Rodrigo Posted August 28, 2014 Report Share Posted August 28, 2014 Creature - Human Shaman T: Add G, U, or R to your mana pool. Morph 2 When ~ is turned face up, add GUR to your mana pool. Interesting. Not a Noble Hierarch, but what can we do. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 28, 2014 Report Share Posted August 28, 2014 Some friends have been deliberately mispronouncing Gyre Sage as "GUR SURGE". Who knew we'd actually get a card that literally embodies a GUR surge? In practice, morphing it up will pretty much grant you 2 extra mana since it's not affected by summoning sickness if it's been on the field for a while. Fixes your colours a little if you're lacking them too. Interesting ramp tool for Temur decks. Link to comment Share on other sites More sharing options...
Simping For Hina Posted August 28, 2014 Report Share Posted August 28, 2014 It really seems like Wizards is getting away from 1 mana mana dorks now. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 28, 2014 Report Share Posted August 28, 2014 Elvish Mystic did get reprinted so maybe not really? IMO in this case it's more of a balance thing since multiples could chain into each other (T1 drop one T2 Morph) so there'd be a little bit too much accel. But god, it's some good mana fixing. Link to comment Share on other sites More sharing options...
Miror B Posted August 28, 2014 Report Share Posted August 28, 2014 Holy Animar batman! Link to comment Share on other sites More sharing options...
Sixty Posted August 28, 2014 Report Share Posted August 28, 2014 Animar and Maelstrom Wanderer enjoy the new toy. Standard applicable? Maybe. You can Elvish Mystic into this mystic's Morph on turn 2, then flip turn 3 for a total of 5 mana assuming you don't miss land drops. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 28, 2014 Report Share Posted August 28, 2014 I don't think if you guys realize it's a FULLY COLORLESS +2 mana ramp. If you cast it face-down on turn 3 and flip it on turn 4, you got 6 mana this turn. Colorlessly. Link to comment Share on other sites More sharing options...
bury the year Posted August 29, 2014 Report Share Posted August 29, 2014 Some friends have been deliberately mispronouncing Gyre Sage as "GUR SURGE". Who knew we'd actually get a card that literally embodies a GUR surge?You got a rep sheerly for the pun. It really seems like Wizards is getting away from 1 mana mana dorks now.As for this, I'm pretty sure Wizards wants any dork that can produce more than one colour to be CMC 2+. The only strict mana dorks to break this rule are BoP and Hierarch, and both of those are too damn powerful. Plus, this guy turns 2 into CRUG. How can you not like that ramp? Link to comment Share on other sites More sharing options...
Simping For Hina Posted August 29, 2014 Report Share Posted August 29, 2014 I was also referring to Voyaging Satyr, not really a mana dork but acts like one, and Golden Hind. Link to comment Share on other sites More sharing options...
Rodrigo Posted August 29, 2014 Author Report Share Posted August 29, 2014 I was also referring to Voyaging Satyr, not really a mana dork but acts like one, and Golden Hind. Though, those are mostly Limited-engineered cards. Link to comment Share on other sites More sharing options...
Simping For Hina Posted August 29, 2014 Report Share Posted August 29, 2014 Though, those are mostly Limited-engineered cards. That is true, but it just seemed like wizards was pushing them more. I mean, this and Caryatid, plus those seemingly took over the mana dork spot. With the exception of Elvish Mystic in M15. Also, Voyaging Saytr was used in constructed for sometime along side Nykthos. Link to comment Share on other sites More sharing options...
Miror B Posted August 29, 2014 Report Share Posted August 29, 2014 I don't think if you guys realize it's a FULLY COLORLESS +2 mana ramp. If you cast it face-down on turn 3 and flip it on turn 4, you got 6 mana this turn. Colorlessly. *5 mana. Cuz 4 (lands) - 2 (flip cost) + 3 (flip gain). But yes free colorless mana. Though, those are mostly Limited-engineered cards. Voyaging Satyr was freaking amazing in mono-green thank you. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 29, 2014 Report Share Posted August 29, 2014 Voyaging satyr was used in standard because it was a design mistake. Anyway, this thing is awesome. Not too terribly useful in Riku, but I would love to see Flame Dragon's reaction to this, assuming he still plays animar. Link to comment Share on other sites More sharing options...
bury the year Posted August 29, 2014 Report Share Posted August 29, 2014 I was also referring to Voyaging Satyr, not really a mana dork but acts like one, and Golden Hind.I think they only made Hind because they wanted a common dork in Limited but didn't want Mystics #5-8 in Standard. Y/N? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 30, 2014 Report Share Posted August 30, 2014 *5 mana. Cuz 4 (lands) - 2 (flip cost) + 3 (flip gain). But yes free colorless mana. Remember that unmorphing does not induce summoning sickness. A creature that has been turned face-up is free to attack and tap. The extra mana comes from using its tap ability right away. Link to comment Share on other sites More sharing options...
Miror B Posted August 30, 2014 Report Share Posted August 30, 2014 Remember that unmorphing does not induce summoning sickness. A creature that has been turned face-up is free to attack and tap. The extra mana comes from using its tap ability right away. Yes, but again. 2 mana to flip, add 3 mana for tap ability, 2 more mana from other lands (that's 4 lands total), still 5 mana turn 4, not 6 Link to comment Share on other sites More sharing options...
Gokai-Red Posted August 30, 2014 Report Share Posted August 30, 2014 lemme see T1 Land => Mana Dork T2 Land => Morphed Dude (3 Mana Spent) T3 Land => Tap.out for 3 + 1 from Mana Dork (4 Mana) => -2 Mana to Unmorph MS (2 Mana left) => Add UGR,via unmorphing (5 Mana Left)=> Tap MS for Mana (6 Mana left) Magical Chrismass Land Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 30, 2014 Report Share Posted August 30, 2014 Turn 3 cast this face-down Turn 4 you have 4 lands (4 mana). Spend 2 (at 2) to flip this, get 3 mana. (at 5) Then tap it for extra mana. It's 6. Link to comment Share on other sites More sharing options...
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