Spinny Posted September 1, 2014 Report Share Posted September 1, 2014 I agree.. TBH i just made defense up on the spot so go for it ^^ A/S/I probably sounds better aswell... Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 1, 2014 Author Report Share Posted September 1, 2014 I changed the name on the original post, and put an explanation that you can let an attack hit you if you don't want to block it, since that was said by us earlier but didn't get added to the rule list. I like your idea of Strike, I'll add it to the list of keyword abilities Link to comment Share on other sites More sharing options...
Spinny Posted September 2, 2014 Report Share Posted September 2, 2014 Maybe we shoudl rename Strike though unless you really like it cus i think there might be better words for it maybe... Anyway a good place-holder is a good-place-holder. Link to comment Share on other sites More sharing options...
BatMed Posted September 2, 2014 Report Share Posted September 2, 2014 cool, I will change the Defense Symbol to make it fit with agility ^^ Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 3, 2014 Author Report Share Posted September 3, 2014 okay. EDIT: I was also about to ask for a base version of the template that you used. King just beat me to the punch. Link to comment Share on other sites More sharing options...
Spinny Posted September 4, 2014 Report Share Posted September 4, 2014 xD fantastic. Something that i would love to introduce is something similar to Legion. You know the effect is in vanguard that basically allows you to equip a specific monster from your deck to it. It would also be cool to do the sets of cards like vanguard did them with specific clans and then there type (human,elf,spellcaster etc.) Rules ------- .You start on 40 Life. .Starting hand is 6 cards big... . Monsters Have three stats Attack/Defense/Intelligence . Decks are 50 cards big. . On your first turn your level is 1 and increases by 1 during the beginning of all your other turns. .You declare what you attack with 1 by 1 and your opponent declares what they block with when an attacker is declared. .Spells that don't stay on the field only count toward your level count for that turn. .You can only control/play cards if your level is equal to or below the amount of levels you control. .When in damage calculation with another defending OR attacking MONSTER involves all three stats, and if you lose in just 1 stat, your monster is destroyed, and if you win in one different stat, your opponent's monster is destroyed. .In damage calculation involving your monster and another player you roll to choose your stats and inflict damage to your opponent depending on the chosen stat. .You get a free mulligan (when you draw your starting hand you can shuffle your hand into your deck and draw the same amount of cards you shuffled in... after the first mulligan you can do it again but you draw 1 less card). .If a monsters stat drops below 0 it is destroyed. Keywords .Combat shield means that monster has 2 lose in 2 different stats for it to be defeated in battle. .Strike, reduce 1 stat of a monster depending on the number that comes after strike. .Level-Freeze, decrease your level by the number that comes after Level-Freeze until the end of your NEXT turn. .Level-Lock, decrease your level by the number that comes after Level-Lock. .Cure -?-?-?- target a damaged or "about to die" creature and give it +?+?+?. that creature cant attack or block for the rest of the turn. .Curse -?-?-?- give target creature that hasn't been dealt damage this turn and give it -?-?-?. ----------------------------------------------------------------------------------------------------------------------------- Things that need more work. .Moar keywords! .Clans! .List of monster types. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 4, 2014 Author Report Share Posted September 4, 2014 what is your recommendation on starting life totals? my thought was have it start at 40 Link to comment Share on other sites More sharing options...
Spinny Posted September 4, 2014 Report Share Posted September 4, 2014 i was... maybe thinking 30. at first i thought 40 but since the damage you can deal is random it shouldnt be too easy to get them down from 30. Link to comment Share on other sites More sharing options...
BatMed Posted September 5, 2014 Report Share Posted September 5, 2014 I prefer 40 >< Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 5, 2014 Author Report Share Posted September 5, 2014 I agree with Batmed here. Link to comment Share on other sites More sharing options...
Spinny Posted September 5, 2014 Report Share Posted September 5, 2014 Thats fine ^^ You asked for my opinion and i gave it. As-long as i can take it off the list now im happy ^^ Updated the board btw New Keyword idea btw. instead of saying "Decrease your level by X" We could just say a keyword. instead of saying "Decrease your level by X" We could just say Level-Lock instead of saying "Decrease your level by X until the end of your next turn" We could use Level-Freeze Its just an idea of using Overload/Echo abilities basically. Idm if you dont like the idea its just a suggestion. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 5, 2014 Author Report Share Posted September 5, 2014 yeah, but wouldn't every spell that leaves immediately have level freeze then? Link to comment Share on other sites More sharing options...
Spinny Posted September 5, 2014 Report Share Posted September 5, 2014 no, they only have it until the beggining of your next turn dont they? Level-freeze lasts 1 of ur turns longer. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 5, 2014 Author Report Share Posted September 5, 2014 Oh, I missed that. Okay, I agree with the use of both keywords now, put them on the list. Link to comment Share on other sites More sharing options...
Spinny Posted September 5, 2014 Report Share Posted September 5, 2014 Ok!!! Done! Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 6, 2014 Author Report Share Posted September 6, 2014 Combat Shield prevents the destruction by stat reduction unless two of the stats are reduced to 0 or below at the same time. Link to comment Share on other sites More sharing options...
Spinny Posted September 6, 2014 Report Share Posted September 6, 2014 Yeah that works. we should also have a hexproof equivalent keyword,,, Just need to think of a keyword for it.. Link to comment Share on other sites More sharing options...
Spinny Posted September 8, 2014 Report Share Posted September 8, 2014 Also can/are we going to have hero powers..... we'll have to make them balanced if we do, but it makes the game infinitely more fun ...... Also since we have levels instead of mana its basically like playing an MMO in card form so why not have abilities personal to your character..... Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 8, 2014 Author Report Share Posted September 8, 2014 ...so like the schemes from the Magic Conspiracy set? It would need to go through some work, but hero powers would be okay with me. Link to comment Share on other sites More sharing options...
Spinny Posted September 8, 2014 Report Share Posted September 8, 2014 I mean the ones that are in hearthstone. All of the main ones are 2 mana and do different things. Warlock, You take 2 damage, draw a card. Mage,Deal 1 damage. hunter,deal 2 damage to the face. etc etc.. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 8, 2014 Author Report Share Posted September 8, 2014 I mean the ones that are in hearthstone. All of the main ones are 2 mana and do different things. Warlock, You take 2 damage, draw a card. Mage,Deal 1 damage. hunter,deal 2 damage to the face. etc etc.. I don't play Hearthstone yet are these in the deck? Link to comment Share on other sites More sharing options...
Spinny Posted September 8, 2014 Report Share Posted September 8, 2014 Nope, Its an ability you can activate once per turn,during your own turn. Link to comment Share on other sites More sharing options...
Spinny Posted September 8, 2014 Report Share Posted September 8, 2014 For moar keywords. Cure -?-?-?- could probably help, like Cure could be basically be a heal/buff for an ally target, there's a catch though,the creature has to be "about to die" or damaged by battle or by strike, you can then chain a cure effect. I Like this idea because then Curse -?-?-?- could simply be the exact opposite Example I was maybe thinking that paladins Hero Power would be... Level 2 Level-Freeze 1 Cure 1-1-1 That target cant block or attack for the rest of the turn. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted September 10, 2014 Author Report Share Posted September 10, 2014 I like the idea of that. Add both to the list. Link to comment Share on other sites More sharing options...
Spinny Posted September 10, 2014 Report Share Posted September 10, 2014 ok doke. Done! Link to comment Share on other sites More sharing options...
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