Jord200 Posted August 5, 2014 Report Share Posted August 5, 2014 Did nobody else think it could be Synchros used by http://yugioh.wikia.com/wiki/Shun_Kurosaki ? Link to comment Share on other sites More sharing options...
Zimerick-Art Posted August 5, 2014 Report Share Posted August 5, 2014 Did nobody else think it could be Synchros used by http://yugioh.wikia.com/wiki/Shun_Kurosaki ? He's been confirmed to be an Xyz user though, however that doesn't mean he couldn't have a Synchro too. Link to comment Share on other sites More sharing options...
Jord200 Posted August 5, 2014 Report Share Posted August 5, 2014 He's been confirmed to be an Xyz user though, however that doesn't mean he couldn't have a Synchro too. Oh. I thought I read he was a Synchro-user. Nevermind. Though, he could have an Synchro or two. Link to comment Share on other sites More sharing options...
Zimerick-Art Posted August 5, 2014 Report Share Posted August 5, 2014 Oh. I thought I read he was a Synchro-user. Nevermind. Though, he could have an Synchro or two. Yeah it even says in the link you gave that he's an Xyz-user. You might have missed it. Link to comment Share on other sites More sharing options...
~British Soul~ Posted August 16, 2014 Author Report Share Posted August 16, 2014 - Wrong topic, derp - Link to comment Share on other sites More sharing options...
Ultravires Posted November 14, 2014 Report Share Posted November 14, 2014 Just dumping this here since it's pointless to keep in the leak thread now. Not gonna finish it but just for future reference/looking back it'll be here. [903] The Secret of Evolution [SECE-JP] A fairly well-known leaker named Noxx just posted this on his Twitter:水シャドール、風シャドール、融合した属性によって効果が変わるシャドール "Water Shaddoll, Wind Shaddoll, a Shaddoll that changes effects based on the Attributes used as Fusion Material." Take the information below with a grain of salt. Some (but not all) of it is false or jumbled information. This is from a laid off Konami employee posting on 2ch. He has altered some information on purpose. ☑ A new Blaze Accelerator that isn't tied down to the Volcanics. ☑ Pendulum Monsters for Crystal Beasts. ☑ A card that resembles Denkou Sekka that's a Level 7 and when it's Special Summoned it pulls off a Raigeki Effect. ☑ A new Pot that shuffles Pendulum Monsters in your Graveyard and Extra Deck back into the Deck to draw cards. ☑ There are no Melodious in [903]. ☑ "Raid Raptor" archetype comes out in [903] but they're complete garbage. ☑ The next Tellarknight Xyz banishes a DARK from the Graveyard to Divine Wrath DARK Attribute monsters. ☑ The WIND El Shaddoll is a Psychic-Type. ☑ New Morphtronic. ☑ New Qliphorts that are heal and burn themed. (LP gain and effect damage) ☑ Gorgonzola gets Superheavy Samurai Synchros ☑ There's a new theme that's Flames of Purgatory/Inferno based that lets you Special Summon them if the total stars (unsure if Level/Rank/both) on the field are <10. ☑ Fusion, Synchro and Xyz forms of Odd-Eyes Pendulum Dragon. ☑ New Traptrix with new Hole Trap Cards. ☑ "Trump Witch" from the Yu-Gi-Oh! ARC-V Start Commemoration! Monster Design Contest is in [903] and works with the Gazer Magicians, Odd-Eyes and friends. ☑ Either Reijyuu or Yousenjyuu will be in the anime and [903]. ☑ New Trains for your Anna Deck ☑ Necloth has a ton of different Rituals. Snake Spoilers Nothing new right now. Confirmed Cards Ookaminari LIGHT/Thunder/Effect 7/2500/2000 You cannot conduct your Battle Phase the turn you activate this card's effect. ➀: If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. Metaphys Horus Dragon LIGHT/Wyrm/Synchro/Effect 6/2300/1600 1 Tuner + 1 or more non-Tuner monsters ➀: If this card is Synchro Summoned: You can apply the appropriate effects, depending on the monster card type of the non-Tuner monsters used for the Synchro Summon of this card, in sequence. ● Normal Monster: This turn, it is unaffected by other card effects. ● Effect Monster: Target 1 other face-up card on the field; negate its effects. ● Pendulum Monster: Take control of 1 monster your opponent controls, but it cannot attack this turn (their choice). Twinkle Constellar Normal Spell You can only use the ➁ effect of "Twinkle Constellar" once per turn. ➀: Target 1 "Constellar" monster you control; increase its Level by 1 or 2. ➁: If this card is in your Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from your Graveyard to your hand. Gottoms' Emergency Convocation Normal Spell You can only activate 1 "Gottoms' Emergency