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Quantum Cat


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3 Cardcar D

1 Thunder King Rai-Oh

3 Upstart Goblin
3 Pot of Duality
1 One Day of Peace

3 Mystical Space Typhoon

 

3 Quantum Cat

3 Swamp Mirrorer
3 Accumulated Fortune

2 Jar of Greed

2 Legacy of Yata-Garasu

2 Waboku

1 Solemn Warning

1 Torrential Tribute

1 Bottomless Trap Hole

1 Compulsory Evacuation Device

2 Wiretap
2 Threatening Roar

3 Fiendish Chain

 

Game 1 you grind out until you can make any goddamn Rank 4 you like, and grind out until you can make any other goddamn Rank 4 you like, and you win
Game 2 you side out Cats, Swamps, draw traps and Wabokus, and side into Fire Fist Hands, because they don't care about Decrees.

By that token, game 3 never happens.

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  • 2 weeks later...

I would also try to burnify it (replace Upstart, since I'm not a fan of Upstart Goblin anyway, and especially not in this kind of grindy deck) with a Ceasefire, perhaps a Secret Barrel or two, and replace a 2 Fiendish with 2 Breakthrough, since you really don't want your S/T zones clogged here. (Normally I would go for Fiendish, but I think Breakthrough is better here). Also, T-Roar is generally better than Waboku, so I'd cut 1 Wabo for a Roar.

 

Magic Cylinder?? :rolleyes:

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You should totally run triple royal decree in there.

 

But in all seriousness, I legitly didnt see the win condition until I actually remembered quantum cats effect.

 

Still, how well does this even work? even with all that draw power, it seems to require a lot of setup, and fully relies on Swamp Cat.

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