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Burning Abyss 1.0


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3 Cir, Malebranche of the Burning Abyss
2 Crane Crane
1 Edge Imp Scissors
3 Graff, Malebranche of the Burning Abyss
1 Kuribandit
2 Mathematician
3 Scarm, Malebranche of the Burning Abyss
3 Tour Guide From the underworld


1 Allure of Darkness
1 Book of Moon
1 Foolish Burial
2 Forbidden Lance
2 Rank-Up-Magic Astral Force
3 Soul Charge
3 The Gates of Dark World


1 Bottomless Trap Hole
1 Call of the Haunted
2 Breakthrough Skill
2 Phoenix Wing Wind Blast
1 Solemn Warning
1 The Traveler and the Burning Abyss
1 Torrential Tribute


1 Artifact Durendal
1 Constellar Pleiades
1 Crimson Knight Vampire Bram
3 Dante, Traveler of the Burning Abyss
1 Ghostrick Alucard
1 Grenosaurus
1 Leviair the Sea Dragon
1 Mechquipper Angineer
1 Number 49: Fortune Tune
1 Number 61: Volcasaurus
1 Tiras, Keeper of Genesis
1 Tri-Edge Levia
1 Wind-Up Zenmaines

 
IMO Astral Force is a must have here until we get any more Rank 3s, or the deck gets ways to summon other ranks (which is supposed to happen apparently).
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While he's not a RUM target, I do plan on trying Leviair since you'll be banishing the non-Malebranches with Gates and you can go into more R3 that way via Crane or normal summon.

Another option, while quite a stretch, is to M7 on Pleiades.

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That's an option, and Golem would be nice with something I saw on DN, more specifically, Creature Swap. In this deck, it's basically "Gain control of target monster", since giving them a Burning Abyss thing in place immediately kills it, and triggers the effect as well. Swapping an Acid Golem would be great. I'm probably gonna cut the Gate since, while it's good at times, there are only 4 Fiends I don't care if they are in grave or not, I don't really want to banish any Malebranche or Scissors.
 
Also, prolly gonna swap out Levia for Geargiagear XG, but I gotta test both to know for sure.

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