SnowBunny Posted March 12, 2018 Report Share Posted March 12, 2018 Blaster Arm UnitEquip SpellEquip only to a Spellcaster-Type or Machine-Type monster. The equipped monster gains 300 ATK and DEF. Once per turn, if the equipped monster inflicts battle damage to your opponent: You can destroy 1 Spell/Trap your opponent controls. If the equipped monster would be destroyed by battle or card effect: You can destroy this card instead. Arm Unit Engineer(Lets get a monster) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 12, 2018 Report Share Posted March 12, 2018 Arm Unit EngineerEARTH - Level 1 - Machine/Effect - 500/200This card is also always treated as Warrior-Type. When this card is Normal or Special Summoned: You can add 1 "Arm Unit" card from your Deck to your hand, except "Arm Unit Engineer". You can banish 1 Equip Spell Card from your Graveyard: Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). Arm Unit Researcher Link to comment Share on other sites More sharing options...
SnowBunny Posted March 13, 2018 Report Share Posted March 13, 2018 Arm Unit ResearcherEarth - Level 3 - Machine/Tuner/Effect - 1400/800You can only use each of this card's name effect once per turn. This card is also always treated as Spellcaster-Type. If this card is Normal or Special Summoned: You can Special Summon 1 "Arm Unit" monster from your Deck. If an "Arm Unit" Spell is equipped to a monster you control. you can equip this card from your GY to that monster with this effect: Once per turn you can reveal the top 3 cards of your Deck and add 1 "Arm Unit" card among them to your hand, then the rest are shuffled into the Deck. Arm Unit Mech-Cannon Link to comment Share on other sites More sharing options...
Draconus297 Posted March 13, 2018 Report Share Posted March 13, 2018 Arm Unit Mech-CannonEARTH - Level 5 - Machine/Effect - 2400/300If an "Arm Unit" monster(s) you control is sent from the field to the Graveyard: You can Special Summon this card from your hand; Special Summon 1 "Arm Unit" monster from your Graveyard. When an "Arm Unit" Equip Spell Card is activated: You can banish 1 card your opponent controls, or in their Graveyard. At the end of the Battle Phase, if this card battled: You can add a number of Equip Spell Cards from your Graveyard or Banished Zone to your hand up to the number of "Arm Unit" monsters you control. Rebolver Arm Unit (it's a portmanteau of "Reborn" and "Revolver")So far, Equip Spell names end with the archetype name, and the monsters' names start with it. Link to comment Share on other sites More sharing options...
Perry Ellis. Posted March 13, 2018 Report Share Posted March 13, 2018 Rebolver Arm UnitEquip SpellEquip only to a Machine-type or a Fairy-type monster. When this card is activated: You can Special Summon monsters from either player's GY to the repesctive player's field equal to the number of other Equip Spells equipped to the same monster as this card. If the monster that was equipped to this card is sent to the GY as material for an Extra Deck Summon, you can attach that monster to the Special Summoned monster as an equip spell and it gains the following effect:- Increase the attack of the monster equipped to this card by this card's original attack. if the equipped monster would be destroyed by card effects, destroy this card instead.You can only activate the effects of "Rebolver Arm Unit" once per turn. Arm Unit Driver Link to comment Share on other sites More sharing options...
Draconus297 Posted March 13, 2018 Report Share Posted March 13, 2018 Arm Unit DriverEARTH - Level 4 - Machine/Effect - 1700/1200This card is also always treated as Fairy-Type. If you control a face-up "Arm Unit" card, except "Arm Unit Driver", you can Special Summon this card from your hand. When this card is Normal or Special Summoned, you can target a number of Equip Spell Cards from your Graveyard up to the number of "Arm Unit" monsters you control: Equip that target(s) to an appropriate monster(s) on the field. Blade Arm Unit Link to comment Share on other sites More sharing options...
SnowBunny Posted March 13, 2018 Report Share Posted March 13, 2018 Blade Arm UnitEquip SpellEquip Only to a Machine-Type or Beast-Warrior-Type Monster. The equipped monster is unaffected by monster effects. If the equipped monster attacks a DEF Position Monster: Inflict piercing battle damage to your opponent. If this card is sent to the GY while equipped to a monster: You can add 1 "Arm Unit" card from your Deck to your hand, except "Blade Arm Unit". Super Arm Unit Cybullet(Was thinking Synchro also the extra deck can be Super Arm Units :3) Link to comment Share on other sites More sharing options...
