Althemia Posted August 16, 2014 Report Share Posted August 16, 2014 3 Shaddoll Falcon3 Shaddoll Hedgehog3 Shaddoll Squamata2 Shaddoll Dragon2 Shaddoll Beast2 Mathematician1 Felis, Lightsworn Archer1 Majesty's Ruler3 Shaddoll Fusion2 Mystical Space Typhoon1 Allure of Darkness1 Foolish Burial1 Soul Charge3 Sinister Shadow Games3 Shaddoll Core2 Dimensional Prison2 Fiendish Chain1 Bottomless Trap Hole1 Compulsory Evacuation Device1 Solemn Warning1 Time-Space Trap Hole1 Vanity's EmptinessI've been playing this as my deck of choice for deck post-DUEA. I really hate what a lot of people in the TCG have started doing with the deck, turning it into a toolbox with the mini Chaos Dragons when it doesn't really add much to the deck than level 4s that don't honestly do a lot for them. For this reason, I like to play the deck as a more controlling variant so that I can outgrind mirrors faster without having to rely on blowout cards like Super Poly, which is the main reason that I'm playing stuff like Dimensional Prison and Time-Space Trap Hole. 2 LIGHTs has proved to be more than enough for me to be running due to Core taking up the majority of my fusions for Construct anyway, especially since fusing with Core allows me to recycle Fusion without using Construct's effect for that.Side:2 Effect Veiler2 Maxx "C"2 Tragoedia1 Caius, the Shadow Monarch2 Super Polymerization1 Mystical Space Typhoon2 Debunk2 Wiretap1 TyphoonEffect Veiler and Maxx "C" are just there so I don't completely shat on by decks that can go first and I don't get left behind by stuff that just sets up that fast. Tragoedia is an incredible mirror card that a lot of people haven't really realized yet, since you can drop Trag off of something like an Artifact or Midrash swing and then steal them by pitching Beast. He also modulates his level so that you can synchro with Falcon or Felis easily. Super Polymerization should be an obvious one for this deck. Mystical Space Typhoon is just in case you play against stuff like Sylvans who just maindeck the hell out of Vanity's Emptiness. Same goes for Typhoon. Debunk helps to get rid of some really stupid stuff and stops stuff like Fusions or Cores from floating. Wiretap is just a card that stops me from getting destroyed by backrow heavy decks that are playing stuff like Dimension Prison.Thoughts? Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted August 16, 2014 Report Share Posted August 16, 2014 I feel like 2 Lizard (Squatama) and 1 Dragon is enough. BRS over Fiendish. Needs Dweller in ED. Needle Ceiling as a Side Deck card? Could do -1 Squatama -1 Dragon +1 BoM +1 Torrential -1 Cons +1 Dweller Link to comment Share on other sites More sharing options...
Althemia Posted August 16, 2014 Author Report Share Posted August 16, 2014 I feel like 2 Lizard (Squatama) and 1 Dragon is enough.BRS over Fiendish.Needs Dweller in ED.Needle Ceiling as a Side Deck card?Could do-1 Squatama-1 Dragon+1 BoM+1 Torrential-1 Cons+1 DwellerI don't feel comfortable cutting down on either of the suggested Shaddolls right now. If we had Hound, I wouldn't mind as much on cutting down on Lizard. Dragon will probably never be going down to any less than 2 due to it being absolutely vital in wiping out immediate threats and clearing problematic backrow without having to devote MST. BoM and Torrential don't do enough right now tbh, they don't really do enough to me to warrant playing. Dweller's a consideration, however I'm never actually making R4s too be passive but to rather make proactive plays that will accel me back into the game. I'll contemplate taking out a Construct for another Rank 4 though, that's definitely something I should think about tbh Link to comment Share on other sites More sharing options...
Darj Posted August 16, 2014 Report Share Posted August 16, 2014 Why not Beast at 3 nor Lances? Â Not really sure of Allure in Shaddolls. Yes, it thins the deck but at the cost of a combo piece, and from my experience Shaddolls rarely end up dead so it's not like Allure will help with fixing dead cards or anything. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted August 16, 2014 Report Share Posted August 16, 2014 I think Beast is at 2 because it can clog, I guess? How would Exodius and/or Sephylon work in here as techs, or would they be too unusable? There's also Druid Dru and Masked Chameleon for Dragon, don't know how that would work out, though. Link to comment Share on other sites More sharing options...