Convocation" per turn. You cannot conduct your Battle Phase the turn you activate this card. ➀: If you control an "X-Saber" Synchro Monster: Target 2 "X-Saber" monsters in your Graveyard; Special Summon them, ignoring their Summoning conditions, but their ATK becomes 0, and they are destroyed during the End Phase. Zenmaintenance Continuous Trap This card's effects cannot be activated in the same chain. ➀: Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material. ➁: You can send this face-up card to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Gem-Knight Lapis EARTH/Rock/Normal 3/1200/100 A gentle warrior who always cares for the health of her companions. She is a great friend of Lazuli. Pot of Wealth Normal Spell You can only activate 1 “Pot of Wealth” per turn. You cannot Special Summon monsters during the turn you activate this effect, except by Pendulum Summon. ➀: Select 3 Pendulum Monsters in your Graveyard or face-up in your Extra Deck, and shuffle them into the Deck, then draw 2 cards. Infernoid Astaroth FIRE/Fiend/Special Summon/Effect 4/1800/0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways.➀: Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack during this turn you activate this effect.➁: Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. Infernoid Asmodai FIRE/Fiend/Special Summon/Effect 5/2200/0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters total from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways.➀: When this attacking card inflicts battle damage to your opponent: You can send 1 random card from your opponent’s hand to the Graveyard.➁: Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. Infernoid Vael FIRE/Fiend/Special Summon/Effect 7/2600/0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways.➀: At the end of a Battle Phase in which this card attacked an opponent’s monster: You can banish 1 card on the field.➁: Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it. Infernoid Adramelech FIRE/Fiend/Special Summon/Effect 8/2800/0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 other “Infernoid” monsters total from your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. ➀: During the Damage Step, if this attacking card destroys an opponent’s monster by battle: It can make a second attack in a row. ➁: Once per turn, during either player’s turn: You can Tribute 1 monster you control then target 2 cards in your opponent’s Graveyard; banish them. Illusion Balloon Quick-Play Spell ➀: If a monster you control was destroyed during this turn: Excavate the top 5 cards of your Deck, you can Special Summon 1 excavated “Performapal” monster, then shuffle the rest back into your Deck. Performapal Call Normal Trap ➀: When an opponent’s monster attacks you directly: Target that 1 attacking monster; negate that attack, and if you do, add from your Deck to your hand 1 or 2 “Performapal” monsters whose combined DEF is lower than or equal to the ATK of that attacking monster. After you activate this card, you cannot Special Summon monsters from your Extra Deck until the end of your next turn. Raid Raptors – Vanishing Rainias DARK/Winged Beast/Effect 4/1300/1600 ➀: Once, during the turn this card was Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Raid Raptors” monster from your hand. Raid Raptors – Nest Continuous Spell You can only use the effect of “Raid Raptors – Nest” once per turn. ➀: If you control 2 or more “Raid Raptors” monsters: Add 1 “Raid Raptors” monster from your Deck or Graveyard to your hand. Raid Raptors – Readiness Normal Trap ➀: All “Raid Raptors” monsters you control cannot be destroyed by battle this turn. ➁: If you have a “Raid Raptors” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn. Unizombie DARK/Zombie/Tuner/Effect 3/1300/0 You can only use each effect of “Unizombie” once per turn. ➀: You can target 1 monster on the field; discard 1 card, and if you do, that monster gains 1 Level. ➁: You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, that monster gains 1 Level. If you activated this effect, you cannot attack for the rest of this turn, except with Zombie-Type monsters. Gem-Knight Lapis Lazuli EARTH/Rock/Fusion/Effect 5/2400/1000 “Gem-Knight Lapis” + 1 “Gem-Knight” monster Must first be Fusion Summoned by the above Fusion Materials. You can only Special Summon 1 “Gem-Knight Lady Lapis Lazuli” per turn. ➀: Once per turn: You can send 1 “Gem-Knight” monster from your Extra Deck to the Graveyard, and if you do, inflict 600 damage to your