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Chess Deck


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My first attempt into a deck and card making in general. I'll put up 2 monsters, 1 spell, and 1 trap each day until I run out of the cards I have. The idea of the deck is White keeps the player alive through life points and defense through monsters. The Black deals out the damage while also destroying the opponents field. Please give out any information and help you can give I'll need it.

 

[spoiler=Monsters]

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Chess Piece Rook - White

ATK/ 600 DEF/ 2000

Lore: Once per turn you can discard as many cards as you want. This card gains 200 DEF for each card discarded this way.

 

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Chess Piece Rook - Black

ATK/ 2000 DEF/ 700

Lore: This card can attack your opponent directly. If it does, damaged is halved. After battle this monster is moved into defense position.

 

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Chess Piece - White Pawn

ATK/ 1200 DEF/ 400

Lore: Once per turn while this card is in attack position this monster can not be destroyed in battle. Battle damage applies normally. 

 

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Chess Piece - Black Pawn

ATK/ 1200 DEF/ 400

Lore: The owner of the monster that destroys this card loses 300 Life Points.

 

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Chess Piece - White Knight

ATK/ 2100 DEF/ 700

Lore: Once per turn by giving up 300 ATK the owner of this card gains 300 Life Points. ATK returns to normal at the end of the turn.

 

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Chess Piece - Black Knight

ATK/ 1800 DEF/ 700

Lore: When this monster attacks it gains 500 attack points. When a monster attacks this monster this monster loses 300 attack points.

 

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Chess Piece - White Bishop

ATK/ 2400 DEF/ 2000

Lore: This monster can not be Normal Summoned or set. This card cannot be summoned from your hand, except by discarding 3 cards from the top of your deck. For each monster discarded this way you gain 300 life points.

 

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Chess Piece - Black Bishop

ATK/ 2400 DEF/ 2000

Lore: This monster can not be Normal Summoned or set. This card cannot be summoned, except by removing from play an Xyz monster in your graveyard. When this monster is summoned destroy every face up monster on your opponents side of the field.

 

[spoiler=Xyz Monsters]

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Chess Piece - White Queen 

ATK/ 2500 DEF/ 1800

Lore: 2 level 6 monsters

Once per turn by detaching 1 Xyz Material from this card you gain 200 Life Points for each card in your hand. If this card is Special Summoned from the graveyard you can choose 1 monster on your field and add it to this card as an Xyz material.
 
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Chess Piece - Black Queen
ATK/ 2500 DEF/ 1800
Lore: 2 level 6 monsters
Once per turn by detaching 1 Xyz Material from this card you can deal 200 points of damage to your opponent for each card in his/her hand.
 
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Chess Piece - White King
ATK/ 2800 DEF/ 2600
Lore: 2 level 10 monsters
Once per turn by detaching 1 Xyz Material from this card you can special summon 1 monster from your graveyard in defense mode. That monster can not attack or change positions until your next turn.
 
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Chess Piece - Black King
ATK/ 2800 DEF/ 2600
Lore: 2 level 10 monsters
Once per turn by detaching 1 Xyz Material from this card you can destroy 1 monster on the field. If the monster was an Xyz monster your opponent loses 500 life points for each Xyz material. 
[/spoiler]

[/spoiler]

 

[spoiler=Spells]

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Across the Board

Lore: Choose one monster on your side of the field. When that monster deals Direct Damage, you can Special Summon 1 monster from your deck with ATK equal to or less than the damage you dealt.   

 

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Chess Field

Lore: When a monster with "Chess Piece" in it's card named is summoned to the field you can Special Summon another "Chess Piece" monster of the same level from your hand.  

 

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Multiple Players

Lore: Once per turn when your opponent has more monsters on the field than you do you can Special Summon 1 "Chess Piece" monster from your hand or graveyard. Pay 500 Life Points every Standby Phase. If you don't this card is destroyed.

 

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Pattern Horse

Lore: This card can only be equipped to a "Chess Piece" monster. The equipped monster gains 500 ATK and DEF. If the equipped monster would be destroyed this card is destroyed instead.

