Libracor Posted March 20, 2018 Report Share Posted March 20, 2018 Cook-Fiend: Tart SnapperEARTHFiend/Ritual/Effect1100/2200When this monster is ritual summoned with a “Book-Fiend” ritual spell card: Flip all other cards on the field Face down. Once per turn: You can send 1 “Cook-Fiend” monster from your Hand to the GY. Wyrmling Normality Link to comment Share on other sites More sharing options...
Krashkube Posted March 20, 2018 Report Share Posted March 20, 2018 Wyrmling NormalityNormal SpellIf you control a Wyrm monster: Draw 1 card, then, if you control a Wyrm Normal Monster, Special Summon 2 "Wyrmling Tokens" (WIND | Wyrm | Level 1 | 0/0) in Defense Position. The True Arena Link to comment Share on other sites More sharing options...
Draconus297 Posted March 20, 2018 Report Share Posted March 20, 2018 The True ArenaField SpellWhen this card is activated: If either player controls more than 1 monster, that player(s) must banish monsters they control until there is only 1. Each player can only control 1 monster at a time. Monsters that have not destroyed a monster on the field by battle cannot activate their effects. A player that does not control a face-up monster during the End Phase can, immediately after this effect resolves: Synchro Summon 1 Synchro monster, by banishing appropriate Synchro Materials from their Graveyard. Immortal "C" Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 21, 2018 Report Share Posted March 21, 2018 Immortal "C"EARTHInsect/Effect7/100/3000If your opponent activates a card or effect that targets a card(s) in the Graveyard; you can Special Summon this card from your hand, and if you do, shuffle that target(s) into the Deck. If a card would leave the Graveyard, shuffle it into the Deck instead. If this card leaves the field: shuffle it into the Deck. You can only activate each effect of "Immortal "C" once per turn. Sanctimonious Rejection Link to comment Share on other sites More sharing options...
Libracor Posted March 21, 2018 Report Share Posted March 21, 2018 Sanctimonius RejectionQuick-Play SpellActivate only if your opponent Special Summons a DARK monster while your have a LIGHT monster in your Hand: Special Summon 1 LIGHT monster from your Hand, and if you do: Banish that DARK monster. Kitsune Kyuubi Link to comment Share on other sites More sharing options...
Darj Posted March 22, 2018 Report Share Posted March 22, 2018 Kitsune KyuubiFIRE/Zombie/Spirit/EffectLevel: 41700/1000If this card is Normal Summoned or flipped face-up: For the rest of this turn, Spell/Traps or their effects cannot be activated, except Normal Spell/Traps. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. Next:Lost in a Dream Link to comment Share on other sites More sharing options...
Draconus297 Posted March 22, 2018 Report Share Posted March 22, 2018 Lost in a DreamContinuous TrapIf either player activates a card or effect, except this card, that player must declare two numbers between 1 and 6, then roll 2 six-sided dice. If the result is not the one they declared, that card is banished, face-down. If either player successfully Normal Summons a Gemini monster on the field to grant it its effect: Flip this card face-down. Sand Advantage Link to comment Share on other sites More sharing options...
Tinkerer Posted March 23, 2018 Report Share Posted March 23, 2018 Sand AdvantageContinuous TrapWhen your opponent declares an attack on an EARTH Monster you control, you can target the attack target, then activate 1 of the following effects:- Flip that target into face-down defense position, and if you do, the attacking monster loses 500 ATK.- Change the target to defense position, and if you do, double its DEF until the End Phase.If this card is removed from the field by an opponent's card effect, you can tribute 1 EARTH monster you control; draw 2 cards. Hydro Sphere Cannon Link to comment Share on other sites More sharing options...
SnowBunny Posted March 23, 2018 Report Share Posted March 23, 2018 Hydro Sphere CannonContinuous SpellOnce per turn: If a WATER monster you control destroys an opponent monster by battle; inflict damage to your opponent equal to the ATK of your monster. If a WATER monster you control would be destroyed by battle: You can send this face-up card to the GY; destroy the attacking monster. Prism Radiance Link to comment Share on other sites More sharing options...
Libracor Posted March 23, 2018 Report Share Posted March 23, 2018 Prism RadianceQuick-Play SpellWhen a LIGHT rock-type monster you control would be destroyed, Banished or returned to the Hand, it is not; and if it isn’t: Destroy all monsters your opponent controls. Miracle Alicorn Link to comment Share on other sites More sharing options...
