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Atypical-Abbie

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Horizon Rose

Continuous Trap

Banish 1 Plant-Type monster from your Deck to activate this card. If the card banished by this card is still banished, monsters of the same Level as that monster cannot be Summoned, activate their effects, or be used as Material for Summons. If this face-up card is destroyed or banished by your opponent's card: Special Summon the monster banished to activate this effect, then draw 1 card.

 

Nightmare Knight Mare

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Nightmare Knight Mare

DARK

Warrior/Effect

Level 5 - 2300/1300

If all monsters you control are DARK or Warrior monsters(min. 1), you can Normal Summon this card without Tributing; but its original ATK becomes 1300. Once per turn; this card cannot be destroyed by battle, also gains ATK equal to first attacking monster's half of ATK. If this card is sent to GY: Special Summon 1 Warrior monster from your hand, except "Nightmare Knight Mare".

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Unexpected Brawler
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Serious Businessman

Spell

Target 1 random card in your opponent's hand: banish it face-down, then declare a number less than the amount of LP you currently have (in multiples of 100).  Offer your opponent a handshake.  If they accept your handshake: add that banished target to your hand, and if you do, pay LP equal to the number you declared, and if you do that, your opponent gains that much LP.  If they do not accept the handshake, return the banished card to your opponent's hand then gain LP equal to the amount declared.

 

The Wight Knight

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The Wight Knight

DARK | Level 5 | Zombie | Effect

This card's name is also treated as "Skull Servant while in your hand, field or GY. you can can 2 "Skull Servant" or "Wight" cards from your hand to the GY, Special Summon this card From your hand. While this card is Face up on the field, your opponent cannot Target or Destroy other "Skull servant" or "Wight" cards with card effects. 

2100/800

 

Prophecy Breaker

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A Dissappointing Result

Normal Trap

When your opponent activates a card or effect, roll a die: Activate one of the following effects based on the outcome:

1: Send all monsters you control to the GY.

2: Send all monsters your opponent controls to the GY.

3: You take 1000 damage.

4: Your opponent takes 1000 damage.

5: Your opponent selects and banishes 1 card from your GY, if any.

6: Negate your opponent’s card effect, and if you do, banish it.

 

Someone won’t be happy.

 

Golden Lobster of Old

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Golden Lobster of Old

LIGHT - Level 1 - Aqua/Effect - 500/0

You can reveal this card in your hand during your opponent's Standby Phase: Add 1 "Golden Lobster of Old" from your Deck to your hand during the End Phase, but keep this card revealed until your next Battle Phase. If another Level 1 monster is revealed in your hand while this card is revealed: Gain 300 LP, then draw 1 card for every 1000 points of difference between your LP and your opponent's.

 

Golden Eel of Old

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Golden Eel Of Old

LIGHT

Aqua/Effect

Level 1 - 300/300

If you draw this card during your Draw Phase: Reveal it, then target 1 LIGHT Aqua monster in your GY; Special Summon that monster, but keep this card revealed until your next Battle Phase. If this card is attacked, while you have revealed card in your hand: Negate that attack, then gain LP equal to difference between this card and opponent's attacking monster's ATK.

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Golden Shrimp Of Old

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Golden Shrimp of Old

LIGHT | Level 1 | Aqua | Effect

if you add this card to your hand (including by drawing): Reveal it, then Reduce the ATK of your opponent's monsters by 500 times the number of other cards revealed in your hand, also keep this card revealed until the end of this turn. Once per turn while you have a card revealed in your hand (Quick Effect): you can tribute this card, have all monsters your opponent control's ATK become 0 until the End Phase.

 

Next up: Dark Pantheon Parthenon

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Dark Pantheon Parthenon

Field Spell

When this card is activated: add 1 level 10 "Wicked" monster from your Deck to your hand.  Once per turn, you can reveal any number of Level 10 DARK monsters with different names in your hand: Special Summon an equal number of "Wicked Phantasm Tokens" (Fiend/DARK/Level 10/ATK 0/DEF 2500).  "Wicked Phantasm Tokens" cannot be used as Material.  Your opponent cannot target Level 10 DARK monsters you control with card effects.

