or Deck whose Level is equal to or less than the number of Rock monster in your GY. You can only use this effect of "Jewel Witch" once per turn. If you control a Rock monster, this card is also treated as Rock-Type while on the field or in the GY. If this card is sent to the GY for the Summon of a Rock monster, or if this card is used as Xyz Material for the Xyz Summon of a Rock Xyz monster, draw 1 card.600/1500 Next: Leap of Faith Link to comment Share on other sites More sharing options...
Spyre of the Wolves Posted September 6, 2018 Report Share Posted September 6, 2018 Leap of FaithNormal TrapPay half your Life Points; destroy all monsters you control, then Special Summon other monsters from your GY whose Levels equal the total number of the Levels/Ranks of the destroyed monsters. You cannot declare an attack this turn. Destroy the monsters summoned by this effect during your next End Phase after this card's activation.Ritual Beast Ulti-Rampengu Link to comment Share on other sites More sharing options...
AstralStarZero Posted September 6, 2018 Report Share Posted September 6, 2018 Ritual Beast Ulti-RampenguLevel 6 WIND/Beast/Fusion/Effect1 "Ritual Beast Tamer" Monster + 1 "Spiritual Beast" MonsterMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn (Quick Effect): You can Return 1 of your banished "Ritual Beast" cards to the GY, then target 1 Spell/Trap Card your opponent's Spell/Trap Cards; destroy that target. During either player's turn: You can Return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.ATK/2300 DEF/400 Next:Majespecter Pegasus - Tenma Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 6, 2018 Report Share Posted September 6, 2018 Majespecter Pegasus - TenmaLink 3 | WIND | Spellcaster | Link | Effect2400E SW S2+ WIND Spellcaster monsters, including 1 "Majespecter" monsterCannot be targeted or destroyed by your opponent's effects. When a "Majespecter" monster in your possession is Summoned or activates its effect, your opponent cannot activate cards or effects in response to the Summon or activation. You can add up to 2 face-up "Majespecter" monsters in your Extra Deck to your hand, then monsters your opponent currently controls lose 500 ATK/DEF for each. You can only use this effect of "Majespecter Pegasus - Tenma" once per turn. Majespecters now have a Link boss they can make now and recover stuff in MR4 if needed. Let's make another one. Majespecter Tiger - Byakko Link to comment Share on other sites More sharing options...
Perry Ellis. Posted September 7, 2018 Report Share Posted September 7, 2018 Majespecter Tiger- ByakkoLINK 2 | U-R | WIND | Spellcaster | Effect2 WIND Spellcaster monstersWhen this card is Link Summoned, draw 1 card equal to the number of cards in the pendulum zone(s) on the field. Cannot be targeted or destroyed by your opponent’s effects. (Quick Effect): Return 1 “Majespecter” card from the field to the hand, target 1 face up card your opponent control: place it on the top of their deck. You can only activate each effect of “Majespecter Tiger - Byakko” once per turn.1800Tindangle Devil of the Right Link to comment Share on other sites More sharing options...
Spyre of the Wolves Posted September 7, 2018 Report Share Posted September 7, 2018 Time to try and make these things good. Tindangle Devil of the Right DARK Fiend 0/Link 2 SE E 2 DARK Flip MonstersGains 2000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY. Once per turn, you can reveal 1 "Tindangle" monster in your hand; Send 1 monster with the revealed card's name to the GY, then Special Summon the revealed card in Face-down Defense Position. If this card is used as Material for the Link Summon of a "Tindangle" Monster, you can add 1 Spell/Trap from your Deck to your hand, that specifically lists "Tindangle" in its text, but it cannot be activated this turn. Tindangle Vertia Link to comment Share on other sites More sharing options...
