Zeppeli Gyro Supreme Posted March 24, 2008 Report Share Posted March 24, 2008 These are some of the cards featured in my Fan Fic. If you like these cards, or are just curious, then go: Here [spoiler=Chapter 1 Cards]KIRIM: Aslak the PowerfulEarth/Warrior/4/1700/500When this card destroys an opponent's monster as a result of battle, increase its ATK and DEF by 200. Unrelenting BogEarth/Aqua/4/2000/0When this card attacks a Defense Position monster, that monster is destroyed automatically without applying Battle Damage. After each time this card attacks, decrease your Life Points by 1000. Anubis HammerNormal Spell CardSelect 1 monster. The selected monster's ATK becomes 0 until the End Phase of the turn this card is activated. Pass of HaleyNormal Trap CardDestroy 1 monster on your side of the field. Inflict 1200 damage to your opponent's Life Points. Soul CrushNormal Trap CardActivate only while there are 2 or more cards on the field. Change the Battle Positon of all monsters on your opponent's side of the field to face-up Defense Position. KAIN:The ArchitectLight/Warrior/4/1400/1000When this card is Normal Summoned, you may force the activate a face-down Spell or Trap Card on your opponent's side of the field. If the timing is incorrect, destroy that card and this card gains 500 ATK until the End Phase of the turn this effect was activated. Unsettled AlchemistLight/Spellcaster/3/900/1500Destroy all monsters on your side of the field. Then, Special Summon a monster from your Deck with an ATK equal to or up to 500 less ATK than the combined ATK of the monsters you destroyed with this effect. Bribe of DefianceNormal Spell CardGain control of a face-up monster on your opponent's side of the field. This monster cannot be tributed, or declare an attack. During each of your End Phases while that monster is face-up on your side of the field, you lose 1000 Life Points. Earthrealm TempleNormal Trap CardSelect and activate 1 of the following effects:- Activate only when a face-up “The Arcitect” is face-up on your side of the field is targeted by a card effect. Negate that card effect, and change the Battle Position of “The Architect”, then increase that monster’s ATK and DEF by 500.- ((Effect Unknown)) [spoiler=Chapter Two Cards]KAIN: RullsnaptnLight/Psychic/3/1000/1000When this card is destroyed by the effect of a Spell or Trap Card controlled by your opponent, you may add 1 monster with 1000 DEF or less from your Deck to your hand. The Fortune TellerLight/Spellcaster/4/1400/1000When this card is Normal Summoned, you may Special Summon 1 level 3 monster from your hand. That monster gains 500 ATK, but is destroyed during the End Phase of the turn it was summoned. Bulder HeadEarth/Warrior/3/1500/0When this card destroys an opponent’s monster as a result of battle (even if it was destroyed during the same battle), inflict 200 damage to both players. Caustic ChemistryContinuous Spell CardThis card is not destroyed by the effects of Normal Spell Cards. During each of your Standby Phases you may discard a Spell Card from your hand to add 1 Level 3 or lower Monster from your Deck to your hand. Icy GlareNormal Spell CardSelect 1 face-up monster on your side of the field, and 1 face-up monster on your opponent’s side of the field. Those monsters cannot attack during the next Battle Phase of the controller’s turn. Masked KnightDark/Warrior/3/1200/1600When this card attacks a face-down monster, you may return a Spell or Trap Card from your Graveyard to your Deck after applying Battle Damage. After this card has attacked, it is automatically changed to Defense Position. Warrior Shaman BreakerLight/Spellcaster/4/1600/1000Discard a Spell Card from your hand. Add 1 Warrior-Type monster from your Graveyard to your hand. This effect can only be activated once while this card is face-up on the field Belgara the Nega DragonDivine/Dragon/10/3000/3000This card cannot be Normal Summoned or Set. You may Special Summon this card from your hand by paying 1500 Life Points while you control no monsters. By removing from play all cards in your Graveyard, destroy all Spell and Trap Cards on the field. This card is destroyed by Spell and Trap Cards, or by the effects of Effect Monster with 2000 ATK or less. Summer SkyNormal Spell CardDraw cards from your Deck until there are as many as 6 cards in your hand. You cannot draw more than 3 cards with this effect. Your opponent draws 2 cards. All Damage you inflict during this turn is halved. Ominous CloudQuick-PlayBoth players discard a card at random from their hand. In addition, a player with 8 or more cards in their hand must return an additional