Wildflame Posted August 7, 2014 Report Share Posted August 7, 2014 Decided to play around with an archetype I've never touched before. So yeah, I don't really know what I'm doing. Dinobeast is a random tech that it's kinda working. Link to comment Share on other sites More sharing options...
Darj Posted August 7, 2014 Report Share Posted August 7, 2014 Run a Westlo engine, it makes the deck much faster: +2 Westlo +3 Evolsaur Cerato/Diplo: any combination of the 2. Cerato can beat things if you draw it, but Diplo becomes an MST through Westlo. Pesonally I run 2 Cerato/1 Diplo. +2/3 Evo Diversity: for searching Westlo. Run 3 if you don't mind adding an Evolsaur after your 2 Westlos are already out of the deck. Drop Herras, Protops, Galims and Aeolos for space. I have tested Survival and I didn't like it: it is dead if you don't have dinos on the field, and you cannot declare the second attack if there are no monsters in your opponent's field. I suggest Shrinks instead. Also you could consider Blaster: it makes use of you dead dinos and a recurring 2800 ATK beater is nothing to laugh at. Link to comment Share on other sites More sharing options...
Wildflame Posted August 7, 2014 Author Report Share Posted August 7, 2014 Hmmm..., sure. -1 Dinobeast -2 Herra -2 Protops -1 Galim -1 Aeolos -1 Survival of the Fittest (want to test them a bit more) +2 Westlo +2 Cerato +1 Diplo +2 Diversity +1 Blaster Will probably have to fix the ED accordingly. Link to comment Share on other sites More sharing options...
Lonk Posted August 7, 2014 Report Share Posted August 7, 2014 You need your Soul Charges. Soul Charge makes Jurracs work. Link to comment Share on other sites More sharing options...
Dracoswag Posted August 9, 2014 Report Share Posted August 9, 2014 Personally, I would at least opt for 1 rekindling and make room for a third aelo Link to comment Share on other sites More sharing options...
Wildflame Posted August 9, 2014 Author Report Share Posted August 9, 2014 Personally, I would at least opt for 1 rekindling and make room for a third aelo ...Aeolo is the only thing in the deck that I can Rekindle, and I'm only running one atm. You need your Soul Charges. Soul Charge makes Jurracs work. I guess I could try 1 or 2 of them. Space? Link to comment Share on other sites More sharing options...
Dracoswag Posted August 9, 2014 Report Share Posted August 9, 2014 You can bust out some pretty derpy plays with a rekindled aelo(s). I mean the whole 1 time use thing is a bit of a drag (meaning your Normal Summoned Aelo will most likely be the last time you used him, and Normal Summons are very precious to Jurracs), and unlike Soul Charge there is less risk while also allowing your BP. Granted, you do in fact have 1 target but in my play testing with Jurracs I have found that the rekindled aelo set-up allows for OTKs and additional plays. However, I digress, to each their own. I think Soul Charge can work in here, but no more then 2 for sure. 3 is overkill Link to comment Share on other sites More sharing options...
Darj Posted August 9, 2014 Report Share Posted August 9, 2014 For space for Soul Charge, I guess you could drop 1 MST and either 1 CotH or the remaining Aeolo because, really, Aeolo does little for the deck except becoming into either a Level 4 monster or a Level 3 Tuner. And I don't recommend the Aeolo + Rekindling combo/engine. I have tested it and it is really slow compared to the Westlo engine, while it takes about the same deck space. I agree that it leads to explosive plays by potentially reviving 3 Aeolos with a single Rekindling, but you need to set those Aeolos up first, which takes time and dedication; and clogging your hand with dead Aeolos and/or Rekindlings early game is not cool. Link to comment Share on other sites More sharing options...
Wildflame Posted August 9, 2014 Author Report Share Posted August 9, 2014 Also, Rekindling is kind of at 1, now that I remember it. Link to comment Share on other sites More sharing options...
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