Lystern Posted March 13, 2018 Report Share Posted March 13, 2018 Super Arm Unit CybulletEARTHMachine/Synchro/EffectLevel 8 - 2100/2600 1 EARTH Tuner + 1+ non-Tuner "Arm Unit" monstersThis card is also always treated as Cyberse-Type.This card can be equipped with any "Arm Unit" Equip Spell card, ignoring their target conditions. When this card is Synchro Summoned: Target Equip Spell cards in your GY; up to number of monsters your opponent controls, return it to the Deck, then draw 2 cards. Once per turn, during your Battle Phase: Destroy 1 Equip Spell card equipped to this card, this turn; this card can attack all monsters your opponent controls, once each. If this card destroys monster by battle: It gains 200 ATK.---------------------Tracker Arm Unit Link to comment Share on other sites More sharing options...
Draconus297 Posted March 13, 2018 Report Share Posted March 13, 2018 Why you couldn't just make it a Machine that was also a Cyberse, following in the design ethos of the rest of the archetype, I have no idea. Tracker Arm Unit Equip Spell If your opponent controls a face-up Special Summoned monster, and you do not: Special Summon 1 "Arm Unit" monster from your hand or Deck in face-up Defense Position and equip it with this card. You can only activate 1 "Tracker Arm Unit" per turn. An opponent's monster that battles the equipped monster, or targets it for its effect, has its effects negated (even after this card leaves the field). Super Arm Unit Massiveknight Link to comment Share on other sites More sharing options...
SnowBunny Posted March 13, 2018 Report Share Posted March 13, 2018 Super Arm Unit MassiveknightEarth - Level 7 - Machine/Synchro/Effect - 2400/1800You can only use this card's name 2) and 3) effects once per turn. This card is also always treated as a Beast-Warrior-Type Monster. 1) This card gains 200 ATK and DEF for each Equip Spell Card equipped to it. 2) If there are no Equip Spells equipped to this card: You can equip 1 "Arm Unit" Equip Spell Card from your GY to this card. 3) You can unequip 1 Equip Spell Card from this monster: Destroy 1 card your opponent controls. Serrated Arm Unit Link to comment Share on other sites More sharing options...
Krashkube Posted March 13, 2018 Report Share Posted March 13, 2018 Serrated Arm UnitEquip SpellEquip only to a Machine or Fiend monster. The equipped monster gains 600 ATK and DEF. Once per turn, when the equipped monster inflicts battle damage to your opponent: They discard 1 random card. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. next: Arm Unit Tinkerer Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted March 13, 2018 Report Share Posted March 13, 2018 Arm Unit TinkererLevel 4EARTHBeast-Warrior/EffectATK: 1700 DEF: 1200 If you control an “Arm Unit” equip spell card, you can special summon this card from your hand. can discard 1 “Arm Unit” equip spell card; Draw 2 cards. You can only use each effect of “Arm Unit Tinkerer” once per turn. In it for the fame(Artwork depicts the guy on Fake Hero in costume shaking hands with the mayor while smiling and looking at the press taking his picture) Link to comment Share on other sites More sharing options...
Tinkerer Posted March 13, 2018 Report Share Posted March 13, 2018 Arm Unit Tinkerer In it for the FameSpellTarget 1 face-up "Elemental Hero" monster you control: draw 1 card. If the target or a Fusion Monster that lists that target's name as Fusion Material is not face-up on your side of the field during the End Phase, send your entire hand to the Graveyard. Bauble Bringer Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 14, 2018 Report Share Posted March 14, 2018 Bauble BringerContinuous SpellIf this card is activated: You can target 2 Level 2 or lower monsters in your Graveyard; Special Summon them, but their effects are negated and they cannot be used as Material for a Summon this turn. You can send this card to the Graveyard (Quick Effect); This turn, your opponent cannot attack directly. You can only activate 1 "Bauble Bringer" per turn. Succession Crisis Link to comment Share on other sites More sharing options...
Draconus297 Posted March 14, 2018 Report Share Posted March 14, 2018 Succession CrisisCounter TrapIf a monster is Summoned by Tributing a monster(s) that cannot be Normal Summoned/Set, or by using it as Material, discard 2 cards: Destroy the Summoned monster, and if you do, banish it, and if you do that; you can Special Summon as many of those monsters that were Tributed or used as Material as possible to your field in face-up Attack Position, with their original ATK reduced to 0 until the End Phase. Kaijus? Your opponent Link laddering/Ranking up/going Accel Synchro? Destroyed, banished and you plop the things that got used on your field with a temporary ATK drop. The cost can be hefty, but depending on the circumstances you might still be going plus. Halt! Thief!! Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted March 14, 2018 Report Share Posted March 14, 2018 Halt! Thief!Quick play Spell If your opponent activates an effect that would do one of the following: Negate the effect, and if you do, add that card to your hand.-Special Summon monster(s) from your GY.-Take control of a card you control. Element of Surprise Link to comment Share on other sites More sharing options...
