Blacklion65 Posted August 14, 2014 Report Share Posted August 14, 2014 Ok so the Wanderer subclan focuses on several mechanics. Lore time: The Wanderers are a group of exiled flame dragons who were exiled for rebeling against the emperor. Grade 0s Recorder of travels, Wanderer Grade 0I recorded the rebellion and I shall record their exile as well AUTO: Forerunner. ACT(R)(Counterblast 1 and put this card into your soul) look at the top 7 cards of your deck and add 1 "Wanderer" from them to your hand, shuffle the rest into your deck. Power: 4000 Shield: 10000 Race: Flame dragon Wanderer, Little Feather Dragon Grade 0Destined child. Protecting him is as good as protecting the entire world AUTO: When a unit named "Wanderer, Storm Feather Dragon" rides this unit you can look at the top 7 cards of your deck for a unit named "Wanderer, Galvanic Feather Dragon" or a unit named "Wanderer, Cosmic Feather Dragon" and add it to your hand, Shuffle the rest into your deck. Power: 4000 Shield: 10000 Race: Cosmic Dragon Wanderer, Thousand Dagger Dragon Grade 0A finishing move which aims for the weak point. For this skill, I have trained for 5 years, 1000 times a day just aiming at the target. Power: 5000 Shield: 10000 Race: Flame dragon Trigger: Critical Wanderer, Fairy Dragon Grade 0Let the holy flame heal you so you may fight another day AUTO(R)(Put this card into your soul) at the end of a battle where this unit boosted you may pay the cost if you do look at the top 7 cards of your deck and call 1 "Wanderer" from them to a (R), shuffle the rest into your deck. Power: 4000 Shield: 10000 Race: Flame dragon Trigger: Heal Wanderer, Raider Dragon Grade 0It's not stealing if the owners are dead ACT(R)(Put this card in your soul) choose one of your opponent's rear-guards in the back-row and retire it. Power: 4000 Shield: 5000 Race: Flame dragon Trigger: Draw Wanderer, Flame Caller Dragon Grade 0let the rebellion begin anew! ACT(R)(Soulblast 1 and put this card into your soul) look at the top 3 cards of your deck and call 1 grade 2 or lower "Wanderer" from them, shuffle the rest into your deck. Power: 4000 Shield: 10000 Race: Flame dragon Trigger: Stand Grade 1s Wanderer, Burning Drill Dragon Grade 1Pierce Though everything! AUTO: when you Soulblast this card you can choose your vanguard, it gains [Power]+3000 until the end of the turn. Power: 7000 Shield: 5000 Race: Flame dragon Wanderer, Bloodrage Dragon Grade 1Low on forces the leader of the rebels was focused to use monster like the Bloodrage dragons AUTO(R)(Soulblast 1) At the end of your turn you must pay the cost or retire this unit. Power: 10000 Shield: 5000 Race: Flame dragon Wanderer, Soul Healer Dragon Grade 1It is said that the rebel's healers could heal any damage, even damage to ones soul AUTO: When this card is placed on a (R) you can Soulcharge 1. Power: 7000 Shield: 5000 Race: Flame dragon Wanderer, Psychic Knife Dragon Grade 1When dragons soar, they use psychokinesis as well as their wings. It's the same when using their weapons AUTO(R) when this unit attacks if you have a "Wanderer" vanguard this unit gains [Power]+3000 until the end of the turn. Power: 7000 Shield: 5000 Race: Flame dragon Wanderer, Burning Shield Dragon Grade 1 You. Shall. Not. Pass! AUTO(Discard 1 "Wanderer") when this card is placed on the (G) if you have a "Wanderer" vanguard you may pay the cost if you do choose one of your units it cannot be hit this battle. CONT: sentinel. Power: 7000 Shield: 5000 Race: flame dragon Wanderer, Storm Feather Dragon Grade 1Fast as the wind, brave as thunder! We are the rebels! AUTO(Soulcharge 2) when this card is placed on the (V) you may pay the cost if you do draw 1 card. CONT(V) if you have a unit named "Wanderee, Little Feather Dragon" in your soul this unit gains [Power]+2000. Power: 6000 Shield: 5000 Race: Cosmic Dragon Grade 2s Wanderer, Battle Axe Dragon Grade 2Honor and wounds are the same. They are the symbol of trying to protect something with your life AUTO(R) when this unit attacks if you have a "Wanderer" vanguard this unit gains [Power]+3000 until the end of the turn. Power: 9000 Shield: 5000 Race: Flame dragon Wanderer, Tail Sword Dragon Grade 2He always forgets to bring weapons, but to a dragon, the claws, fangs and tail are all excellent weapons. Power: 10000 Shield: 5000 Race: Flame dragon Wanderer, Meteor Kick Dragon Grade 2His kick is devastating to Both his opponent's and his allies AUTO(R)(Soulblast 1) At the end of your turn you must pay the cost or retire this unit. Power: 11000 Shield: 5000 Race: Flame dragon Wanderer, Gust Charging