 

Godfather Clock

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Godfather Clock

While this card is face-up on the field, Level 10 Monsters you control with an original ATK of 0 or 4000 cannot have their effects negated. Once per turn, you can skip your Normal Draw; add 1 Level 10 Monster with an original ATK of 0 or 4000 to your hand. If this card leaves the field by your opponent's card effect, draw 1 card for each Level 10 Monster you control.

 

Timelord support I guess?

 

Red-Eyes Revenant Dragon

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Red-Eyes Revenant Dragon

DARK
Zombie/Effect

7/2800/2200

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand/GY) by banishing a Zombie monster from your field/GY. You can only Special Summon "Red-Eyes Revenant Dragon" this way once per turn. If this card destroys a monster by battle: Special Summon it to your side of the field in Attack Position, but it cannot attack for the rest of the turn. If this card is sent from the field to the GY: you can send 1 "Red-Eyes" card from your Deck to the GY: Special Summon 1 Level 7 Zombie monster from your Deck, except "Red-Eyes Revenant Dragon". You can only use this effect of "Red-Eyes Revenant Dragon" once per turn.

 

Red-Eyes Unbound

(We have a red-eyes gearfried, why not make a retrain of Release Restraint? Fusion Spell preferred, but go nuts)

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Red-Eyes Unbound

Normal Spell

Fusion Summon 1 DARK Dragon Fusion Monster, using monsters from your hand or field as Fusion Materials. If You Fusion Summon a Fusion Monster that lists Red-Eyes as Material this way, you can use Monsters from your deck as Fusion Material, also you can treat Gemini Monsters in your deck or hand as Normal Monster if they are used as Fusion Materials. If a Red-Eyes Monster you control leaves the field, you can shuffle from the GY this card and 1 other Monster that lists "Red-Eyes" in its text into the deck; Special Summon 1 DARK Dragon Monster that lists "Red-Eyes" in its card text from your Extra Deck ignoring Summoning Conditions. You can only activate each effect of "Red-Eyes Unbound" once per turn.

 

So it allows you to keep your Normal Summon and Special Summon and fixes the issue of Archfiend Black Skull Dragon. What do you think?

 

Destiny HERO - Dominion

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PycjD1y.jpg


DARK


Level 8


Warrior/Effect


ATK:2000


DEF:3000


You can discard this card; add 1 "D-" Spell/Trap Card or 1 card that lists "Destiny HERO" in its text from your Deck to your hand. You can only activate this effect of "Destiny HERO - Dominion" once per turn. You can Tribute 2 monsters you control; Special Summon this card from your GY.


 


Next: Blessed Tiara


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Blessed Tiara

WATER | Level 5 | Fairy | Effect

If you control no monsters or all monster(s) you control are WATER monsters, you can Special Summon this cars from your hand or GY. Once per turn during either player's turn, if "Glacial Citadel" is on the field; you can activate Trap cards from the hand. If this card is removed from the field, Special Summon 2 WATER Fairy monsters from your Deck in DEF position also their effects are negated. 

2100/1000

 

Glacial Citadel

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AyUWxnR.jpg


Field Spell


When this card is activated: You can add 1 "Ice Queen" or 1 card that lists "Ice Counter" in its text from your Deck to your hand. Once per turn: You can place 1 Ice Counter on each face-up monster your opponent controls. If this card leaves the field: You can Special Summon 1 WATER Spellcaster monster from your Graveyard.


 


Next: Set Ablaze

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Set Ablaze

Normal Trap

If a card or effect is activated that flips a card on the field face-down, you can activate this card from your hand. Send all face-down cards on the field to the Graveyard, then inflict 200 damage to your opponent for each of their cards sent to the Graveyard this way, and if your LP are lower than your opponent's after you do; draw 1 card for every 1000 LP of difference (rounded down).