Libracor Posted March 14, 2018 Report Share Posted March 14, 2018 Element of Surprise Counter TrapWhen your opponent activates a Flip effect or activates a Face-Down Spell or Trap: Negate it, then Set it on your Side of the Field Chronic Backstabbing Disorder Link to comment Share on other sites More sharing options...
Krashkube Posted March 14, 2018 Report Share Posted March 14, 2018 Chronic Backstabbing DisorderNormal SpellDestroy all cards on the field that are not controlled by their original owner. next: Mother DUCKER Mobile Cannon Link to comment Share on other sites More sharing options...
SnowBunny Posted March 14, 2018 Report Share Posted March 14, 2018 Mother DUCKER Mobile CannonLight - LV 5 - Machine-Flip-Effect - 2000/2000Flip: Special Summon any number of "DUCKER Mobile Cannon" from your Deck or GY face-down. They cannot be used as material to Summon a monster. Cook-Fiend: Horror Pie Link to comment Share on other sites More sharing options...
Lystern Posted March 15, 2018 Report Share Posted March 15, 2018 Cook-Fiend: Horror PieEARTHFiend/Flip/EffectLevel 3 - 700/1400 FLIP: Target 1 monster your opponent controls, it cannot attack until the end of opponent's next Battle Phase. You can use this effect of "Cook-Fiend: Horror Pie" once per turn. If this card is sent from hand to GY: Send 1 "Cook-Fiend" monster from your hand to GY.----------------Cook-Fiend: Phantom Cake Link to comment Share on other sites More sharing options...
SnowBunny Posted March 15, 2018 Report Share Posted March 15, 2018 Cook-Fiend: Phantom CakeEarth - Level 3 - Fiend/Flip/Effect - 200/2000Flip: Target 1 card your opponent controls: Send 1 "Cook-Fiend" monster from your hand to the GY; return that card to the top of the Deck. If this card is sent from your hand to the GY: Add 1 "Cook-Fiend" card from your Deck to your hand. You can only use each effect of "Cook-Fiend: Phantom Cake" once per turn. Cook-Fiend: Monster Cobbler Link to comment Share on other sites More sharing options...
Libracor Posted March 20, 2018 Report Share Posted March 20, 2018 Cook-Fiend: Monster CobblerEarth - Level 3 - Fiend/Flip/Effect - 300/1200Flip: Send 1 "Cook-Fiend" monster from your hand to the GY; Add 1 "Book-Fiend" Ritual Spell card from your Deck or GY to your Hand. If this Card is Sent from your Hand to the Graveyard: Reduce the level of 1 "Cook-Fiend" Ritual Monster in your Hand by 3. Book-Fiend: Necronomnomnom Link to comment Share on other sites More sharing options...
SnowBunny Posted March 20, 2018 Report Share Posted March 20, 2018 Book-Fiend: NecronomnomnomRitual SpellThis card can be used to Ritual Summon any "Cook-Fiend" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Cook-Fiend" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters.During either player's turn, you can shuffle this card from your GY into the Deck, then target 1 face-up monster on the field: Flip it face-down. You can only use this effect of "Book-Fiend: Necronomnomnom" once per turn. Cook-Fiend: Cookie Crawler Link to comment Share on other sites More sharing options...
Lystern Posted March 20, 2018 Report Share Posted March 20, 2018 Cook-Fiend: Cookie CrawlerEARTHFiend/Flip/EffectLevel 3 - 1500/800 FLIP: Target 1 monster on the field; either flip it face-up or face-down. If targeted monster was "Cook-Fiend" monster: It can be treated as entire requirement for Ritual Summon until the end of this turn. If this card is sent from hand to GY: Neither player can Special Summon monsters, except Ritual monsters for the rest of this turn. You can these effects of "Cook-Fiend: Cookie Crawler" once per turn.-----------------Cook-Fiend: Gingerbread Marionetter(Ritual please) Link to comment Share on other sites More sharing options...
xray1324 Posted March 20, 2018 Report Share Posted March 20, 2018 Cook Fiend: Gingerbread MarionetterEARTHFiend/Ritual/EffectLevel 6 - 2200/1100 This card must first be Ritual Summoned by the effect of a 'Cook Fiend' Ritual Spell Card, and must be Ritual Summoned by using 1 or more 'Cook Fiend' Flip Monsters as materials, that have level(s) equal to this card's level.When this card is Ritual Summoned: Either add 1 'Cook Fiend' Flip Monster from your deck to your hand, or send 1 'Cook Fiend' monster from your hand to your GY. You can only use this effect of 'Cook Fiend: Gingerbread Marionetter' once per turn.Once per turn (Quick Effect): You can flip 1 'Cook Fiend' face-down monster you control face-up, and if you do; send 1 'Cook Fiend' monster from your hand to your GY. Cook Fiend: Tart Snapper Link to comment Share on other sites More sharing options...
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