Dragon Grade 2Bad weather coming though! AUTO: When this unit is placed on a (R) you can Soulcharge 1. Power: 9000 Shield: 5000 Race: Flame dragon Wanderer, Drill Buster Dragon Grade 2 I am the drill that will pierce though the heavens themselves! AUTO(Soulcharge 1) when a rear-guard is retired you can pay the cost, this unit gains [Power]+3000 until the end of the turn. Power: 8000 Shield: 5000 Race: Flame dragon Wanderer, Galvanic Feather Dragon Grade 2Head of Rebels, Galvanic Feather at your service! AUTO(Soulcharge 3 and Counterblast 1) when this unit is placed on the (V) you may pay the cost if you do choose one of your opponent's rear-guards and retire it. CONT(V) if you have a card named "Wanderer, Storm Feather Dragon" in your soul this unit gains [Power]+1000. Power: 9000 Shield: 5000 Race: Cosmic Dragon Grade 3s Wanderer, Eternal Storm Saber Dragon Grade 3Pierce through. Your thoughts reside on the tip of the blade. Thoughts may sometimes overturn the laws of nature AUTO:LB4(Counterblast 1) When a "Wanderer" rides this unit you can pay the cost if you do Soulcharge 2 and choose your vanguard it gets [Power]+10000 and AUTO(V)(Soulblast 3) when this unit attacks you may pay the cost if you do retire up to 4 of your opponent's rear-guards. until the end of the turn. AUTO(V)(Discard 3 cards and Soulblast 2) at the end of a battle where this unit attacked you may pay the cost if you do stand this unit. Power: 11000 Race: Flame dragon Wanderer, Thunder Storm Saber Dragon Grade 3 Sometimes by losing a battle you find a new way to win the war ACT(V)LB4(Counterblast 2) Retire up to 5 rear-guards your opponent controls and up to 5 rear-guards you control (you must retire at least 1). AUTO(V) when a rear-guard is retired this unit gains [Power]+3000 until the end of the turn. CONT(V) if you have a unit named "Wanderer, Eternal Storm Saber Dragon" in your soul this unit gains [Power]+2000. Power: 11000 Race: Flame dragon Wanderer, Inferno Armor Dragon Grade 3I will put my heart and soul into this strike!! AUTO(V)LB4: When a rear-guard is retired this card gains [Power]+3000 and [Critical]+1 until the end of the turn. ACT(V)(Soulblast 2 and Counterblast 2) choose one of your opponent's rear-guards in the back-row and retire it. AUTO(V) when this unit has 4 or more Criticals you can Soulcharge 2. Power: 11000 Race: Flame dragon Wanderer, Cosmic Feather Dragon Grade 3Moving at the speed of a shooting star, the leader of the rebels AUTO(V)LB4(Soulblast 3 and discard 3 cards) at the end of a battle where this unit attacked you can pay the cost if you do stand this unit. AUTO(V) when this unit attacks your opponent's vanguard it gains [Power]+3000 until the end of the turn. CONT(V) if you have a unit named "Wanderer, Galvanic Feather Dragon" in your soul this unit gains [Power]+1000. Power: 10000 Race: Cosmic Dragon Emperor of the Wanderers, Fallen Feather Dragon Grade 3All We wished for was a better home, and now we have no home, and it's all my fault AUTO(V)LB5(Soulblast 1 and Discard 3 cards) at the end of a battle where this unit attacked you can pay the cost if you do stand this unit and it gains [Critical]+1 until the end of the turn. AUTO(V) when this unit attacks your opponent's vanguard it gains [Power]+3000 until the end of the turn. CONT(V) if you have a unit named "Wanderer, cosmic Feather Dragon" in your soul this unit gains [Power]+2000. Power: 11000 Race: Cosmic Dragon Wanderer, New Beginning Feather Dragon Grade 3It can be just one. Find something worth protecting. That will be your chance to shine ACT(V)Legion 20000"Wanderer, Neo Hope Dragon". AUTO(V)(Soulblast 3 and discard 3 cards) at the end of a battle where this unit attacked if this card is in legion you can pay the cost if you do stand this unit. AUTO(V) When this unit's attack hits choose one of your opponent's rear-guards and retire it. ACT(V)(Soulblast 2) Look at the top 7 cards of your deck and call 1 "Wanderer" from them, shuffle the rest into your deck. Power: 11000 Race: Cosmic Dragon Wanderer, Neo hope Dragon Grade 2Look up, and happiness shall descend upon you AUTO: when this card placed on the (R) you can add 1 "Feather" card from you deck to your hand and shuffle your deck. AUTO: When this card is placed on the (V) you can Soulcharge 3. Power: 9000 Shield: 5000 Race: Cosmic Dragon Link to comment Share on other sites More sharing options...
Blacklion65 Posted August 14, 2014 Author Report Share Posted August 14, 2014 Bump Link to comment Share on other sites More sharing options...
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