Delibirb Posted August 16, 2014 Report Share Posted August 16, 2014 I started making these following my Test of Time contest, focused on the passing of turns (not phases, the physical turn count). The idea is essentially time travel, but its largely uncontrollable. I'm not fully certain of their strength or consistency, I had wanted to test them on Duel Portal before posting them here but that's down, so I obviously cant do that. So, if you think there's any effects that need to be nerfed or costs that need to be reduced, please feel free to leave your suggestions. They share a similar aspect to Gladiator Beasts in their "tap out" function, but the similarities largely end there. They only tap out when they would leave the field, and in that case they get banished face-down, not returned to the deck, and their replacement is randomly selected, but at the end of the turn, not immediately. But they are fairly weak, and really need to stay on the field for a few turns to actually be a threat. [spoiler='Fusion'] [spoiler='Temporal Anomaly'] 2 "Thetasigma" monsters (This card is always treated as a "Thetasigma" card) Must first be Fusion Summoned by banishing the above Fusion Materials you control face-down (you do not use "Polymerization"). This card gains ATK and DEF equal to the number of turns it has been on the field x 900. If this card would leave the field: You can place it in your Spell/Trap Zone as a Continuous Spell Card instead (this does not start a chain), and if you do, randomly Special Summon 1 of your banished face-down monsters during the End Phase of this turn. Once per turn, while this card is face-up on the field: You can randomly Special Summon 1 of your banished face-down monsters. [/spoiler] [/spoiler] [spoiler='Monsters'] [spoiler='Thetasigma Compensating Wheel'] You can Normal Summon this card without Tributing. This card gains ATK and DEF equal to the number of turns it has been on the field x 500. If this card would leave the field: You can banish this card face-down (this does not start a chain), and if you do, randomly Special Summon 1 of your banished face-down monsters during the End Phase of this turn. If this banished card is Special Summoned: Increase the current turn count by 3. [/spoiler] [spoiler='Thetasigma Crown Wheel'] You can Normal Summon this card without Tributing. This card gains ATK and DEF equal to the number of turns it has been on the field x 300. If this card would leave the field: You can banish this card face-down (this does not start a chain), and if you do, randomly Special Summon 1 of your banished face-down monsters during the End Phase of this turn. If this banished card is Special Summoned: Discard 2 cards; draw 1 card for each of your face-down banished cards (max. 3). [/spoiler] [spoiler='Thetasigma Escapement Bridge'] You can Normal Summon this card without Tributing. This card gains ATK and DEF equal to the number of turns it has been on the field x 200. If this card would leave the field: You can banish this card face-down (this does not start a chain), and if you do, randomly Special Summon 1 of your banished face-down monsters during the End Phase of this turn. If this banished card is Special Summoned: Banish 1 "Thetasigma" monster face-down from your Deck. [/spoiler] [spoiler='Thetasigma Regulator'] You can Normal Summon this card without Tributing. This card gains ATK and DEF equal to the number of turns it has been on the field x 100. If this card would leave the field: You can banish this card face-down (this does not start a chain), and if you do, randomly Special Summon 1 of your banished face-down monsters during the End Phase of this turn. If this banished card is Special Summoned: Destroy 1 card on the field. [/spoiler] [spoiler='Thetasigma Winding Wheel'] You can Normal Summon this card without Tributing. This card gains ATK and DEF equal to the number of turns it has been on the field x 400. If this card would leave the field: You can banish this card face-down (this does not start a chain), and if you do, randomly Special Summon 1 of your banished face-down monsters during the End Phase of this turn. If this banished card is Special Summoned: Banish 3 cards from your hand face-down. [/spoiler] [/spoiler] [spoiler='Spells'] [spoiler='Fall of Arcadia'] If you control no monsters or if you have no face-down banished cards: Special Summon 1 "Thetasigma" monster from your hand or Deck, and if you do, destroy it during the End Phase. [/spoiler] [spoiler='Grim Future'] Double the ATK and DEF of all "Thetasigma" monsters on the field. "Thetasigma" monsters you control cannot be destroyed by battle, also they are unaffected by other card effects that would increase/decrease their ATK/DEF. If you have no face-down banished cards: Destroy this card. [/spoiler] [/spoiler] [spoiler='Traps'] [spoiler='Apocalypse of the Past'] When a card or effect is activated during the End Phase: You can banish 2 cards from your hand face-down; negate that activation, and if you do, destroy it, then decrease the current turn count by 3. [/spoiler] [spoiler='Temporal Schism'] Target 1 "Thetasigma" monster you control; add 1 of the following cards from your Deck to your hand. • "Apocalypse of the Past" • "Fall of Arcadia" • "Grim Future" • "Thetasigma" monster [/spoiler] [/spoiler] PS: Take a guess at the non-clock-based references. Get it right and you get a like ^.^ Link to comment Share on other sites More sharing options...
Sawt0othGrin Posted August 16, 2014 Report Share Posted August 16, 2014 I actually think it's pretty cool! The turn count mechanic would get pretty hard to follow after a while though. Link to comment Share on other sites More sharing options...
dizzyshot Posted August 16, 2014 Report Share Posted August 16, 2014 I was going to mention that all these monsters are all high level, but I see what you did in the monsters effects. As mentioned it would be hard to keep track of how many turns they have been on the field. I suggest you set a cap for how many turns until the monster stops gaining ATK and DEF. For example with Compensating Wheel you could put his cap at 5 turn counters so he would have 3000 ATK and DEF when he reaches 5 turns. To talk about your reference, I believe the card Fall of Arcadia is a reference to the Arcadia movement building being destroyed by Carly and Misty in Yu-Gi-Oh! 5D's. I don't recall the episodes name or the season, but I think that's it. Link to comment Share on other sites More sharing options...
Delibirb Posted August 16, 2014 Author Report Share Posted August 16, 2014 I was going to mention that all these monsters are all high level, but I see what you did in the monsters effects. As mentioned it would be hard to keep track of how many turns they have been on the field. I suggest you set a cap for how many turns until the monster stops gaining ATK and DEF. For example with Compensating Wheel you could put his cap at 5 turn counters so he would have 3000 ATK and DEF when he reaches 5 turns. Keeping track of turn count for the individual cards would be as easy as putting counters on them. As for a cap, it probably isnt necessary given they have no inherent protection from card effects, and their attack is low enough for a few turns that, assuming Grim Future isnt out, they can be dealt with with relative ease. For the record, these are all female :P To talk about your reference, I believe the card Fall of Arcadia is a reference to the Arcadia movement building being destroyed by Carly and Misty in Yu-Gi-Oh! 5D's. I don't recall the episodes name or the season, but I think that's it. Very good guess, but incorrect :P Link to comment Share on other sites More sharing options...
Delibirb Posted August 17, 2014 Author Report Share Posted August 17, 2014 Added a new Trap Card RotA for the Thetasigmas and their other S/T supports. Though it isnt just a flat RotA, it does require controlling a Thetasigma, and being a trap, it is quite slow. Link to comment Share on other sites More sharing options...
Delibirb Posted August 31, 2014 Author Report Share Posted August 31, 2014 Eh, bump cause its been a while and I want some nice legitimate reviews. Link to comment Share on other sites More sharing options...
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