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[Leaderboard] RenèTCG v. Aix Phantomhive (Winner: Aix Phantomhive)


Chiz Fri

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Leaderboard 1v1 Contest: RenèTCG v. Aix Phantomhive

Rules
All YCM Forum Rules and YCM 1v1 Rules apply.

The winner of this 1v1 match will be the first Member to have their card reach 3 votes, or whoever has the most votes after 1 week of voting, or, in the case of a tie of 0-0 after 1 week of the cards being posted, sudden death rules apply (a tie of 1-1 or 2-2 will result in a Draw). If, after 4 days of accepting the challenge, my opponent does not post their card, I may exercise my right to choose a new opponent. The cards are to be PMed directly to me so that they can be added to the OP for easier voting. Both entries will be anonymous, and as such the contestants may not under any circumstances attempt to influence a voter to choose theirs, nor should the contestants hint in any way as to which is theirs. Voters only have one vote and may vote on the card they think is best or on "Card C" (in the case that the voter does not think either card deserves to win. 3 "Card C" votes result in a loss for both contestants).

Rewards
The loser of this contest will receive 1 Rep and 20 points from the winner. All voters will receive 1 Rep from each contestant.

Criteria
The contestants will create a card that assists one of the following archetypes:



Gravekeeper's

Dark World

Gishki

Ice Barrier

Crystal Beast

My opponent will choose which archetype they want to make the card for, and I must create a card for the same archetype.

Written cards are allowed and should be voted on as if it were a full card submission. Blank cards are not allowed.

Chosen Archetype:
Crystal Beast.

Current Score:
Card A: 3
Card B: 0
Card C: 0

Voting Deadline: 6:00 PM CST on August 16, 2014

Contest Submissions for Voting:

Card A - Aix Phantomhive - Victor
kBVi2d8.jpg

During either player's turn, when your opponent's monster is sent to the Graveyard: You can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. When this face-up monster is destroyed: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Each effect of "Crystal Beast Opal Duke" can only be activated once per turn.

Card B (Written) - ReneTCG - Loser
Crystal Beast Onyx Ape, EARTH, Beast-Type, Level 6, ATK: 2400 DEF: 2200

You can Tribute Summon this card using "Crystal Beast" cards in your Spell/Trap Card Zones as tributes. When this card is Tribute Summoned: You can sacrifice 1 "Crystal Beast" monster you control; excavate the top 5 cards of your deck, then Special Summon as many "Crystal Beast" monsters with different names as possible, except "Crystal Beast Onyx Ape." Put the rest of the cards on the bottom of your deck in any order. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

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Why does the loser receive points and reps from the winner?

Anyway, I'll join with Crystal Beasts. Haven't done a 1v1 in a while. Pls go easy on me.

I just like the idea of a consolation prize, and the winner ends up going a little higher on the Leaderboard.

 

I'm glad you chose that one, it's one of my favorites. Challenge accepted. Title and OP have been edited.

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Right, time to look at each card individually.

 

CARD A:

+ Good OCG

+ Balanced Effect; The fact you can only activate it's effects once per turn is a good balance point.

+ Generally supportive effect; Works well with the rest of the original Crystal Beasts and their supports.

/  Maybe the ATK/DEF balance, but this is a big maybe.

 

+3-0= 3 out of 4

I would use this card if I had a Crystal Beast deck.

 

CARD B:

+ Good OCG.

+ It's effect works well if part of a Crystalsworn deck. Also gets as many of the beasts out as possible.

+ Its final effect provides longevity to other creatures other than crystal beasts.

/ High level for a lv 1-4 deck

/ The final effect can cause the back-row to clog up faster, exacerbating an issue already present with the archetype.

/ Its first (second) effect is very risky.

+3-0= 3 out of 6

I would consider using this card for a Crystalsworn deck, but other than that it is a sidedeck at best.

 

I like both cards, but I have to say that my vote is for Card A.

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CARD B:
+ Good OCG.
+ It's effect works well if part of a Crystalsworn deck. Also gets as many of the beasts out as possible.
+ Its final effect provides longevity to other creatures other than crystal beasts.
/ High level for a lv 1-4 deck
/ The final effect can cause the back-row to clog up faster, exacerbating an issue already present with the archetype.
/ Its first (second) effect is very risky.
+3-0= 3 out of 6
I would consider using this card for a Crystalsworn deck, but other than that it is a sidedeck at best.