 

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Distortion 

Lore: You can activate this card only when you have no monsters of the same level. Choose 1 monster on your field. All your monster become the same level of the targeted monster.Only 1 "Distortion" can be activated per turn.

 

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Super Charged

Lore: This card can only be activated by paying 800 Life Points. Change the level of all face up monsters on your field so that they are the same level. This card cannot be negated or destroyed when activated.

[/spoiler]

 

[spoiler=Traps]

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Scorched Board

Lore: This card can only be activated while there is a "Chess Piece" monster on the field. When a "Chess Piece" monster is attacked the attacking monster permanently loses 300 ATK. If their are no "Chess Piece" monsters on the field than this card is destroyed. 

 

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Twisted Image

Lore: When a opponents monster attacks you directly, negate the attack and Special Summon a "Chess Piece" monster from your deck. That monster can not be destroyed in battle and is destroyed at the end of the turn.

 

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Checkered Defense 

Lore: When a "Chess Piece" monster is attacked and has less attack points then the attacking monster, you can discard the top card from your deck to destroy the attacking monster. If the discarded card is a monster it can be Special Summoned to the field. This card is destroyed after 3 turns.

 

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Special Moves

Lore: When a "Chess Piece" monster is destroyed you can Special Summon that monster to the field and the battle phase is ended. The Special Summoned monster loses 400 ATK and DEF

[/spoiler]

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i think your on the right track, but if white keeps you alive through life points and defense than shouldn't the white rook have its defense beefed up instead of its attack? for example once per turn you can discard as many cards as you want. For each card discarded this monster gains 200 defense points. And by the way I think that the white rook has to many DEF points for it level, other cards have high defense or attack but usually has a drawback effect. Example Big Shield Gardna has 100 ATK and 2600 DEF, if this card was attacked by a monster while in defense mode to must than be switched to attack mode. I would either decrease the white rook defense power or increase its level.

 

And as for your black rook well your effect "This monster can attack your opponent directly while in defense position. During battle this monsters defense points count as it's attack points. After battle this monster is moved into attack position." It does not work because you cant attack while in defense mode that a basic rule what i would do is switch the ATK and DEF around and reword the effect like so, this monster can attack your opponent directly but your opponent takes only half the damage. After battle this monster is switched to defense position.

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Ok. So I'm gonna take this one card at a time.

Changes will be in RED.

 

My first attempt into a deck and card making in general. I'll put up 2 monsters, 1 spell, and 1 trap each day until I run out of the cards I have. The idea of the deck is White keeps the player alive through life points and defense through monsters. The Black deals out the damage while also destroying the opponents field. Please give out any information and help you can give I'll need it.

 

Chess Piece Rook - White

ATK/ 600 DEF/ 2000

Lore: Once per turn you can discard as many cards as you want. For each card discarded this monster gains 200 attack points.

Chess Piece - White Rook

ATK/ 600 DEF/ 2000

Lore: Once per turn, you can discard as many cards from your hand as you would like.  This card gains 200 DEF for each card discarded this way.

 

Chess Piece Rook - Black

ATK/ 700 DEF/ 2000

Lore: This monster can attack your opponent directly while in defense position. During battle this monsters defense points count as it's attack points. After battle this monster is moved into attack position.

Chess Piece - Black Rook

ATK/ 2000 DEF/ 700

Lore: This monster can attack your opponent directly.  If it does, halve the damage taken.  When this monster attacks, switch it to Defense Position at the end of your Battle Phase.

 

Across the Board

Lore: Choose one monster on your field. When that monster deals direct damage to your opponent you can special summon one monster from your deck equal to or less than the damage dealt to your opponent.

Across the Board

Lore: Choose one monster on your side of the field.  When that monsters Direct Damage to your opponent, you can Special Summon 1 monster from your Deck with (ATK or DEF, your choice) equal to or less than the damage you dealt.