card from their hand to their Deck and shuffle it. Magician’s ContractContinuous Spell CardOnce per turn, the controller of this card may return a face-up Spellcaster-Type monster to their Deck, then Special Summon a Warrior-Type monster of a lower Level to their side of the field. The Deck is then shuffled. Warrior’s Rage!Normal Spell CardYou cannot Normal Summon a monster the turn this card is activated. Destroy 1 monster on the field, then Special Summon a level 3 or lower Warrior-Type monster from your hand in face-up Attack Position. Purple PotionEquip Spell CardEquip only to a Warrior or Spellcaster-Type monster. Roll a six-sided die when this card is activated, and its effect becomes of the following to the corresponding roll:1-2: Increase the ATK of the equipped monster by 300. When the equipped monster destroys an opponent’s monster as a result of battle, inflict 500 damage to both players.3-4: Increase the ATK of the equipped monster by 2000. Halve all Battle Damage the equipped monster inflicts to your opponent’s Life Points, and destroy the equipped monster during the next End Phase of the controller of the monster’s turn.5-6: Destroy the equipped monster and Special Summon 1 level 4 or lower Spellcaster-Type monster from your Deck in the position and zone that the destroyed monster was in. ULFUR:Desert GatorEarth/Reptile/4/2000/0This card cannot be Normal Summoned. When this face-down card is selected as an attack target, you may discard a card from your hand to change this card to face-up Attack Position. Desert TrialsQuick-Play SpellDestroy all face-up monsters on your side of the field and another card on the field. Sandstorm MantisWind/Insect/4/1400/1600Once per turn, you may destroy 1 face-up Spell or Trap Card on your side of the field to destroy a face-up card on your opponent’s side of the field. Sand MummyEarth/Rock/4/1800/400This card inflicts piercing damage. When this card is destroyed as a result of battle, decrease your Life Points by 800. Sand DuneContinuous Spell CardDecrease the ATK and DEF of all non-WIND and EARTH monsters on the field by 400. When this card is destroyed, inflict 500 damage to your opponent’s Life Points. Great ThirstQuick-Play SpellDecrease the ATK and DEF of a monster on the field by its level x100, then inflict damage to both players equal to the amount the selected monster’s ATK and DEF was decreased by. Double Soul BindNormal Trap CardActivate only while there are is a monster on both player’s fields in the same column as this card. Destroy all monsters in this card’s column. DroughtCounter Trap CardActivate only at the beginning of Main Phase 1. Pay 1000 Life Points. Destroy up to 2 face-down Spell or Trap Cards on the field and the ATK and DEF of all non-EARTH and WIND monsters on the field are decreased by 500. [spoiler=Chapter III Cards]KOLPUS:Sunflower DragonEarth/Plant/5/2000/2000Once per turn, you may discard a card from your hand to destroy 1 face-up monster on the field. Fertile MeadowField Spell CardIncrease the ATK and DEF of all Insect and Plant-Type monsters on your side of the field by 100. In addition, if you control no monsters on your side of the field during your Standby Phase, you may pay Life Points equal to half the ATK of a level 6 or lower Plant-Type monster in your Deck and Special Summon that monster in face-up Attack Position. Extreme OvergrowthNormal Trap CardNegate the first attack of your opponent’s Battle Phase. Then, Special Summon 1 “Overgrown Token” (Earth/Plant/1/0/?) with DEF equal to the ATK of the monster whose attack was negated. Poison ThornbushContinuous Trap CardEach time you take Battle Damage while you control 1 or less monsters, you may pay 1000 Life Points to Special Summon 1 Level 7 or lower Insect-Type monster from your Deck. You cannot Normal Summon or Special Summon any other monsters during this turn. KAIN:Omega MageLight/Spellcaster/3/900/1400When this card is returned from your Graveyard to your hand, you may add 1 Normal Spell Card from your Graveyard to your hand. This card cannot be Normal Summoned during the turn this effect is activated. Zealot SoldierDark/Warrior/4/1600/1500Tribute 1 monster. Increase this card’s ATK by 500 until the End Phase of the turn this effect was activated. In addition, if the tributed monster was level 3 or lower, you gain 500 Life Points. Virtue PaladinLight/Warrior/3/1000/1000When Tributing this card for a level 8 or higher monster, this card can be counted as 2 tributes. Dimension CycloneNormal Spell CardAdd 1 Normal Spell Card with no activation cost from your Deck to your hand. That card must be activated during