Dokutah Posted August 2, 2014 Report Share Posted August 2, 2014 As long as this card remains face-up on the field, both players must turn their respective Extra Decks upside down and proceed with the current Duel. Neither players can Special Summon monsters from their Extra Deck, except the monster on top of His/Her respective Extra Deck. During your Main phase, you can discard 1 "Seal of the Unnatural's " to Shuffle your opponent Extra Deck ( UPDATE edited version below) Active only when your take a total of 2000 or more damage from attack or effect of monster(s) your opponent control that is summoned from his/her Extra Deck [the amount may accumulate from 2 or more effect(s) activation or attack(s)] and your Life Points become 4000 or lower. As long as this card remains face-up on the field, both players must turn their respective Extra Decks upside down and proceed with the current Duel. Neither players can Special Summon monsters from their Extra Deck, except the monster on top of His/Her respective Extra Deck. Once per turn, during the Main Phase: the turn player can pay 400 Life Point or by discard 1 "Seal of Unnatural's''; that player shuffles their Еxtra Deck [the amount of Life Point player need to pay is doubled if he/she active this effect more than once per turn] Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted August 2, 2014 Report Share Posted August 2, 2014 I'm not sure how many people will actually hate this, because there are quite a few decks that don't even need E,D. to dominate (ex.: Monarchs that actually benefit from not having any cards there). I think it's fair and balanced, but to be more fair, why not edit the last effect to something like this: - Once per turn, during the Main Phase: the turn player can discard 1 card; that player shuffles their Еxtra Deck. This way, you can force your opponent to reduce their hand for a slim chance to actually summon something. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted August 3, 2014 Report Share Posted August 3, 2014 I'm not a big fan of "You can't play" cards. This doesn't really tell Decks that they cannot play the game, but the Extra Deck is really important for many Decks out there. Yang Zing? The absolute best they can do without an Extra is a 2200 monster that they usually run at 1. Shaddolls as well (except for the number ran, which varies between 1 and 3, and can be revived pretty easily). Satellas? 1800, either ATK or DEF, and the Deck transforms into Alsahm Burn.dek. HATs also won't peak even close to reasonably high, but the effects of the monsters they run mean they are still highly capable of removal effects and searching Trap Holes. Not only do topping Decks suffer, weaker Decks like Heraldics (at best they get a 2000 beatstick who is a RotA when he dies) and Scraps (can peak at 2500, but usually will hit 1900 instead, and the Synchro Monsters are one of the biggest parts of making the Deck work). Lightsworns still have JD, but it becomes pretty much their only wincon. But of course, the Extra Deck isn't entirely removed from the game. The top card can be Summoned, but the other player can suddenly discard a card to change what you can get (transforms from a situational effect to a very common effect if you take the change the above poster offers). However, the Extra Deck is similar to a toolbox. Reaching in for an answer won't work if you need Shark Knight, but the monster you can Summon is #80 or Abyss Dweller. A lot of Decks lose their ability to answer big threats (like JD) without relying on pure luck. You can also thin down your Extra Deck to snag the Shark Knight you need, but you'll have to Summon a ton of monsters in order to do so. Therefore, this card's "can only Summon the top card" effect ultimately rewards players for mindlessly spamming like absolutely crazy, while players who try to play smartly and conserve their resources end up losing because Daigusto Emeral is not going to do anything about the Nephy staring you in the face. Alternatively, they can't Xyz Summon at all if Stardust Spark is on top of the Extra. The Extra Deck is just too essential right now for a card that disables it to exist. Look at Mega Zaborg. It's a 2-Tribute LIGHT monster, so the whole "pop itself to kill off 8 cards of your opponent's Extra Deck" effect isn't going to show up often. However, it's still kinda dumb because it messes pretty much everything up against many Decks (for example, Shaddolls won't be able to Fusion Summon at all unless they run an unhealthy number of Fusions). If Mega Zaborg ever becomes big and actually impacts the meta, people will want it gone. This is a lot easier to make live, since you can just Set it and then flip it in the Draw Phase. Link to comment Share on other sites More sharing options...
Dokutah Posted August 4, 2014 Author Report Share Posted August 4, 2014 woah... basically i manage (again...2nd time to be exact, check this:http://forum.yugiohcardmaker.net/topic/315494-003-the-prison-beyond-the-void/ ) to create (maybe) Ultimate Anti-Meta support card (it seems...potential OP?) i still wait for more comment actually, to convincing me to make changes...maybe 2 or more again...CnC welcome Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted August 4, 2014 Report Share Posted August 4, 2014 If your initial goal was to make people rage and consider that rage - "winning", i don't think you're far different than the average troll. Yes, this card hypothetically makes a huge impact on the game and lots of archetypes are crippled, just because they are meta. The initial problem is there is meta in the first place, meaning Konami fails to balance the game to give a fair chance for everyone and puts priority profit (for which we can't blame them regardless). And to make this post relevant to the topic: did you consider revising the last sentense? I mean, what are the odds of having 1 or 2 copies of this card in your hand? I still think a player should be allowed to shuffle their own E.D. at a cost, maybe Life Points: 1000 each for unlimited counts per turn, or less than 1000 for once per turn, to + the chance to get something they can use. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted August 4, 2014 Report Share Posted August 4, 2014 woah... ( i sense rage... win for me i guess?) Not really. Disapproval, yes, but I don't really feel angry that people are making cards that cripple Decks. Yes, this card hypothetically makes a huge impact on the game and lots of archetypes are crippled, just because they are meta. The initial problem is there is meta in the first place Actually, Xyzs are extremely splashable, that's why a lot of Decks are crippled. Synchros as well, to a lesser extent, and then there's also Noden. Technically, this card hurts pretty much every Deck out there, except random things like no-Extra Monarchs and maybe some sort of Alt.win Deck that might see the rare Slacker Magician hit the field. It just hurts a lot of the newer Decks more because they are designed to interact with the Extra Deck much more than, say, Cloudians (who get a rather hefty boost due to the introduction of Xyzs) as Cloudians' gimmick is putting a bunch of Fog Counters on things for plussing effects. Link to comment Share on other sites More sharing options...
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