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DD/DDD.dek


Βyakuya

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x1 Zephyros

x3 DD Lilith

x3 DD Night Howling

x2 Kuribandit

x2 Scarm of the Burning Abyss

x1 DD Cerberus

x1 DD Galilei

x3 DD Kepler

 

x1 Allure

x3 Covenant with the Hell Gate

x3 Covenant with the Swamp King

x1 Dark Eruption

x1 D Hole

x1 Foolish

x2 Lance

x2 MST

x2 Soul Charge

 

x1 BTH

x3 CotH

x1 Compulse

x1 DD Recruit

x1 DDD Resource Management

x1 Solemn

x1 Torrential

 

So fresh out of the Deck construct, a moderate mill deck that revolves around maximizing the power of Lilith and Night Howling. Access to Jack's manga Synchros and a few other fun stuff. CnC?

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It's not worth building until DN gets Leonidas. I'd say until Leo and Proud Ogre, but Proud Ogre should be up in the next 48~ hours.

 

Without them the deck just doesn't work and kills itself =x

 

The deck still fares very well. Covenant burn still crap especially against stall/control-type decks, but once Leonidas comes what are the +/-s?

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What I've been testing is:
3 Leonidas
3 Kepler
2-3 Proud Ogre (No confirmed release date for sure so rip, but you are including Kaiser so Proud Ogre would also count)
2 Cerberus
2 Lilith
2 Night Howling
1-2 Galilei
0-1 Hell Armageddon the CEO
0-1 Kaiser the Conqueror
 
2-3 Odd-Eyes Pendulum Dragon
 
3 RotA Covenant
2 Fusion Covenant
 
3 Upstart
1 Book of Moon
1 One for One (Kepler is absurdly important to hit)
0-1 Allure of Darknes
 
0-1 Lease Laundering (Full House is pretty much better, but it's really cute when it resolves)
 
2 Breakthrough Skill
2 Phoenix Wing Wind Blast (it's funny cause it sets itself up to be replaced by [url=http://yugioh.wikia.com/wiki/Covenant_with_the_Dark_Witch]Valkyrie[/url])
2 Vanity's Emptiness
4 Limited Backrow
 
3 DDD Temujin
1 DDD Alexander
1 Chaos King Archfiend
1 Leo
1 MRD/BRD
1 Dracossack
1 Big Eye
1 Gaia Dragon
1 Gauntlet Launcher
1 Ptolemy
1 DDD Caesar
1 Castel
1 Exciton (i don't think i've ever actually made this)
 
Infernal Armageddon is just plain bad atm. The best pendulum monsters you have are Leonidas <3> and Proud Ogre <8> for summoning anything between levels 4 to 7. This does cut out Night Howling as well, but it's a searchable Level 3 tuner that can help with power plays.
 
Leonidas being a 3 is a given, but I prefer 3 Proud Ogre to 2 to make it more consistent in setting up the optimal scales. Its pendulum effect is also pretty good, because it pumps your guys up by 500 permanently. This means a lot in the case of any of the bosses or Cerberus. Cerberus becomes 2300, Temujin becomes 2500, Caesar becomes 2900, Alexander becomes 3000, and Leonidas becomes 3100. All of these are great numbers.
 
2 Cerb 2 Lil 2 Howling
Cerb is a nice alternate scale to Leonidas, but it only sets you up for spamming 7s out the ass. This can easily be enough to cinch game for you, but it's not optimal. It does have a really good pendulum effect, though, meaning anything you res with Howling becomes a Level 7 and/or Howling can R4. It also helps buff up Temujin and prep him to become Castel if he needs to.
 
Lilith's probably the best combo piece in the deck, but it's really dead before you hit a covenant. She's great fodder, but she's not a great card to just play. So 2 so that I can have enough to make power plays without having too little to hit instead of searching her.
 
Howling's awkward. It makes some really good p;ays, but its restriction can hit HARD. It's still really good as a Level 3 tuner, though, and I definitely wouldn't run less than 2, and can see why you'd run 3.
 
1-2 Galilei
It's a really dead draw T1/in the topdecking game. However, once you roll even a little, it becomes a recyclable pseudo-Wind-up Rabbit hand trap. Protecting your Covenants AND your Keplers/Leonidas (BTH) is really nice, and it can be a reset for Kepler that you NS'd T1. It's also an Odd-Eyes target. I could see running 1-2. It's not really a good scale to set, though.
 
Temujin is easily spammable and there are a lot of games where you can summon it 3 times in a game, if not more thanks to Lilith.
 
Meanwhile, you only need 1 Alexander. Losing its secondary effect from the anime makes me sad, and it really diminishes its use. It's really just good for exploding all over the place in conjunction with Temujin/Normal Summoning something (Even Leonidas gets NS'd occasionally)
 
Gonna try to run DD Resource Management at 1-2. Like I said in its thread, you need your Grave setup, so it doesn't seem the most optimal, but it seems like a really good late game card, so idk.
 
I dislike Kaiser on the basis that, while it is a searchable OTK, it's also a really dead draw, and if they Waboku/Electroturtle you (which will happen a fair bit with Qliphorts existing and Shaddolls having turtle), you just got outplayed hard. It's not likely that you'll play into the second except to force the turtle, but that still means you used up your OTK card and it didn't do anything.
 
R7s are really important because the deck can spit out a lot of level 7s. It's also easy to recycle the ones that hit the bin thanks to Temujin and Lilith.
 
R6s are more niche, but I do double Temujin into one of them a fair bit, and Proud Ogre can still be pendulum'd out to be used as Fodder.
 
Valkyrie/Dark Witch covenant makes me happy because it's a Raigeki Break that puts Pendulums and other monsters into the bin while also making it hard for your weenie bosses (Temujin) to die by battle. Yeah, Midrash/Dolls as a whole don't care much, but it is a hard answer to Qliphort Tool bar Apoqliphort.
 
And I just realized I didn't put MST in... Guess I gotta find space for that, too.
 
Also, forgot to mention, Alexander and Temujin do not specify YOUR cards/to YOUR board. So the mirror's actually kind of dumb.
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