Greiga Posted July 25, 2014 Report Share Posted July 25, 2014 [spoiler=decklist]2 Cir 3 Crane 1 Kuri 2 Math 3 Graff 3 Scarm 3 TGU 1 Allure 1 Dark Eruption 1 Foolish 2 Lance 1 Dichotomy 2 Astral Force 2 Soul Charge 3 Gates 2 CotH 1 Compulsory Evacuation Device 2 Dimensional Prison 1 Solemn Warning 1 Dante's Rekindling 1 Torrential Tribute 2 Wiretap 1 Crystal Chrononaut 1 Pleiades 1 Crimson Bram 3 Dante 1 GGXG 2 Alucard 1 Leviair 1 Angineer 1 Fortune Tune 1 C69 1 Tiras 1 Zenmaines[/spoiler] [spoiler=comments]2 Cir - Graveyard reliant card that I really don't wanna draw T1 when my grave is empty and I have to jump through flaming rings to do anything. It's great though later when you can detach this and get Scarm and then have that trash itself in order to search the deck or whatever.3 Crane - I hate drawing it early for the same reason as Cir, but any other time this is basically an Altair and since it negates on the field I can recycle more Malebranches while also making Rank 3s and 5s and go farther than normal. 1 Kuri - Don't wanna see it after turn 3, period. Plus having like 9ish cards to throw Scarm in the grave from anywhere help a lot. If I do get this later and gates is up it becomes food for Gates.3 Graff, 3 Scarm - Your searchers, getting s*** from the deck to the field or hand depending on what you wanna do. And they're optional so 3 isn't really a problem. 2 Math - Walking Foolish in a deck that activates in the grave, it's a good card to sit on since it gives you a draw when they kill it, and this also makes it a cool thing to Call in the battle phase.3 TGU -You're running a deck made of Level 3 Fiends.1 Allure -Most of the monsters are DARK, you almost always have a Fiend in the hand, etc.2 Dark Eruption - TGU, Graff, and Scarm are all targets that wouldn't mind being in the hand. Really filler and used to refill the hand for various stuff.Foolish Burial - Malebranches love going to the grave, Crane loves things in the grave, sets up things this turn or next, no reason not to use it.2 Lance - Staple card, 3 might be too many.1 Dichotomy - I made a post about this down the topic, it's at 1 because of space though. to be finished later[/spoiler] Link to comment Share on other sites More sharing options...
Lonk Posted July 25, 2014 Report Share Posted July 25, 2014 Yeah this Deck needs Kuribandit badly. He's searchable by Scarm and can grab Astral Force. Only space I can think of is negging Upstarts. After all, they're Soul Charge food for your opponent and this Deck looks like it already can draw quickly without them. Link to comment Share on other sites More sharing options...
Greiga Posted July 25, 2014 Author Report Share Posted July 25, 2014 Yeah this Deck needs Kuribandit badly. He's searchable by Scarm and can grab Astral Force. Only space I can think of is negging Upstarts. After all, they're Soul Charge food for your opponent and this Deck looks like it already can draw quickly without them. Alright cool, Upstart was just filler anyway. Link to comment Share on other sites More sharing options...
Lonk Posted July 25, 2014 Report Share Posted July 25, 2014 We can never get tired of that 'Featuring Dante' meme, can we? And for added Gits and Shiggles, it's Black-haired Dante. Link to comment Share on other sites More sharing options...
Greiga Posted July 26, 2014 Author Report Share Posted July 26, 2014 Updated, in the process of adding comments, might replace one of the 3-mats. Link to comment Share on other sites More sharing options...
Pchi Posted July 26, 2014 Report Share Posted July 26, 2014 I'd drop Pot of Dichotomy (not that good when your Main Deck lacks variety) and Dark Eruption and add more 1 more Crane Crane and more Kuribandit and/or Mathematician. Link to comment Share on other sites More sharing options...
Greiga Posted July 26, 2014 Author Report Share Posted July 26, 2014 Crane and anything else into any Xyz instantly makes Dichotomy live and being able to recycle Guides and Malebranches isn't exactly a bad thing. I'll try it later anyway though. I'll test -1 Eruption +1 Math. Link to comment Share on other sites More sharing options...
Lonk Posted July 26, 2014 Report Share Posted July 26, 2014 Why aren't you running Tiras in the Extra Deck? Angineer's a LIGHT Fairy for Astral Force you know and Tiras is one of the best Rank 5 monsters. Link to comment Share on other sites More sharing options...
Greiga Posted July 26, 2014 Author Report Share Posted July 26, 2014 Forgot, which 3-mat should I replace? Link to comment Share on other sites More sharing options...
Lonk Posted July 26, 2014 Report Share Posted July 26, 2014 Levia seems meh outside of Full-Armor, which shouldn't be ran in this Deck. Replace him. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 27, 2014 Report Share Posted July 27, 2014 I'd argue. Whenever I got the opportunity, I went for Levia myself, it's very strong, not only runs over a lot of stuff and gets rid of them for good, but also has the negation effect. And IMO, Durendal is pretty good here, you can Rank Up Angineer into it, and with the amount of floating and one-card Xyz'ing this deck has, it's a pretty nice way to refresh your hand to get some backrow, Link to comment Share on other sites More sharing options...
Lonk Posted July 27, 2014 Report Share Posted July 27, 2014 I'd argue. Whenever I got the opportunity, I went for Levia myself, it's very strong, not only runs over a lot of stuff and gets rid of them for good, but also has the negation effect. And IMO, Durendal is pretty good here, you can Rank Up Angineer into it, and with the amount of floating and one-card Xyz'ing this deck has, it's a pretty nice way to refresh your hand to get some backrow, Levia's not really that good this format. Levia doesn't get over Yang Zings and Shaddolls. Geargiagear XG does. Link to comment Share on other sites More sharing options...
Greiga Posted July 27, 2014 Author Report Share Posted July 27, 2014 Levia still gets over them bar Yazi, Nephilim, Egrystal, and Shek by being a technical 2600 and banishing them to stop them from floating, unless you meant something else. GGXG still stops them but is weaker than Levia in that area by putting them in the grave so your opponent can still find a way to use them after the battle has passed. The thing about keeping GGXG is that he's still 2500 raw vs Levia's 1800 raw, making him stronger when Skill Drain and other factors comes into play, and he stops ALL faceups, not just monsters, as well as stopping battle traps, hand traps, basically anything that activates. Link to comment Share on other sites More sharing options...
Lonk Posted July 27, 2014 Report Share Posted July 27, 2014 Levia still gets over them bar Yazi, Nephilim, Egrystal, and Shek by being a technical 2600 and banishing them to stop them from floating, unless you meant something else. I almost forgot that Levia banishes when it destroys by battle. Though, XG also stops floating and guarantees that its attacks go uninterrupted. Link to comment Share on other sites More sharing options...
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