kyop Posted August 27, 2014 Report Share Posted August 27, 2014 [spoiler=V1] [/spoiler] [spoiler=V2] [/spoiler] EDIT: V3 Link to comment Share on other sites More sharing options...
Yeezus Posted August 27, 2014 Report Share Posted August 27, 2014 You only need 1 core and you need 3 Shadow Games Link to comment Share on other sites More sharing options...
kyop Posted August 27, 2014 Author Report Share Posted August 27, 2014 You only need 1 core and you need 3 Shadow Games Thanks! Fixed it Link to comment Share on other sites More sharing options...
Yeezus Posted August 27, 2014 Report Share Posted August 27, 2014 Also I'd suggest cutting the 2 supply squads for 1 Soul Charge and a Compulsory Evacuation Device Link to comment Share on other sites More sharing options...
kyop Posted August 27, 2014 Author Report Share Posted August 27, 2014 Also I'd suggest cutting the 2 supply squads for 1 Soul Charge and a Compulsory Evacuation Device Thanks, done again. I just was afraid of putting Soul Charge because of Winda, but Ill try using it :D EDIT: What about A/D Changer? I've seen some people recommending it... Link to comment Share on other sites More sharing options...
Yeezus Posted August 28, 2014 Report Share Posted August 28, 2014 I personally wouldn't recommend it, because it's so shitty when it's in your hand Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted August 28, 2014 Report Share Posted August 28, 2014 -2 Veiler (Format Dependant, doesn't fit in this one) -1 Dragon, -1 Falco, -1 Squatama (no need for more than 2 each) -1 Super Poly (better off sided / not used at all) -1 Dark Hole (not worth it this format) To replace them 1 Majesty's Fiend (Soft Lock with Winda - wrecks Mirror) 1 Exodius (mid-late game stuff) 1-2 Felis (If using Math, go for the Math - Felis "engine") 1 Foolish (..............) 1 Torrential (Much better than Dark Hole) 1-2 Core (Just overall good at recycling fusion, and is good fusion material) Also, Extra Deck needs less Tempest Magician and more R4s, especially Dweller. Armades over Dweller. Replace Neph with Star Eater. EDIT: shoot, accidentally clicked Like on last post -_- . Link to comment Share on other sites More sharing options...
kyop Posted August 28, 2014 Author Report Share Posted August 28, 2014 -2 Veiler (Format Dependant, doesn't fit in this one) -1 Dragon, -1 Falco, -1 Squatama (no need for more than 2 each) -1 Super Poly (better off sided / not used at all) -1 Dark Hole (not worth it this format) To replace them 1 Majesty's Fiend (Soft Lock with Winda - wrecks Mirror) 1 Exodius (mid-late game stuff) 1-2 Felis (If using Math, go for the Math - Felis "engine") 1 Foolish (..............) 1 Torrential (Much better than Dark Hole) 1-2 Core (Just overall good at recycling fusion, and is good fusion material) Also, Extra Deck needs less Tempest Magician and more R4s, especially Dweller. Armades over Dweller. Replace Neph with Star Eater. EDIT: shoot, accidentally clicked Like on last post -_- . Thanks a bunch man! I still hadnt the chance to use Exodus, but most of the stuff you recommended (specially the felis-math) makes run a bit faster. Im not so sure about the Majesty Fiend, but up until now it has been helping Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted August 29, 2014 Report Share Posted August 29, 2014 You usually summon Majesty when you are in a good position, and its LIGHT fodder if you don't summon it. Now that I think about, how about getting rid of a MST for a third Math. Mathematician is just too good of a turn 1 play. Also, 2 Fiendish / Breakthrough is unneeded. I would just focus on 1 or the other (preferably Fiendish, but you could go for BRS too) Just noticed I typed Armades over Dweller, lol. Meant Catastor. Some more suggestions I recommend: -1 MST +1 Mathematician -2 Fiendish / BRS +2 D-Prison You have any ideas on a Side Deck for this? As for the Extra Deck: I feel like 2 Construct 3 Winda 1 Armades 1 Black Rose 1 Arcanite 1 Leo 1 Star Eater 0-1 Tempest Magician 0-1 Goyo 0-1 HTS 1 Lavalval 1 Castel 0-1 Exciton / Honor Ark 0-1 Dweller 0-1 Emeral Is an ideal ED, give or take the R4s for Goyo and HTS. Link to comment Share on other sites More sharing options...
kyop Posted August 29, 2014 Author Report Share Posted August 29, 2014 You usually summon Majesty when you are in a good position, and its LIGHT fodder if you don't summon it. Now that I think about, how about getting rid of a MST for a third Math. Mathematician is just too good of a turn 1 play. Also, 2 Fiendish / Breakthrough is unneeded. I would just focus on 1 or the other (preferably Fiendish, but you could go for BRS too) Just noticed I typed Armades over Dweller, lol. Meant Catastor. Some more suggestions I recommend: -1 MST +1 Mathematician -2 Fiendish / BRS +2 D-Prison You have any ideas on a Side Deck for this? As for the Extra Deck: I feel like 2 Construct 3 Winda 1 Armades 1 Black Rose 1 Arcanite 1 Leo 1 Star Eater 0-1 Tempest Magician 0-1 Goyo 0-1 HTS 1 Lavalval 1 Castel 0-1 Exciton / Honor Ark 0-1 Dweller 0-1 Emeral Is an ideal ED, give or take the R4s for Goyo and HTS. I'm going to try either 2 BRS and 2 Fiendish Chain... both of them are good in their own way, it makes difficult to choose xD I'm considering a third Mathematician... but you think I should put 2 Felis then? I'm just running one and she make a really good combo with him. As for the side, I have no idea. I'm thinking about putting somethings like veiler, the MST I removed... And more generic things I can find. My Extra is: 2 Construct 3 Winda 1 Star Eater 1 Leo 1 Black Rose 1 Arcanite Magician 1 Tempest Magician 1 Goyo 1 Armades 1 Catastor 1 101 1 Castel (At least in theory... I still don't have money for most of it lol) Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted August 29, 2014 Report Share Posted August 29, 2014 To be honest, as long as you have the El Shaddolls, it doesn't matter what other stuff is in your Extra Deck, as long as you have options. I prefer Fiendish cause Artifacts aren't really a thing anymore, and the attack negation can be really good. It can be MST'd, though, so there's that. I still like Breakthrough though. Try interchanging them and see how it works out. 3 Math 1 Felis is fine, you can try adding more but you can draw into Felis more often, which is not that good. As for the side, you could go 3 Chain Disappearance (Batteryman) 2 Needle Ceiling (Stuff) 2 Emptiness / De-Fusion 2 Majesty's Fiend (Mirror) 2-3 Debunk (Stuff) 2 Light Imprisoning Mirror (LIGHT, Tellars, etc.) 1 MST (Stuff) 1 Random Card (Put a E-HERO in this slot so they think you're smoke-screening when you flash it at them. lol.) Link to comment Share on other sites More sharing options...
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