the turn this card was activated, and you may not activate any other Spell Cards or Spell Card effects until the End Phase of this turn. Duo BrigadeNormal Spell CardDuring this turn, if you Normal Summon a Warrior or Spellcaster-Type monster, you may Special Summon another, Level 4 or lower Warrior or Spellcaster-Type monster from your hand. You cannot Special Summon any other monsters during this turn. Blue Dragon BlastNormal Spell CardActivate only while you control a face-up Warrior or Spellcaster-Type monster. Destroy the monster on your opponent’s side of the field with the highest Level. If there is a tie, you choose. Melding PotContinuous Spell CardOnce, during each player’s turn, the turn player may select and activate 1 of the following effects:- Discard 1 Spell Card from your hand. Add Level 4 or lower monster from your Graveyard to your hand.- Discard 1 level 4 or higher monster. Destroy 1 face-up monster on your opponent’s side of the field. ReparationNormal Trap CardActivate only when you take damage 1000 points of damage or more due to battle. Your opponent selects and activates 1 of the following effects:- Your opponent discards 1 card from their hand and you gain 500 Life Points.- Draw 1 card and inflict 500 damage to your opponent’s Life Points. [spoiler=Chapter V Cards]SAM: Neo-Phoenix YellowFire/Machine/3/1100/1500When this card is Special Summoned, increase it’s ATK and DEF by 500. Neo-Phoenix BlueFire/Machine/4/1500/1700When this face-down card is flipped face-up as a result of an attack and is not destroyed as a result of battle, you may Tribute this card to draw 1 card from your Deck. Neo-Phoenix BlackFire/Machine/4/1800/500When this card is Special Summoned from the Graveyard, you may pay 500 Life Points to destroy 1 face-down card on the field. Metal SlugQuick-Play SpellThis card cannot be activated from the hand. Send the top card of your Deck to the Graveyard. Then, if the card sent to the Graveyard by this effect was a Machine-Type monster, inflict 600 damage to your opponent’s Life Points. Burning TranscendenceNormal Trap CardTribute 1 “Phoenix” monster. Draw 2 cards. Phoenix Capsule 3Continuous Trap CardSpecial Summon 1 Level 3 or lower “Phoenix” monster in your Deck. During each of your Standby Phases, pay 600 Life Points to keep this card on the field. When the Summoned card is remove from the field, destroy this card. When this card is removed from the field, destroy the Summoned card. KAIN: Spell Swordsman - TealEarth/Warrior/4/1500/1600When this card declares an attack, you may send 1 Spell Card from your hand or Deck to the Graveyard. If you do, increase this card’s ATK by 300. When this card’s effect has been activated 3 times, Tribute it, then Special Summon 1 Warrior or Spellcaster-Type monster from your hand. A monster summoned by this effect cannot attack this turn. Requiem TricksterDark/Spellcaster/3/1000/1000When this card is destroyed, during your next Standby Phases you may remove from play this card and a Spell Card in your Graveyard to Special Summon 1 level 3 or lower Spellcaster-Type monster from your Deck. Mage BreakerLight/Spellcaster/3/800/1500Once while this card is face-up on the field, you may select 1 Spell Card in a player’s Graveyard and remove it from play. If the selected Spell Card had no costs, you may activate that Spell Card as if it were this card’s effect. Old Silken HatNormal Spell CardIncrease the ATK and DEF of a face-up Warrior or Spellcaster-Type monster on your side of the field by 300. When this card in your Graveyard is removed from play by a non-Continuous effect, you may select 1 monster on both player’s fields and change control of those monsters until the End Phase of the turn this effect was activated. Heart TalismanQuick-Play SpellActivate only when a monster is Summoned. Pay Life Points equal to the Level of that monster x200 and send that monster to the Graveyard. [spoiler=Chapter six]Puppet #1: Black PuppeteerDark/Spellcaster/4/500/1500While this card is in Defense Position, you may Normal Summon “Puppet” and “Puppeteer” monsters with 1 less Tribute. Puppet-Maker PuppeteerLight/Warrior/6/2400/1000During each of your Draw Phases, you may add 1 “Puppet” monster from your Deck to your hand instead of drawing normally. If that monster is Normal Summoned this turn, increase this card’s ATK by 400. Fiend’s PuppetDark/Plant/5/2400/0When this card destroys a monster as a result of battle, your opponent must discard a card from their hand. Puppet StringsEquip Spell CardChange the equipped monster to Defense Position. Increase the DEF of the equipped monster by 500. When the equipped