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Fusion Summon From Deck : Tri-Fusion


Hexanort

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Lore:

Fusion Summon 1 Fusion Monster from your Extra Deck that require at least 3 Fusion Material Monsters by revealing and banishing face-down the Fusion Material Monsters from your Deck. Then you lose 800 Life Points fo each Fusion Material Monsters used for the Fusion Summon.You cannot Special Summon other monster during the turn you activate this card, except Fusion Monsters. You can only apply effect of "Tri-Fusion" once per turn.

 

 

[spoiler='Initial Card before fix']u0I7XP3.jpg

 

Lore:

Fusion Summon 1 Fusion Monster from your Extra Deck that require at least 3 Fusion Material Monsters by using monsters from your Deck as Fusion Materials. Then you lose 800 Life Points fo each Fusion Material Monsters used for the Fusion Summon.You cannot Special Summon other monster during the turn you activate this card, except Fusion Monsters. You can only apply effect of "Tri-Fusion" once per turn.[/spoiler]

 

instant summon FHD/Ultimate Dragon/Cyber End/V Hero Trinity, or just mass Foolish Burial with heavy(?) drawback, OP?

 

any feedback welcomed

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While i do think that this effect is unique in the way that allows you to fusion summon using monsters from your deck, it isn't worth doing so because of the serious drawbacks. I would love to bring out FGD or cyber end dragon, but it's not worth losing nearly 2500 to 4k LP just to bring them out. And after all, they could be torrential'd or bottomless'd in no time and not only wasted your LP, but wasted some of your resources to ss a monster. Overall, it's a great concept, but lose the LP loss. you can keep the preventing ss's except fusion monsters as that's fine. but for the LP, try to make it so it loses half of it's ATK until your next standby phase so that it'll have a drawback while restoring it back to its glory during your turn.

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Don't listen to that guy.

 

As for this card, it's, um, not really nicely designed. It's basically an instant Future Fusion for 3mat Fusions, which were the biggest abusers of Future Fusion prior to its banning a few years ago. Usually, a game of Yugioh (using somewhat competitive Decks at the least) will not last long enough for the monster to actually be Summoned by Future Fusion e.g. Chaos Dragons quite often won before their second Standby after declaring FGD because they got five Foolish Burials at once. The "no non-Fusion SSes this turn" clause does help to lessen the carnage that is brought by a penta-Foolish, but the ability to get so much Graveyard setup out of one card shouldn't happen. Not to mention that after Future Fusion was banned, we got the Dragon Rulers, so Foolishing 5 Dragons shouldn't really ever be a card.

 

You could limit what Fusions you could Summon with this card even further, but that just stops it from setting up all of the Dragon Rulers + a FGD (which you can always use Lance/Trap Stun to help it survive because 4k LP is a lot). It doesn't stop it from being as terribly designed as a mass Foolish Burial, and eventually there will be some sort of stupid combo that is still unleashed. The best thing to do for this card is to change what happens to your Fusion Materials so that it would not be such a humongous setup card. The best thing, IMO, is to banish the Fusion Materials face-down so that the whole Chaos Dragon Future Fusion thing doesn't happen again. And maybe change the "can't SS non-Fusions" clause to a hard "can't SS any other monsters" clause.

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While i do think that this effect is unique in the way that allows you to fusion summon using monsters from your deck, it isn't worth doing so because of the serious drawbacks. I would love to bring out FGD or cyber end dragon, but it's not worth losing nearly 2500 to 4k LP just to bring them out. And after all, they could be torrential'd or bottomless'd in no time and not only wasted your LP, but wasted some of your resources to ss a monster. Overall, it's a great concept, but lose the LP loss. you can keep the preventing ss's except fusion monsters as that's fine. but for the LP, try to make it so it loses half of it's ATK until your next standby phase so that it'll have a drawback while restoring it back to its glory during your turn.

 

well a with a powerful fusion summon with no loss of hand/field advantage and mass foolish burial, its still a very worthy action for going to OTK

 

Don't listen to that guy.

 

As for this card, it's, um, not really nicely designed. It's basically an instant Future Fusion for 3mat Fusions, which were the biggest abusers of Future Fusion prior to its banning a few years ago. Usually, a game of Yugioh (using somewhat competitive Decks at the least) will not last long enough for the monster to actually be Summoned by Future Fusion e.g. Chaos Dragons quite often won before their second Standby after declaring FGD because they got five Foolish Burials at once. The "no non-Fusion SSes this turn" clause does help to lessen the carnage that is brought by a penta-Foolish, but the ability to get so much Graveyard setup out of one card shouldn't happen. Not to mention that after Future Fusion was banned, we got the Dragon Rulers, so Foolishing 5 Dragons shouldn't really ever be a card.

 

You could limit what Fusions you could Summon with this card even further, but that just stops it from setting up all of the Dragon Rulers + a FGD (which you can always use Lance/Trap Stun to help it survive because 4k LP is a lot). It doesn't stop it from being as terribly designed as a mass Foolish Burial, and eventually there will be some sort of stupid combo that is still unleashed. The best thing to do for this card is to change what happens to your Fusion Materials so that it would not be such a humongous setup card. The best thing, IMO, is to banish the Fusion Materials face-down so that the whole Chaos Dragon Future Fusion thing doesn't happen again. And maybe change the "can't SS non-Fusions" clause to a hard "can't SS any other monsters" clause.