Draconus297 Posted March 23, 2018 Report Share Posted March 23, 2018 (Does quick Googling . . . Oh. Okay. That's what that is.) Miracle AlicornLIGHT - Level 4 - Winged Beast/Effect - 1800/800If this card is added to your hand by drawing: You can Special Summon this card from your hand. If this card is Special Summoned, you can target up to 2 Level 2 or lower Beast-Type and/or Winged Beast-Type monsters in your Graveyard: Special Summon that target(s). While you control this card, or a monster Summoned by Tributing this card, and you would take effect damage: You can draw 1 card, and if the card drawn this way was a monster, reduce the damage you take by the drawn monster's ATK. Starmory Sabre (It's a portmanteau of "star" and "armory") Link to comment Share on other sites More sharing options...
Libracor Posted March 23, 2018 Report Share Posted March 23, 2018 (Full disclosure, I didn’t realize the concept actually came from MLP) Link to comment Share on other sites More sharing options...
Krashkube Posted March 23, 2018 Report Share Posted March 23, 2018 Starmory SabreLIGHT | Machine | Level 4 | Synchro | Effect1 Tuner + 1 non-Tuner Once per turn, you can either equip this card to a monster you control or Special Summon this equipped card in Attack Position. A monster equipped with this card gains 1200 ATK, also when it destroys a monster by battle, Special Summon 1 LIGHT monster from your Deck whose level is less than or equal to the level of the destroyed monster.1200/1800 next: Approaching Darkness Link to comment Share on other sites More sharing options...
Darj Posted March 23, 2018 Report Share Posted March 23, 2018 Approaching DarknessAttribute: DARKType: Aqua/Link/EffectRating: 2Link Markers: bottom-center, bottom-leftATK: 20002 DARK monsters with different Levels/Ranks/RatingsIf this card is Summoned: Change 1 face-up monster you control and 1 your opponent controls (if any) to face-down Defense Position, also, during the next Standby Phase, change all face-up monsters on the field to face-down Defense Position. If this card is sent to the GY; Set 1 "Darkness Approaches" from your Deck, GY or that is banished. You do not discard cards to activate that card. Next:Abyss in Heaven Link to comment Share on other sites More sharing options...
SnowBunny Posted March 23, 2018 Report Share Posted March 23, 2018 Abyss in HeavenQuick-Play SpellIf a "Darklord" monster is sent from your hand or field to the GY: Pay 1000 LP; Special Summon that monster from the GY. If you would pay LP to activate the effect of a "Darklord" monster: You can banish this card from your GY; your opponent pays the cost instead. You can only use each effect of "Abyss in Heaven" once per turn. Unyielding Wall Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 23, 2018 Report Share Posted March 23, 2018 Figured I'd go a bit more Cask-of-Amontillado with your request [spoiler=Unyielding Wall: Info]Normal Trap Card Lore: The next time this turn that a monster your opponent controls with 1500 or less ATK activates its effect, equip it to a monster you control when its effect resolves. That equipped monster loses ATK equal to the equipped monster's ATK, and gains DEF equal to the equipped monster's DEF. You can only activate 1 "Unyielding Wall" per turn. Let's see now....Alright, I'll go for a movie title made real then. Underworld Evolution Link to comment Share on other sites More sharing options...
Draconus297 Posted March 23, 2018 Report Share Posted March 23, 2018 Underworld EvolutionContinuous TrapIf a Fiend-Type monster is Special Summoned from your Graveyard: That monster gains 200 ATK for each time this effect has activated while this card was face-up on the field. If a Fiend-Type monster destroys your opponent's monster by battle: Draw 1 card. I went with Fiends mostly because it could either have gone to them or Zombies, and I didn't want to turn the Zombie engine into a beatstick extravaganza. If we're doing movie titles, though . . . I'll do a bit of a reference. Greedy Goblin's Day Off Link to comment Share on other sites More sharing options...
