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[Leaderboard] Hellspawn Sage vs. Syber_Sypher || Voting has Commenced!


Ezmoe

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Okay, well I don't do this often but let's 1v1. 

 

Card Requirement - Upgrade an Old Card (Before 5d's) into an XYZ

 

Rules:

 

  1. First to three Votes Wins
  2. Written Cards Acceptible
  3. Vote with Reason

 

Reward: Rep for Winner

 

 

[spoiler= Hellspawn's Card:]

14kwdpu.jpg

LORE "Cyber Commander" and 1 or more level 2 Monsters

This card cannot be destroyed by battle while equipped with an equip spell card. Once per turn, You can detach 1 Xyz material to target 1 Monster your opponent controls, it cannot attack nor leave the field until your opponent's next end phase.

[/spoiler]

 

[spoiler= Syber's Card]

trdJyzx.jpg

Lore: 3 Level 7 monsters

(If this card would be Equipped with an Equip Spell, it's name is treated as "Labyrinth Wall") When this card is Xyz Summoned, you may Equip "Magical Labyrinth" to this card, if you do; this card may attack twice a turn. If this card has "Wall Shadow" as an Xyz Material, it gains the following effect.

* If this card would destroy a face-down monster; You can detach 1 Xyz Material from this card: Inflict piercing battle damage to your opponent.

[/spoiler]

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Both are pretty bad and not worth the effort of Summoning. Excalibur requires a specific material for a mediocre effect and gets run over easily. Wall Shadow is 3-mat, meaning it's damned hard to Summon and is outclassed in power by all of the 2-mats while also being outclassed in utility by Thunder Charger. I'd have to flip a coin to choose, so I choose neither.

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  • 2 weeks later...

Both are pretty bad and not worth the effort of Summoning. Excalibur requires a specific material for a mediocre effect and gets run over easily. Wall Shadow is 3-mat, meaning it's damned hard to Summon and is outclassed in power by all of the 2-mats while also being outclassed in utility by Thunder Charger. I'd have to flip a coin to choose, so I choose neither.

 

I'll take this as a Card C vote. Also, the lack of a deadline automatically nulls this 1v1. Thread moved to Finished 1v1s.

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