 

Scorched Board

Lore: This card can only be activated when there is a "Chess Piece" monster on the field. When a "Chess Piece" monster is attacked the attacking monster loses 300 attack points. If their are no "Chess Piece" monsters on the field than this card is destroyed.

Scorched Board

Lore: This card can only be activated while there is a "Chess Piece" monster on the field.  When a "Chess Piece" monster is attacked, the attacking monster loses 300 ATK until the End Phase.  If there are no "Chess Piece" monsters on the field, this card is destroyed.

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@CardRelic: I'm assuming you are unaware of the Superheavy Samurai Archetype [ARC-V] in terms of Black Rook; they CAN use their DEF as their attack for damage calculation (example being Big Benkei).

 

So that one was actually fine as is, though being able to hit directly for 2k in Defense Position should not have been done. Halving the damage (1000) is fine and could've allowed it to remain in DEF. The new fixes are fine also.

 

Anyway, White Rook's DEF is too high for a Level 2 monster; either increase its Level or reduce it to 1500 or so. The DEF boost is fine, considering what it's meant to be doing. However I should note that we're not in the era of Yugioh when stat boosting was common; you still do it but most of the game revolves around effect removal.

 

Across the Board really only works with Black Rook for the time being, given that it's the only one that can direct attack. Though it does allow you to SS a copy of White and/or some other monster with less than 1000 ATK (not factoring in boosts).

 

Scorched Board is just a weakening card for these monsters. While 2000 DEF on each sounds fine and all, do note that a lot of monsters nowadays are < 2300 ATK (which is the threshold that this card can block) and can still do it. Keeping it as a permanent effect would do well also. In White's case, it'll allow itself to survive more hits due to its new stat-boosting effect.

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@CardRelic: I'm assuming you are unaware of the Superheavy Samurai Archetype [ARC-V] in terms of Black Rook; they CAN use their DEF as their attack for damage calculation (example being Big Benkei).

 

So that one was actually fine as is, though being able to hit directly for 2k in Defense Position should not have been done. Halving the damage (1000) is fine and could've allowed it to remain in DEF. The new fixes are fine also.

 

Anyway, White Rook's DEF is too high for a Level 2 monster; either increase its Level or reduce it to 1500 or so. The DEF boost is fine, considering what it's meant to be doing. However I should note that we're not in the era of Yugioh when stat boosting was common; you still do it but most of the game revolves around effect removal.

 

Across the Board really only works with Black Rook for the time being, given that it's the only one that can direct attack. Though it does allow you to SS a copy of White and/or some other monster with less than 1000 ATK (not factoring in boosts).

 

Scorched Board is just a weakening card for these monsters. While 2000 DEF on each sounds fine and all, do note that a lot of monsters nowadays are < 2300 ATK (which is the threshold that this card can block) and can still do it. Keeping it as a permanent effect would do well also. In White's case, it'll allow itself to survive more hits due to its new stat-boosting effect.

Your right i have never heard of the Superheavy samurai Archtype so i dont know that the effect could work


@CardRelic: I'm assuming you are unaware of the Superheavy Samurai Archetype [ARC-V] in terms of Black Rook; they CAN use their DEF as their attack for damage calculation (example being Big Benkei).

 

So that one was actually fine as is, though being able to hit directly for 2k in Defense Position should not have been done. Halving the damage (1000) is fine and could've allowed it to remain in DEF. The new fixes are fine also.

 

Anyway, White Rook's DEF is too high for a Level 2 monster; either increase its Level or reduce it to 1500 or so. The DEF boost is fine, considering what it's meant to be doing. However I should note that we're not in the era of Yugioh when stat boosting was common; you still do it but most of the game revolves around effect removal.

 

Across the Board really only works with Black Rook for the time being, given that it's the only one that can direct attack. Though it does allow you to SS a copy of White and/or some other monster with less than 1000 ATK (not factoring in boosts).