Althemia Posted August 16, 2014 Author Report Share Posted August 16, 2014 Why not Beast at 3 nor Lances? Not really sure of Allure in Shaddolls. Yes, it thins the deck but at the cost of a combo piece, and from my experience Shaddolls rarely end up dead so it's not like Allure will help with fixing dead cards or anything.Beast is a card that clogs and I've fallen out of love with Lance because it doesn't stop the main card that matters right now which is Vanity.Allure stops you from bricking with stupid non-action hands and helps you to find more backrow and card that actually do things.I think Beast is at 2 because it can clog, I guess?How would Exodius and/or Sephylon work in here as techs, or would they be too unusable?There's also Druid Dru and Masked Chameleon for Dragon, don't know how that would work out, though.Sephylon and Exodius are both good techs at 1, but I'm trying to keep this very control oriented and just change what backrow I'm playing in comparison to everyone else so that I can have a much stronger control game than the explodier variants. Link to comment Share on other sites More sharing options...
Yeezus Posted August 17, 2014 Report Share Posted August 17, 2014 kook imo you should drop all 3 Shaddoll Fusions for 3 instant fusions because instant fusions are instant and that sounds faster Link to comment Share on other sites More sharing options...
the_engineer Posted August 17, 2014 Report Share Posted August 17, 2014 kook imo you should drop all 3 Shaddoll Fusions for 3 instant fusions because instant fusions are instant and that sounds faster Get out. INSTANTLY. Link to comment Share on other sites More sharing options...
Darj Posted August 17, 2014 Report Share Posted August 17, 2014 Out of curiosity, why do you run Fiendish Chain over Breakthrough Skill? Link to comment Share on other sites More sharing options...
Althemia Posted August 17, 2014 Author Report Share Posted August 17, 2014 Out of curiosity, why do you run Fiendish Chain over Breakthrough Skill?Can you identify a match-up where Breakthrough is better than Fiendish Chain in this deck? Link to comment Share on other sites More sharing options...
Darj Posted August 17, 2014 Report Share Posted August 17, 2014 Well, it has been a while since I played Yugioh and I don't know much about the metagame except for the theory (to put it simply, I know what the top decks do, but not how they do it), which is why I asked in the first place, but now that I think about it, no: My first thought was HATs, where a dead Fiendish would make Ice Hand live, but I don't know if it is a good match-up for Shaddolls anyways considering they are not affected that much by effect destruction, or if HATs won't be as relevant after Shaddolls and Stellaknights arrive to the TCG. Â Still, Fiendish has that downside of being pseudo-"negated" by chained MSTs, but apparently it is not that much of a issue. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted August 18, 2014 Report Share Posted August 18, 2014 Wouldn't Kuribandit be a good shout? Mill monster effects, grab most important spell/trap you mill. Link to comment Share on other sites More sharing options...
Blake Posted August 18, 2014 Report Share Posted August 18, 2014 Wouldn't Kuribandit be a good shout? Mill monster effects, grab most important spell/trap you mill. Not good in the TCG.  It expends way too many resources while having the potential to hit multiple names at the same time, and it doesn't pinpoint like Arma Knight or Math.  You can run Exodius, of course, but it's not good enough for more than 1-of, and if you mill it with Bandit, unlike Pot of Avarice, it can't be caught. Link to comment Share on other sites More sharing options...
Yeezus Posted August 18, 2014 Report Share Posted August 18, 2014 Get out. INSTANTLY. Â Â nibble nibble nibble Link to comment Share on other sites More sharing options...
Althemia Posted August 19, 2014 Author Report Share Posted August 19, 2014 Changes that I'll correct in the opening post as soon as DN is back up:-1 Shaddoll Core+1 Dimensional PrisonCore proved to be a dead draw too much, but is still a pretty essential card to allowing you maximum recycling capabilities. 3 was too much and, as of right now, Dimensional Prison has been a massive MVP card against the current format since it gets rid of it without triggering anything.-1 Time-Space Trap Hole+1 Vanity's EmptinessTime-Space Trap Hole isn't good until Qliphort become a good deck from my testing (unfortunately) while Vanity's Emptiness is proving to be one of the format defining traps the more I'm playing it, especially with a Winda or Construct already on board. Link to comment Share on other sites More sharing options...
Althemia Posted August 20, 2014 Author Report Share Posted August 20, 2014 -1 Falcon+1 Fiendishf*** falcon. Clogs too much in the hand when you open them, only really good for getting later. Link to comment Share on other sites More sharing options...
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