opponent for each Special Summoned monster on the field. Superheavy Koujin Susano-O EARTH/Machine/Synchro/Effect 10/2400/3800 1 Machine-Type Tuner + 1 or more “Superheavy Samurai” non-Tuner monsters (This card is also always treated as a “Superheavy Samurai” card.) ➀: This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the DEF of this card for damage calculation. ➁: Once per turn, during either player’s turn, if you have no Spell or Trap Cards in your Graveyard: Target 1 Spell or Trap Card in your opponent’s Graveyard; Set that card on your field. If that card leaves the field, it is banished. Superheavy Samurai Kagebou-C EARTH/Machine/Effect 3/500/1000 You can only use each “Superheavy Samurai Kagebou-C” effect once per turn. ➀: You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. ➁: During either player’s turn, when a “Superheavy Samurai” monster you control is targeted for an effect: You can banish this card from your Graveyard; negate that activation, and if you do destroy it. Superheavy Samurai Horaga-E EARTH/Machine/Tuner/Effect 2/300/600 ➀: If you control no cards, you can Special Summon this card (from your hand). If this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except for “Superheavy Samurai” monsters. ➁: If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster while you have no Spell or Trap Cards in your Graveyard: You can Special Summon this card from your Graveyard. Superheavy Samurai Soul Iwatooshi EARTH/Machine/Effect 4/1200/0 ➀: You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. ➁: The monster equipped by this effect inflicts piercing battle damage when it attacks a Defense Position monster. ➂: If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except for “Superheavy Samurai Iwatooshi”. Qliphort Alias EARTH/Machine/Pendulum/Effect 8/2800/1000/Scale 1 ➀: You cannot Special Summon any monsters, except "Qli" monsters (this effect cannot be negated). ➁: All "Qli" monsters you control gain 300 ATK. ➀: You can Normal Summon this card without Tributing. ➁: If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. ➂: If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. ➃: When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return that target to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. Jinzo – Jacker DARK/Machine/Effect 4/800/2000 You can only use the ➁ effect of “Jinzo – Jacker” once per turn. ➀: This card’s name is treated as “Jinzo” while it is face-up or in the Graveyard. ➁: You can Tribute this card; add 1 “Jinzo” monster from your Deck to your hand, except for “Jinzo – Jacker”. Then, reveal all Set cards in your opponent’s Spell & Trap Zones, and if there are any Trap Cards revealed, you can Special Summon any number of “Jinzo” monsters from your hand, up to the number of Trap Cards revealed. Morphtronic Smarfon EARTH/Machine/Special Summon/Tuner/Effect 1/100/100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 “Morphtronic” monster from your Graveyard. ➀: Apply the appropriate effect based on this card’s battle position. ● Attack Position: Once per turn: You can roll a six-sided die, then excavate cards from the top of your Deck equal to the result, add 1 of the excavated “Morphtronic” cards to your hand, also shuffle the other cards into your Deck. ● Defense Position: Once per turn: You can roll a six-sided die, look at cards from the top of your Deck equal to the result, then return them to the top or bottom of your Deck in any order. Raid Raptors - Rise Falcon DARK/Winged Beast/Xyz/Effect R4/100/2000 3 Level 4 Winged Beast-Type monsters ➀: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ➁: Once per turn: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; this card gains ATK equal to that monster’s ATK. Koa’ki Meiru Overdose EARTH/Rock/Effect 4/1900/1200 During each of your End Phases, destroy this card unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. ➀: During either player’s turn, when your opponent would Summon a monster(s): You can Tribute this card; negate that Summon, and if you do, destroy that monster(s). Blaze Accelerator Magazine Continuous Trap You can only use the ➁ effect of “Blaze Accelerator Magazine” once per turn. ➀: This card’s name is treated as “Tri-Blaze Accelerator” while in the Spell & Trap Zone. ➁: During either player’s Main Phase: You can send 1 “Volcanic” card from your hand to the Graveyard, and if you do, draw 1 card from your Deck. ➂: During either player’s Main Phase: You can banish this card from your