I like both cards, but I have to say that my vote is for Card A.


For Card B, which effect are you referring to?
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Card A: 

Seems average for the deck but it IS a level 4 and combos well in my opinion. No too much, not to little. I feel that the last effect does not need to be restricted and somewhat hampers the card's use, but overall solid.

Masked Chameleon Target =D

 

The OCG seems to be a tad off but it's largely good.

Card B: Opportunities at mass summoning is bad, though the tribute concept is nice. The level and concept don't quite fit the Crystal Beast theme imo though.

 

A little off on the OCG but that's ok.

 

Both cards seem fairly equal except that one allows for mass summoning which the deck already kind of has and either way is a bit much.

I vote for card A.

 

On another note Crystal Beasts reallllly don't need support as they're supposed to be a freaking Rainbow of 7 colors

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I was refering to the Mill effect. If you don't have that many Crystal Beasts in your deck, you run the risk of just decimating your deck. In a Crystalsworn, it's cool, but in a pure crystal it's not too good.


It's not a mill effect, it's excavate. Basically, before legacy of the valiant it would read "reveal the top five cards from the top of your deck"
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Card A

1900/0 gives a decent offensive pressure, slipping in between Pegasus and self-boosted Tiger. Because the key targets for that first effect is just Pegasus and Carbuncle, your opponent would, under most circumstances, just send their monsters to the Graveyard when neither are present to deny your advantage while they have control, forcing you to go on the offense.

 

Fortunately, if you don't or aren't able to use that first effect, the second effect makes up for it when it inevitably gets slugged in the face. Hey, even Tiger and Pegasus get punched out eventually. Crystallizing any Beast of your choice from your Deck, rather than itself, really helps in aiding consistency issues where the Deck flounders about a little bit without ways to find Pegasus or Carbuncle.

 

Card B

2400/2200 is pretty decent for a 1-Tribute monster, giving the Deck a source of muscle to punch through tough threats. The alternative to Tribute Summoning this card is also novel, circumventing the slight issues plaguing the Crystal Beasts' staying power. The little issue I see with the on-Tribute Summon effect is that Crystal Beast Decks tend to run a relatively low monster count in order to account for their massive Spell support, and you're likely to excavate more Spells and next to no good Crystal Beasts and not get much of an advantage swing in trading a Crystal Beast for it. Not to mention there's almost no point Special Summoning this as it's effectively a vanilla by then.

 

Self-crystallization on destruction is standard-issue for any Crystal Beast.

 

Verdict

Consistency tends to trump all. This is why a Deck often maxes out every possible copy of good cards that don't turn into dead draws. This is why Pegasus is seen as the key driving force behind Crystal Beasts. Vote for Card A. Excavation on its own feels luck-based without any attempts to adjust what the digs can find.

 

And, yes, Crystal Beasts don't exactly need more monsters to their repertoire, as it will mess up the intended colours of the rainbow for Rainbow Dragon. An S/T support would be nice, though...

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I'm curious

Why the heck did you choose Crystal Beasts

they literally DO NOT NEED SUPPORT

you tarnished their flavor

cry tears of shame 

Black and white are technically colors of the rainbow, since the rainbow is refracted white light and black is the absorption of white light? Aix will have to answer that question, he chose the archetype.

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I'm curious
Why the heck did you choose Crystal Beasts
they literally DO NOT NEED SUPPORT
you tarnished their flavor
cry tears of shame

Actually, considering how opals are multicolored, flavorwise, it can serve as a replacement for any color. Also, wyrms are like inferior dragons, and it was a Rainbow Wyrm, Rainbow Dragon Jr. Originally, I was going to actually do something like "Geode Dragon", but I found this pic.
Anyway, I didn't want to make Dark World, Gravekeeper or Gishki support, and I'm not altogether familiar with Ice Barrier (and they seem kinda generic).
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Actually, considering how opals are multicolored, flavorwise, it can serve as a replacement for any color. Also, wyrms are like inferior dragons, and it was a Rainbow Wyrm, Rainbow Dragon Jr. Originally, I was going to actually do something like "Geode Dragon", but I found this pic.
Anyway, I didn't want to make Dark World, Gravekeeper or Gishki support, and I'm not altogether familiar with Ice Barrier (and they seem kinda generic).

See I did notice the picture but I didn't know that about opals.
Neat.

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