 

ah banishing face-down is a nice idea, initially i'm thinking to banishing the material instead of sending them to grave but that itself is abusable by the rulers so i stick to sending to the grave, and thinking the non ss clause will lessen the abuse, but now that i think about it its even worse with card like eclipse wyvern/miracle fusion

with banish face-down, i dont think there is any need to another drawback since it also eliminate the possible abuse by card like miracle fusion

[fixed]

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Fusion Summon 1 Fusion Monster from your Extra Deck that require at least 3 Fusion Material Monsters by revealing and banishing face-down the Fusion Material Monsters from your Deck. Then you lose 800 Life Points fo each Fusion Material Monsters used for the Fusion Summon.You cannot Special Summon other monster during the turn you activate this card, except Fusion Monsters. You can only apply effect of "Tri-Fusion" once per turn.

 
I think what you have is a bit underpowered, and also badly worded. The card would see little to no play as Banishing face-down is absurd. Why would you want to lose so many ressources? Anyway the option to FGD in one turn is pretty mad, so perhaps find a way to control that.
 
#OTKMegamorph
 
I've set up an alternative for you - It costs Life Points (a lot), and summons a monster that cannot attack this turn, also you can't Special Summon other monsters this turn :)
 

Pay 2000 Life Points: Fusion Summon 1 Fusion Monster from your Extra Deck that requires 3 monsters to Fusion Summon, using monsters from your Deck as Fusion Materials. You cannot conduct your Battle Phase or Special Summon other monsters during the turn you activate this effect. You can only activate 1 "Tri-Fusion" per turn.

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Fusion Summon 1 Fusion Monster from your Extra Deck that require at least 3 Fusion Material Monsters by revealing and banishing face-down the Fusion Material Monsters from your Deck. Then you lose 800 Life Points fo each Fusion Material Monsters used for the Fusion Summon.You cannot Special Summon other monster during the turn you activate this card, except Fusion Monsters. You can only apply effect of "Tri-Fusion" once per turn.

 
I think what you have is a bit underpowered, and also badly worded. The card would see little to no play as Banishing face-down is absurd. Why would you want to lose so many ressources? Anyway the option to FGD in one turn is pretty mad, so perhaps find a way to control that.
 
#OTKMegamorph
 
I've set up an alternative for you - It costs Life Points (a lot), and summons a monster that cannot attack this turn, also you can't Special Summon other monsters this turn :)
 

Pay 2000 Life Points: Fusion Summon 1 Fusion Monster from your Extra Deck that requires 3 monsters to Fusion Summon, using monsters from your Deck as Fusion Materials. You cannot conduct your Battle Phase or Special Summon other monsters during the turn you activate this effect. You can only activate 1 "Tri-Fusion" per turn.

 

 

 

i think it would make it even more underpowered, since there is only 1 fusion monster with 3 material that has protection (arcana knight joker), the monster summoned is less likely to survive until next turn, paying 2000 LP summon a monster that cant attack in turn with no protection and also hindering your SS that turn is not a good idea

 

losing resources from deck, and a considerable LP loss is fair to summon an OTK level beatdown that can actually attack and end the game in turn

here is some good target for this card:

-V Hero Trinity (5000 beater that can attack monster 3 times), cost: 2400 LP

-Ultimate Ancient Gear Golem (4400 piercing beater that has protection when it attacks), cost: 2400 or more LP

-Barbaroid (4000 beater that can attack monster twice, negate the effect of the monster it battles, burn 1000 each time it destroy a monster), cost: 4000

 

comparing with similiar card: cyber-stein with 5000 cost (and is still banned in TCG) this card should be decent enough

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Pay 2000 Life Points: Fusion Summon 1 Fusion Monster from your Extra Deck that requires 3 monsters to Fusion Summon, using monsters from your Deck as Fusion Materials. You cannot conduct your Battle Phase or Special Summon other monsters during the turn you activate this effect. You can only activate 1 "Tri-Fusion" per turn.

 

That's just reverting the card back to its original form where it would be used like Future Fusion was in competitive play. Right before its ban, it wasn't used to actually Fusion Summon the FGD that Chaos Dragon players ran. They used it to have five Foolish Burials, and if they for some reason didn't win yet, then they get a gigantic 5k beater to start wrecking stuff.

 

Just imagine this in something something Dragon Rulers: Pay 2k Life Points, get a 5k beater (a lot of pressure if you have the Lances and anti-effect cards to back it up), and any DRoolers still in your Deck are now in the Graveyard so that next turn you can start slinging them out and getting your Dracossacks and Big Eyes out onto the field. Oh, and you might still have a 5k near-vanilla staring your opponent down, depends on if you have enough answers for their answers.

 

This card is supposed to be a card for Fusion Summoning Fusion monsters with 3+ materials, and that's what it should do. It's horrible when a card ends up serving a role it was not designed to fill out, like the whole Chaos Dragons ft. Fufu mess. That's the reason why this card should definitely not be multi-Foolish. Especially with V-HERO Trinity, who can tackle your opponent's frontrow while dealing incredible amounts of damage if there isn't a "no attack" clause (really, 5k on three attacks against monsters adds up fast). If this card is underpowered, which would be difficult for it to be since it slings V-HERO Trinity out of the ED from thin air, turning it into multi-Foolish is NOT the way to fix it. It might work, but it'd become degenerate as hell.

 

Speaking of Trinity, now that I think of it, it might be better to introduce some sort of clause that stops it from being able to cause so much damage. Nothing that outright kills Trinity as an option to Fusion Summon, but something that stops it from dealing 2000+ damage per attack if your opponent has enough monsters. Maybe then you could probably lessen up on the LP-cost, since the huge amount of restrictions would just mean that you lose Life Points for something your opponent can easily take out if you don't have enough protection cards.

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