Graveyard; send 1 “Volcanic” card from your Deck to your Graveyard. Constellarknight Diamond LIGHT/Wyrm/Xyz/Effect R5/2700/2000 3 Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, other than "Constellarknight Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) ➀: While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards added from the Graveyard to either player's hand are Banished instead. ➁: When a DARK monster's effect is activated: You can detach 1 Xyz Material from this card; negate the activation and destroy that card. Hermit Youkai Magatsusenran WIND/Beast/Effect 6/2000/100 ➀: If this card is Normal Summoned: You can Special Summon 1 “Hermit Youkai” monster from your Deck, except for “Hermit Youkai Magatsusenran”. ➁: During the End Phase, if this card was Special Summoned during this turn: Return it to the hand. Noble Spirit Beast Rampenta WIND/Beast/Effect 4/1600/400 You can only Special Summon 1 “Noble Spirit Beast Rampenta” per turn. ➀: Once per turn: You can banish 1 “Spirit Beast” monster from your Extra Deck, and if you do, send 1 “Spirit Beast” monster with the same Type as that banished monster from your Main Deck to the Graveyard. The Necloth of Gungnir WATER/Spellcaster/Ritual/Effect 7/2500/1700 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. This card must be Ritual Summoned using monsters that are not Level 7 and cannot be Special Summoned by other ways. You can only use each effect of "The Necloth of Gungnir" once per turn, during either player's turn. ➀: You can discard this card, then target 1 “Necloth” monster you control; during this turn that monster cannot be destroyed by battle or effects. ➁: You can discard 1 “Necloth” card, then target 1 card on the field; destroy that target. Rune-Eyes Pendulum Dragon DARK/Dragon/Fusion/Effect 8/3000/2000 “Odd-Eyes Pendulum Dragon” + 1 Spellcaster-Type monster ➀: This card gains 1 of the following effects based on the Level of the Fusion Material that isn’t “Odd-Eyes Pendulum Dragon”. ● Level 4 or lower: This card can attack your opponent’s monsters twice during each Battle Phase. ● Level 5 or higher: This card can attack your opponent’s monsters three times during each Battle Phase. ➁: During the turn this card is Fusion Summoned using a Pendulum Summoned Monster as Fusion Material, this card is unaffected by your opponent’s card effects. Infernoid Beelzebul FIRE/Fiend/Special Summon/Effect 2/0/2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. ➀: Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. ➁: Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. Infernoid Lucifugus FIRE/Fiend/Special Summon/Effect 3/1600/0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. ➀: Once per turn: You can target 1 face-up monster; destroy it. This card cannot attack during the turn you activate this effect. ➁: Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. Infernoid Nehemoth FIRE/Fiend/Special Summon/Effect 10/3000/3000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. ➀: When this card is Special Summoned: You can destroy all other monsters on the field. ➁: Once per turn, when a Spell/Trap Card, or a Spell/Trap Effect is activated: You can Tribute 1 monster you control; negate that activation, and if you do, banish it. (This effect can be activated during your opponent’s turn). Overflowing Purgatory Field Spell ➀: During each of your Standby Phases: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of the field. ➁: If you would Special Summon an “Infernoid” monster by its own procedure, you can banish “Infernoid” monsters from your field as well. ➂: All “Infernoid” monsters you control cannot be targeted by your opponent’s attack, and cannot be targeted by your opponent’s card effects, except for the “Infernoid” monster(s) with the highest Level. Awakened Purgatory Continuous Trap ➀: During each of your Standby Phases: You can send 1 or 2 “Infernoid” monster(s) from your Main Deck to the Graveyard. ➁: If you control a non-“Infernoid” monster, send this card to the Graveyard. Performapal Friendonkey EARTH/Beast/Effect 3/1600/600 ➀: When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Performapal” monster from your hand or Graveyard. Performapal Trump Witch DARK/Spellcaster/Pendulum/Effect 1/100/100/Scale 4 ➀: Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. ➁: You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand. Link to comment Share on other sites More sharing options...
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