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Atypical-Abbie

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Practitioner of Forgotten Crafts

EARTH - Level 4 - Warrior/Effect - 900/2000

This card can attack your opponent directly. If this card is changed from Defense Position to Attack Position: Destroy 1 card on the field. If this card inflicts battle damage to your opponent, you can declare 1 card name: If your opponent Summons a monster, activates a Spell/Trap Card, or activates the effect of a card with the name of a card declared by this card's effect: You can draw 1 card. During your End Phase, you can change this card's battle position.

 

Grasping from Beyond

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Grasping From Beyond

Normal Trap

Banish 1 monster from your graveyard, then target 1 monster on the field whose Level and/or ATK is less than or equal to the banished monster's: send that target to the Graveyard. If you banished a Zombie-type monster to activate this effect, you can then Special Summon the banished monster. You can only activate this effect of "Grasping From Beyond" once per turn.

 

Parodia Sonatina

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Parodia Sonatina

Continuous Spell

During each End Phase, banish a total of 5 cards from your hand, field, and/or Graveyard, or banish this card if you do not have enough cards to banish. Your opponent must declare the full name of each card whose effects they activate, or that they would Summon. If they do not, or the name is pronounced incorrectly: Banish that card, face-down.

 

Every game goes into time now as combo Decks are forced to say the names of every card in their Deck! (Sorry, Crystron players)

 

Misfortune Teller

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Misfortune Teller

Level 4/DARK/Spellcaster/Effect

1600/0

If this card is summoned: Add 1 "Misfortune" from your Deck or GY to your hand. Once per turn, you can inflict damage to your opponent equal to half this card's original ATK. This card cannot attack the turn you activate this effect.

 

(I'm basing this off of the Spell "Misfortune")

Misfortune Diviner

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Misfortune Diviner

DARK | Spellcaster | Level 4 | Effect

If you control no monsters, you can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to half the original ATK of 1 monster on the field.

1800/0

 

next: Through the Fire and Flames

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Through the Fire and the Flames

Continuous Spell

Special summon 1 Warrior-Type monster from your Hand, Deck or GY. It cannot be destroyed as long as you control this face-up card. Once per turn, you can Special summon one “Dragonforce Token” to your opponent’s field. (0/0 Level 7 FIRE Dragon-Type) in attack position.

 

Dragonforce Knight

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[spoiler=Main Deck Monsters (1/2)]

Dragonforce Knight

DARK - Level 4 - Dragon/Effect - 1700/1300

All face-up Dragon-Type monsters you control with a Level have their Level increased by 1. If you control "Dragonforce Mage", you can Special Summon this monster from your hand. You can only Special Summon "Dragonforce Knight" once per turn this way. During your Main Phase 1, you can negate this card's effect and treat it as a Normal monster until your next Standby Phase: Add 1 "Dragonforce Rogue" from your Deck to your hand.

 

 

...But really

 

Dragonforce Knight

FIRE ****

Warrior/Effect

If this card battles an opponent's monster and is not destroyed by that battle: increase this card's ATK by the Level of the opponent's monster x 100 OR the Rank/Link Rating of the opponent's monster x 200.  Once per turn (Quick Effect): you can target 1 monster your opponent controls; conduct a battle between this monster and that target.  Your opponent takes no battle damage from this battle.

1000/2000

 

Bottomed Out

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The Top Cut

Normal Spell

Discard 2 cards. Both players select a number of cards up to the number of cards remaining in their Deck (min. 1). Both players excavate cards equal to the lower of the two declared numbers, then Special Summon 1 monster from among the excavated cards, if possible. Then, both players banish all cards they control, face-down, except the monster on the field with the highest ATK (your choice, if tied). You can only activate 1 "The Top Cut" per Duel.

 

Double Drawgon

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The card text is going to use the TCG name of the archetype, because it's faster to type.