Krashkube Posted September 8, 2018 Report Share Posted September 8, 2018 Tindangle VertiaDARK | Fiend | Link 2 | Link | EffectLinks N S2 Fiend Flip monstersGains 2000 ATK if you have "Tindangle Angel" or "Tindangle Trinity" in your GY. Once per turn: You can discard 1 card; add 1 Spell/Trap card that lists "Tindangle" in its card text from yout Deck to your hand. If this card is sent to the GY while you control a Field Spell: You can Special Summon this card. You can only use this effect of "Tindangle Vertia" once per turn.ATK 0 next: Tindangle Devil of the Left (someone already did a right soooooo) Link to comment Share on other sites More sharing options...
Lystern Posted September 9, 2018 Report Share Posted September 9, 2018 Tindangle Devil of the LeftDARKFiend/Link/EffectLink 2 / ATK 0SW/W 2 DARK Flip monstersWhile you control min. 2 "Tindangle" monsters with different name, this card's ATK becomes 2000. Once per turn, return 1 "Tindangle" monster from your GY to your hand, send 1 other "Tindangle" monster from your hand to the GY. If this card is used as Material for the Link Summon of a "Tindangle" monster: Set 1 random Spell/Trap card directly from your Deck to your field, but it cannot be activated this turn.---------------------Unstable Crystal - Amethyst Link to comment Share on other sites More sharing options...
TheWanderingMist Posted September 13, 2018 Report Share Posted September 13, 2018 Unstable Crystal - AmethystEquip Spell This card can only be equipped to an "Ultimate Crystal" monster. During each of your Standby Phases, pay 1000 LP (this is not optional) or banish this card. While this card is equipped to an "Ultimate Crystal" monster, that monster gains these effects: This card is unaffected by the effects of DARK monsters (excluding "Rainbow Dark Dragon").This card cannot be destroyed by card effectsOnce per turn, this card cannot be destroyed by battle.---------------------------------------------------------------------------------------------------------------------------------------------------------------- Psithurismic Utopia Link to comment Share on other sites More sharing options...
Lystern Posted September 14, 2018 Report Share Posted September 14, 2018 Psithurismic UtopiaLIGHTPsychic/Xyz/EffectRank 4 - 2500/2000 3 Level 4 LIGHT monstersWhen this card is Xyz Summoned: Target 1 "Utopia" Xyz monster from your GY, attach it to this card as Xyz material. LIGHT and/or Psychic monsters you control gains 200 ATK/DEF for each Xyz material on this card. During either player's turn, if an exactly 1 monster on the field is targeted by an Spell/Trap or monster effect: Detach 1 Material from this card to target another monster on the field; that effect now targets new target. If this card is destroyed by battle and sent to GY: Special Summon 1 "Utopia" monster from your GY; attach this card to that monster as Xyz material.---------------------------------The Living Library Link to comment Share on other sites More sharing options...
JessicaMuddy Posted September 14, 2018 Report Share Posted September 14, 2018 The Living LibraryLevel 2/LIGHT/Psychic/EffectIf this card would be destroyed by battle, you can banish 1 Spell Card from your GY instead. During either player's turn, when a Spell Card is activated: You can pay 1000 LP; add 1 Spell Card with the same name as the activated card from your Deck to your hand. You can only use this effect of "The Living Library" once per turn.400/300 Insaneograph Link to comment Share on other sites More sharing options...
SnowBunny Posted September 15, 2018 Report Share Posted September 15, 2018 InsaneographNormal SpellAll monsters you control must attack the turn you activate this card or you lose the game. At the end of the Battle Phase if you control at least 3 more monsters than your opponent: Draw 3 cards, then you may Special Summon 1 monster from your hand. You can only activate "Insaneograph" once per game. Impact Tremors Link to comment Share on other sites More sharing options...
TheWanderingMist Posted September 15, 2018 Report Share Posted September 15, 2018 Impact TremorsContinuous Spell Once per turn, when you Summon a Rock monster(s), switch all monsters your opponent controls to face-up Defense position. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fallen Petal of the Black Snapdragon Link to comment Share on other sites More sharing options...
