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[Leaderboard] TGM VS Zanda Panda VOTING STARTS NOW


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Rules:

-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.

-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

-The creators should avoid posting comments that give away whose card is whose.

 

Rewards:

-The winner gets a rep from the loser.
-All voters get reps.

 

Deadlines:

8/13/14 5:20 PM (EST I believe) Voting Ends

 

Requirement:

Make a card named "God of Phantasm" that has something to do with Token monsters, using this image.

 

Card A:
uYixmUL.jpg

[Spoiler=Lore]

Level 9 / DARK

Fiend / Effect

Can be Special Summoned by Banishing 1 Token from either side of the field. You can only control 1 "God of Phantasm". Once per turn, you can Special Summon 1 "Mystical Token" (Fiend-Type/DARK/Level 1/ ATK 0/DEF 0) to your side of the field in Defense Position. "Mystical Tokens" gain ATK and DEF equal to this card's. When a "Mystical Token" attacks or is attacked, neither player takes any damage. This card's ATK and DEF are each equal to the number of Tokens on your side of the field x 900. If this card would be destroyed, you can destroy one Token on the field instead.

? / ?

 

[/spoiler]

 

 

Card B:

2cohijo.jpg

[Spoiler=Lore] Level 10 / DARK

Spellcaster / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. During the End Phase of a turn, when 2 or more Token monsters were destroyed: You can Special Summon this card from your hand. Once per turn: You can banish 1 card from your Graveyard to target 1 face-up monster on the field; Special Summon 1 "Phantasmal Token" (Fiend-Type/DARK/Level 8/ATK 2800/DEF 0), and if you do, destroy the target. If this card would be sent to the Graveyard, you can Tribute 1 Token monster you control to return this card to the top of your Deck instead.
0 / 2800 [/Spoiler]
 
Voters: Aix, Rene
Card A: 1
Card B: 1
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B is a situational card attempting to compensate by being powerful. That's not how you design cards, situational cards are dumb and luck-based (unless it is a situation which you could engineer yourself, in this case you could, but it's not worth it). At any rate, more often than not it will dead draw, as it serves not to help push towards a Token based Deck's goal, but attempts to make a comeback from a specific situation.

 

Card A is somewhat usable, so vote goes to it.

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B is a situational card attempting to compensate by being powerful. That's not how you design cards, situational cards are dumb and luck-based (unless it is a situation which you could engineer yourself, in this case you could, but it's not worth it). At any rate, more often than not it will dead draw, as it serves not to help push towards a Token based Deck's goal, but attempts to make a comeback from a specific situation.

 

Card A is somewhat usable, so vote goes to it.

Thanks for voting.

Card A: 1

Card B: 0

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I saw "Tokens" and "Phantasm" and kinda hoped it would be some "Raviel" support. Oh well.

Now, I shall review these cards one at a time. 

 

Card A:

This card heavily relies on either gaining tokens somehow or hoping your opponent has some. The OCG is a bit off (Tokens can exist nowhere but on the field, so therefore they cannot be banished), but as far as the effect in application goes, I feel it would be really underpowered for its level, especially with as slow as the summoning Tokens effect is. You'd think the saving grace for this card would be the protection clause, but in the end it feels underwhelming since the Tokens are the protection and the power source. Sure it can top at 36K, but it takes 4 turns of not being destroyed to get there. Overall rating: 3/10

 

Card B:

This card is a bit better, being able to SS itself into Defense Position during the EP of either player's turn. Again, kind of hoping that you have those two Tokens to be destroyed to get this card out. I do like this card's Token summon ability much more, as the Token summoned is a bit of a beatstick. However, the major break in the effect I see here is the obvious +2 in the same effect: SS a 28K Beater, and also destroy an opponent's monster. Even for a level 10 that feels overpowered. I also feel like causing it to recycle itself would end up clogging the hand a bit eventually, but all in all I could see myself using this one in a Phantom Beastcraft deck or even a Sacred Beast deck more than Card A. Overall rating: 6/10

 

Final Thoughts:

Both cards seem too hard to summon, and too reliant on what your opponent is going to do/counter with. One is ridiculously underpowered for its level, the other slightly overpowered. However, I can take a risky summon with a beater effect over a slow card that wouldn't survive the turn it was summoned any day. 

My vote is for Card B.

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