monster is destroyed as a card effect, its controller may Special Summon 1 monster in their opponent’s Graveyard in face-up Defense Position. That monster’s ATK and DEF become 0. Work ExhaustionContinuous Trap CardWhen this card is activated, all face-up monsters on your side of the field with 1500 ATK or less are changed to Defense Position. As long as this card remains face-up on the field, those monsters cannot change their Battle Position. Act 1Normal Spell CardActive only by removing from play 2 “Puppet” or “Puppeteer” monsters in your Graveyard OR while a player has “First Curtain” in their Graveyard. Special Summon 1 “Puppet” monster from your hand or Deck. If from the Deck, you cannot attack with any other monsters this turn. Puppet #2: Puppet GuardianEarth/Plant/4/1500/1500When your opponent declares an attack on a face-up “Puppet” or “Puppeteer” monster, you may Tribute this card to negate the attack. Puppet MusketeerEarth/Plant/4/1700/1000This card is unaffected by Trap Cards while it is attacking. Puppet HandsEarth/Warrior/4/1000/1000When this card or another EARTH monster on your side of the field is selected as an attack target, you may destroy 1 face-up monster on your side of the field. You take no Battle Damage during that battle, and the attacking monster is destroyed after Battle Damage. Carving MagicNormal Spell CardRemove from play 1 “Puppet” monster in your Graveyard. Special Summon 1 “Puppet” monster from your Deck with an equal Level. You cannot Normal Summon this turn. First CurtainNormal Spell CardYour opponent selects 1 monster in their Deck, and you Special Summon that monster in face-up Attack Position on your side of the field. Act 2Quick-Play SpellActivate only while “First Curtain” and “Act 1" are in a player’s Graveyard, OR by removing from play 4 “Puppet” or “Puppeteer” monsters in your Graveyard. Special Summon as many “Puppet Token”s (Earth/Plant/3/500/500) in Defense Position as possible on either player’s field. Soul PuppetNormal Spell CardPay half of your Life Points...??? Ulfur: Desert CobraEarth/Reptile/3/1400/0When this Defense Position card is destroyed as a result of battle, destroy the monster that it battled with. Dune SurvivalistWind/Warrior/4/1400/1650When this card is Normal Summoned, you may add 1 “Desert” or “Dune” Continuous Spell Card from your Deck to your hand. Sand OwlWind/Winged-Beast/2/500/500You may choose the Battle Position of a monster this card attacks. When this card is sent to the Graveyard by a card effect you control, draw 1 card. Desert MirageContinuous Spell CardWhile this card is face-up on the field, your opponent cannot activate Trap Cards during the Battle Phase. When you inflict Battle Damage to your opponent’s Life Points by attacking directly, add 1 EARTH monster from your Deck with 0 DEF to your hand. This card is then destroyed. Whipping SandsNormal Spell CardDestroy the face-up monster with the lowest ATK on the field (if there’s a tie, you choose). Then, if the controller of the destroyed monster controls no monsters, they may set 1 Spell or Trap Card from their hand. Kain: Holy Knight - IzaeilLight/Warrior/4/1800/800When this card inflicts Battle Damage to a player’s Life Points, increase your Life Points by 300. If this card is destroyed as a result of battle, you may add 1 Level 3 or lower Warrior-Type monster from your Graveyard to your hand. The EccentricEarth/Warrior/3/1000/1000When this card is targeted by a card effect, you may discard 1 Trap Card to negate this card’s destruction. When this card would be destroyed as a result of battle, you may discard 1 Spell Card and it is not. Each time this card inflicts Battle Damage to your opponent’s Life Points, increase this card’s ATK or DEF by 200. Aether’s MagicianEarth/Spellcaster/3/1100/1100While in the Graveyard, this card is also treated as DARK and LIGHT. When this card inflicts Battle Damage to a player’s Life Points, you may activate this effect: * Both players draw 1 card. If the drawn card was a Spell Card, that player may send it to the Graveyard or remove that card from play. Albdruck of the Forgotten MagicDark/Spellcaster/6/2400/1400This card can be Special Summoned by removing from play 3 Spell Cards in your Graveyard. By removing from play 1 LIGHT and 1 DARK monster in your Graveyard, this card is unaffected by Spell Cards until the End Phase of this turn. During your Standby Phase, you may remove from play 1 Spell Card in your Graveyard. Into the FrayNormal Spell CardSelect and activate 1 of the following effects:- Tribute 1 Warrior-Type monster on your side of the field. Special Summon 1 level 4 or lower Spellcaster-Type monster from your Deck.