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inca-fact because i can


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2 X artifact scythe

2 X artifact caduceus

2 X artifact beagalltach

3 X artifact moralltach

3 X oracle of the sun

3 X fire ant ascato

3 X supay

 

3 X pot of duality

3 X double cyclone

3 X mystical space typhoon

3 X artifact movement

 

1 X compulsory evacuation device

1 X bottomless trap hole

1 X solemn warning

1 X torrential tribute

3 X theosophy of the artifacts

3 X call of the haunted

 

1 X wind-up arsenal zen-maioh

1 X tiras keeper of genesis

1 X adreus keeper of armageddon

1 X constellar pleiades

1 X number 61: volcasaurus

1 X artifact durandal

1 X shark fortress

1 X goyo guardian

1 X HTS psyhemuth

1 X stardust dragon

1 X scrap dragon

2 X sun dragon inti

2 X moon dragon quilla

 

I don't know if anyone has experience with this kind of deck, but if so, then please pass on your wisdom

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If that was true, you'd know not to run them.

 

Inti's a 30/28. It only activates when destroyed by battle. This means, logically, you shouldn't be running it because of the fact that the only cards that will actually run over it are Dark Rebellion Xyz Dragon, Starliege Paladynamo, Constellar Beehive, Full Armor Crystal Zero Lancer, and Lance aided attacks. So nothing will be running it over by battle because better options exist. Meaning it has marginal use over, say, Hot Red Dragon Archfiend or Red Dragon Archfiend in exchange for not being useful in most situations.

 

Then there's Quilla. It's not too bad. 25/20, any form of destruction, heals you when it would be punched... But better removal exists still. Castel, 101, Pleiades, Compulsory Evacuation Device, Bottomless Trap Hole, Solemn Warning, Big Eye, Caius, and so on. While harder to remove adequately than Inti, inti HAS all of these weaknesses, juse like Quilla, and more.

 

And then they require drawing into specific tuners that also require a level 5 each to throw away on their very, very passive effects. It just isn't worth it.

 

You can run the Incas for silly tuner set that can work with one another, but wasting space on Inti and Quilla is just wrong, especially 2 slots each.

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firstly, only inti's destruction eff requires to be destroyed by battle, to summon quilla it just needs to be destroyed period

 

secondly, this deck isn't about trying to improve on artifact's, this deck is about trying to improve the Inca cards and although this may not be a top tier deck, it's decent little deck to play around with.

 

your opinion is duly noted but you haven't told me anything I didn't know already.

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firstly, only inti's destruction eff requires to be destroyed by battle, to summon quilla it just needs to be destroyed period

 

secondly, this deck isn't about trying to improve on artifact's, this deck is about trying to improve the Inca cards and although this may not be a top tier deck, it's decent little deck to play around with.

 

your opinion is duly noted but you haven't told me anything I didn't know already.

I misread. Still seems weak as ball when it requires 2 Normal Summons.

 

But you can run Inca without running shitty cards like Inti and Quilla. Supay and Ascator aren't flat out TERRIBLE. And even in Incas, Inti and quilla have long since been awful.

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But there's at least logic to playing Incas, even if casually. They are a decent set of cards that interact together well, albeit not as well as they could.

 

Wasting a slot on the Sun/Moon isn't really worth it, but 2 is just unacceptable, in all honesty.

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