 

Ramuh, the Thundering Eidolon (Invoked Ramuh)

DARK - Level 11 - Thunder/Fusion/Effect - 2800/2800

1 "Invoked" Fusion monster + 1 monster of the same Attribute as the other Material

Must be Fusion Summoned using "Invocation". Once per turn, during either player's turn, you can declare 1 Attribute (LIGHT, DARK, FIRE, WATER, EARTH, or WIND): All monsters on the field and in the Graveyard become the declared Attribute, until the End Phase. If "Invocation" activates its effect in the Graveyard: You can destroy 1 each of a face-up and face-down card on the field. You can Normal Summon 1 "Aleister the Invoker" in addition to your Normal Summon/Set (you can only use this effect of this card's name once per turn).

 

Card of Intact Return (nerfed version of Card of Safe Return?)

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AXIS Clockwork

Continuous Spell

Face-up Link momsters you control cannot be destroyed by the effects of cards that do not target. Once per turn, you can discard 1 card: Move one Link monster to an adjacent Zone of your choice. Its effects are negated until the End Phase.

 

Magikuriboh

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Magikuriboh

Level 1

DARK Fiend / Effect

300 / 200

This card’s name in the Deck or the GY is also “Kuriboh”. When your “Dark Magician” or “Magician Girl” monster(s) would be destroyed by an opponent’s card (by battle or by card effect): You can discard this card; that monster(s) is not destroyed, also, if it would have been destroyed by battle, the damage you would take from that battle is halved. Once per turn, except the turn this card was sent to the GY, you can banish this card from your GY: Activate one of the following effects;

• Gain 300 LP for every “Kuriboh” monster on your field and in your GY.

• Add 1 “Dark Magician” or “Magician Girl” card from your GY to your hand.

 

Lord of XYZ

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Lord of XYZ

DARK

Spellcaster/Link/Effect

1000/LR1

Down

1 Xyz Monster

Gains ATK equal to the ATK of an Xyz Monster this card points to. You can detach an Xyz Material from an Xyz monster on the field; Special Summon a monster from either player's Graveyard (except monsters with the detached monster's name) whose Level is the same as the detached monster's. You can only use this effect of "Lord of XYZ" once per turn.

 

 

King of Swing

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King of Swing

LIGHT | Warrior | Level 4| Pendulum | Effect

Scale 4

Pendulum: Once per turn, you can make this card's Pendulum Scale become equal to the Level/Rank of 1 other monster on the field.

Monster: Once per turn, you can make this card's Level become equal to the Pendulum Scale of 1 Pendulum Card in the Pendulum Zones.

1500/1500

 

art is a fat elvis impersonator

 

Multi-Attack Breaker

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Multi-Attack Breaker

Normal Trap

If your opponent controls 3 or more monsters in face-up Attack Position: Your opponent cannot declare an attack this turn. During either player's turn, you can banish this card from your GY: Target 1 monster your opponent controls; halve its ATK, until the End Phase. You can only use this effect of "Multi-Attack Breaker" once per turn.

 

Sea of Stars (Level changer possibly?)

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Trap Heaven

Continuous Trap

When this card is activated: Add 1 "Traptrix" monster or "Hole" Normal Trap card from your Deck or GY to your hand. Once per turn, when a "Traptrix" monster is Summoned, or a "Hole" Normal Trap card is activated (Quick Effect): You can destroy 1 monster with 1500 or more ATK, and if you do, banish it.

 

next: Forbidden Scroll of Limitation

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Forbidden Scroll of Limitation

Quick-Play Spell

Pay 1500 LP. For the rest of the turn after this effect's activation, apply the following effects:

●If your opponent Special Summons a monster(s), you can either: Draw 1 card OR immediately destroy the Summoned monster.

●If your opponent activates a card or effect that adds a card(s) from their Deck to their hand, you can either: Special Summon 1 monster from your hand or Graveyard OR negate that card/effect.

You can only activate 1 "Forbidden Scroll of Limitation" per turn.

 

Entry Level Hazard

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Entry Level Hazard

Field Spell

When a monster is Normal or Special Summoned: It loses 300 ATK and DEF, and if it does, place 1 Entry Counter on it. If its ATK or DEF would be reduced to 0 by this effect: Destroy it. Monsters with Entry Counters can only attack other monsters that have Entry Counters, also any battle damage either player would take from a battle involving 2 monsters with Entry Counters is halved.

 

Swamp King’s Revenge

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