- Tribute 1 Spellcaster-Type monster on your side of the field. Special Summon 1 level 4 or lower Warrior-Type monster from your Deck. Peaceful LashingQuick-Play SpellOnly activate when a monster declares an attack. Return the attacking monster to the owner’s hand. Wren’s EnchantmentNormal Spell CardIncrease the ATK and DEF of 1 monster on the field by 500. When this card in your Graveyard is removed from play, draw 1 card. Black PotionNormal Spell CardDecrease the ATK and DEF of 1 monster on the field by 500. When this card in your Graveyard is removed from play, destroy 1 monster on the field "God"-like Cards: Brimir the Unholy GiantDivine/Warrior/10/2500/3000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand except by tributing 3 Effect Monsters. This card is unaffected by Normal Spell and Trap Cards, and cannot be destroyed by the effects of monsters with 2000 ATK or less. Once per turn, you may tribute a face-up monster on your side of the field to increase this card's ATK by the tributed monster's ATK. During the turn this effect is used, this card may attack all Defense Positon monsters on your opponent's side of the field once each. Belgara the Nega DragonDivine/Dragon/10/3000/3000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand except by paying 3000 Life Points while you control no monsters. By removing from play all cards in your Graveyard, destroy all Spell and Trap Cards on the field. This card is not destroyed by Spell and Trap Cards, or by the effects of Effect Monster with 2000 ATK or less. Chimera VespaDivine/Insect/10/2500/2500This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand except by discarding 4 cards from your hand. This card is unaffected by Normal Spell and Trap Cards, and cannot be destroyed by the effects of monsters with 2000 ATK or less. When this card is Summoned, you may equip 1 monster in your Graveyard to this card as an Equip Spell Card. While equipped with that card, this card gains 300 ATK and the effect of the equipped monster. Link to comment
Zeppeli Gyro Supreme Posted March 27, 2008 Author Report Share Posted March 27, 2008 Added cards from Chapter III. Now Kain's cards are going to be less random. Yay! Link to comment
bassett maker Posted March 27, 2008 Report Share Posted March 27, 2008 i like em because my freind just make cards like with really good effect and high attack but yours have like good effect and a bit of bad effect making it sound more realistic!i hope when u make there going to be good!good luck!!! Link to comment
Zeppeli Gyro Supreme Posted April 14, 2008 Author Report Share Posted April 14, 2008 Cards from Chapter 5 (Duel with Sam) added! Link to comment
Charlie016 Posted April 14, 2008 Report Share Posted April 14, 2008 i ran into this last tinme! Divine tyope monsters can NOT clash with other type monsters.. god! divine has it's own catogoery. get it through your skulls! Link to comment
Zeppeli Gyro Supreme Posted April 15, 2008 Author Report Share Posted April 15, 2008 i ran into this last tinme! Divine tyope monsters can NOT clash with other type monsters.. god! divine has it's own catogoery. get it through your skulls!You obviously have no clue what you're talking about... Link to comment
FreezingNinja Posted April 25, 2008 Report Share Posted April 25, 2008 i love the idea of the desert survival deck.the next time ulfur battles, give him a something like a desert cobra. and if ulfur is kains friend why did he try to kill him?this fan fiction rox! Link to comment
Zeppeli Gyro Supreme Posted April 29, 2008 Author Report Share Posted April 29, 2008 i love the idea of the desert survival deck.the next time ulfur battles' date=' give him a something like a desert cobra. and if ulfur is kains friend why did he try to kill him?this fan fiction rox![/quote']I planned on doing something like that in the chapter I'm writing (though very slowly). And Ulfur only said that so that Kain would fight to his full potential, and if Kain couldn't beat him then it would also prove something yet to be revealed in the storyline. And thanks ^^ Link to comment
Wyhe Posted April 30, 2008 Report Share Posted April 30, 2008 Wow!I would give you a 9/10 for them (seems to me that you put in lots of effort in them) Link to comment
Zeppeli Gyro Supreme Posted September 19, 2008 Author Report Share Posted September 19, 2008 Sorry if this is considered necroing, but this is for my fanfic, and I just added the newest cards from it to the list. I hope whoever likes the cards goes to read it. lol Link to comment
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