Blake Posted July 24, 2014 Report Share Posted July 24, 2014 http://www.youtube.com/watch?v=-R81NVDoNvc3 Brotherhood of the Fire Fist - Bear3 Satellarknight Altair3 Satellarknight Deneb3 Scarm, Malebranche of the Burning Abyss3 Tour Guide from the Underworld1 Coach Soldier Wolfbark1 Mathematician1 Kuribandit 3 Fire Formation - Tenki3 Soul Charge2 Forbidden Lance2 Pot of Dichotomy2 Reinforcement of the Army1 Book of Moon2 Breakthrough Skill2 Call of the Haunted2 Phoenix Wing Wind Blast1 Bottomless Trap Hole1 Solemn Warning1 Torrential Tribute2 Ghostrick Alucard1 Abyss Dweller1 Castel the Avian Skyblaster1 Daigusto Emeral1 Dante, Traveler of the Burning Abyss1 Evilswarm Exciton Knight1 Lavalval Chain1 Leviair the Sea Dragon1 Mechquipped Angineer1 Number 49: Fortune Tune1 Number 80: Rhapsody in Berserk1 Number 82: Heartlandraco1 Number 101: Silent Honor ARK1 Stellarknight DelterosOr, Tour Guide Brotherhood of the Fire Fist Satellarknight +1Just a silly +1 deck based on what you can do post-DUEA. Remember that +1 decks aren't actually that good post-DUEA because the decks either outspeed you and/or outpower you. And in the case of Midrash, just don't give a damn. Still think this is better than straight-up Satellars, though.I tried Hands, but they felt way too reactive for the other 2 engines, so I switched to a Fire Fist Engine. This has at least mild synergy with Heartlandraco, as well.I have yet to soul charge for more than 2 cards, and that's just for the sake of getting more off of Bark/Altair, the latter having great synergy with both Soul Charge and Pot of Dichotomy. Also this deck made me realize that Altair is a "... for the rest of the turn" card, which is hilarious.Deck's very normal summon reliant, like most of these +1 decks are, but at least most of the NSs can supply instant answers/walls and pay for themselves, if not pay for themselves and then some.Math is just a general utility card that can set up for Altair or fetch a TGU, and Kuribandit is a nice extra target for Scarm chains that is really decent to draw.Lavalval Chain too stronk. Sets up each of my +1 summons on its own, if not multiple at once. Link to comment Share on other sites More sharing options...
Toffee. Posted July 24, 2014 Report Share Posted July 24, 2014 Were the Hands only really too reactive, because the ideal concept for this Deck is that you want to get your advantage on the spot, and not really wait for your Opponent to do anything?That aside, seems like you could get away with techning a lone Summoner Monk here. Ever considered it? Link to comment Share on other sites More sharing options...
Blake Posted July 24, 2014 Author Report Share Posted July 24, 2014 It just felt slow and too opp dependent for post-DUEA. Hands don't do much to any of the archetypes printed in DUEA, except Yang Zing... but when is Fire Hand going to make Yang Zing miss timing which is the relevant part?Summoner Monk doesn't seem incredibly worth it, even with the +1 targets. It's just more SSing that gets locked out. Link to comment Share on other sites More sharing options...
EHN. Posted July 24, 2014 Report Share Posted July 24, 2014 So I guess this is the new H.A.T/+1 FF post DUEA. Still, looks fun. What is soul charge @ 3 like? Seems a bit cloggy bearing in mind it's not a very graveyard heavy deck. Link to comment Share on other sites More sharing options...
Blake Posted July 24, 2014 Author Report Share Posted July 24, 2014 So I guess this is the new H.A.T/+1 FF post DUEA. Still, looks fun. What is soul charge @ 3 like? Seems a bit cloggy bearing in mind it's not a very graveyard heavy deck.Um... This is me making a +1.dek, nothing standard.Soul Charge at 3 isn't cloggy at all. It's decent for general stuff (TGU/Bear), and great once Wolfbark or Altair hit the grave while live. It's never really dead. Link to comment Share on other sites More sharing options...
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