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HERO FORCE [Element 6]


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Monsters: 16
2 Elemental HERO Prisma
2 Elemental HERO Ocean
2 Elemental HERO Blazeman
2 Elemental HERO Woodsman
2 Elemental HERO Shadow Mist
2 Elemental HERO Avian (if we sooner or later get a new lv 4 Wind Warrior E-HERO will switch for that)
1 Elemental HERO Neos
1 Elemental HERO Necroshade
1 Spirit Reaper
1 Winged Kuriboh
 

Spells: 12
2 Polymerization
2 Miracle Fusion
2 A HERO Lives
2 E - Emergency Call
2 Forbidden Lance
2 Mystical Space Typhoon
 

Traps: 12
2 Pin Point Guard
2 Dimensional Prison
2 Call of the Haunted
2 Fiendish Chain
2 Wiretap
2 Black Horn of Heaven
 

Extra Deck: 15
1 Elemental HERO Core
1 Elemental HERO Great Tornado
1 Elemental HERO Nova Master
1 Elemental HERO The Shining
1 Elemental HERO Absolute Zero
1 Elemental HERO Escuridao
1 Elemental HERO Terra Firma
1 Elemental HERO Neos Knight
1 Elemental HERO Gaia
1 Elemental HERO Necroid Shaman
1 Number 39: Utopia
1 Comics Hero King Arthur
1 Photon Papilloperative
1 Heroic Champion Excalibur
1 Daigusto Emeral

 

Following my regular style of a balanced deck with a switch up of 4 less monsters for 4 more traps and use of Xyz for back up/tactical purposes...

 

...any thoughts would be nice...
 

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