RedHood0122 Posted September 15, 2018 Report Share Posted September 15, 2018 Fallen Petal of the Black SnapdragonNormal TrapWhen a "Snapdragon" you control is destroyed, you can Special Summon up to 2 "Snapdragon" from your deck. Cynet Reboot Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted September 15, 2018 Report Share Posted September 15, 2018 Cynet RebootNormal SpellCan only be activated while you control 5 Cyberse-type monsters and have 5 Cyberse-type monsters in your hand. When this card is activated: Reveal your hand until this card’s effect resolves. Send all monsters on the field to the GY, and then Special Summon 5 Cyberse-type monsters from your hand, ignoring their Summoning conditions. This card’s effect cannot be negated, and your opponent cannot activate card effects in response to it. Until the End Phase, monsters Special Summoned by this card’s effect cannot attack, also they cannot be used as Synchro or Xyz Materials. If you control no monsters, you can banish this card from your GY: Special Summon 1 Cyberse-type monster from your hand or GY. So Close Yet So Far Link to comment Share on other sites More sharing options...
Draconus297 Posted September 15, 2018 Report Share Posted September 15, 2018 So Close Yet So FarQuick-Play Spell If you take damage that would reduce your LP to 0, while your LP is greater than 100: Your LP becomes 100, also you take no damage for the rest of the turn. During the End Phase, select and activate 1 of the following effects:●Gain LP equal to the combined ATK of all monsters your opponent controls. ●Draw 1 card for every 1000 damage you would have taken past your current LP this turn. I SAID NO! Link to comment Share on other sites More sharing options...
Ἄργος Πανόπτης Posted September 15, 2018 Report Share Posted September 15, 2018 I said NO!Counter trapWhen any action(s) that your opponent would do would have been negated or stopped and after the resolution of a card's effect is not: negate that action(s), then your opponent discards one card or sends one card from his field to the GY. You can only activate one of this card's name per turn. An unfortunate chain of events Link to comment Share on other sites More sharing options...
Naidraug Posted September 16, 2018 Report Share Posted September 16, 2018 An Unfortunate Chain of EventsNormal TrapActivate only as Chain Link 3 or higher; inflict damage to your opponent for each card in the chain, excluding this card x1000. ----- Phoenix Quill Link to comment Share on other sites More sharing options...
Perry Ellis. Posted September 16, 2018 Report Share Posted September 16, 2018 Phoenix QuillNormal SpellActive this card's effect while you control a 'Sacred Phoenix of Nephtys". Destroy 1 monster on the field and if you do Special Summon 1 "Quill Token" (FIRE / Level 1 / Winged-Beast / 0 /0). You can only activate "Phoenix Quill" twice per turn. G-Golem Sub Dolmen Link to comment Share on other sites More sharing options...
Tinkerer Posted September 17, 2018 Report Share Posted September 17, 2018 G-Golem Sub DolmenEARTH R****Rock/Xyz/Effect2 Level 4 monstersYou can also Special Summon this card by using a Rank 3 or lower Rock Xyz monster you control as Material (transfer it's materials to this card). This Special Summon is treated as an Xyz Summon. Once per turn, you can target 1 monster your opponent controls and detach 1 Xyz Material from this card. Until the End Phase, you can use the targeted monster as Material for the Summon of an Extra Deck monster as if you controlled it.2100/2550 Serendipity Link to comment Share on other sites More sharing options...
SnowBunny Posted September 18, 2018 Report Share Posted September 18, 2018 SerendipityCountinuous SpellWhen this card is activated: Look at the top 2 cards of your Deck, then place them on the top and/or bottom of your Deck in any order. You may Set Spell/Traps from your hand to Monster Zones on your side of the field, but only 1 per turn. When your opponent attacks a Set card you control, they must declare Spell, Trap, or monster. If the card that was attacked is the declared type: You lose 1000 LP. if the card that was attacked was not the declared type: Destroy the attacking monster and if it was a Spell/Trap: You may Set it in your Spell/Trap Zone. You can only activate "Serendipity" once per game. ~~~~~~~~~~ Leeyani's Bidding Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.