 

Scorched Board is just a weakening card for these monsters. While 2000 DEF on each sounds fine and all, do note that a lot of monsters nowadays are < 2300 ATK (which is the threshold that this card can block) and can still do it. Keeping it as a permanent effect would do well also. In White's case, it'll allow itself to survive more hits due to its new stat-boosting effect.

Your right i have never heard of the Superheavy samurai Archtype so i dont know that the effect could work.

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White Pawn's effect is nice and all (forcing your opponent to use two monsters to kill it), however its 1200 ATK will guarantee that it will not survive long; especially in attack position.

 

Black Pawn's underpowered as is; 300 LP is menial right now and doesn't do much. A stat cut works better in this case; however the drop needs to be greater than 300 points (doubling it works fine and dents common monsters enough)

 

Chess Field is pretty much Xyz spam. Summoning one of the Rooks thus far allows a Rank 3; the two Pawns go for Rank 4s (and hopefully you know what common monsters exist here; Exciton, 101, Cairngorgon, etc). If King/Queen or whatever you plan the boss monsters to be are Xyz, it helps summon them with ease; but also keep the following in mind.

 

There is no such thing as a Quick-Play Trap Card; fix it. As for the effect, you need to specify where the monster is coming from. It's good for blocking a direct attack if you're open though and allows you to regroup somewhat, but that's about it.

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Multiple Players: Definitely make it specify Chess Pieces and up the cost a bit (I'd say 500), because otherwise that is ridiculously broken.

Twisted Image: Specify where you're summoning the monster from.

Demonic Defense: My only gripe with this is that the name doesn't make much sense. Chess pieces aren't exactly demonic. The effect is fine.

Black Knight: Unless you want the ATK gains/losses to be permanent, you should change it to "If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 300 ARM during the Damage Step only."

This set looks pretty good so far, looking forward to seeing more!

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Thanks for pointing that out Armadilloz I'll get on fixing that. My core concept is stated in the original post, but upon review of every things it seems like its not coming to light. The idea is that the Black pieces deal damage through effects and battle while the White heals the player and defends against attacks from your opponent. Obviously this needs much work in order to get better.

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Some remarks about the new stuff.

 

- White Bishop is basically LS fodder right now. By that, I mean it can be seen as possible setup to get out Judgment Dragon (putting the necessary monsters in the grave) and then boosting its attack. You also need to mention WHERE this card can be summoned from (which I can assume it's your hand).

 

- Black Bishop, what can I say about this card? It gives more pluses for you than it's worth doing. First, it banishes an Xyz monster in your opponent's Graveyard (which will happen most of the time); then it gives a Lightning Vortex-esque effect (destroys face-up monsters your opponent controls). Yes, the Black side is more offensive but this is pushing it; change it to banishing an Xyz in your own grave; then it'll be fine.

 

- Pattern Horse is an ATK booster that gives them one-time protection against destruction (at the cost of its own). At the most, it'll allow whatever monster using it to get past Mirror Force or some other destruction card once, which helps a bit.

 

- Special Moves is essentially Battle Fader for summoning another Chess monster with weakened stats. Hopefully you know what Fader does; SS itself when you get direct attacked (though in this case, a monster needs to be destroyed in battle).

 

(The other cards that I didn't CnC were already dealt with by above members)

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I would advise reading the comments about both Bishops; especially when there are fixes that need to be done on those [mainly the Black one, because of its effect and how it's to be summoned].

 

As of right now, the only way said Xyz monsters (King/Queen) will be summoned is by overlaying the Knights. For more S/T ideas, you'd might want to look into making cards that can alter Levels to summon said Xyz.

 

White Queen is pretty much small to medium LP restoration, and regains a material when it's SS from the grave. You do need to specify WHAT becomes an Xyz Material for this card when it happens. Black Queen is the opposite; on average, card will deal about 600-800 damage or so [which isn't that great]. Both of them have alright stats for Rank 6s, but they are sorely outclassed by the other ones [both stat-wise and via effect]. Considering the Queen is essentially the strongest piece in chess (due to its movement capacities), boosting its ATK to 2500-2700 will make it worth considering as a Rank 6 drop against the current options; given the effects aren't gamebreaking (DEF is fine)

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I love the idea of this deck.  As a huge fan of Yu-Gi-Oh and Chess, this combinded many two of my favorite games.  I look forward to the Kings and Queens joining the set.  Maybe you could make them Xyz's.  Just a thought.  Anyways, keep up the good work.

