Rodrigo Posted August 18, 2014 Report Share Posted August 18, 2014 Not a tier 1 deck, but fun nonetheless. Relying on Soul Charge is kind of awks, but relying on a singleton Rekindling is ever worse. CnC please. 1 Blaster, Dragon Ruler of Infernos 2 Boost warrior 3 Laval Cannoneer 1 Laval Forest Sprite 1 Laval Lakeside Lady 2 Laval Magma Cannoneer 3 Laval Volcano Handmaiden 2 Summoner Monk 1 Dark Hole 1 Foolish Burial 2 Forbidden Lance 1 Gold Sarcophagus 1 Mind Control 3 Molten Conduction Field 1 Pot of Dichotomy 3 Pot of Duality 2 Reinforcement of the Army 1 Rekindling 3 Soul Charge 1 Bottomless Trap Hole 2 Breakthrough Skill 1 Compulsory Evacuation Device 1 Solemn Warning 1 Torrential Tribute 1 Ally of Justice Catastor 1 Armades, Keeper of Boundaries 1 Black Rose Dragon 1 Formula Synchron 1 Goyo Guardian 1 Laval Stennon 1 Laval the Greater 1 Lavalval Dragon 1 Shooting Quasar Dragon 1 Shooting Star Dragon 1 Star Eeater 1 Stardust Dragon 1 T.G. Hyper Librarian 1 Daigusto Emeral 1 Lavalval Chain Link to comment Share on other sites More sharing options...
Wildflame Posted August 18, 2014 Report Share Posted August 18, 2014 Unless I'm missing something really important, I'm not seeing the point of Monk in here. And overall I feel that this is lacking acceleration (Cardcars, Upstarts, even Maxx Cs could do the trick). You wont be getting that Rekindling vert often this way. Link to comment Share on other sites More sharing options...
Rodrigo Posted August 18, 2014 Author Report Share Posted August 18, 2014 Monk is used here to fetch Canoneer to summon Chain and do the mill play, but Cardcar sounds like a good draw engine here. Thinking about negging both Monks and Warning (Soul Charge for 5 happens a lot here) for 3 Cardcar. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 18, 2014 Report Share Posted August 18, 2014 As I was playing this, couldn't get rid of the feeling this deck has little ways to actually do plays, because the main playmakers (Sarcophagus, Rekindling, Blaster) are all at 1 so Cannoneer can't do stuff consistently. there must be some other ways to banish stuff...but I'm not seeing them. Link to comment Share on other sites More sharing options...
Sunn O))) Posted August 19, 2014 Report Share Posted August 19, 2014 As I was playing this, couldn't get rid of the feeling this deck has little ways to actually do plays, because the main playmakers (Sarcophagus, Rekindling, Blaster) are all at 1 so Cannoneer can't do stuff consistently. there must be some other ways to banish stuff...but I'm not seeing them. Spirit of Flames/Inferno? Link to comment Share on other sites More sharing options...
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