 

Archfiendiamond (OCG: Diamondaemon)

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Archfiendiamond

EARTH

Fiend/Link/Effect

ATK: 1000 Link: 1

Arrows: 1 bottom right

 

1 Fiend monster

If this card is Link Summoned: You can add 1 Fiend monster from your Deck to Hand. You can only use this effect of “Archfiendiamond” once per turn. If this card battles an opponent’s monster: You can roll a 6-sided die, and if the result is 2,4 or 6, this card gains ATK equal to that monster’s ATK until the end of the Damage Step.

 

Lights! Camera! Duel!

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Lights! Camera! Duel!

Quick-Play Spell

If "Dueltaining" is face-up on the field: Your LP becomes 4000, then you can Special Summon 1 "Artful Entertainer" from your hand, Deck, or Graveyard. A monster Summoned by this card is unaffected by card effects during the turn it is Summoned.

 

Artful Entertainer

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Artful Entertainer 

LIGHT/Spellcaster/Effect

Level 5 - 2400/1400

 

You can Normal Summon this card without Tributing, but its original ATK halved. If this card is Special Summoned: Special Summon 1 "Artful" monster from your hand, Deck, or GY; but its effects are negated during this turn. During your opponent's turn, "Artful" monsters you control gains 200 ATK for each other "Artful" monsters you control.

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Dueltaining

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Artful Entertainer 

LIGHT/Spellcaster/Effect

Level 5 - 2400/1400

 

You can Normal Summon this card without Tributing, but its original ATK halved. If this card is Special Summoned: Special Summon 1 "Artful" monster from your hand, Deck, or GY; but its effects are negated during this turn. During your opponent's turn, "Artful" monsters you control gains 200 ATK for each other "Artful" monsters you control.

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Dueltaining

Already a card.

http://yugioh.wikia.com/wiki/Dueltaining

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Artful Entertainer

DARK

Spellcaster/Effect

If this card is Normal or Special Summoned: Add 1 "Performapal" or "Performage" Spellcaster monster from your Deck to your hand, or if this card was Special Summoned by the effect of "Lights, Camera, Duel!", you can Special Summon that monster instead. (Quick Effect) You can target 1 monster on the field; increase its ATK by 100 and take 100 damage, but you cannot target the same monster with this effect for the rest of the turn. If this card is sent from the field to the GY by battle or card effect: You can Special Summon 1 monster from your hand with a level equal to or less than the number of times you activated the previous effect this turn. You can only use this effect of "Artful Entertainer" once per turn.

 

So the basic idea is to give support to ENTAME decks (the performa monsters) and to dueltaining as an idea (the way it's structured, based on the number of monsters in play you can theoretically hit the "5 link chain" condition. and if used enough times the 1000 life condition if played with LCD).

 

Ladies and Gentlemen!

 

EDIT: somehow completely missed the other card, ignore this if you want

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ladies_and_gentlemen__by_bdsceptyr-dcbsz

 

Normal Trap Card

 

Lore: Banish 2 LIGHT or DARK monsters from your GY with the same name; Special Summon 1 LIGHT monster with 2000 ATK or 1 Level 7 DARK monster with 2000 DEF from your hand or Extra Deck, but it cannot be used as material for a Synchro, Xyz or Link Summon, also destroy it during the end of the next turn. You can only activate 1 "Ladies and Gentlemen!" per turn.

 

Summons Lunalight Cat Dancer, all of the Link-2 Trickstars, Carobein, and Lunalight Wolf-what's not to love?

 

NEXT.

 

Instant Trap Hole (did a card like this a while back, am curious to see what you make of it)

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Instant Trap Hole

Normal Trap

When your opponent Summons a monster(s): Destroy that monster(s), and if you do, return it to the top of the Deck instead of sending it to the GY.

 

(Bypasses monsters that effects activate when they are destroyed and sent to GY.)

 

Traptrix Manticora (maybe an Xyz?)

 

Flavor: Maticora is the largest subfamily of the Tiger Beetle. The larvae of tiger beetles live in burrows and capture prey insects that wander over the ground. (So it like half fits into the theme of Traptrix...)

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