Tinkerer Posted March 24, 2018 Report Share Posted March 24, 2018 Greedy Goblin's Day OffContinuous TrapWhen this card is activated: return 1 card from your hand to the bottom of your Deck. When this face-up card leaves the field: draw 2 cards. Panzer Fang Atlatl (A Hermos Fusion based on Panther Warrior would be nice) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 24, 2018 Report Share Posted March 24, 2018 Panzer Fang AtlatlEARTH - Level 4 - Beast-Warrior/Fusion/Effect - 2000/1600Must first be Special Summoned with "The Claw of Hermos", using a Beast-Warrior-Type monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. The equipped monster gains 500 ATK and DEF. At the start of the Damage Step, if the equipped monster attacks your opponent's monster, you can Tribute 1 monster: Halve the ATK and DEF of the attack target, and if you do; the equipped monster gains ATK equal to the Tributed monster's. Guardian Gardna Link to comment Share on other sites More sharing options...
SnowBunny Posted March 24, 2018 Report Share Posted March 24, 2018 Guardian GardnaLIGHT/Warrior/EffectLevel 40/2000If your opponent declares a direct attack: Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned: Special Summon 1 "Guardian" monster from your Deck ignoring its summoning conditions, then equip 1 Equip Spell from your Deck to that monster. You can only use this effect of "Guardian Gardna" once per turn. Ultimate Feather Barrage Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 24, 2018 Report Share Posted March 24, 2018 Done and done. Normal Spell Card Lore: Destroy cards on the field, up to the number of Level/Rank 4 Winged Beast monsters you control. You can only activate 1 "Ultimate Feather Barrage" per turn. This card's name is treated as "Harpie's Feather Duster" while in the GY. [spoiler=Whoops, got ghosted][spoiler=Panzer Fang: Info] EARTH/Beast-Warrior-Type Fusion Effect Monster/Level 4/2000 ATK/1600 DEF Lore: Must be Special Summoned with "The Claw of Hermos" using a Beast-Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it, and if you do, Special Summon up to 4 "Panzer Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) to either side of the field in Defense Position. "Panzer Tokens" cannot be used as a material for a Summon. If a "Panzer Token(s)" is destroyed by battle or a card effect, inflict 500 damage to your opponent for each destroyed Token and you gain 500 LP. ANYWAYS Worm Fight (something similar to Zefra War would work. Bonus point if the effect symbolizes Zero's battle with Ally of Justice Decisive Armor in some way or form). Link to comment Share on other sites More sharing options...
Krashkube Posted March 24, 2018 Report Share Posted March 24, 2018 Worm FightContinuous TrapOnce per turn: You can activate the following effects depending on the Attributes of the monsters you control:LIGHT: Send any number of LIGHT monsters from your Deck to the GY, then add "Worm" monsters to your hand equal to the amount of monsters sent. If you control a "Worm Zero", it gains ATK/DEF equal to the amount of monsters sent by this effect x 500, also it gains its appropriate effects if you sent 2+/4+/6+ monsters.DARK: Negate the effects of all LIGHT monsters on the field until the end of the turn. This turn, when a DARK monster attacks a Defense Position monster your opponent controls, banish that card. If you control an "Ally Of Justice" Synchro monster, all monsters your opponent controls are treated as LIGHT monsters. next: Vylon Confrontation (similar, make a card based off Vylon Omega vs Steelswarm Hercules) Link to comment Share on other sites More sharing options...
SnowBunny Posted March 24, 2018 Report Share Posted March 24, 2018 Vylon ConfrontationCounter TrapWhen your opponent summons a monster: Equip 1 "Vylon" monster from your Deck to a "Vylon" monster you control. Until the End Phase, your monster gains ATK equal to the equipped monster's ATK. 10,000 Cold Nights (Legendary sword made by Muramasa, if you want you can use the Japanese name Juuchi Yosamu) Link to comment Share on other sites More sharing options...
Libracor Posted March 24, 2018 Report Share Posted March 24, 2018 Juuchi YosamuEquip SpellEquip only to a “Legendary Swordsman” monster. The equipped monster gains 1000 ATK and deals piercing battle damage. If the equipped monster is a Normal Monster: It can attack twice per battle phase. Nobunaga the Legendary Seordsman Link to comment Share on other sites More sharing options...
Krashkube Posted March 25, 2018 Report Share Posted March 25, 2018 Nobunaga the Legendary SwordsmanFIRE | Warrior | Level 4 A famed swordsman known for his ruthlessness and cruelty all throughout the land.2000/200 next: Ieyasu the Legendary Swordsman Link to comment Share on other sites More sharing options...
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