CLG Klavier Posted July 25, 2014 Report Share Posted July 25, 2014 3 Cir, Malebranche of the Burning Abyss2 Crane Crane1 Edge Imp Scissors3 Graff, Malebranche of the Burning Abyss1 Kuribandit2 Mathematician3 Scarm, Malebranche of the Burning Abyss3 Tour Guide From the underworld1 Allure of Darkness1 Book of Moon1 Foolish Burial2 Forbidden Lance2 Rank-Up-Magic Astral Force3 Soul Charge3 The Gates of Dark World1 Bottomless Trap Hole1 Call of the Haunted2 Breakthrough Skill2 Phoenix Wing Wind Blast1 Solemn Warning1 The Traveler and the Burning Abyss1 Torrential Tribute1 Artifact Durendal1 Constellar Pleiades1 Crimson Knight Vampire Bram3 Dante, Traveler of the Burning Abyss1 Ghostrick Alucard1 Grenosaurus1 Leviair the Sea Dragon1 Mechquipper Angineer1 Number 49: Fortune Tune1 Number 61: Volcasaurus1 Tiras, Keeper of Genesis1 Tri-Edge Levia1 Wind-Up Zenmaines IMO Astral Force is a must have here until we get any more Rank 3s, or the deck gets ways to summon other ranks (which is supposed to happen apparently). Link to comment Share on other sites More sharing options...
Greiga Posted July 25, 2014 Report Share Posted July 25, 2014 How is 1 bandit working for you (as opposed to more)? 12 cards to search it helps a bit I assume. What does Shadow Lich do here? Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 25, 2014 Author Report Share Posted July 25, 2014 Yeah, with so much tutoring, it's really not much of a problem getting it, and more than 1 would probably clog since I'd STILL rather normal summon TGU/Math. And I guess he's just a target, needed to fill the extra. Any suggestions for his spot? Link to comment Share on other sites More sharing options...
Greiga Posted July 25, 2014 Report Share Posted July 25, 2014 While he's not a RUM target, I do plan on trying Leviair since you'll be banishing the non-Malebranches with Gates and you can go into more R3 that way via Crane or normal summon. Another option, while quite a stretch, is to M7 on Pleiades. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 25, 2014 Author Report Share Posted July 25, 2014 ...Leviair! I completly forgot about him since I didn't have Gate in the first draft. Thanks for reminding :3 Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted July 27, 2014 Report Share Posted July 27, 2014 Could also run Muzurhythm or Acid Golem in case you need to reach 3000 atk. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 27, 2014 Author Report Share Posted July 27, 2014 That's an option, and Golem would be nice with something I saw on DN, more specifically, Creature Swap. In this deck, it's basically "Gain control of target monster", since giving them a Burning Abyss thing in place immediately kills it, and triggers the effect as well. Swapping an Acid Golem would be great. I'm probably gonna cut the Gate since, while it's good at times, there are only 4 Fiends I don't care if they are in grave or not, I don't really want to banish any Malebranche or Scissors. Also, prolly gonna swap out Levia for Geargiagear XG, but I gotta test both to know for sure. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted July 28, 2014 Report Share Posted July 28, 2014 I doubt you'd use levia much, given its a 3 mat, its best off of bahamut shark imo as it banishes floaters regardless of whether it has material. But true about creature swap, that could be a nice tech in this deck. Link to comment Share on other sites More sharing options...
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