J-Max Posted July 23, 2014 Report Share Posted July 23, 2014 So yeah. I tried my hardest to make a Deck that did not include Judgment Dragon but had to add 1 of them anyway... This Deck is great from my third turn onwards but is really tough if I get a horrible hand. Here is what I have. Deck Edits are more then welcomed. MONSTERS (23) 1 Judgment Dragon 3 Lightray Gearfried 2 Lightray Diabolos 1 Lightray Daedalus 2 Gragonith, Lightsworn Dragon 2 Garoth, Lightsworn Warrior 2 Jain, Lightsworn Paladin 2 Raiden, Hand of the Lightsworn 1 Honest 3 Lumina, Lightsworn Summoner 2 Minerva, Lightsworn Maiden 2 Ryko, Lightsworn Hunter SPELLS (14) 2 Solar Recharge 1 Dark Hole 3 Upstart Goblin 2 Monster Reincarnation 1 Gold Sarcophagus 1 Charge of the Light Brigade 2 Pot of Duality 2 Mystical Space Typhoon TRAPS (3) 2 Royal Decree 1 Solemn Warning Stiill working on my Extra Deck but Michael is a certainty. The reason I don't run Wulf is due to it being dead in my hand with Lumina being the only monster that can make use of it. Also my low Trap Count is to make sure I don't fuck myself with Decree. Link to comment Share on other sites More sharing options...
Zauls Posted July 23, 2014 Report Share Posted July 23, 2014 Ugghh, this is such an inconsistent mess. There's too much wrong with it to even fix it without redoing the entire deck. If you want to make Lightsworns without JD, then make Chaos Dragons with a Lightsworn engine. Otherwise, you're doing it wrong. Read my guide to Lightsworns in the Archetype Discussions and Guides sub-section and try again. Link to comment Share on other sites More sharing options...
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