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@Arctic: Please abide by the Advanced Clause; thanks.

 

It's fine to voice that you like the set, but do note you also need to say something about the cards that already exist. You don't have to review the whole set, but some specific comments about the cards is required.

 

@TC: The Queens are there under the Xyz spoiler; when you post the Kings (and other pieces), make sure you work on the fixes brought up earlier.

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The queens are their, I think, and the Kings will be up some time within the next 24 hours.

 

 

@Arctic: Please abide by the Advanced Clause; thanks.

 

It's fine to voice that you like the set, but do note you also need to say something about the cards that already exist. You don't have to review the whole set, but some specific comments about the cards is required.

 

@TC: The Queens are there under the Xyz spoiler; when you post the Kings (and other pieces), make sure you work on the fixes brought up earlier.

 

Totally missed the Queens.  They are sweet.  Not as powerful as expected, but they are cool for sure.  Looking forward to the Kings.  After the kings are posted, is the set finished?

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There are some OCG problems, yes, but for the most part, it's understandable so we can let it slide.

There's a guide in RC Singles that'll teach you how to write it properly.

 

Anyway, the new cards.

 

White King is pretty much there to set up defensive walls or more Xyz Summoning. Granted, as a Rank 10, he is somewhat underwhelming considering that you need 2 Level 10s and based on the cards thus far, you'd need to either use Super Charged or Distortion on them. Black King is generic monster destruction and punishes Xyz more if they have materials on them. In a similar vein to White, unless you use Supercharged/Distortion with it, won't be possible to summon it. Both of them can be summoned with some general Rank 10 stuff other Decks utilize for Super Dreadnought and the like, but the current options offer better coverage for what they do.

 

Now, for the Spell Cards. Distortion is essentially Galaxy Queen's Light without the Level 7+ restriction but requires that you have all different Levels. Basically, have one of the Knights on the field to change another monster to a Level 6 for the Queens and Bishops for King. That does help out with their summoning a bit. Keep in mind these also can be used with other Decks for their monsters as well.

 

Super Charged is the one I have the most concerns out. Essentially, you're expending 800 LP in order to change your monsters to ANY Level; with a "Cannot negate clause on it". Essentially you can have two of the Pawns/Rooks out, change them to Rank 8+ and go into a very powerful monster right off the bat. While it is helpful for the summoning of the Xyz considering that King is Rank 10 and not summonable easily w/out Bishop, Astral Force off of Rank 8 Warriors or this/Distortion, you need to put a Level cap of how high you can set them, as this card has serious repercussions for being a generic Level-altering card. Put a limiter restricting it to Chess monsters, increase the activation cost to 1000 LP or so and drop the last clause on it (negation prevention).

 

Or just lower Bishop/King's Level/Ranks to 8 themselves. In this case, you can just Astral Force one of the Queens into King if you need to do so [however doing this will allow these monsters to create a lot of the Rank 8s that are popular nowadays if needed]. Any particular reason you wanted them at 10? If you do this, then I can suggest the cap on Super Charged be dropped to 8.

 

--

On other notes, at least you fixed Black Bishop's SS effect so it doesn't outright screw the opponent over by banishing cards in their grave for its summoning. Destroying face-up monsters is fine, although potentially deadly depending if your opponent hasn't set monsters, so no fixes needed there.

 

As a ruling on the Advanced Clause that's been enforced lately, provided you already made (or including) an adequate review of the set [1-2 paragraphs explaining your thoughts on the set; can just be a general overlook], you are allowed to make suggestions to the thread creator in this thread. Needed to clear that up for everyone who comments in this thread (and the entirety of CC).

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